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Organ Grinder and Ravenkeeper: Difference between pages

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(Created page with "__NOTOC__ <div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Minion</td> </tr> </table> <p cla...")
 
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[[File:icon_organgrinder.png|250px]]
[[File:icon_ravenkeeper.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
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<tr>
<td>Artist</td>
<td>Aidan Roberts</td>
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<p class='flavour'>"Round and round the handles go, the more you dance the less you know."</p>
<p class='flavour'>"My birds will avenge me! Fly! Fly, my sweet and dutiful pets! Take your message to those in dark corners! To the manor and to the river! Let them read of the nature of my death."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<youtube>-</youtube>
[[File:logo_trouble_brewing.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/9514918/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2020-0-6%2F42182196-44100-2-dcbc08a450cfc.mp3">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote."
"If you die at night, you are woken to choose a player: you learn their character."


The Organ Grinder makes voting secret.
If the Ravenkeeper dies at night, they get to learn one player's character.
* When a player is nominated, players vote with eyes closed.
* The Ravenkeeper is woken on the night that they die, and chooses a player immediately.
* The Storyteller does not count the votes out loud, and does not reveal how many players voted once voting is complete.
* The Ravenkeeper may choose a dead player if they wish.
* The Storyteller does not reveal which player is “about to die”.
* After nominations have closed, the Storyteller reveals which player is executed, as normal.
* Dead players may vote once if they have a vote token. Their vote token is removed at the end of the day instead of after the vote.
* If the Organ Grinder is nominated but does not vote for themselves, the vote is not successful and counts as “zero votes” for purposes of deciding which player is executed.
* If the Organ Grinder is nominated and votes for themselves, their self-vote counts as a vote, as normal.
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== How to Run ==
== How to Run ==
If the Ravenkeeper died tonight, wake them. They point at any player. Show the chosen player's character token to the Ravenkeeper. Put the Ravenkeeper to sleep.


When a player is nominated, ask all players to close their eyes. If they ask why, tell them that an Organ Grinder is in play. When counting votes, do so silently. Afterwards, do not reveal how many players voted, nor if the nominee is “about to die”. If there were enough votes to execute the nominee, mark them with the '''ABOUT TO DIE''' reminder. Ask players to open their eyes, and if there are any more nominations.
We advise you to discourage or even ban players from talking about what they are doing at night as they are doing it.
 
If the Organ Grinder is nominated, follow the above process, but do not place or move the '''ABOUT TO DIE''' reminder if the Organ Grinder didn’t vote.
 
When nominations are closed, declare that the player marked '''ABOUT TO DIE''', '''dies'''.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Players are not allowed to use other methods to determine who is voting, such as touch or sound. It is a secret.
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<div class='example'>
<div class='example'>
There are 8 players alive. The {{Good|Noble}} is nominated. All players close eyes to vote and the {{Good|Noble}} gets 5 votes. The {{Evil|Imp}} is nominated. All players close eyes to vote and the Imp gets 7 votes. The {{Good|Pixie}} is nominated. All players close eyes to vote and the {{Good|Pixie}} gets 4 votes. After nominations close, the Storyteller declares that Doug (the {{Evil|Imp}}) is executed and dies, and that good has won.
The Ravenkeeper is killed by the {{Evil|Imp}}, and then wakes to choose a player. After some deliberation, they choose Benjamin. Benjamin is the {{Good|Empath}}, and the Ravenkeeper learns this.
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There are 5 players alive. 2 players have 3 votes each. The Organ Grinder has 4 votes, but did not vote for themselves. There is no execution today, because the vote was tied.
The {{Evil|Imp}} attacks the {{Good|Mayor}}. The {{Good|Mayor}} doesn't die, but the Ravenkeeper dies instead, due to the {{Good|Mayor}}'s ability. The Ravenkeeper is woken and chooses Douglas, who is a dead {{Good|Recluse}}. The Ravenkeeper learns that Douglas is the {{Evil|Scarlet Woman}}, since the {{Good|Recluse}} registered as a Minion.
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== Tips & Tricks ==
== Tips & Tricks ==


* Flex your execution immortality. Try to make yourself suspicious, but not overly so, so that you get enough votes to be executed on a few different days, but survive due to your ability. If you’re too suspicious, though, it might out that you’re the Organ Grinder. If absolutely everyone else is claiming to have voted for you but you’re not dead, that’s probably going to convince people that you’re the Organ Grinder and they probably won’t try to execute you again or target you with abilities, and therefore will put more effort into finding your Demon. If, instead, you can be just suspicious enough to get some votes, you might be “executed” several times, wasting plenty of the good team’s time…
* If the Demon knows you are the Ravenkeeper, they are very unlikely to kill you. It is to your benefit to bluff as a character who is a constant threat to the evil team, such as the {{Good|Empath}}, {{Good|Fortune Teller}}, {{Good|Slayer}}, or {{Good|Undertaker}}. Even bluffing as a good character that tends to be trusted by the good team (such as {{Good|Chef}} or {{Good|Washerwoman}}) can make you look like a trusted good player in the eyes of the Demon, and attract their attention at night.


* Try to orchestrate the same situation for your Demon! Try to get almost enough votes on them, then have the entire evil team claim to have voted for them too, to make them look like they might be the Organ Grinder and therefore a waste of time to try to execute.
* The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn before each night falls. You won't want to make a hasty decision and choose wildly in the moment.


* Consider carefully if you ever want to get yourself executed. Bearing in mind that when you die, it’s likely you’ll be outed as the Organ Grinder because votes will suddenly become open, you need to have a good reason to vote for yourself for execution. Maybe you think your Demon might be executed instead if you don’t get enough votes yourself? Maybe your Demon is the one leading the charge against you and getting executed at their behest will convince town that they’re most likely good?
* Choosing living players in usually more beneficial than choosing dead players. If you learn a living player is good, you know not to execute them. If you learn a living player is evil, you know you shouldn't trust them! However, every so often, confirming that a dead player is good can be an enormous help. For example, confirming that a dead {{Good|Washerwoman}}, {{Good|Librarian}}, {{Good|Investigator}} or {{Good|Chef}} is telling the truth can help you verify their information, or picking a dead player you have suspicions about can confirm that an evil player is dead. That might even back up the {{Good|Investigator}} or {{Good|Fortune Teller}}.


* Consider when you’re going to claim to have voted - you can’t afford to claim too wildly about when you’ve voted and when you haven’t, as the good team will work out that something is awry when the votes claimed don’t line up with actual executions. It’s often best to only lie about who you’ve voted for at crux moments so you can hide among the masses.
* Beware of the {{Evil|Spy}} and the {{Good|Recluse}}. If you believe a player is one of them, it is unlikely that you will learn their true character if you choose them, owing to their abilities to register as other characters.  


* Don’t feel the need to vote for people you don’t want executed in order to blend in. No-one knows who you’re voting for, so you never need to vote for an evil player in the entire game if you don’t want to!
* If you learn a player is the {{Good|Drunk}}, then not only do you know that they are good, you can be reasonably certain that any information they gave to the group is wrong.


* Try to create situations where there are lots of nominations in a day. The good team will struggle to try and keep track of all the votes that happen and which ones they did and didn't vote on which will give Evil players to bluff being confused as well.
* Remember that you only get your information if you die at night. Getting killed during the day reveals nothing to you.


* Lie with abandon about when you’ve voted! No-one can know for sure who’s the one lying among the group, you’re only one vote among several that had to vote a given way for anyone to be executed, so you can just say whatever you like about voting to suit your agenda.
* Sometimes, sitting quietly and refusing to give any information can give you the air of a powerful threat without actually having to provide any justification for your bluff.


* Remember that you don’t know who’s been voted for and put on the block either. Be wary of any nomination of your Demon as you can never know if there was actually a groundswell of support for their execution that you hadn’t expected and they might now be on the block.
* You may want to tell the group that you are the Ravenkeeper first thing on the first day. This will almost guarantee that you are still alive on the final day, as the Demon will probably not kill you. This strategy means that you have more power in the late game (since living players may vote more than dead players), but you sacrifice the chance of gaining information by your death. Additionally, claiming Ravenkeeper is the sort of thing a {{Good|Slayer}} or {{Good|Undertaker}} might do early game, so it might just get you killed.


* Coordinate votes with your evil team - while you don’t have a majority in votes, the good team not being able to coordinate as easily means that uniting together behind certain nominations might allow you to swing executions in your favour, especially if your whole team is alive in the mid-game.
* If you get to use your ability by dying at night, tell the group you are the Ravenkeeper the following day. Your information will be immediately useful.  


* Be wary of endgame. If the game goes to a final three and the good team are pretty certain that you are the Organ Grinder, then they’ve got a 50/50 between the other two living players as to which is the Demon. Do your best to continue to obfuscate that fact in the endgame - you very much need to still be a viable Demon candidate in final three or your chances aren’t great! This might be a good reason to vote for yourself on the penultimate day - yes your ability goes out of play, but it’s an execution on someone who isn’t your Demon and it leaves three Demon candidates on the final day, not just two.
* If you see a good token, consider keeping that information private. If the Demon knows that you know that a player is good, that player becomes a much higher priority target, and you want the player you trust alive as long as possible.


* Control the narrative. Try to organize the entire town to execute people you think would be good to execute. The good team’s only hope of executing is by working together as they can't see who is voting for what, so try to get them voting on the same page as you.
* If you have told nobody that you are the Ravenkeeper, and you are still alive late in the game, then it is probable that a {{Evil|Spy}} is in play, telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to whom.
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== Fighting the Organ Grinder ==
== Bluffing as the Ravenkeeper==


* Discuss your nominations before making them. It is more likely for a vote to go through if all good players fully understand the accusation and logic before the nomination is made and other players might be able to contribute information towards a nomination that you can try to rally people behind.
When bluffing as the Ravenkeeper, there are a few things you should keep in mind:


* Make your intent to vote clear early! It’s a natural instinct in Clocktower to want to watch the other votes as they go round in order to inform your own, so you may not speak up earlier to not lock yourself into voting one way or the other. In an Organ Grinder game, though, you can’t see the votes and you want to coordinate, so it’s worth letting people know you intend to vote so they know it’s potentially worth voting with you.
* The Ravenkeeper would wake only when they die during the night, not the day. They would wake up and choose a player, then be shown a character token.


* Conversely, make your intent not to vote clear as well! If you think you probably got enough votes on someone who feels like the best execution for the day, publicly announce you won’t be voting for anyone else as you think that person is the best choice. Encourage others to consider the same position - after all when you don’t know the results of a vote, fewer nominations means fewer chances to accidentally tie…
* The Ravenkeeper is a fantastic bluff if you intend to pass the torch at some point to a Minion, or otherwise die protecting the Demon. Dying at night tends to make a player look good, and having information as a result of your death can allow you to throw blame, protect a fellow evil player, or make yourself look extremely trustworthy.
** Throwing blame allows you to point the finger at a good player as an evil one - casting doubt on them, their information, and who they trust.
** Alternatively you can back up the bluff of an evil player, confirming their identity and making them trustworthy for the good team. For example, if your Demon is claiming to be the {{Good|Monk}}, you can claim to have chosen them and seen the {{Good|Monk}} character token.
*** An advanced technique is to claim they are in fact a different character than the one they have been claiming publicly. Your fellow evil player can then reveal they were lying all along, and you are actually correct! (Make sure your teammate knows you're going to do this, or can otherwise adapt on the fly!)
** Finally, you can back up a good player's claim, which will get them to trust you and work with you. For example, if you know a player is the {{Good|Empath}}, claim you chose them and saw the {{Good|Empath}} token.


* Pay attention to which players say they are voting on executions that seem to get beaten or fail. Evil will be saying they’re voting on things that they aren’t and not voting on things that they are.
* Don't know the identity of the player you are confirming? Claim that person is the {{Good|Drunk}}. This will also cast doubt on their information, adding an extra layer of usefulness to the strategy.


* Try to work out who the Organ Grinder is. If you have means to block the Organ Grinder on the good team, whether through the {{Good|Courtier}}, {{Good|Sailor}}, {{Good|Innkeeper}} or others, try to use them to narrow down Organ Grinder candidates.
* The Ravenkeeper is a fantastic bluff if you are trying to stay alive for the whole game. As the Demon will not want to kill a Ravenkeeper, you can claim that you are still alive in the late game because the Demon discovered your identity somehow (perhaps via the {{Evil|Spy}}, or just some good ol' fashioned eavesdropping).


* If you’re not sure who the Organ Grinder is and you’ve got a day or two to spare when you’re not sure who to nominate, nominate your suspicions and try to rally players around getting a lot of votes to see if they die. If not, they’re probably the Organ Grinder that just blocked their own execution by not voting.
* You only get information if you die, so be careful about who you choose to confirm. Dying as a Ravenkeeper usually takes some effort, and if you then appear to 'waste' that on a {{Good|Chef}} that nobody doubts, you will look suspicious.


* If you’re reasonably confident who the Organ Grinder is, maybe don’t bother nominating them. That’s one player that’s definitely not the Demon and having them go to the final 3 gives you a 50/50 choice between the other two!
* The Ravenkeeper is a great bluff to fall back on in the event that your bluff as a different character falls apart. Bluffs like the {{Good|Fortune Teller}}, {{Good|Undertaker}} or {{Good|Empath}} can all run into trouble if you don't appear to have the right information, but if you reveal you were the Ravenkeeper all along, suddenly your duplicity will make sense.


* Some powerful characters will openly bluff as your character to protect themselves. Revealing yourself as the "real" Ravenkeeper and allowing them to keep the bluff can help you build trust with a good player while finding ways to undermine their ability.
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[[Category:Experimental Characters]]
[[Category:Trouble Brewing]]
[[Category:Minions]]
[[Category:Townsfolk]]

Revision as of 14:34, 2 April 2023

Icon ravenkeeper.png Information

Type Townsfolk
Artist Aidan Roberts

"My birds will avenge me! Fly! Fly, my sweet and dutiful pets! Take your message to those in dark corners! To the manor and to the river! Let them read of the nature of my death."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"If you die at night, you are woken to choose a player: you learn their character."

If the Ravenkeeper dies at night, they get to learn one player's character.

  • The Ravenkeeper is woken on the night that they die, and chooses a player immediately.
  • The Ravenkeeper may choose a dead player if they wish.

How to Run

If the Ravenkeeper died tonight, wake them. They point at any player. Show the chosen player's character token to the Ravenkeeper. Put the Ravenkeeper to sleep.

We advise you to discourage or even ban players from talking about what they are doing at night as they are doing it.

Examples

The Ravenkeeper is killed by the Imp, and then wakes to choose a player. After some deliberation, they choose Benjamin. Benjamin is the Empath, and the Ravenkeeper learns this.

The Imp attacks the Mayor. The Mayor doesn't die, but the Ravenkeeper dies instead, due to the Mayor's ability. The Ravenkeeper is woken and chooses Douglas, who is a dead Recluse. The Ravenkeeper learns that Douglas is the Scarlet Woman, since the Recluse registered as a Minion.

Tips & Tricks

  • If the Demon knows you are the Ravenkeeper, they are very unlikely to kill you. It is to your benefit to bluff as a character who is a constant threat to the evil team, such as the Empath, Fortune Teller, Slayer, or Undertaker. Even bluffing as a good character that tends to be trusted by the good team (such as Chef or Washerwoman) can make you look like a trusted good player in the eyes of the Demon, and attract their attention at night.
  • The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn before each night falls. You won't want to make a hasty decision and choose wildly in the moment.
  • Choosing living players in usually more beneficial than choosing dead players. If you learn a living player is good, you know not to execute them. If you learn a living player is evil, you know you shouldn't trust them! However, every so often, confirming that a dead player is good can be an enormous help. For example, confirming that a dead Washerwoman, Librarian, Investigator or Chef is telling the truth can help you verify their information, or picking a dead player you have suspicions about can confirm that an evil player is dead. That might even back up the Investigator or Fortune Teller.
  • Beware of the Spy and the Recluse. If you believe a player is one of them, it is unlikely that you will learn their true character if you choose them, owing to their abilities to register as other characters.
  • If you learn a player is the Drunk, then not only do you know that they are good, you can be reasonably certain that any information they gave to the group is wrong.
  • Remember that you only get your information if you die at night. Getting killed during the day reveals nothing to you.
  • Sometimes, sitting quietly and refusing to give any information can give you the air of a powerful threat without actually having to provide any justification for your bluff.
  • You may want to tell the group that you are the Ravenkeeper first thing on the first day. This will almost guarantee that you are still alive on the final day, as the Demon will probably not kill you. This strategy means that you have more power in the late game (since living players may vote more than dead players), but you sacrifice the chance of gaining information by your death. Additionally, claiming Ravenkeeper is the sort of thing a Slayer or Undertaker might do early game, so it might just get you killed.
  • If you get to use your ability by dying at night, tell the group you are the Ravenkeeper the following day. Your information will be immediately useful.
  • If you see a good token, consider keeping that information private. If the Demon knows that you know that a player is good, that player becomes a much higher priority target, and you want the player you trust alive as long as possible.
  • If you have told nobody that you are the Ravenkeeper, and you are still alive late in the game, then it is probable that a Spy is in play, telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to whom.

Bluffing as the Ravenkeeper

When bluffing as the Ravenkeeper, there are a few things you should keep in mind:

  • The Ravenkeeper would wake only when they die during the night, not the day. They would wake up and choose a player, then be shown a character token.
  • The Ravenkeeper is a fantastic bluff if you intend to pass the torch at some point to a Minion, or otherwise die protecting the Demon. Dying at night tends to make a player look good, and having information as a result of your death can allow you to throw blame, protect a fellow evil player, or make yourself look extremely trustworthy.
    • Throwing blame allows you to point the finger at a good player as an evil one - casting doubt on them, their information, and who they trust.
    • Alternatively you can back up the bluff of an evil player, confirming their identity and making them trustworthy for the good team. For example, if your Demon is claiming to be the Monk, you can claim to have chosen them and seen the Monk character token.
      • An advanced technique is to claim they are in fact a different character than the one they have been claiming publicly. Your fellow evil player can then reveal they were lying all along, and you are actually correct! (Make sure your teammate knows you're going to do this, or can otherwise adapt on the fly!)
    • Finally, you can back up a good player's claim, which will get them to trust you and work with you. For example, if you know a player is the Empath, claim you chose them and saw the Empath token.
  • Don't know the identity of the player you are confirming? Claim that person is the Drunk. This will also cast doubt on their information, adding an extra layer of usefulness to the strategy.
  • The Ravenkeeper is a fantastic bluff if you are trying to stay alive for the whole game. As the Demon will not want to kill a Ravenkeeper, you can claim that you are still alive in the late game because the Demon discovered your identity somehow (perhaps via the Spy, or just some good ol' fashioned eavesdropping).
  • You only get information if you die, so be careful about who you choose to confirm. Dying as a Ravenkeeper usually takes some effort, and if you then appear to 'waste' that on a Chef that nobody doubts, you will look suspicious.
  • The Ravenkeeper is a great bluff to fall back on in the event that your bluff as a different character falls apart. Bluffs like the Fortune Teller, Undertaker or Empath can all run into trouble if you don't appear to have the right information, but if you reveal you were the Ravenkeeper all along, suddenly your duplicity will make sense.
  • Some powerful characters will openly bluff as your character to protect themselves. Revealing yourself as the "real" Ravenkeeper and allowing them to keep the bluff can help you build trust with a good player while finding ways to undermine their ability.