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Cannibal and Choirboy: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"I don’t like clowns. They taste funny."</p> <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Townsfolk</td> <...")
 
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"I saw it, I did. I was in the pews, tidying the hymn books, when a dreadful tune started from the pipe organ. The organist had a long cloak, and long fingers on the keys. And a hat that looked… just like… yours."</p> <span style="display: block; color: black; font-size: 20...")
 
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<div id='character-details'>
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[[File:icon_cannibal.png|250px]]
[[File:icon_cannibal.png|250px]]
<p class='flavour'>"I don’t like clowns. They taste funny."</p>
<p class='flavour'>"I saw it, I did. I was in the pews, tidying the hymn books, when a dreadful tune started from the pipe organ. The organist had a long cloak, and long fingers on the keys. And a hat that looked… just like… yours."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<div class="small-12 large-9 large-pull-3 columns">


The Cannibal gains the abilities of executed players, if they’re good.
The Choirboy learns who the Demon is when the Demon kills the King.


__TOC__
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== Character Text ==
== Character Text ==


"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
"If the Demon kills the King, you learn which player is the Demon. [+the King]"
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<div class='example'>
<div class='example'>
The {{Good|Clockmaker}} is executed and dies. That night, the {{Good|Cannibal}} learns a “2” because the Demon and Minion are two steps apart.
The {{Evil|Imp}} attacks the {{Good|Empath}}. The {{Good|Empath}} dies. The next night, the {{Evil|Imp}} attacks the {{Good|King}}, who is protected by the {{Good|Monk}}. The {{Good|King}} lives. The next night, the {{Evil|Imp}} attacks the {{Good|King}}, who is no longer protected by the {{Good|Monk}}. The {{Good|King}} dies. The {{Good|Choirboy}} is woken by the Storyteller and learns which player is the {{Evil|Imp}}.
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<div class='example'>
<div class='example'>
It is the third night and the {{Evil|Widow}} was executed today. Because the {{Evil|Widow}} was bluffing as the {{Good|Fortune Teller}}, the {{Good|Cannibal}} is prompted to choose 2 players, but they learn a “no” after choosing the Demon because they don’t actually have the {{Good|Fortune Teller}}'s (or {{Evil|Widow}}’s) ability, because they are poisoned.  
The {{Evil|Shabaloth}} kills the {{Good|King}}. The drunk {{Good|Choirboy}} wakes and wrongly learns that the {{Good|General}} is the Demon.
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<div class='example'>
It is the fourth night and the {{Good|Mutant}} was executed today. The {{Good|Cannibal}} doesn’t learn anything tonight, because a real {{Good|Mutant}} would not wake.
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== Tips & Tricks ==


== Tips & Tricks ==
* The Choirboy is an ambush for the Demon. Not knowing whether you’re in the game or not is going to make the Demon act much more cautiously around the {{Good|King}}. The Demon however has a dilemma, if they let the {{Good|King}} stay alive for too long, then they are going to get really good information at a crucial moment in the game. Try to survive as long as you can to keep the pressure on the Demon.


* Execute people! While it is not advantageous to execute good players, your ability reduces the sting of this by quite a lot. Even if the town executes a Townsfolk by accident, the fact that you can still pick up their ability should help the good team significantly.
* If you die, don’t reveal this publicly, because just the threat of you being alive can be enough. You can take your secret with you to the grave. If there are characters like the {{Good|Undertaker}} or {{Good|Dreamer}} that learn who you are, it can be good to chat with them and get them to lie about your character. Remember the threat of a living {{Good|Choirboy}} is almost as good as an alive {{Good|Choirboy}}.


* Keep a special eye out for players claiming to be Townsfolk with once-per-game abilities. You can eat such Townsfolk, use their once-per-game power, and keep chewing on more Townsfolk as the game goes on.
* If the {{Good|King}} reveals themselves, try to visit them discreetly when you can. If you’re too obvious in trying to seek out the {{Good|King}}, this might signal to the Demon that you’re the {{Good|Choirboy}}.  Maybe find a player you trust, and have them speak to the {{Good|King}} on your behalf. Even if they don't reveal who you are to the {{Good|King}}, you're letting them know that a {{Good|Choirboy}} is in play, and this might let them act more safely.


* Remember you're not told which ability you have at any time! You may be able to figure it out based on things happening at night - being woken up and asked to choose two players means you're probably the {{Good|Fortune Teller}} or the {{Good|Chambermaid}} for example, but you can't necessarily be sure which.
* If no one comes out as the {{Good|King}}, you know that there should still be one in play. For some reason they’re not coming out. At this point, only you and the Demon knows for certain that there is a {{Good|King}} in play, but the Demon has the advantage of knowing who they are, and might be quite confused about why they’re not coming out.  


* Be sure to talk to executees before they die if you can, in the hopes that you can learn what exact ability you’re going to be picking up from them. If their ability is something that can only be used during the day, for example a {{Good|Slayer}}, you may miss the opportunity to use such an ability if you don’t know you have it.
* Character swap with another player and let them claim to be the {{Good|Choirboy}}. If the Demon kills the fake {{Good|Choirboy}} and then kills the {{Good|King}}, you learn who the Demon is. Of course, if the other player is too obvious with their claim, the Demon might not believe them. However, the uncertainty it creates might help keep the {{Good|King}} alive anyway.
<br>


* Alternatively, don’t talk to the executed and then approach them the following day and describe what you experienced in the night, thus confirming to them that you are the {{Good|Cannibal}}. This will help you build a circle of trust amongst the executed dead.
== Bluffing as the Choirboy==


* Don’t forget that evil players might give you fake abilities when executed. Your Storyteller will generally still try to make you think you have the ability the evil player claimed they had.
When bluffing as the {{Good|Choirboy}}, there are a few things you should keep in mind:
<br>


== Bluffing as the Cannibal==
* The Demon will know if there is a {{Good|King}} in play or not. If there is no {{Good|King}}, a {{Good|Choirboy}} bluff will need to partner up with another evil player who pretends to be the {{Good|King}}. If the Demon or another evil player leads with a {{Good|King}} bluff, support their bluff by letting a few people know you’re the {{Good|Choirboy}}.


When bluffing as the {{Good|Cannibal}}, there are a few things you should keep in mind:
* If there is a {{Good|King}} in play, pretend you are a {{Good|Choirboy}} to the {{Good|King}}. This might help you discover whether there is a real {{Good|Choirboy}} or not, which is useful information to the Demon. If the {{Good|King}} does not reveal there is a double up, then the {{Good|King}} is safe to kill and even better you can feed the game with a false Demon claim. However, if there is a double up, you might help flush out the real {{Good|Choirboy}} and make the players doubt their information.


* Try to get people executed! It’s what a real {{Good|Cannibal}} would do, and it’s a great excuse to go after Townsfolk. Even if the town later discovers they killed someone useful on your suggestion, they may still hold hope you can recoup such a loss with cannibalism, a hope you would be more than happy to fill with a lie.
* Bluffing as the {{Good|Choirboy}} can come to a head if the {{Good|King}} (real or fake) is killed by the Demon. Because when this happens, the town will expect you to come out with a Demon accusation. This bluff will probably fall apart when that player is executed and the game doesn’t immediately end. You might be fine if there are Minions like the {{Evil|Scarlet Woman}} on the script.  


* If you want to accuse an executee of being evil, consider acting like your power didn’t work after you ate them. Evil players poison the {{Good|Cannibal}} when eaten, giving you lots of bluffing possibilities no matter what you say.
* If there are means of death by night that are not the Demon, such as the {{Evil|Assassin}} or the {{Good|Lycanthrope}}, if the {{Good|King}} (fake or not) dies during the night, you can always claim that you learned nothing, which suggests the {{Good|King}} died by one of them instead. This can be tricky if there should be an additional death which does not happen (like the {{Evil|Assassin}}).  


* Be ready to fake a new ability every time someone is executed, that may mean interviewing executees before they die or conspiring with your allies. If you claim to eat someone who gets information every night, but don’t claim to have gotten information the night of their execution, you might be in a pickle. Unless, of course, you say such an absence of information was merely due to the fact that they were evil and poisoned you! But that mileage may vary.
* Be careful if you actually double up with a {{Good|Choirboy}} - for if the {{Good|King}} is killed by the Demon while the real {{Good|Choirboy}} is alive, you will have to accuse someone of being the Demon. If this happens too early, it’s only a matter of time before the players execute the real Demon as their choices are reduced down to two players.  


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Revision as of 15:59, 5 March 2023

Icon cannibal.png

"I saw it, I did. I was in the pews, tidying the hymn books, when a dreadful tune started from the pipe organ. The organist had a long cloak, and long fingers on the keys. And a hat that looked… just like… yours."

Information

Type Townsfolk

The Choirboy learns who the Demon is when the Demon kills the King.

Character Text

"If the Demon kills the King, you learn which player is the Demon. [+the King]"

Examples

The Imp attacks the Empath. The Empath dies. The next night, the Imp attacks the King, who is protected by the Monk. The King lives. The next night, the Imp attacks the King, who is no longer protected by the Monk. The King dies. The Choirboy is woken by the Storyteller and learns which player is the Imp.

The Shabaloth kills the King. The drunk Choirboy wakes and wrongly learns that the General is the Demon.

Tips & Tricks

  • The Choirboy is an ambush for the Demon. Not knowing whether you’re in the game or not is going to make the Demon act much more cautiously around the King. The Demon however has a dilemma, if they let the King stay alive for too long, then they are going to get really good information at a crucial moment in the game. Try to survive as long as you can to keep the pressure on the Demon.
  • If you die, don’t reveal this publicly, because just the threat of you being alive can be enough. You can take your secret with you to the grave. If there are characters like the Undertaker or Dreamer that learn who you are, it can be good to chat with them and get them to lie about your character. Remember the threat of a living Choirboy is almost as good as an alive Choirboy.
  • If the King reveals themselves, try to visit them discreetly when you can. If you’re too obvious in trying to seek out the King, this might signal to the Demon that you’re the Choirboy. Maybe find a player you trust, and have them speak to the King on your behalf. Even if they don't reveal who you are to the King, you're letting them know that a Choirboy is in play, and this might let them act more safely.
  • If no one comes out as the King, you know that there should still be one in play. For some reason they’re not coming out. At this point, only you and the Demon knows for certain that there is a King in play, but the Demon has the advantage of knowing who they are, and might be quite confused about why they’re not coming out.
  • Character swap with another player and let them claim to be the Choirboy. If the Demon kills the fake Choirboy and then kills the King, you learn who the Demon is. Of course, if the other player is too obvious with their claim, the Demon might not believe them. However, the uncertainty it creates might help keep the King alive anyway.


Bluffing as the Choirboy

When bluffing as the Choirboy, there are a few things you should keep in mind:

  • The Demon will know if there is a King in play or not. If there is no King, a Choirboy bluff will need to partner up with another evil player who pretends to be the King. If the Demon or another evil player leads with a King bluff, support their bluff by letting a few people know you’re the Choirboy.
  • If there is a King in play, pretend you are a Choirboy to the King. This might help you discover whether there is a real Choirboy or not, which is useful information to the Demon. If the King does not reveal there is a double up, then the King is safe to kill and even better you can feed the game with a false Demon claim. However, if there is a double up, you might help flush out the real Choirboy and make the players doubt their information.
  • Bluffing as the Choirboy can come to a head if the King (real or fake) is killed by the Demon. Because when this happens, the town will expect you to come out with a Demon accusation. This bluff will probably fall apart when that player is executed and the game doesn’t immediately end. You might be fine if there are Minions like the Scarlet Woman on the script.
  • If there are means of death by night that are not the Demon, such as the Assassin or the Lycanthrope, if the King (fake or not) dies during the night, you can always claim that you learned nothing, which suggests the King died by one of them instead. This can be tricky if there should be an additional death which does not happen (like the Assassin).
  • Be careful if you actually double up with a Choirboy - for if the King is killed by the Demon while the real Choirboy is alive, you will have to accuse someone of being the Demon. If this happens too early, it’s only a matter of time before the players execute the real Demon as their choices are reduced down to two players.