Actions

Sentinel: Difference between revisions

From Blood on the Clocktower Wiki

(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Name, please.<br> Papers, please.<br> Weapons, please."<p> <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Character Types#Traveller|Trave...")
 
No edit summary
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
__NOTOC__
<div class="row">
<div class="row">


<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>
<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>


<div id='character-details'>
<div id='character-details'>
[[File:icon_sentinel.png|250px]]
<p class='flavour'>"Name, please.<br>
Papers, please.<br>
Weapons, please."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[File:icon_sentinel.png|250px]]
<table style="width: 90%; margin: 0 auto;">
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<tr>
 
<td>Type</td>
<table style="width: 90%; margin: 0 auto;">
<td>[[Character Types#Traveller|Traveller]]</td>
<tr>
</tr>
<td>Type</td>
</table>
<td>[[Character Types#Fabled|Fabled]]</td>
</div>
</tr>
<tr>
<td>Artist</td>
<td>Caitlin Murphy</td>
</tr>
</table>
 
<p class='flavour'>"Name, please.<br>
Papers, please.<br>
Weapons, please."</p>
 
</div>


</div>
</div>
Line 22: Line 30:
<div class="small-12 large-9 large-pull-3 columns">
<div class="small-12 large-9 large-pull-3 columns">


Add the Sentinel to your script to keep the number of Outsiders in play mysterious. (For Script games only.)
<div class="row">
 
<div class="small-12 large-6 columns">
== Summary ==
"There might be 1 extra or 1 fewer Outsider in play."
 
Add the Sentinel to your script to keep the number of Outsiders in play mysterious.  
* The official character lists are carefully constructed so that the number of Outsiders is never completely known, which lets evil players safely bluff as Outsiders. Many of the games you create using the Script Tool will not have this luxury. If, for one reason or another, the number of Outsiders in a game will become certain, the Storyteller can add a Sentinel. This will confuse matters and help the evil team either bluff as Outsiders or make existing Outsiders look suspicious.
* Games with a Sentinel in play might have one more Outsider than normal. They may have one less. They may have the normal amount. It is up to the Storyteller.
</div>
 
<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
 
At the start of the game, declare that the Sentinel is in play. Add the Sentinel token to the Grimoire.
 
While setting up the game, before putting character tokens in the bag, add an Outsider token and remove a Townsfolk token, remove an Outsider token and add a Townsfolk token, or do neither.
</div>


__TOC__
</div>


== Character Text ==
<div class='row'>


"There might be 1 extra or 1 fewer Outsider in play."
<div class="small-12 large-12 columns" style="padding-right: 0;">
<br><br>


== Examples ==
== Examples ==


<div>
<div class='example'>
There are seven players in this game. There are no characters on the character list that add Outsiders. The Demon bluffs as the {{Good|Saint}}. A Sentinel is in play, so the good players are not sure if there is actually a {{Good|Saint}} or not.
</div>


<div class='example'>
<div class='example'>
There are seven players in this game. There are no characters on the character list that add Outsiders. The Demon bluffs as the {{Good|Saint}}. A Sentinel is in play, so the good players are not sure if there is actually a {{Good|Saint}} or not.
There are nine players in this game. Even though a {{Evil|Baron}} is on the character list, the good players know no {{Evil|Baron}} is in play because the {{Evil|Witch}} just killed a player, so there should be just two Outsiders in play. However, the Outsiders cannot be trusted because a Sentinel is in play. Indeed, there is one less Outsider than normal in this game, and the {{Evil|Witch}} is bluffing as the {{Good|Butler}}.
</div>
</div>
 
</div>


<div class='example'>
</div>
There are nine players in this game. Even though a {{Evil|Baron}} is on the character list, the good players know no {{Evil|Baron}} is in play because the {{Evil|Witch}} just killed a player, so there should be just two Outsiders in play. However, the Outsiders cannot be trusted because a Sentinel is in play. Indeed, there is one less Outsider than normal in this game, and the {{Evil|Witch}} is bluffing as the {{Good|Butler}}.
</div>


</div>
<div class='row'>


<div class="small-12 large-12 columns" style="padding-right: 0;">
== Explanation ==
== Explanation ==


Line 51: Line 78:
Games with a Sentinel in play might have one more Outsider than normal. They may have one less. They may have the normal amount. It is up to the Storyteller.
Games with a Sentinel in play might have one more Outsider than normal. They may have one less. They may have the normal amount. It is up to the Storyteller.


</div>
</div>
 
</div>
 
</div>
</div>


[[Category:Travellers]]
[[Category:Fabled]]

Latest revision as of 11:28, 8 May 2023

Icon sentinel.png Information

Type Fabled
Artist Caitlin Murphy

"Name, please.
Papers, please.
Weapons, please."

Summary

"There might be 1 extra or 1 fewer Outsider in play."

Add the Sentinel to your script to keep the number of Outsiders in play mysterious.

  • The official character lists are carefully constructed so that the number of Outsiders is never completely known, which lets evil players safely bluff as Outsiders. Many of the games you create using the Script Tool will not have this luxury. If, for one reason or another, the number of Outsiders in a game will become certain, the Storyteller can add a Sentinel. This will confuse matters and help the evil team either bluff as Outsiders or make existing Outsiders look suspicious.
  • Games with a Sentinel in play might have one more Outsider than normal. They may have one less. They may have the normal amount. It is up to the Storyteller.

How to Run

At the start of the game, declare that the Sentinel is in play. Add the Sentinel token to the Grimoire.

While setting up the game, before putting character tokens in the bag, add an Outsider token and remove a Townsfolk token, remove an Outsider token and add a Townsfolk token, or do neither.

Examples

There are seven players in this game. There are no characters on the character list that add Outsiders. The Demon bluffs as the Saint. A Sentinel is in play, so the good players are not sure if there is actually a Saint or not.

There are nine players in this game. Even though a Baron is on the character list, the good players know no Baron is in play because the Witch just killed a player, so there should be just two Outsiders in play. However, the Outsiders cannot be trusted because a Sentinel is in play. Indeed, there is one less Outsider than normal in this game, and the Witch is bluffing as the Butler.

Explanation

The official character lists are carefully constructed so that the number of Outsiders is never completely known, which lets evil players safely bluff as Outsiders. Many of the games you create using the Script Tool will not have this luxury. If, for one reason or another, the number of Outsiders in a game will become certain, the Storyteller can add a Sentinel. This will confuse matters and help the evil team either bluff as Outsiders or make existing Outsiders look suspicious.

Games with a Sentinel in play might have one more Outsider than normal. They may have one less. They may have the normal amount. It is up to the Storyteller.