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Al-Hadikhia and Lleech: Difference between pages

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[[File:icon_alhadikhia.png|250px]]
[[File:icon_lleech.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Artist</td>
<td>Artist</td>
<td>Marianna Carr</td>
<td>John Grist</td>
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</tr>
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</table>


<p class='flavour'>"Alsukut min dhahab."</p>
<p class='flavour'>"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>JRO9FNEwIcU</youtube>
<youtube>iH2iTJpYt6s</youtube>


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== Summary ==
== Summary ==
"Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die."
"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."  


The Al-Hadikhia puts three players in a dilemma – who will choose to die, so that others can live?
The Lleech lives if their host lives, and dies if their host dies.
* The Al-Hadikhia chooses three players per night. Everyone learns which three were chosen. Each player makes their choice before the next player is revealed.
* On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
* All players must be silent when the Al-Hadikhia acts at night. This period lasts from when the Storyteller first declares that a player has been chosen, until the Storyteller says that it ends.
* If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
* At night, the Storyteller asks players out loud if they choose to live. If they nod their head, they live. If they shake their head, they die. Players may be brought back to life this way.
* If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
* If all players choose to live, then they all die instead. If a player chose to die but did not die, they count as alive for this calculation.
* From the second night onwards, players that the Lleech attacks die but are not poisoned.
* If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.
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== How to Run ==
== How to Run ==
Each night except the first, wake the Al-Hadikhia. They point at three players. Mark these players with the '''1''', '''2''' and '''3''' reminders, in the order the Al-Hadikhia chose. Put the Al- Hadikhia to sleep. Wake the player marked '''1''' and say “The Al- Hadikhia has chosen” then the name of the player, then “Do you choose to live?” They either nod or shake their head. Put them to sleep. If they chose to live, remove their shroud (''if any''), and if they choose to '''die''', add a shroud. Repeat for players marked '''2''' then '''3'''. If all three players are alive (''none of them have a shroud'') then add a shroud to all three. They '''die'''. Declare that the time of silence has ended.


Each dawn, declare which players marked '''1''', '''2''' and '''3''' are alive and which are dead. Do this even if a player’s alive or dead status did not change during the night.
During the first night, wake the Lleech. They point at any player. That player is '''poisoned'''—mark them with the '''POISONED''' reminder. Put the Lleech to sleep.
 
Each night except the first, wake the Lleech. They point at any player. That player '''dies'''—mark them with the '''DEAD''' reminder. Put the Lleech to sleep.
 
If the Lleech would die but the player marked with the Lleech’s '''POISONED''' reminder is alive, the Lleech does not die. If the player marked with the Lleech’s '''POISONED''' reminder '''dies''', the Lleech '''dies''' and the good team wins.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
You may need to remind all players to be silent as the Al-Hadikhia acts. This includes non-verbal noise. This prevents players signaling to others about whether they have chosen to live or die.
When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.
<hr />
Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)
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<div class='example'>
<div class='example'>
The Al-Hadikhia chooses Evin, Lachlan, and Sarah. Evin chooses to die. Lachlan chooses to die. Sarah chooses to live. In the morning, Evin and Lachlan are dead, and Sarah is alive.
The Lleech poisons the {{Good|Noble}}. The {{Good|Noble}} learns false information. The Lleech is executed, but does not die. The next day, the {{Good|Noble}} is executed. The {{Good|Noble}} and the Lleech die. Good wins.
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<div class='example'>
<div class='example'>
The Al-Hadikhia chooses Alex, Lewis, and Doug, who is dead. Alex chooses life. Lewis chooses life. Doug chooses life, so is now alive. Since all players are now alive, all three players die.  
The Lleech poisons the {{Good|Farmer}}. The Lleech is made drunk by the {{Good|Courtier}}. The poisoned {{Good|Farmer}} dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.
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== Tips & Tricks ==
== Tips & Tricks ==


* On the second night, all players will know that an Al-Hadikhia is in play. There is little point generating discussion about which Demon might be in play.  
* Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the {{Good|Preacher}} into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.  


* Choose three good players, in order to maximise the number of deaths per night. Good players will often all choose to live, meaning three good players will die. This may hint to the good team that the dead players are actually good, but it's worth it. This strategy is particularly useful if the remaining evil players are all alive, since the evil team will have a significant voting advantage for the rest of the game.
* Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.  


* Choose an evil player every so often, to make that evil player look good, or to guarantee at least one death per night. Beginner Al-Hadikhia players may always choose good players, so choosing some evil players, particularly early on, can really help. It is usually best if the two good players that you chose, die, while the single evil player that you chose, lives. But having all three players die is also very helpful, since the final day approaches quicker. Avoid the situation where the two good players live and the evil player dies. The evil player you chose should have a clue as to what the other players are going to choose, to plan their own life accordingly.  
* Poison someone on the other side of the circle, to draw attention as far away from you as possible.  


* Choose yourself at some stage, particularly if all other players have already been chosen previously this game. If you are the single player that has not been chosen by the Al-Hadikhia, that makes you look VERY suspicious. To avoid this, choose yourself one night - just make sure that you choose two other players who are very likely to choose to die, because you will need to choose to live. Talking to a Minion beforehand, and arranging that they will choose to die while you choose to live, guarantees that you will not accidentally kill yourself, since it doesn't matter what the third player chooses.
* Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the {{Evil|Lleech}} they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.  


* The more information you have about which characters are in play, the better. Some characters, like the {{Good|Ravenkeeper}}, {{Good|Sage}}, or {{Good|Farmer}}, will want to die at night. Some characters, like the {{Good|Flowergirl}}, {{Good|Balloonist}} or {{Good|Poppy Grower}} will want to stay alive. Some characters, like the {{Good|Fisherman}} or {{Good|Slayer}} may not be sure if they want to live or die, depending on how useful their ability was or will be. If you know which players are which characters, you can arrange to choose three players that are all likely to live, or all likely to die. Either way, it's helpful.  
* Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the {{Good|Noble}} is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.


* Choose dead Minions occasionally. You can raise Minions from the dead, and this can be crucial, particularly if they get to use their ability again, such as the {{Evil|Assassin}} or the {{Evil|Poisoner}}. Alive Minions can also vote more often - very handy. Be aware of choosing Minions that will telegraph their ability to the good team, such as the {{Evil|Pit-Hag}} or the {{Evil|Cerenovus}}. If the public nature of these abilities too obviously let's the good team know which players specifically are Minions, this could cause trouble, outweighing the benefit of another alive Minion.  
* If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.


* Choose dead good players occasionally. While it certainly isn't helpful to give Townsfolk players their ability back, these players may look like Minions to the good team, confusing their information. Also, you can be fairly certain that good, dead players will choose to live again, so you can use that to decide which other players to choose. Every life or death decision of a player that you know beforehand, means you can choose players more wisely.
* If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.


* Some players will always choose life at night, out of uncertainty or fear. Where possible, choose three of these types of players all at once at night.
* In a normal Demon game, the priority is to protect the Demon from being killed. In a {{Evil|Lleech}} game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.


* Talk to your Minions. They may be able to provide you with information on who to choose at night, and who not to. This is true even moreso than a regular Demon, because not only are you choosing which characters you want to kill, but you are choosing which combinations of characters. Your Minions may also provide you with information about which character they are, and if they are ok to die at night... and what their story will be afterwards.  
* The {{Evil|Lleech}} can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.  


* If an evil player is chosen at night, even yourself, plan what you are going to say the following day. Having a valid reason for choosing life (or death, as the case may be) is easier when you've thought about it beforehand. Avoid making Minions choose life or death without prior warning, and having to Scramble to come up with reasons for their choice. If you are playing with characters that allow you to die, like the {{Evil|Scarlet Woman}}, it is also good practice to having your own night-choice and reasons pre-planned.  
* If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a {{Evil|Lleech}} game.
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== Fighting the Lleech ==


== Fighting the Al-Hadikhia ==
* Figure out whether or not a {{Evil|Lleech}} is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. Once you know it's a {{Evil|Lleech}} game, then the key is to find and kill the host instead.  
 
* Don't be scared of choosing to die at night. Someone will. It's just a question of who, and how many. If you are a character than can afford to die, choose death. This will mean that, on average, the characters that can't afford to die will live through the night.
 
* If players live through the night, assume that they are good, or at least are not the Demon. Particulary if you are playing with new players. Generally, the Al-Hadikhia won't choose themself, so avoiding executing the players that have lived through the night, any night, may mean you end up executing the Demon by default.
 
* If players die at night in an unusual pattern, ask why. Good player will usually have a good reason as to why they chose death, and a good reason why they chose life. It the reasons that you are hearing don't make sense, you may have found an evil player.


* If a player is returned to life, don't execute them. You may not know which character they are, but they aren't the Demon!  
* Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the {{Evil|Lleech}} target is.
** If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
** If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.


* Discuss as a group what your planned night-preferences are. If you signal that you will choose death, if chosen, that means that other players can choose life if you are chosen. If you signal that will choose life if chosen, that means that the other two players will need to consider dying, to avoid all players choosing life.  
* Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the {{Evil|Lleech}} and it doesn't move. If you can verify a player as sober and healthy, they cannot be the {{Evil|Lleech}} host.


* The Demon will likely be listening to any discussions about who is planning on choosing what, and will attack people based on that knowledge. Change your mind at the last minute without telling anyone, to throw the Demon's plans into disarray.  
* If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
** A confirmed good player or any public high priority target that has survived the whole game, such as the {{Good|Balloonist}} who has come out publicly; or
** A start info character that seems to just be hanging in there, such as the {{Good|Clockmaker}} that hasn't really done much since the start of the game and has even volunteered to be executed; or
** A once per game ability character that has used their ability, such as the {{Good|Fisherman}} who has acted upon their hint but it didn't seem to do much.  


* Pay particular attention to nights where only 4 or 5 players are still alive. Unlike most Demons, which only kill one player per night, the Al-Hadikhia can kill three players per night. If you go to the night phase with 4 or 5 players alive, it will be game-over if the good players choose poorly. This night is the important one. Take your time to think, and make the right call.  
* Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.  


* Don't try to break the "Silence" rule (by signalling to the other players what your choice was) by adhering to the letter of the law, but not the spirit. At night, the Al-Hadikhia character acts in silence so that the players don't communicate their thoughts to each other. The game is more fun this way. Don't break the rules on a technicality, as the Storyteller will adjust the rules to disallow this behaviour in the future.  
* Since the chance of you finding out that it's a {{Evil|Lleech}} game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a {{Evil|Lleech}} game.


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Revision as of 15:17, 8 August 2023

Icon lleech.png Information

Type Demon
Artist John Grist

"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."

Character Showcase

Summary

"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."

The Lleech lives if their host lives, and dies if their host dies.

  • On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
  • If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
  • If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
  • From the second night onwards, players that the Lleech attacks die but are not poisoned.
  • If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.

How to Run

During the first night, wake the Lleech. They point at any player. That player is poisoned—mark them with the POISONED reminder. Put the Lleech to sleep.

Each night except the first, wake the Lleech. They point at any player. That player dies—mark them with the DEAD reminder. Put the Lleech to sleep.

If the Lleech would die but the player marked with the Lleech’s POISONED reminder is alive, the Lleech does not die. If the player marked with the Lleech’s POISONED reminder dies, the Lleech dies and the good team wins.

When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.


Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)

Examples

The Lleech poisons the Noble. The Noble learns false information. The Lleech is executed, but does not die. The next day, the Noble is executed. The Noble and the Lleech die. Good wins.

The Lleech poisons the Farmer. The Lleech is made drunk by the Courtier. The poisoned Farmer dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.

Tips & Tricks

  • Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the Preacher into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.
  • Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.
  • Poison someone on the other side of the circle, to draw attention as far away from you as possible.
  • Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the Lleech they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.
  • Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the Noble is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.
  • If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.
  • If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.
  • In a normal Demon game, the priority is to protect the Demon from being killed. In a Lleech game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.
  • The Lleech can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.
  • If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a Lleech game.

Fighting the Lleech

  • Figure out whether or not a Lleech is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. Once you know it's a Lleech game, then the key is to find and kill the host instead.
  • Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the Lleech target is.
    • If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
    • If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.
  • Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the Lleech and it doesn't move. If you can verify a player as sober and healthy, they cannot be the Lleech host.
  • If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
    • A confirmed good player or any public high priority target that has survived the whole game, such as the Balloonist who has come out publicly; or
    • A start info character that seems to just be hanging in there, such as the Clockmaker that hasn't really done much since the start of the game and has even volunteered to be executed; or
    • A once per game ability character that has used their ability, such as the Fisherman who has acted upon their hint but it didn't seem to do much.
  • Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.
  • Since the chance of you finding out that it's a Lleech game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a Lleech game.