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Scarlet Woman and Oracle: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."<p> <span style="display: block; color: black; font-size: 20px; text-align:...")
 
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Only the chosen may gaze beyond the veil. The dead are restless, and they point in silence toward the icy north."<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px <span style="di...")
 
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<div id='character-details'>
<div id='character-details'>
[[File:icon_baron.png|250px]]
[[File:icon_towncrier.png|250px]]
<p class='flavour'>"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."<p>
<p class='flavour'>"Only the chosen may gaze beyond the veil. The dead are restless, and they point in silence toward the icy north."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|200px]]
[[File:logo_sects_and_violets.png|200px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Marianna Carr</td>
<td>John Grist</td>
</tr>
</tr>
</table>
</table>
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The Scarlet Woman becomes the Demon when the Demon dies.
The Oracle knows how many dead players are evil.


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)"
"Each night*, you learn how many dead players are evil."
<br><br>
<br><br>


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<div class='example'>
<div class='example'>
There are seven players alive: the {{Evil|Imp}}, the {{Evil|Scarlet Woman}}, two Townsfolk, and three Travellers. The {{Evil|Imp}} is executed, so the game ends and good wins.
During the first day, the {{Good|Flowergirl}} is executed. That night, the Demon kills the {{Good|Juggler}}. The Oracle wakes and learns a "0,” because all dead players are good.
</div>
</div>


<div class='example'>
<div class='example'>
There are five players alive: the {{Evil|Imp}}, the {{Evil|Scarlet Woman}}, the {{Evil|Baron}}, and two Townsfolk. The {{Evil|Imp}} is executed. The {{Evil|Scarlet Woman}} becomes the {{Evil|Imp}}, and the game continues.
Halfway through the game, seven players are dead. Five of them are good and two of them are evil. During the day, an evil Traveller is Exiled. That night, the Demon kills one of it's Minions. The Oracle wakes and learns a "4,because four dead players are evil.
</div>
 
<div class='example'>
Brianna is the {{Evil|Scarlet Woman}}. The {{Good|Fortune Teller}} chooses Brianna and Alex, and learns a "no.Later, the {{Evil|Imp}} dies, so Brianna becomes the {{Evil|Imp}}. The {{Good|Fortune Teller}} chooses Brianna and Alex again, and learns a "yes."
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* The {{Evil|Scarlet Woman}} is at her strongest when you co-ordinate with the Demon and figure out a strategy that you both like, since the Demon can safely die. Maybe you accuse the Demon of being evil, and the Demon does everything possible to make the good team think they are indeed evil? This makes you look very good, and trustworthy. Maybe the Demon kills themselves of a night time and claims to be the {{Good|Ravenkeeper}}, saying that you are the character you say you are. Maybe the Demon accuses you of being evil, but does so unconvincingly, so that you look good by comparison. Maybe you and the Demon both claim to be the same character, such as the {{Good|Mayor}}? After all, "one of you must be the {{Good|Mayor}}", right? It doesn't matter which one of you dies, since the game continues with a living Demon either way.
* So long as you are getting a "0", you can trust that all the dead players are good, and can therefore work with them and use their information.  


* In the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the {{Evil|Baron}}, or {{Evil|Poisoner}} dies early (since they can often cause a lot of disruption early in the game), you will need to survive until the end of the game if you intend to become the Demon at some point. Waiting, listening, then claiming to be a character that you know is not in play often achieves this best.
* The moment you are getting a "1" or more, evil has entered the realm of the dead, and you should now be very careful about who you speak to. Outsource your suspicions to the dead - they'll be incentivised to prove themselves good and can do a lot of the work of accusations for you.


* Timing is important. Remember that if fewer than five players are alive when the Demon dies, the game is over and good wins. If your Demon has a lot of heat on them, and you think that they won't survive to the final day, take action and get your Demon killed while five or more players are still alive... before it's too late.
* Most players who die at night will be good players; evil players want to stay alive as long as possible, so the demon will be focusing their kill on good player threats. If you suddenly start getting a read on an evil player, you should start your suspicions with the most recent executee.


* Whilst you are the {{Evil|Scarlet Woman}}, you will not register as the Demon. So, if you can get yourself confirmed as such by good characters, such as the {{Good|Slayer}} or the {{Good|Fortune Teller}}, then become the Demon at a later stage, then the good team will be very confused about the identity of the real Demon, as their information won't add up.
* The {{Evil|Fang Gu}} and the {{Evil|Vigormortis}} are both demons you can detect moving around the town. The {{Evil|Fang Gu}} will cause unexpected jumps in the evil count if they hit an outsider and jump between players, while the {{Evil|Vigormortis}} will probably take out a minion (or two!) close to the beginning of the game to ensure their ability stays active. If you're noticing either of these trends, check for other tells of these demons (e.g. Increased outsider count, minion abilities activating despite only a few alive players remaining). If you can confirm one of them is in play, you know it isn't {{Evil|Vortox}} and can start forming a strategy for victory!


* If the Demon is playing well, and seems to be trusted by the good team, there is no need to use your ability. You can play the normal Minion role of spreading false information, breeding distrust among the good players and generally being troublesome whilst ignoring your character ability.
* Feel free to come out early or late in the game - you receive valuable information the entire day, so even your day 1 info alone can give the good team a lot to work with. You ''might'' be able to make a deduction or two based on when you die - an early Oracle  death could indicate a spooked {{Evil|Vigormortis}}, OR that someone evil recently was executed and they don't want you to know.
<br>
<br>


== Fighting the Scarlet Woman ==
== Bluffing as the Oracle==
 
* When the {{Evil|Scarlet Woman}} is in play, the Demon can get away with doing certain things they would not be able to otherwise. For example, they can be successfully executed, or die by a {{Good|Slayer}}'s ability and the game will continue. If you are certain that you definitely took out the {{Evil|Imp}} but the game is still going, you should be suspicious that a {{Evil|Scarlet Woman}} is in play. It is possible for an {{Good|Undertaker}}] to correctly see the {{Evil|Imp}} token without being the {{Good|Drunk}}!


* If the {{Evil|Imp}} kills themselves at night, the Demonhood must always pass to the {{Evil|Scarlet Woman}} first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the {{Evil|Imp}} gets away from you.
When bluffing as the {{Good|Oracle}}, there are a few things you should keep in mind:


* The Demon and the {{Evil|Scarlet Woman}} may co-ordinate on their bluffs to confirm each other. For example, the {{Evil|Scarlet Woman}} may claim to be the {{Good|Washerwoman}} and "confirm" the Demon's claim. This has the benefit of making them both look good, and potentially set up passing on the Demonhood later in the game.
* Tell the group that 1 (or more!) dead players are evil, when all dead players are good. This will make the dead players untrustworthy, which means the good team is likely to disregard their information. If you do this when only one Minion is in play, it helps if that Minion ceases to use their ability in a noticeable way, so that it appears that the Minion is dead. For example, if all players know that a {{Evil|Witch}} is in play because a player has died from nominating, then making sure the {{Evil|Witch}} curses themselves each night removes the possibility of another player dying due to the {{Evil|Witch}} curse and revealing that the {{Evil|Witch}} is still alive, which therefore weakens your claim that a dead players is evil.


* The {{Evil|Scarlet Woman}} does not register as a Demon, which means characters who detect Demons specifically will appear to get a clean read on them. For example, the {{Good|Fortune Teller}} will not detect them, and the {{Good|Slayer}} ability will not work on them. Be wary of players who are overeager to be checked or confirmed, especially early in the game.
* If an evil player is dead, tell the group that all dead players are good. This makes your dead, evil friend look like an angel, and any misinformation they are spreading will more likely be trusted.


* If you know a {{Evil|Scarlet Woman}} is in play (e.g. Getting a read from an {{Good|Investigator}} or a {{Good|Ravenkeeper}}), then a good strategy can be to leave them alive. On the final days when three players are left alive, you no longer have to answer the question "who is the Demon", but "did the Demon pass to the {{Evil|Scarlet Woman}}". If you think they did, you execute the {{Evil|Scarlet Woman}}. If you don't think they did, you eliminate the {{Evil|Scarlet Woman}} from contention and now have a one in two shot at the Demon overall.
* Increase your numbers gradually. It is very unusual for the good team to be killing an evil player every day, so if you claim that your information was a 1 on the second night, a 2 on the third night, and a 3 on the fourth night, then it looks suspicious. It is usually more believable to say that you learnt a 0 on the second night, a 1 on the third night, a 1 on the fourth night, a 1 on the fifth night, a 2 on the sixth night etc.


* Unlike other Minions, the {{Evil|Scarlet Woman}} can be bolder about targeting their own Demon, and may even deliberately try to get them killed to make themselves look better. If you suspect someone is a {{Evil|Scarlet Woman}}, pay close attention to who they are targeting, and if their allegiances abruptly change; if they have been targeting a particular player and then change their tune once it gets below five players, then that may very well be their Demon.
* If a different demon is in play, you can make it look like a {{Evil|Vigormortis}}, or {{Evil|Fang Gu}} is the actual Demon. Coming out with an unexpected increase in evil dead at a time nobody is suspicious can throw shade that a Minion was just killed by the {{Evil|Vigormortis}}. Similarly if an evil player is claiming to be an Outsider, you can suddenly give a number higher than normal - this can make it look like a {{Evil|Fang Gu}} has tried to attack an Outsider, and died. Both of these strategies are risky in the long term but can cause a lot of confusion in the short term.


* The {{Evil|Scarlet Woman}} is usually a backup plan, not a phase two; if the Demon is well integrated into the town or not under much suspicion, the {{Evil|Scarlet Woman}} may end up behaving more like a regular Minion, and sacrifice themselves more freely. If you discover a {{Evil|Scarlet Woman}} throwing themselves on their sword, it can be worthwhile to be suspicious of players who have been considered trustworthy up until that point.
* If players are suspicious of a particular good player, and that good player is executed, that is the perfect time to increase your false information by 1. This confirms the good teams suspicions that the good player was actually evil, and that their day's work was worth it. Suckers.


</div>
</div>
</div>
</div>


[[Category:Trouble Brewing]]
[[Category:Sects & Violets]]
[[Category:Minion]]
[[Category:Townsfolk]]

Revision as of 11:14, 4 March 2023

Icon towncrier.png

"Only the chosen may gaze beyond the veil. The dead are restless, and they point in silence toward the icy north."

Appears in Logo sects and violets.png Information

Type Townsfolk
Artist John Grist

The Oracle knows how many dead players are evil.

Character Text

"Each night*, you learn how many dead players are evil."

Examples

During the first day, the Flowergirl is executed. That night, the Demon kills the Juggler. The Oracle wakes and learns a "0,” because all dead players are good.

Halfway through the game, seven players are dead. Five of them are good and two of them are evil. During the day, an evil Traveller is Exiled. That night, the Demon kills one of it's Minions. The Oracle wakes and learns a "4,” because four dead players are evil.

Tips & Tricks

  • So long as you are getting a "0", you can trust that all the dead players are good, and can therefore work with them and use their information.
  • The moment you are getting a "1" or more, evil has entered the realm of the dead, and you should now be very careful about who you speak to. Outsource your suspicions to the dead - they'll be incentivised to prove themselves good and can do a lot of the work of accusations for you.
  • Most players who die at night will be good players; evil players want to stay alive as long as possible, so the demon will be focusing their kill on good player threats. If you suddenly start getting a read on an evil player, you should start your suspicions with the most recent executee.
  • The Fang Gu and the Vigormortis are both demons you can detect moving around the town. The Fang Gu will cause unexpected jumps in the evil count if they hit an outsider and jump between players, while the Vigormortis will probably take out a minion (or two!) close to the beginning of the game to ensure their ability stays active. If you're noticing either of these trends, check for other tells of these demons (e.g. Increased outsider count, minion abilities activating despite only a few alive players remaining). If you can confirm one of them is in play, you know it isn't Vortox and can start forming a strategy for victory!
  • Feel free to come out early or late in the game - you receive valuable information the entire day, so even your day 1 info alone can give the good team a lot to work with. You might be able to make a deduction or two based on when you die - an early Oracle death could indicate a spooked Vigormortis, OR that someone evil recently was executed and they don't want you to know.


Bluffing as the Oracle

When bluffing as the Oracle, there are a few things you should keep in mind:

  • Tell the group that 1 (or more!) dead players are evil, when all dead players are good. This will make the dead players untrustworthy, which means the good team is likely to disregard their information. If you do this when only one Minion is in play, it helps if that Minion ceases to use their ability in a noticeable way, so that it appears that the Minion is dead. For example, if all players know that a Witch is in play because a player has died from nominating, then making sure the Witch curses themselves each night removes the possibility of another player dying due to the Witch curse and revealing that the Witch is still alive, which therefore weakens your claim that a dead players is evil.
  • If an evil player is dead, tell the group that all dead players are good. This makes your dead, evil friend look like an angel, and any misinformation they are spreading will more likely be trusted.
  • Increase your numbers gradually. It is very unusual for the good team to be killing an evil player every day, so if you claim that your information was a 1 on the second night, a 2 on the third night, and a 3 on the fourth night, then it looks suspicious. It is usually more believable to say that you learnt a 0 on the second night, a 1 on the third night, a 1 on the fourth night, a 1 on the fifth night, a 2 on the sixth night etc.
  • If a different demon is in play, you can make it look like a Vigormortis, or Fang Gu is the actual Demon. Coming out with an unexpected increase in evil dead at a time nobody is suspicious can throw shade that a Minion was just killed by the Vigormortis. Similarly if an evil player is claiming to be an Outsider, you can suddenly give a number higher than normal - this can make it look like a Fang Gu has tried to attack an Outsider, and died. Both of these strategies are risky in the long term but can cause a lot of confusion in the short term.
  • If players are suspicious of a particular good player, and that good player is executed, that is the perfect time to increase your false information by 1. This confirms the good teams suspicions that the good player was actually evil, and that their day's work was worth it. Suckers.