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Voudon and Bishop: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_voudon.png|250px]]
[[File:icon_bishop.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."</p>
<p class='flavour'>"In nomine Patris, et Filii, et Spiritus Sancti… Nos mos Dei. Deus vult de nobis."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."
"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."


The Voudon gives the voting power to the dead instead of the living.
The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.
* The dead and the Voudon may vote as many times per day as they wish. They do not need a vote token to vote, and do not lose their vote token when they do so. Alive players cannot vote. It is not the case that they may put their hand up but the votes don’t count—their hands must stay down during voting.
* The Storyteller makes nominations during the nomination process instead of the players, and the Storyteller may nominate as few or as many players as they wish. To make things fair, they must nominate at least one player whose alignment is opposite the Bishop’s alignment each day.
* The number of votes required to execute a player is no longer half or more of the alive players. The player with the most votes is executed each day, but even a single vote is enough to execute a player if no other player gets more votes.
* The Bishop does not alter who can and cannot vote. Each player may do so normally.
* The Voudon does not alter who can make nominations. As normal, alive players may make nominations, and dead players may not. Since Travellers are exiled, not executed, all players, alive or dead, may support exiling the Voudon or other Travellers.
* Since Travellers are exiled, not executed, any player may call for the Bishop or another Traveller to be exiled.
* If a player is about to die and then the Voudon is exiled, that player is still about to die and nominations continue, but alive players vote as normal. If a later nomination gets more votes and it tallies to half or more of the alive players, this new player is about to die instead.
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== How to Run ==
== How to Run ==


During votes for execution, only dead players and the Voudon may raise their hand to vote. The dead may vote even if they have no vote token, and voting does not use a vote token. If a nominee gets at least one vote, they are about to die by execution until a different player gets more votes.
Each dawn, mark the good Bishop with their '''NOMINATE EVIL''' reminder, or mark the evil Bishop with their '''NOMINATE GOOD''' reminder.
 
During the nomination process for execution, the players cannot make nominations, but you can. (''Voting happens as normal.'') When you nominate a player whose alignment is opposite the alignment of the Bishop, remove the Bishop’s reminder. You cannot end the nomination process if the Bishop is marked with their reminder.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Usually, you’ll want to nominate about three to five players each day, with at least one of them being evil. You do not have to nominate the Demon each day, but you should nominate all alive players on the final day. Which players you nominate is up to you, but it’s best to nominate more evil players if the Bishop is good, and to nominate fewer evil players if the Bishop is evil.
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<div class='example'>
<div class='example'>
There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
The Bishop is good. On the first day, the Storyteller nominates the Demon, a Minion, and two Townsfolk. On the second day, the Storyteller nominates a Minion and Outsider.
</div>
 
<div class='example'>
There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
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<div class='example'>
<div class='example'>
Two dead players vote for the {{Evil|Mastermind}} to be executed. Then, the Voudon, the dead {{Good|Fool}} and the apparently dead {{Evil|Zombuul}} all vote for the {{Good|Gossip}}. The {{Good|Gossip}} is executed.  
The Bishop is evil. The Storyteller has nominated nobody. However, the Storyteller must nominate at least one good player today, so they choose the {{Good|Minstrel}}. The next day, the Storyteller nominates four good players and the Demon. The Bishop is exiled that day, and now the players may continue the nomination process normally.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
* Pay very close attention to who the Storyteller nominates each day. Every day, the Storyteller must nominate at least one evil player. Usually, the Storyteller will nominate only one evil player and several good players. Pay attention day after day, and narrow down the pool of possible evil players. For example, if on day 1 the Storyteller nominates the {{Good|Fool}}, the {{Good|Chambermaid}} and the {{Good|Tinker}}, then the day after nominates the {{Good|Tinker}}, the {{Good|Exorcist}}, the {{Good|Grandmother}} and the {{Good|Sailor}}, you can assume that either the {{Good|Tinker}} is evil, or the {{Good|Tinker}} is good, and 1 of each of the other groups of characters is evil.  


* The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.
* Stay alive. You know you are good. You know that you are getting useful information each day. But, the other players don't. What they see is probably a player that is preventing them from nominating, and little more. You'll need to convince the good team to keep you alive - even though it is in their best interests to do so. Share what you learn, or vote how they want you to vote - do anything you can to stay alive long enough to gather some clues on who is good and who is evil.


* The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.
* On the final day, the Storyteller will definitely nominate the Demon. If the Storyteller just nominates two players on the final day, you'll have narrowed the possible Demon candidates down to 2 players instead of 3. This is significant. If you can convince the other players that you are good, they will gain the benefit too.


* On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.
* You get more powerful as the game progresses. If there are 12 players alive, the Storyteller can nominate a lot of players. But if there are just 4 players alive, the Storyteller will probably be nominating 4 or fewer players. Ideally, you want the Storyteller to nominate either 2 or 3 players in a day - the fewer, the better. Whilst you have no control over what the Storyteller does, what you can do is put your attention on the times when the fewest players were nominated during the day.  
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
* Do whatever you can to convince the group that you are good. Some Travellers don't really mind whether the group believes that that they are good. The {{Traveler|Judge}}, or the {{Traveler|Voudon}}, for example, can use their ability and gain a benefit no matter what the good players think. But if the good players get even a whiff that you might be evil, they will exile you immediately and your ability will not have been very helpful. However, if you can survive for several days, your ability is devastating, because not only are evil players not being nominated (generally - the Storyteller may do so every so often to keep up appearances), but the good team will be focused on deducing who is evil based on who is being nominated... and all their conclusions will be false.  


* If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.
* Vote as often as you can. You have the perfect excuse - that the nominated player is probably evil! After all... you are the good Bishop, aren't you? If the good team believes that you are good, then they should be voting for each possible executee as well. With no Bishop in play, it is possible for all nominations during a day to be nominations of good players. But with a good Bishop in play, there is always an opportunity to kill an evil player. If you have convinced the group that you are good... vote, vote, vote.


* Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting block. When you are the Voudon, death is not the end for evil players... many become significantly more influential.
* On the final day, ask the group if they wish to Exile you. Most Storytellers will nominate the Demon on the final day regardless of your alignment, so you are not losing much if you die. And, the fact that you are asking to be Exiled usually works to help you not be exiled!


* Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the Voudon is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.
* Whenever a day ends where only good players were nominated, spend as much time as you can the following day directing the group's attention to the "fact" that at least one of yesterday's nominees was evil. If say, 4 players were nominated yesterday, you can generate a lot of suspicion about those 4 players, and maybe get one (or two, or three!) of them executed in the following days. Every day you direct the good team's attention to killing themselves is a day that the Demon lives, and the evil voting balance is tipped towards evil. Even if you don't end up getting these players executed, turning the discussion away from more dangerous topics and towards the completely useless topic of "which of these 4 players is evil?", you can waste the good team's time, energy and focus on pointless diversions.  


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Revision as of 13:10, 24 March 2023

Icon bishop.png Information

Type Traveller

"In nomine Patris, et Filii, et Spiritus Sancti… Nos mos Dei. Deus vult de nobis."

Appears in Logo bad moon rising.png

Summary

"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."

The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.

  • The Storyteller makes nominations during the nomination process instead of the players, and the Storyteller may nominate as few or as many players as they wish. To make things fair, they must nominate at least one player whose alignment is opposite the Bishop’s alignment each day.
  • The Bishop does not alter who can and cannot vote. Each player may do so normally.
  • Since Travellers are exiled, not executed, any player may call for the Bishop or another Traveller to be exiled.

How to Run

Each dawn, mark the good Bishop with their NOMINATE EVIL reminder, or mark the evil Bishop with their NOMINATE GOOD reminder.

During the nomination process for execution, the players cannot make nominations, but you can. (Voting happens as normal.) When you nominate a player whose alignment is opposite the alignment of the Bishop, remove the Bishop’s reminder. You cannot end the nomination process if the Bishop is marked with their reminder.

Usually, you’ll want to nominate about three to five players each day, with at least one of them being evil. You do not have to nominate the Demon each day, but you should nominate all alive players on the final day. Which players you nominate is up to you, but it’s best to nominate more evil players if the Bishop is good, and to nominate fewer evil players if the Bishop is evil.

Examples

The Bishop is good. On the first day, the Storyteller nominates the Demon, a Minion, and two Townsfolk. On the second day, the Storyteller nominates a Minion and Outsider.

The Bishop is evil. The Storyteller has nominated nobody. However, the Storyteller must nominate at least one good player today, so they choose the Minstrel. The next day, the Storyteller nominates four good players and the Demon. The Bishop is exiled that day, and now the players may continue the nomination process normally.

Tips & Tricks (if you are good)

  • Pay very close attention to who the Storyteller nominates each day. Every day, the Storyteller must nominate at least one evil player. Usually, the Storyteller will nominate only one evil player and several good players. Pay attention day after day, and narrow down the pool of possible evil players. For example, if on day 1 the Storyteller nominates the Fool, the Chambermaid and the Tinker, then the day after nominates the Tinker, the Exorcist, the Grandmother and the Sailor, you can assume that either the Tinker is evil, or the Tinker is good, and 1 of each of the other groups of characters is evil.
  • Stay alive. You know you are good. You know that you are getting useful information each day. But, the other players don't. What they see is probably a player that is preventing them from nominating, and little more. You'll need to convince the good team to keep you alive - even though it is in their best interests to do so. Share what you learn, or vote how they want you to vote - do anything you can to stay alive long enough to gather some clues on who is good and who is evil.
  • On the final day, the Storyteller will definitely nominate the Demon. If the Storyteller just nominates two players on the final day, you'll have narrowed the possible Demon candidates down to 2 players instead of 3. This is significant. If you can convince the other players that you are good, they will gain the benefit too.
  • You get more powerful as the game progresses. If there are 12 players alive, the Storyteller can nominate a lot of players. But if there are just 4 players alive, the Storyteller will probably be nominating 4 or fewer players. Ideally, you want the Storyteller to nominate either 2 or 3 players in a day - the fewer, the better. Whilst you have no control over what the Storyteller does, what you can do is put your attention on the times when the fewest players were nominated during the day.

Tips & Tricks (if you are evil)

  • Do whatever you can to convince the group that you are good. Some Travellers don't really mind whether the group believes that that they are good. The Judge, or the Voudon, for example, can use their ability and gain a benefit no matter what the good players think. But if the good players get even a whiff that you might be evil, they will exile you immediately and your ability will not have been very helpful. However, if you can survive for several days, your ability is devastating, because not only are evil players not being nominated (generally - the Storyteller may do so every so often to keep up appearances), but the good team will be focused on deducing who is evil based on who is being nominated... and all their conclusions will be false.
  • Vote as often as you can. You have the perfect excuse - that the nominated player is probably evil! After all... you are the good Bishop, aren't you? If the good team believes that you are good, then they should be voting for each possible executee as well. With no Bishop in play, it is possible for all nominations during a day to be nominations of good players. But with a good Bishop in play, there is always an opportunity to kill an evil player. If you have convinced the group that you are good... vote, vote, vote.
  • On the final day, ask the group if they wish to Exile you. Most Storytellers will nominate the Demon on the final day regardless of your alignment, so you are not losing much if you die. And, the fact that you are asking to be Exiled usually works to help you not be exiled!
  • Whenever a day ends where only good players were nominated, spend as much time as you can the following day directing the group's attention to the "fact" that at least one of yesterday's nominees was evil. If say, 4 players were nominated yesterday, you can generate a lot of suspicion about those 4 players, and maybe get one (or two, or three!) of them executed in the following days. Every day you direct the good team's attention to killing themselves is a day that the Demon lives, and the evil voting balance is tipped towards evil. Even if you don't end up getting these players executed, turning the discussion away from more dangerous topics and towards the completely useless topic of "which of these 4 players is evil?", you can waste the good team's time, energy and focus on pointless diversions.