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[[File:icon_po.png|250px]]
[[File:icon_judge.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Anica Kelson</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Would you like a flower? I'm so lonely."</p>
<p class='flavour'>"I find the defendant guilty of the crimes of murder, fraud, arson, larceny, impersonating an officer of the law, practicing medicine without a license, slander, regicide, and littering."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px]]
[[File:logo_bad_moon_rising.png|100px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/63544517/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-16%2F307696123-44100-2-acae1b50169b5.m4a">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."


The Po can choose to attack nobody at night, but goes on a rampage the following night.
The Judge can determine if an execution succeeds or not, regardless of who voted.
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<div class='example'>
<div class='example'>
On the second night, the Po attacks one player. On the third night, the Po chooses to attack nobody. On the fourth night, the Po attacks three players.
The {{Good|Slayer}} was about to die, but the {{Evil|Po}} is nominated and every alive player votes, so now the {{Evil|Po}} is about to die. The evil {{Traveler|Judge}} decides that the {{Evil|Po}}’s execution fails. So, as before, the {{Good|Slayer}} is about to die, and the nomination process continues.
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<div class='example'>
<div class='example'>
The Po chooses to attack nobody, but is drunk. The next night, the Po is poisoned. They choose three players, but none of them die. The following night, the Po is sober and healthy and attacks a player, who dies.
The good {{Traveler|Judge}} nominates the {{Good|Professor}}. Nobody votes, but the {{Traveler|Judge}} may not use their ability. A Traveller's exile is voted on. Once again, the Judge may not use their ability. The {{Good|Grandmother}} nominates the {{Good|Goon}}. Even though the {{Good|Goon}} got only one vote, the {{Traveler|Judge}} decides that the {{Good|Goon}} is executed immediately.  
</div>
 
<div class='example'>
The Po attacks the {{Good|Moonchild}}, then the {{Good|Goon}}, then the {{Good|Grandmother}}. Only the {{Good|Moonchild}} dies, because the Po became drunk when they attacked the {{Good|Goon}}.
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== Tips & Tricks ==
== Tips & Tricks (if you are good) ==


* The Po is the deadliest demon in [[Bad Moon Rising]] for its patience and ferocity. No other demon can hope to unleash as much devastation in a single night as you are capable of. Unlike the brutal {{Evil|Shabaloth}}, none of your victims are coming back from the dead unexpectedly. Unlike the {{Evil|Zombuul}} and the {{Evil|Pukka}}, you only wait if ''you'' choose it. The good team should tremble in fear at the mere thought that you are in play, knowing that at any time, you will unleash hell and leave the town torn asunder.
* Save your ability until you need it. In the early stages of the game, you won't really know who to execute or who to save. Wait until the later game, where you have at least some clues to base your decision on.


* Playing the Po is all about choosing how you want to kill. You have a few more options available to you than your average demon, and utilizing them well will be key for your victory.
* Watch who votes for who doesn't, and do the opposite. Since evil players are less likely to vote for evil players, then it is best to use your {{Traveler|Judge}} ability to force an execution to succeed when hardly anyone votes. If hardly anyone has voted, the player is more likely to be evil. Conversely, if lots of players vote, then the player is more likely to be good - use your {{Traveler|Judge}} power to prevent this execution from succeeding. Doing the opposite of what the group wants not only puts the odds in your favor, but makes sure that you are actually using your ability to full effect. There is no point in forcing an execution to pass if it would have passed anyway.
** Kill once per night, ignoring the charge ability entirely in favor of consistency. One advantage of this is it eliminates the 'charge' night of no deaths that is your most obvious tell, and makes you almost indistinguishable from a {{Evil|Zombuul}} or {{Evil|Pukka}}... at least initially. The good team wasting resources trying to detect a dead demon or doubting their own information is great for you! The obvious disadvantage is that you kill much less, which gives the good team a little longer to see through your deception and track you down.
** Don't hold back - charge and kill consistently. By utilizing your charge ability every single night, you basically get to 'kill two, kill one free' - meaning that you get one more kill than normal across the two nights. If the good team is dead, they won't be able to detect a dang thing! The downside to this method is that it will be pretty obvious that you are in play - you get the most kills in a single night of any character, and the good team will pick up on that. This can back you unexpectedly into a corner, as characters like the {{Good|Courtier}} may wine and dine you, making you drunk, or the {{Good|Gossip}} can start getting ''very'' specific in the statements that they make.
** Finally, mix and match! Both methods above are viable depending on the game, but it pays to be flexible - kill once per night for a while, wait until you have three targets earmarked who you ''know'' will die, and then unleash your charged kill. Or unleash a charged kill early... but bluff as a {{Good|Moonchild}} to mask the extra kill, and then kill normally for the rest of the game. By mixing and matching your charged kill and regular kill, you can adapt to the situation as it unfolds - maybe the good team is wily and has a lot of information, and hiding your demon identity is crucial. Or maybe they're scattered, and you should finish them off before they have a chance to unite. Either way, you are versatile, so you might as well take full advantage of it. The downside to this method is that timing is everything - you have to plan your moves in advance, which means that if you didn't charge a kill on a night you ''really'' need more than one person dead, you could end up in hot water.  


* Co-ordinate with the {{Evil|Assassin}} and the {{Evil|Godfather}} (and even the good players!) to mask the nights you don't kill. If a death occurs on the night where you are preparing for a triple kill, the good players will usually believe the death was due to the Demon attacking, and this false information will lead them astray about which demon is in play, and may even make them believe good players are lying when they are not. For example, if you don't kill one night (because you are preparing for a triple kill the following night), but that night, a player dies due to the {{Good|Gossip}} having made a true public statement during the day, the good team may believe that the {{Good|Gossip}}'s statement was false, since they believe that the death was due to the Demon attacking and not the {{Good|Gossip}}. Tricky.
* ...or is there? When the Demon is nominated and gets just enough votes to be executed, the evil team will usually panic and scramble to nominate a good player immediately so that they can vote and kill a good player instead of the Demon. If you believe that this is the situation, you can use your {{Traveler|Judge}} power to force the current execution to succeed, preventing any chance that the evil team can avoid the Demon's execution. You can "lock in" the current execution, and there is nothing that they can do about it.
 
* Get a feel for the room, and {{Traveler|Judge}} when the players are thinking about exiling you. Any good team worth their salt will Exile a {{Traveler|Judge}} that has not used their ability on the final day, but some groups will want to do so even sooner. With the threat of a {{Evil|Shabaloth}} or a {{Evil|Po}} lurking as a possibility, or even an {{Evil|Assassin}} or {{Evil|Godfather}} to cause extra deaths at night, the good team can never be sure when the final day actually is - they may start thinking about exiling you prematurely. This has nothing to do with you appearing suspicious. It's just clever playing, because an evil {{Traveler|Judge}} that is alive on the final day is so dangerous as to cause an auto-win for evil. If you can read the room and guess when the tide is turning against you (even if most players think that you are good), then make sure to use your ability before that happens.
 
* It is usually best to use your ability to save a player from execution than to force an execution to succeed. Most players that are executed are good. The odds are, you'll be saving a good player from death, and probably gaining a trusted ally in the process.
 
* Don't nominate. Players that you nominate can still be executed, but you can not use your {{Traveler|Judge}} ability to force them to be executed. If you really want to execute a particular player, wait until another player nominates instead. If no players are nominating the player that you want, talk to players in private and make allies. Ask players to nominate on your behalf. You can even "encourage" player A to nominate on your behalf, or else player B  will nominate player A. That should get the ball rolling!
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== Fighting the Po ==
== Tips & Tricks (if you are evil) ==
 
* Use your ability as early as you can. If you force an execution of a good player - great! If you prevent an evil player dying - great! As long as you know who is good and who is evil, you can not use your ability incorrectly. It is always helpful. Even if you are exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale noticeably towards evil.
 
* It is usually best to use your ability to force an execution to succeed as apposed to preventing an execution. If you force an execution to succeed, you are definitely having an effect. If you prevent an execution from succeeding, the good team may still want to execute the same player the following day. In this case, you'll need to come up with some valid-sounding reasons why you saved the player in question from death. This is not hard to do though... you can tell them that most players are good and that you were just playing the odds, you can tell them that you wanted to use your ability before the town exiled you, or you can tell them that another player is more suspicious instead and killing the first player was a waste of valuable time. Whatever works for you.


* Figure out that the Po is in play as soon as you can. Determine how deaths happen due to a night action - 1 player dying each night as regular as Clockwork implies a Po is in play, as does nobody dying one night then 2 or 3 people dying the next. The {{Evil|Shabaloth}} usually kills more players each and every night, and the {{Evil|Zombuul}} and the {{Evil|Pukka}} often have a night with no death, but without the extra kills the following night. If you figure out a Po is in play, the {{Good|Courtier}} can nullify their power effectively, and other good players that kill players, such as the {{Good|Moonchild}}, {{Good|Grandmother}}, {{Good|Gambler}} and {{Good|Gossip}}, know to be particularly careful.
* If you are more talented at looking evil than looking good, look evil. Look just evil enough to arouse the suspicion of one or two players, and then save a good player from being executed late in the game. If a few good players think you are evil, they will think that you saved an evil player, and do their best to get that player executed again the following day. This delaying strategy can win the game for you if timed well, because every time you delay an execution by a day, the Demon attacks that night, reducing the number of good players alive, and bringing the final day evil victory closer, or getting the wrong player executed at a later, more opportune time. Ask yourself this question: If just 3 players are left alive, would you rather that the {{Good|Gossip}} died yesterday, or is still alive today and looking as suspicious as all heck? It can be extremely useful to have good players that look evil alive on the final day, because they will get executed instead of the Demon.


* Good characters that can prevent death need to co-ordinate well, and use their abilities to the fullest. {{Good|Tea Lady}}s, {{Good|Fool}}s, {{Good|Innkeeper}}s, even {{Good|Goon}}s and {{Good|Sailor}}s, should be doing whatever that can to use their powers to the maximum, saving valuable lives so that the Po triple-kill doesn't destroy the town.
* If you want to nominate, go ahead and nominate evil players, even the Demon. You will always have excuse that you can't force the execution to succeed, because you can't use your Judge ability if you were the one to nominate. You'll need to judge the room though - is this a group that will interpret "The {{Traveler|Judge}} can not force this execution to succeed" to mean "The {{Traveler|Judge}} is not really keen to kill this player. It is a frivolous nomination." or "The {{Traveler|Judge}} can not kill this player. We need to all vote to do so."?


* Always pay attention to how many players are left alive. Once just 5 players are left alive, the Po can win that night if the good team executes nobody that day. If other characters that cause death due to a night action are in-play, that number is even higher. If you think a Po is in-play, and 4, 5 or even 6 players are alive, think seriously about who you will execute that day... it may be your last!
* If the good team is foolish enough to allow you to survive until the final day, you can snatch a cheap and nasty victory. Ask an evil player to quickly nominate a non-Demon player, and then force the execution to succeed. Before the good team knows what is happening, a player is dead, the night is falling, and evil has won.


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[[Category:Bad Moon Rising]]
[[Category:Travellers]]
[[Category:Demons]]

Revision as of 18:53, 22 March 2023

Icon judge.png Information

Type Traveller

"I find the defendant guilty of the crimes of murder, fraud, arson, larceny, impersonating an officer of the law, practicing medicine without a license, slander, regicide, and littering."

Appears in Logo bad moon rising.png

Summary

"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."

The Judge can determine if an execution succeeds or not, regardless of who voted.

How to Run

Examples

The Slayer was about to die, but the Po is nominated and every alive player votes, so now the Po is about to die. The evil Judge decides that the Po’s execution fails. So, as before, the Slayer is about to die, and the nomination process continues.

The good Judge nominates the Professor. Nobody votes, but the Judge may not use their ability. A Traveller's exile is voted on. Once again, the Judge may not use their ability. The Grandmother nominates the Goon. Even though the Goon got only one vote, the Judge decides that the Goon is executed immediately.

Tips & Tricks (if you are good)

  • Save your ability until you need it. In the early stages of the game, you won't really know who to execute or who to save. Wait until the later game, where you have at least some clues to base your decision on.
  • Watch who votes for who doesn't, and do the opposite. Since evil players are less likely to vote for evil players, then it is best to use your Judge ability to force an execution to succeed when hardly anyone votes. If hardly anyone has voted, the player is more likely to be evil. Conversely, if lots of players vote, then the player is more likely to be good - use your Judge power to prevent this execution from succeeding. Doing the opposite of what the group wants not only puts the odds in your favor, but makes sure that you are actually using your ability to full effect. There is no point in forcing an execution to pass if it would have passed anyway.
  • ...or is there? When the Demon is nominated and gets just enough votes to be executed, the evil team will usually panic and scramble to nominate a good player immediately so that they can vote and kill a good player instead of the Demon. If you believe that this is the situation, you can use your Judge power to force the current execution to succeed, preventing any chance that the evil team can avoid the Demon's execution. You can "lock in" the current execution, and there is nothing that they can do about it.
  • Get a feel for the room, and Judge when the players are thinking about exiling you. Any good team worth their salt will Exile a Judge that has not used their ability on the final day, but some groups will want to do so even sooner. With the threat of a Shabaloth or a Po lurking as a possibility, or even an Assassin or Godfather to cause extra deaths at night, the good team can never be sure when the final day actually is - they may start thinking about exiling you prematurely. This has nothing to do with you appearing suspicious. It's just clever playing, because an evil Judge that is alive on the final day is so dangerous as to cause an auto-win for evil. If you can read the room and guess when the tide is turning against you (even if most players think that you are good), then make sure to use your ability before that happens.
  • It is usually best to use your ability to save a player from execution than to force an execution to succeed. Most players that are executed are good. The odds are, you'll be saving a good player from death, and probably gaining a trusted ally in the process.
  • Don't nominate. Players that you nominate can still be executed, but you can not use your Judge ability to force them to be executed. If you really want to execute a particular player, wait until another player nominates instead. If no players are nominating the player that you want, talk to players in private and make allies. Ask players to nominate on your behalf. You can even "encourage" player A to nominate on your behalf, or else player B will nominate player A. That should get the ball rolling!

Tips & Tricks (if you are evil)

  • Use your ability as early as you can. If you force an execution of a good player - great! If you prevent an evil player dying - great! As long as you know who is good and who is evil, you can not use your ability incorrectly. It is always helpful. Even if you are exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale noticeably towards evil.
  • It is usually best to use your ability to force an execution to succeed as apposed to preventing an execution. If you force an execution to succeed, you are definitely having an effect. If you prevent an execution from succeeding, the good team may still want to execute the same player the following day. In this case, you'll need to come up with some valid-sounding reasons why you saved the player in question from death. This is not hard to do though... you can tell them that most players are good and that you were just playing the odds, you can tell them that you wanted to use your ability before the town exiled you, or you can tell them that another player is more suspicious instead and killing the first player was a waste of valuable time. Whatever works for you.
  • If you are more talented at looking evil than looking good, look evil. Look just evil enough to arouse the suspicion of one or two players, and then save a good player from being executed late in the game. If a few good players think you are evil, they will think that you saved an evil player, and do their best to get that player executed again the following day. This delaying strategy can win the game for you if timed well, because every time you delay an execution by a day, the Demon attacks that night, reducing the number of good players alive, and bringing the final day evil victory closer, or getting the wrong player executed at a later, more opportune time. Ask yourself this question: If just 3 players are left alive, would you rather that the Gossip died yesterday, or is still alive today and looking as suspicious as all heck? It can be extremely useful to have good players that look evil alive on the final day, because they will get executed instead of the Demon.
  • If you want to nominate, go ahead and nominate evil players, even the Demon. You will always have excuse that you can't force the execution to succeed, because you can't use your Judge ability if you were the one to nominate. You'll need to judge the room though - is this a group that will interpret "The Judge can not force this execution to succeed" to mean "The Judge is not really keen to kill this player. It is a frivolous nomination." or "The Judge can not kill this player. We need to all vote to do so."?
  • If the good team is foolish enough to allow you to survive until the final day, you can snatch a cheap and nasty victory. Ask an evil player to quickly nominate a non-Demon player, and then force the execution to succeed. Before the good team knows what is happening, a player is dead, the night is falling, and evil has won.