Atheist and Cannibal: Difference between pages
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(Difference between pages) (Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Let us disperse with unnecessary conjecture and silly paranoia. There is a perfectly rational explanation for everything. Yes, a teacup may indeed be orbiting the planet, too small to see, but I shall drink my tea from the very real china in my very real hands."</p> <span styl...") |
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"I don’t like clowns. They taste funny."</p> <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Townsfolk</td> <...") |
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<div id='character-details'> | <div id='character-details'> | ||
[[File: | [[File:icon_cannibal.png|250px]] | ||
<p class='flavour'>" | <p class='flavour'>"I don’t like clowns. They taste funny."</p> | ||
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> | <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> | ||
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The | The Cannibal gains the abilities of executed players, if they’re good. | ||
__TOC__ | __TOC__ | ||
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== Character Text == | == Character Text == | ||
" | "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution." | ||
<br><br> | <br><br> | ||
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<div class='example'> | <div class='example'> | ||
The {{Good|Clockmaker}} is executed and dies. That night, the {{Good|Cannibal}} learns a “2” because the Demon and Minion are two steps apart. | |||
</div> | </div> | ||
<div class='example'> | <div class='example'> | ||
It is the third night and the {{Evil|Widow}} was executed today. Because the {{Evil|Widow}} was bluffing as the {{Good|Fortune Teller}}, the {{Good|Cannibal}} is prompted to choose 2 players, but they learn a “no” after choosing the Demon because they don’t actually have the {{Good|Fortune Teller}}'s (or {{Evil|Widow}}’s) ability, because they are poisoned. | |||
</div> | |||
<div class='example'> | |||
It is the fourth night and the {{Good|Mutant}} was executed today. The {{Good|Cannibal}} doesn’t learn anything tonight, because a real {{Good|Mutant}} would not wake. | |||
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== Tips & Tricks == | == Tips & Tricks == | ||
* | * Execute people! While it is not advantageous to execute good players, your ability reduces the sting of this by quite a lot. Even if the town executes a Townsfolk by accident, the fact that you can still pick up their ability should help the good team significantly. | ||
* | * Keep a special eye out for players claiming to be Townsfolk with once-per-game abilities. You can eat such Townsfolk, use their once-per-game power, and keep chewing on more Townsfolk as the game goes on. | ||
* | * Remember you're not told which ability you have at any time! You may be able to figure it out based on things happening at night - being woken up and asked to choose two players means you're probably the {{Good|Fortune Teller}} or the {{Good|Chambermaid}} for example, but you can't necessarily be sure which. | ||
* | * Be sure to talk to executees before they die if you can, in the hopes that you can learn what exact ability you’re going to be picking up from them. If their ability is something that can only be used during the day, for example a {{Good|Slayer}}, you may miss the opportunity to use such an ability if you don’t know you have it. | ||
* | * Alternatively, don’t talk to the executed and then approach them the following day and describe what you experienced in the night, thus confirming to them that you are the {{Good|Cannibal}}. This will help you build a circle of trust amongst the executed dead. | ||
* | * Don’t forget that evil players might give you fake abilities when executed. Your Storyteller will generally still try to make you think you have the ability the evil player claimed they had. | ||
<br> | <br> | ||
== Bluffing as the | == Bluffing as the Cannibal== | ||
When bluffing as the {{Good|Cannibal}}, there are a few things you should keep in mind: | |||
* | * Try to get people executed! It’s what a real {{Good|Cannibal}} would do, and it’s a great excuse to go after Townsfolk. Even if the town later discovers they killed someone useful on your suggestion, they may still hold hope you can recoup such a loss with cannibalism, a hope you would be more than happy to fill with a lie. | ||
* | * If you want to accuse an executee of being evil, consider acting like your power didn’t work after you ate them. Evil players poison the {{Good|Cannibal}} when eaten, giving you lots of bluffing possibilities no matter what you say. | ||
* | * Be ready to fake a new ability every time someone is executed, that may mean interviewing executees before they die or conspiring with your allies. If you claim to eat someone who gets information every night, but don’t claim to have gotten information the night of their execution, you might be in a pickle. Unless, of course, you say such an absence of information was merely due to the fact that they were evil and poisoned you! But that mileage may vary. | ||
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Revision as of 15:57, 5 March 2023
The Cannibal gains the abilities of executed players, if they’re good.
Character Text
"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
Examples
The Clockmaker is executed and dies. That night, the Cannibal learns a “2” because the Demon and Minion are two steps apart.
It is the third night and the Widow was executed today. Because the Widow was bluffing as the Fortune Teller, the Cannibal is prompted to choose 2 players, but they learn a “no” after choosing the Demon because they don’t actually have the Fortune Teller's (or Widow’s) ability, because they are poisoned.
Tips & Tricks
- Execute people! While it is not advantageous to execute good players, your ability reduces the sting of this by quite a lot. Even if the town executes a Townsfolk by accident, the fact that you can still pick up their ability should help the good team significantly.
- Keep a special eye out for players claiming to be Townsfolk with once-per-game abilities. You can eat such Townsfolk, use their once-per-game power, and keep chewing on more Townsfolk as the game goes on.
- Remember you're not told which ability you have at any time! You may be able to figure it out based on things happening at night - being woken up and asked to choose two players means you're probably the Fortune Teller or the Chambermaid for example, but you can't necessarily be sure which.
- Be sure to talk to executees before they die if you can, in the hopes that you can learn what exact ability you’re going to be picking up from them. If their ability is something that can only be used during the day, for example a Slayer, you may miss the opportunity to use such an ability if you don’t know you have it.
- Alternatively, don’t talk to the executed and then approach them the following day and describe what you experienced in the night, thus confirming to them that you are the Cannibal. This will help you build a circle of trust amongst the executed dead.
- Don’t forget that evil players might give you fake abilities when executed. Your Storyteller will generally still try to make you think you have the ability the evil player claimed they had.
Bluffing as the Cannibal
When bluffing as the Cannibal, there are a few things you should keep in mind:
- Try to get people executed! It’s what a real Cannibal would do, and it’s a great excuse to go after Townsfolk. Even if the town later discovers they killed someone useful on your suggestion, they may still hold hope you can recoup such a loss with cannibalism, a hope you would be more than happy to fill with a lie.
- If you want to accuse an executee of being evil, consider acting like your power didn’t work after you ate them. Evil players poison the Cannibal when eaten, giving you lots of bluffing possibilities no matter what you say.
- Be ready to fake a new ability every time someone is executed, that may mean interviewing executees before they die or conspiring with your allies. If you claim to eat someone who gets information every night, but don’t claim to have gotten information the night of their execution, you might be in a pickle. Unless, of course, you say such an absence of information was merely due to the fact that they were evil and poisoned you! But that mileage may vary.