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  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...that Townsfolk would gain information, the Storyteller may give them false information instead—and the Storyteller is encouraged to do so.
    11 KB (1,797 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * Tell the group what your information is as soon as possible on the first day. You probably won't be able to dete
    9 KB (1,414 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ers will be reading into your execution choices and denials as a source of information, so the players you choose not to execute are often just as important as th
    8 KB (1,435 words) - 11:58, 26 March 2024
  • ...f the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threat ...ortox}} in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they though
    10 KB (1,453 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...and the good team in general. It could be because the player has important information that has not been revealed yet. Or because the player is evil and has a blu
    10 KB (1,706 words) - 14:50, 28 April 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...im to be each others' characters - they stay safe, whilst you reveal their information to the group..
    8 KB (1,377 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...included, such as how many players of each team are still alive, how much information the good team has, how successful the evil team’s bluffs seem to be, whic
    10 KB (1,758 words) - 11:48, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...hey may not become drunk or poisoned until dusk. This player must get true information, even if a Vortox is in play.
    8 KB (1,304 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...e, kill players at night to simulate a Demon attacking, give players false information to simulate drunkenness, change characters at night to simulate a Pit-Hag,
    10 KB (1,714 words) - 11:44, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn bef
    9 KB (1,561 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...their ability gives them information, the Storyteller may give them false information.
    10 KB (1,619 words) - 18:00, 25 January 2024
  • ...Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some simply want to ba .... Some players may want to reveal which character they are and share their information immediately (such as the {{Good|Chef}} or {{Good|Investigator}}), while oth
    9 KB (1,377 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...l players will have to choose between picking a second bluff to match your information or doubling down on their claim.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...heir own Red Herring is sometimes advised, as the Fortune Teller gets more information that way.
    10 KB (1,659 words) - 11:36, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...nt to know whether they're information characters or not, and what kind of information they get. A lot of your possible strategies depend on who they are, and so
    10 KB (1,662 words) - 11:42, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly e
    10 KB (1,682 words) - 11:51, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...er the original Demon voted but before the Flowergirl wakes to learn their information, the Flowergirl detects the original Demon.
    9 KB (1,592 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...weetheart dies. The {{Good|Mathematician}} is now drunk, and may get false information at night.
    7 KB (1,164 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...to the {{Good|Chef}} might be too revealing, the {{Good|Chef}} learns true information, a "0,” instead.
    9 KB (1,417 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...-Hag}}). In [[Sects & Violets]], any way that you can reduce the amount of information that the good team has received by the time that the final day comes around
    12 KB (2,084 words) - 18:03, 25 January 2024
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