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Judge and Voudon: Difference between pages

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[[File:icon_judge.png|250px]]
[[File:icon_voudon.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I find the defendant guilty of the crimes of murder, fraud, arson, larceny, impersonating an officer of the law, practicing medicine without a license, slander, regicide, and littering."</p>
<p class='flavour'>"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."


The Judge can determine if an execution succeeds or not, regardless of who voted.  
The Voudon gives the voting power to the dead instead of the living.
* The Judge can decide to pardon a player that they think is innocent, to condemn a player that they think is guilty, or vice versa.
* The dead and the Voudon may vote as many times per day as they wish. They do not need a vote token to vote, and do not lose their vote token when they do so. Alive players cannot vote. It is not the case that they may put their hand up but the votes don’t count—their hands must stay down during voting.
* If the nominee is pardoned, then they are not executed today, and none of the votes for them count. If the nominee is condemned, then they are executed immediately, regardless of how many votes they received, and regardless of whether another player was about to die by execution. Then the day ends, because there can normally only be one execution per day.
* The number of votes required to execute a player is no longer half or more of the alive players. The player with the most votes is executed each day, but even a single vote is enough to execute a player if no other player gets more votes.
* The Judge may use their ability during or after the votes are tallied. However, once a new player has been nominated, then the Judge may only use their ability on this new nominee. The Judge may only use their ability once, and only if a different player made a nomination.
* The Voudon does not alter who can make nominations. As normal, alive players may make nominations, and dead players may not. Since Travellers are exiled, not executed, all players, alive or dead, may support exiling the Voudon or other Travellers.
* If a player is about to die and then the Voudon is exiled, that player is still about to die and nominations continue, but alive players vote as normal. If a later nomination gets more votes and it tallies to half or more of the alive players, this new player is about to die instead.
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== How to Run ==
== How to Run ==


At any time during a nomination for execution—from the moment that the nomination is declared to the moment before a new player is nominated for execution—the Judge can declare that this execution succeeds or fails. If the Judge declares that it succeeds, the nominated player is executed and you may proceed to the night phase (''as there may only be one execution per day''). If the Judge declares that it fails, the nominated player is no longer about to die and they are treated as receiving zero votes for execution, and the nomination process continues. '''The Judge loses their ability'''—put the Judge’s '''NO ABILITY''' reminder token by the Judge token.
During votes for execution, only dead players and the Voudon may raise their hand to vote. The dead may vote even if they have no vote token, and voting does not use a vote token. If a nominee gets at least one vote, they are about to die by execution until a different player gets more votes.
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<div class='example'>
<div class='example'>
The {{Good|Slayer}} was about to die, but the {{Evil|Po}} is nominated and every alive player votes, so now the {{Evil|Po}} is about to die. The evil Judge decides that the {{Evil|Po}}’s execution fails. So, as before, the {{Good|Slayer}} is about to die, and the nomination process continues.
There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
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<div class='example'>
<div class='example'>
The good Judge nominates the {{Good|Professor}}. Nobody votes, but the Judge may not use their ability. A Traveller's exile is voted on. Once again, the Judge may not use their ability. The {{Good|Grandmother}} nominates the {{Good|Goon}}. Even though the {{Good|Goon}} got only one vote, the Judge decides that the {{Good|Goon}} is executed immediately.  
There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
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<div class='example'>
Two dead players vote for the {{Evil|Mastermind}} to be executed. Then, the Voudon, the dead {{Good|Fool}} and the apparently dead {{Evil|Zombuul}} all vote for the {{Good|Gossip}}. The {{Good|Gossip}} is executed.  
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* Save your ability until you need it. In the early stages of the game, you won't really know who to execute or who to save. Wait until the later game, where you have at least some clues to base your decision on.
* You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
 
* Watch who votes for who doesn't, and do the opposite. Since evil players are less likely to vote for evil players, then it is best to use your Judge ability to force an execution to succeed when hardly anyone votes. If hardly anyone has voted, the player is more likely to be evil. Conversely, if lots of players vote, then the player is more likely to be good - use your Judge power to prevent this execution from succeeding. Doing the opposite of what the group wants not only puts the odds in your favor, but makes sure that you are actually using your ability to full effect. There is no point in forcing an execution to pass if it would have passed anyway.


* ...or is there? When the Demon is nominated and gets just enough votes to be executed, the evil team will usually panic and scramble to nominate a good player immediately so that they can vote and kill a good player instead of the Demon. If you believe that this is the situation, you can use your Judge power to force the current execution to succeed, preventing any chance that the evil team can avoid the Demon's execution. You can "lock in" the current execution, and there is nothing that they can do about it.
* The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.


* Get a feel for the room, and Judge when the players are thinking about exiling you. Any good team worth their salt will Exile a Judge that has not used their ability on the final day, but some groups will want to do so even sooner. With the threat of a {{Evil|Shabaloth}} or a {{Evil|Po}} lurking as a possibility, or even an {{Evil|Assassin}} or {{Evil|Godfather}} to cause extra deaths at night, the good team can never be sure when the final day actually is - they may start thinking about exiling you prematurely. This has nothing to do with you appearing suspicious. It's just clever playing, because an evil Judge that is alive on the final day is so dangerous as to cause an auto-win for evil. If you can read the room and guess when the tide is turning against you (even if most players think that you are good), then make sure to use your ability before that happens.
* The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.


* It is usually best to use your ability to save a player from execution than to force an execution to succeed. Most players that are executed are good. The odds are, you'll be saving a good player from death, and probably gaining a trusted ally in the process.
* On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.
 
* Don't nominate. Players that you nominate can still be executed, but you can not use your Judge ability to force them to be executed. If you really want to execute a particular player, wait until another player nominates instead. If no players are nominating the player that you want, talk to players in private and make allies. Ask players to nominate on your behalf. You can even "encourage" player A to nominate on your behalf, or else player B  will nominate player A. That should get the ball rolling!
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Use your ability as early as you can. If you force an execution of a good player - great! If you prevent an evil player dying - great! As long as you know who is good and who is evil, you can not use your ability incorrectly. It is always helpful. Even if you are exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale noticeably towards evil.
* For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
 
* It is usually best to use your ability to force an execution to succeed as opposed to preventing an execution. If you force an execution to succeed, you are definitely having an effect. If you prevent an execution from succeeding, the good team may still want to execute the same player the following day. In this case, you'll need to come up with some valid-sounding reasons why you saved the player in question from death. This is not hard to do though... you can tell them that most players are good and that you were just playing the odds, you can tell them that you wanted to use your ability before the town exiled you, or you can tell them that another player is more suspicious instead and killing the first player was a waste of valuable time. Whatever works for you.  


* If you are more talented at looking evil than looking good, look evil. Look just evil enough to arouse the suspicion of one or two players, and then save a good player from being executed late in the game. If a few good players think you are evil, they will think that you saved an evil player, and do their best to get that player executed again the following day. This delaying strategy can win the game for you if timed well, because every time you delay an execution by a day, the Demon attacks that night, reducing the number of good players alive, and bringing the final day evil victory closer, or getting the wrong player executed at a later, more opportune time. Ask yourself this question: If just 3 players are left alive, would you rather that the {{Good|Gossip}} died yesterday, or is still alive today and looking as suspicious as all heck? It can be extremely useful to have good players that look evil alive on the final day, because they will get executed instead of the Demon.
* If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.


* If you want to nominate, go ahead and nominate evil players, even the Demon. You will always have excuse that you can't force the execution to succeed, because you can't use your Judge ability if you were the one to nominate. You'll need to judge the room though - is this a group that will interpret "The Judge can not force this execution to succeed" to mean "The Judge is not really keen to kill this player. It is a frivolous nomination." or "The Judge can not kill this player. We need to all vote to do so."?
* Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting block. When you are the Voudon, death is not the end for evil players... many become significantly more influential.


* If the good team is foolish enough to allow you to survive until the final day, you can snatch a cheap and nasty victory. Ask an evil player to quickly nominate a non-Demon player, and then force the execution to succeed. Before the good team knows what is happening, a player is dead, the night is falling, and evil has won.
* Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the Voudon is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.


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Revision as of 13:09, 24 March 2023

Icon voudon.png Information

Type Traveller

"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."

Appears in Logo bad moon rising.png

Summary

"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."

The Voudon gives the voting power to the dead instead of the living.

  • The dead and the Voudon may vote as many times per day as they wish. They do not need a vote token to vote, and do not lose their vote token when they do so. Alive players cannot vote. It is not the case that they may put their hand up but the votes don’t count—their hands must stay down during voting.
  • The number of votes required to execute a player is no longer half or more of the alive players. The player with the most votes is executed each day, but even a single vote is enough to execute a player if no other player gets more votes.
  • The Voudon does not alter who can make nominations. As normal, alive players may make nominations, and dead players may not. Since Travellers are exiled, not executed, all players, alive or dead, may support exiling the Voudon or other Travellers.
  • If a player is about to die and then the Voudon is exiled, that player is still about to die and nominations continue, but alive players vote as normal. If a later nomination gets more votes and it tallies to half or more of the alive players, this new player is about to die instead.

How to Run

During votes for execution, only dead players and the Voudon may raise their hand to vote. The dead may vote even if they have no vote token, and voting does not use a vote token. If a nominee gets at least one vote, they are about to die by execution until a different player gets more votes.

Examples

There are 12 players alive, and three dead. An alive Innkeeper nominates the Moonchild. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the Moonchild dies.

There are 12 players alive, and three dead. An alive Innkeeper nominates the Moonchild. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the Moonchild dies.

Two dead players vote for the Mastermind to be executed. Then, the Voudon, the dead Fool and the apparently dead Zombuul all vote for the Gossip. The Gossip is executed.

Tips & Tricks (if you are good)

  • You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
  • The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.
  • The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.
  • On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.

Tips & Tricks (if you are evil)

  • For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
  • If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.
  • Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting block. When you are the Voudon, death is not the end for evil players... many become significantly more influential.
  • Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the Voudon is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.