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Difference between revisions of "Poisoner"

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The poisoned Empath, who neighbors 2 evil players, learns a learns a "0". The next night, when the Empath is not poisoned, learns correct information: a "2".
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The poisoned Empath, who neighbours two evil players, learns a "0". The next night, when the Empath is not poisoned, they learn correct information: a "2".
 
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The Investigator is poisoned. They learn that 1 of 2 players is the Baron, even though neither is a Minion. (Or even the right players, but the wrong Minion type)
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The Investigator is poisoned. They learn that one of two players is the Baron, even though neither is a Minion. (Or even the right players, but the wrong Minion type.)
 
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The Undertaker is poisoned. Even though an Imp died today, they learn that a Virgin dies today. The next day, a poisoned Saint dies, and the game continues.
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The Undertaker is poisoned. Even though an Imp died today, they learn that a Virgin died today. The next day, a poisoned Saint is executed, and the game continues.
 
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* Undermine players who trust each other by poisoning the characters getting key info in that clique. If a group is rallying around an [[Undertaker]], you can turn the entire group on someone innocent by poisoning them at the right time.
 
* Undermine players who trust each other by poisoning the characters getting key info in that clique. If a group is rallying around an [[Undertaker]], you can turn the entire group on someone innocent by poisoning them at the right time.
  
* Co-ordinate with your demon so that you are not selecting the same players - unless they are a character like the [[Ravenkeeper]], you'll just be wasting your poison for the day!
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* Co-ordinate with your Demon so that you are not selecting the same players - unless they are a character like the [[Ravenkeeper]], you'll just be wasting your poison for the day!
  
* Targeting characters like the [[Virgin]], [[Slayer]] or [[Mayor]] can be excellent, but only if they use their ability while they are poisoned. You'll need to convince them to use their ability, or time it right so that they compromised at the moment they choose to activate.
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* Targeting characters like the [[Virgin]], [[Slayer]] or [[Mayor]] can be excellent, but only if they use their ability while they are poisoned. You'll need to convince them to use their ability, or time it right so that they are compromised at the moment they choose to activate.
  
* It's risky, but you can poison your own demon, and use the lack of death for that night to bluff as the [[Monk]] or [[Soldier]]. (You should probably warn your demon you're going to do this!)
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* It's risky, but you can poison your own Demon, and use the lack of death for that night to bluff as the [[Monk]] or [[Soldier]]. (You should probably warn your Demon you're going to do this!)
  
* You will usually be more efficient as a Poisoner by selecting multiple targets around the town rather than focusing on one player for the entire game. You only really need to poison the [[Fortune Teller]] on the night they're checking your demon, for example - then you're free to mess with other characters. This method of poisoning is also more difficult to detect than sticking to one player.
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* You will usually be more efficient as a Poisoner by selecting multiple targets around the town rather than focusing on one player for the entire game. You only really need to poison the [[Fortune Teller]] on the night they're checking your Demon, for example - then you're free to mess with other characters. This method of poisoning is also more difficult to detect than sticking to one player.
  
 
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* The Poisoner is unlikely to target you because of your ability on the first night, since they don't know anyone but their fellow evil players and will be acting blindly. Therefore, you can usually trust that your ability will work correctly on the first night and day. This is particularly important for characters like the [[Virgin]] and the [[Slayer]], who only get to use their abilities once.
 
* The Poisoner is unlikely to target you because of your ability on the first night, since they don't know anyone but their fellow evil players and will be acting blindly. Therefore, you can usually trust that your ability will work correctly on the first night and day. This is particularly important for characters like the [[Virgin]] and the [[Slayer]], who only get to use their abilities once.
  
* The Poisoner will especially want to target characters who get information over multiple nights, such as the [[Empath]], [[Undertaker]]] or [[Fortune Teller]]. They will also be keen to undermine characters like the [[Slayer]], who can kill their demon. If you think a Poisoner is in play, be cautious about these characters and their information, especially if they have come out publicly. However, if you believe a player has been poisoned, you can usually assume they were given false information by the Storyteller.
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* The Poisoner will especially want to target characters who get information over multiple nights, such as the [[Empath]], [[Undertaker]]] or [[Fortune Teller]]. They will also be keen to undermine characters like the [[Slayer]], who can kill their Demon. If you think a Poisoner is in play, be cautious about these characters and their information, especially if they have come out publicly. However, if you believe a player has been poisoned, you can usually assume they were given false information by the Storyteller.
  
 
* If you are a character that would be unaffected by poison (e.g. [[Recluse]], [[Chef]] who has gotten their info), you can try to bluff as a juicy target for the Poisoner, ensuring that they don't target anyone else.
 
* If you are a character that would be unaffected by poison (e.g. [[Recluse]], [[Chef]] who has gotten their info), you can try to bluff as a juicy target for the Poisoner, ensuring that they don't target anyone else.
  
* Be alert for characters who suddenly start getting inconsistent information, especially if they have recently revealed to the group. For example, an [[Empath]] who is still sitting between the same neighbours but is suddenly getting a different number to their previous nights is likely poisoned.
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* Be alert for characters who suddenly start getting inconsistent information, especially if they have recently revealed to the group. For example, an [[Empath]] who is still sitting between the same neighbours but is suddenly getting a different number to the previous nights is likely poisoned.
  
 
* In the absence of more obvious targets, poisoners typically will end up targeting players that are:  
 
* In the absence of more obvious targets, poisoners typically will end up targeting players that are:  
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** Quiet and or are trying not to attract attention; these look like they have something to hide.
 
** Quiet and or are trying not to attract attention; these look like they have something to hide.
  
* Unlike other minions, the Poisoner is deadly through the entire game so long as they are alive. If you have a lead on a suspected Poisoner, it is always to your benefit to take them out as early in the game as possible. For example, an [[Investigator]] may know that one of two players is the Poisoner; it is best to execute them both. Alternatively, two players may be claiming to be the same character; this is usually an indication a Minion is doubling up with an existing good player, and eliminating both of them removes the Poisoner from contention.
+
* Unlike other Minions, the Poisoner is deadly throughout the entire game so long as they are alive. If you have a lead on a suspected Poisoner, it is always to your benefit to take them out as early in the game as possible. For example, an [[Investigator]] may know that one of two players is the Poisoner; it is best to execute them both. Alternatively, two players may be claiming to be the same character; this is usually an indication a Minion is doubling up with an existing good player, and eliminating both of them removes the Poisoner from contention.
  
 
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== Amazing Poisoner Stories ==
 
== Amazing Poisoner Stories ==
  
"A Fortune Teller knew herself to be protected by the Monk, and boldly came out with information very early on. While the evil team hunted for the Monk, the poisoner targeted her for several nights, masking the presence of the demon until the Monk was killed."
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"A Fortune Teller knew herself to be protected by the Monk, and boldly came out with information very early on. While the evil team hunted for the Monk, the Poisoner targeted her for several nights, masking the presence of the Demon until the Monk was killed."
  
"A Poisoner luckily targeted the [[Librarian]] on night 1. The Librarian was supposed to receive information on the presence of a Butler, but instead learned that two (perfectly healthy and sober) Townsfolk may be the Drunk. This caused an Undertaker to doubt his information for the entire game."  
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"A Poisoner luckily targeted the [[Librarian]] on night one. The Librarian was supposed to receive information on the presence of a Butler, but instead learned that two (perfectly healthy and sober) Townsfolk may be the Drunk. This caused an Undertaker to doubt his information for the entire game."  
  
 
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Revision as of 22:00, 25 June 2018

The Poisoner secretly disrupts character abilities.

Character Text

"Each night, choose a player: their ability malfunctions tonight and tomorrow day."


Example Gameplay

At night, the Poisoner poisons the Slayer. The next day, the Slayer tries to slay the Demon. Nothing happens. The Slayer now has no ability.

The poisoned Empath, who neighbours two evil players, learns a "0". The next night, when the Empath is not poisoned, they learn correct information: a "2".

The Investigator is poisoned. They learn that one of two players is the Baron, even though neither is a Minion. (Or even the right players, but the wrong Minion type.)

The Undertaker is poisoned. Even though an Imp died today, they learn that a Virgin died today. The next day, a poisoned Saint is executed, and the game continues.

The Poisoner poisons the Mayor, then becomes the Imp. The Mayor is no longer poisoned because there is no Poisoner in play.

Tips & Tricks

  • Identifying targets for poison is vital. Characters who get information over several nights like the Fortune Teller or Undertaker are great choices if you can find them. You can also make your choice based on the player; players who are strong leaders and rallying the good team or players who are quiet and trying not to attract attention are good options.
  • Undermine players who trust each other by poisoning the characters getting key info in that clique. If a group is rallying around an Undertaker, you can turn the entire group on someone innocent by poisoning them at the right time.
  • Co-ordinate with your Demon so that you are not selecting the same players - unless they are a character like the Ravenkeeper, you'll just be wasting your poison for the day!
  • Targeting characters like the Virgin, Slayer or Mayor can be excellent, but only if they use their ability while they are poisoned. You'll need to convince them to use their ability, or time it right so that they are compromised at the moment they choose to activate.
  • It's risky, but you can poison your own Demon, and use the lack of death for that night to bluff as the Monk or Soldier. (You should probably warn your Demon you're going to do this!)
  • You will usually be more efficient as a Poisoner by selecting multiple targets around the town rather than focusing on one player for the entire game. You only really need to poison the Fortune Teller on the night they're checking your Demon, for example - then you're free to mess with other characters. This method of poisoning is also more difficult to detect than sticking to one player.


Fighting the Poisoner

  • Don't do anything Steve says, he is a bad man.
  • The Poisoner is unlikely to target you because of your ability on the first night, since they don't know anyone but their fellow evil players and will be acting blindly. Therefore, you can usually trust that your ability will work correctly on the first night and day. This is particularly important for characters like the Virgin and the Slayer, who only get to use their abilities once.
  • The Poisoner will especially want to target characters who get information over multiple nights, such as the Empath, Undertaker] or Fortune Teller. They will also be keen to undermine characters like the Slayer, who can kill their Demon. If you think a Poisoner is in play, be cautious about these characters and their information, especially if they have come out publicly. However, if you believe a player has been poisoned, you can usually assume they were given false information by the Storyteller.
  • If you are a character that would be unaffected by poison (e.g. Recluse, Chef who has gotten their info), you can try to bluff as a juicy target for the Poisoner, ensuring that they don't target anyone else.
  • Be alert for characters who suddenly start getting inconsistent information, especially if they have recently revealed to the group. For example, an Empath who is still sitting between the same neighbours but is suddenly getting a different number to the previous nights is likely poisoned.
  • In the absence of more obvious targets, poisoners typically will end up targeting players that are:
    • Strong or outspoken, especially if they are rallying or leading the good team
    • Friends or loved ones - it's hard to resist!
    • Quiet and or are trying not to attract attention; these look like they have something to hide.
  • Unlike other Minions, the Poisoner is deadly throughout the entire game so long as they are alive. If you have a lead on a suspected Poisoner, it is always to your benefit to take them out as early in the game as possible. For example, an Investigator may know that one of two players is the Poisoner; it is best to execute them both. Alternatively, two players may be claiming to be the same character; this is usually an indication a Minion is doubling up with an existing good player, and eliminating both of them removes the Poisoner from contention.


Amazing Poisoner Stories

"A Fortune Teller knew herself to be protected by the Monk, and boldly came out with information very early on. While the evil team hunted for the Monk, the Poisoner targeted her for several nights, masking the presence of the Demon until the Monk was killed."

"A Poisoner luckily targeted the Librarian on night one. The Librarian was supposed to receive information on the presence of a Butler, but instead learned that two (perfectly healthy and sober) Townsfolk may be the Drunk. This caused an Undertaker to doubt his information for the entire game."


Poisoner Token.png


Appears in

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"Add compound Alpha to compound Beta... NOT TOO MUCH! "


Information

Type Minion