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Noble and Bureaucrat: Difference between pages

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[[File:icon_noble.png|250px]]
[[File:icon_bureaucrat.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Sarcasm is indeed the lowest form of wit. But speaking in response to your criticism, Sir, it is, nevertheless, a form of wit."</p>
<p class='flavour'>"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<youtube>6J6szNHFzng</youtube>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/17822079/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2020-7-10%2Fcc1d04a9-265d-3055-64a5-de99c5104c77.mp3">You need to enable JavaScript to play this audio</div>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"You start knowing 3 players, 1 and only 1 of which is evil."
"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."


The Noble learns that one of three players is evil.
The Bureaucrat gives extra votes to a player of their choice.
*  
* When a player chosen by the Bureaucrat votes, that vote counts as three votes. This happens every time that player votes that day.
*  
* The player with the triple vote loses it immediately if the Bureaucrat dies, including if the Bureaucrat is exiled, because the Bureaucrat loses their ability.
* Exiles are never affected by abilities, so the player with the triple vote can only support exiles once, not three times.
* Since the Storyteller counts the number of votes out loud as they move their hand around the circle, all players will know which player the Bureaucrat chose.
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<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
Each night, wake the Bureaucrat. They point at any player. Mark the chosen player with the Bureaucrat’s '''3 VOTES''' reminder. Put the Bureaucrat to sleep.
Each time you tally the vote of a player marked '''3 VOTES''', count it as three votes instead of one. (''Count this out loud, as normal.'')
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<div class='example'>
<div class='example'>
The Noble is shown Marianna, Alex, and Abdallah. Marianna and Abdallah are good, and Alex is evil..
The Bureaucrat chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.
</div>
</div>


<div class='example'>
<div class='example'>
The Noble learns Doug, Lachlan and Ben. Doug is the {{Good|Chambermaid}}. Lachlan is the {{Good|Barber}}. Ben is the {{Good|Recluse}}, who has registered as evil to the Noble.
The Bureaucrat chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.  
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<div class='example'>
<div class='example'>
On the third night, the {{Evil|Pit-Hag}} turns Amy into the Noble. Amy learns that 1 of Evin, Sarah, or Julian is evil. However, Sarah is the evil {{Evil|Spy}} and has registered as good, and Julian is the {{Evil|Po}}, who is also evil.
The Bureaucrat chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.
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== Tips & Tricks ==
== Tips & Tricks (if you are good) ==
 
* When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the {{Good|Butler}}, who can have their voting restricted because of their ability.)
 
* Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a {{Good|Virgin}} who has caused an execution or anyone confirmed by a {{Good|Washerwoman}} are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.


* Come out with your information right away. If you tell the group that you are the Noble, and which three players you learned, the group can use this information.  
* Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, ''does''), then they are telling you a lot about their priorities and who they are aligned with.


* Wait until the game is nearly over to reveal what you know. It is likely that the Storyteller showed you one player that was a Minion, and did not show you the Demon player. If there are just 3 players left alive, and two of the players you know are dead, and you are fairly certain that the alive player you know is not the Demon, that increases your odds of choosing the right player to execute. If two players you know are still alive, that's even better.
* Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.


* Your information isn't great by itself. Knowing that one of three players is evil won't help you much until you are able to combine your information with what other players know. Be a team player and communicate as much as possible.
* Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.


* Remember that exactly one of the players you know must be evil. Unlike the {{Good|Investigator}}, who could learn two evil players, the Noble must learn exactly one evil player. So, if you can figure out which of the three is evil, then you have also learned that two players are good. Knowing the alignment of three players is enormously helpful. Figure out which player is evil, if you can.  
* Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.


* Test three different theories. If you assume that player one is evil, then what does that imply about the other players in the game? Does this make sense? If you assume that player two is evil, then what does that imply about the other players in the game? Does this make sense? If you assume that player three is evil, then what does that imply about the other players in the game? Does this make sense? Which of these three things makes the MOST sense?
* You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.


* With characters like the {{Good|Undertaker}} in play, it is worth killing some characters to prove who they are. The Noble is not one of these characters. Even if you can prove who you are by dying, that still leaves three players to kill. It isn't worth having eight players die, seven of which are good, just to kill one evil player. (You die, then the Demon kills, then player one dies, then the Demon kills, then player two dies, then the Demon kills, then player three dies, then the Demon kills.) Instead, work with the information you have, and get people to trust that you are the Noble without killing you.
* The {{Traveler|Thief}} is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone ''-3 votes''! If you both trust the {{Traveler|Thief}} and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!
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== Bluffing as the Noble ==
== Tips & Tricks (if you are evil) ==


When bluffing as the Noble, there are a few things you should keep in mind:
* Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.


* The easiest bluff as the Noble is to come out early, and point to three good players. This is also pretty fun! If you are evil, telling three good players that one of them is evil will cause a lot of paranoia between them, and it has the added benefit of being very difficult to prove or disprove. Unlike the {{Evil|Evil Twin}}, where the good player knows for certain that the other player is evil, or the {{Good|Empath}} that learns that one neighbour is evil (which means that each neighbour thinks the other is evil), the players the Noble learnt about can both claim to be good while also believing that another player learnt by the Noble is also good. Good players convincing each other that they are good is natural and believable (because they are good), but has the secondary effect that you seem good and the third player that the players are not currently talking about seems evil. By convincing themselves that they are good, they convince themselves that a good player is evil.  
* Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.


* Let the good players convince themselves which player of the three is evil. As long as the player that they decide is evil is actually good, you are in the clear. For the false Noble, nudges and suggestions are more effective than outright accusations, listening is more helpful than over-talking. Pretend to be a team player, helping out.  
* Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.


* If you are feeling adventurous, and there are three or more evil players in the game, claiming to be the Noble and pointing to two (or more!) evil players as a part of your three is sure to cause a lot of confusion among the good players. They are unlikely to suspect that two or three of the Noble player's are evil, because even if the real Noble was drunk, the Storyteller is unlikely to do this. Giving information that is unlikely to occur even for a drunk player can really throw the good team into confusion. Be aware though... at least one of the three players that you claim is evil will be executed. Maybe two. Maybe all three.  
* Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.


* If you are the Demon, bluffing as the Noble and giving correct information is fairly easy to do, and makes you look good. It is a safe, effective bluff. Unlike claiming to be the {{Good|Investigator}} and claiming to have seen a {{Evil|Baron}} but then the Outsider count doesn't match your words, or claiming to be the {{Good|Undertaker}} that has seen a {{Evil|Pit-Hag}} be executed but nobody has changed character, simply pointing out which players are evil is a lot easier to do since it is hard to disprove. Even if there is some character in play that makes you uncertain which players are Minions, such as a {{Good|Poppy Grower}} or {{Good|Magician}} or if you're a freshly converted {{Evil|Fang Gu}} or {{Good|Snake Charmer}}, you are fairly likely to choose a Minion just by random chance when picking three players. If you want to look good, stay safe, and sacrifice a Minion to do it, bluffing as the Noble and giving correct information is easy peasy.
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[[Category:Experimental Characters]]
[[Category:Travellers]]
[[Category:Townsfolk]]

Revision as of 13:03, 24 March 2023

Icon bureaucrat.png Information

Type Traveller

"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."

The Bureaucrat gives extra votes to a player of their choice.

  • When a player chosen by the Bureaucrat votes, that vote counts as three votes. This happens every time that player votes that day.
  • The player with the triple vote loses it immediately if the Bureaucrat dies, including if the Bureaucrat is exiled, because the Bureaucrat loses their ability.
  • Exiles are never affected by abilities, so the player with the triple vote can only support exiles once, not three times.
  • Since the Storyteller counts the number of votes out loud as they move their hand around the circle, all players will know which player the Bureaucrat chose.

How to Run

Each night, wake the Bureaucrat. They point at any player. Mark the chosen player with the Bureaucrat’s 3 VOTES reminder. Put the Bureaucrat to sleep.

Each time you tally the vote of a player marked 3 VOTES, count it as three votes instead of one. (Count this out loud, as normal.)

Examples

The Bureaucrat chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.

The Bureaucrat chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.

The Bureaucrat chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.

Tips & Tricks (if you are good)

  • When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the Butler, who can have their voting restricted because of their ability.)
  • Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a Virgin who has caused an execution or anyone confirmed by a Washerwoman are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.
  • Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, does), then they are telling you a lot about their priorities and who they are aligned with.
  • Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.
  • Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.
  • Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.
  • You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.
  • The Thief is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone -3 votes! If you both trust the Thief and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!

Tips & Tricks (if you are evil)

  • Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.
  • Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.
  • Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.
  • Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.