Actions

Barber and Bad Moon Rising: Difference between pages

From Blood on the Clocktower Wiki

(Difference between pages)
 
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='edition-details'> 200px <table id='edition-details-characters'> <tr> <td class='edition-details-characters-title'>Townsfolk</td> <td> Grandmother<br> Sailor<br> Chambermaid<br> Exorcist<br> Innkeeper<br> Gambler<br> Gossip<br> Courtier<br> Professor<br> Minstrel<br> Tea Lady...")
 
Line 3: Line 3:
<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>
<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>


<div id='character-details'>
<div id='edition-details'>
[[File:icon_barber.png|250px]]
[[File:Logo_bad_moon_rising.png|200px]]
<p class='flavour'>"Did you know that barbery and surgery were once the same profession? No? Well, now you do."<p>
<table id='edition-details-characters'>
 
<tr>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<td class='edition-details-characters-title'>Townsfolk</td>
[[File:logo_sects_and_violets.png|200px]]
<td>
 
[[Grandmother]]<br>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[Sailor]]<br>
<table style="width: 90%; margin: 0 auto;">
[[Chambermaid]]<br>
[[Exorcist]]<br>
[[Innkeeper]]<br>
[[Gambler]]<br>
[[Gossip]]<br>
[[Courtier]]<br>
[[Professor]]<br>
[[Minstrel]]<br>
[[Tea Lady]]<br>
[[Pacifist]]<br>
[[Fool]]<br>
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Outsider</td>
<td>
[[Goon]]<br>
[[Lunatic]]<br>
[[Tinker]]<br>
[[Moonchild]]
</td>
</tr>
<tr>
<tr>
<td>Type</td>
<td class='edition-details-characters-title'>Minions</td>
<td>[[Character Types#Outsider|Outsider]]</td>
<td>
[[Godfather]]<br>
[[Devil's Advocate]]<br>
[[Assassin]]<br>
[[Mastermind]]
</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td class='edition-details-characters-title'>Demons</td>
<td>Aiden Roberts</td>
<td>
[[Zombuul]]<br>
[[Pukka]]<br>
[[Shabaloth]]<br>
[[Po]]
</td>
</tr>
</tr>
</table>
</table>
Line 27: Line 58:
<div class="small-12 large-9 large-pull-3 columns">
<div class="small-12 large-9 large-pull-3 columns">


The Barber allows the Demon to swap any 2 player's characters.
== Synopsis ==
 
''The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.''
__TOC__


== Character Text ==
''Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.''


"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
''Tonight, even the livestock know there is a... '''Bad Moon Rising.'''''
<br><br>


== Examples ==
__TOC__


<div>
== Gameplay ==


<div class='example'>
Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
The Barber dies. The Demon considers swapping the {{Good|Clockmaker}} and the {{Good|Juggler}}, but then does nothing.
</div>


<div class='example'>
Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.
The Barber dies. The Demon swaps the alive {{Good|Snake Charmer}} with the dead Barber. Now, there is an alive Barber and a dead {{Good|Snake Charmer}}.
</div>


<div class='example'>
When playing Bad Moon Rising…
The Barber dies. The {{Evil|Vortox}} swaps themself with an alive {{Evil|Witch}}.
</div>


<div class='example'>
'''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the {{Good|Tea Lady}} or the {{Good|Pacifist}}), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the {{Good|Gambler}} or the {{Good|Gossip}}). When good players do something, they learn something.
The Barber dies. The {{Evil|Vigormortis}} swaps themself with a dead {{Good|Sweetheart}}. The old {{Evil|Vigormortis}} is now the evil {{Good|Sweetheart}}. Because the {{Evil|Pit-Hag}} created a good Demon during the previous night, the game continues.
</div>


</div>
The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded {{Evil|Mastermind}} or the intimidating {{Evil|Po}} — and get helpful clues on which good characters accidentally killed which players (such as the {{Good|Moonchild}} or the {{Good|Tinker}}).


== Tips & Tricks ==
'''Evil players''' may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the {{Good|Exorcist}} or the {{Good|Courtier}}), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the {{Evil|Tea Lady}}'s neighbours, or the {{Good|Fool}}), then the good team is in serious trouble.


* Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.
The Minions will need to time their abilities well. A well-timed {{Evil|Assassin}}'s kill, a patient {{Evil|Devil’s Advocate}}, or a {{Evil|Mastermind}} that can read a room can pull victory from the jaws of defeat.


* Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the {{Good|Sage}}, who the demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).
== Townsfolk ==


* If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal ''after'' someone has come out as changed, you will look a lot more credible.
<gallery widths=150px heights=150px mode="nolines">
File:icon_grandmother.png|link=Grandmother|{{Good|Grandmother}}
File:icon_sailor.png|link=Sailor|{{Good|Sailor}}
File:icon_chambermaid.png|link=Chambermaid|{{Good|Chambermaid}}
File:icon_exorcist.png|link=Exorcist|{{Good|Exorcist}}
File:icon_innkeeper.png|link=Innkeeper|{{Good|Innkeeper}}
File:icon_gambler.png|link=Gamble|{{Good|Gambler}}
File:icon_gossip.png|link=Gossip|{{Good|Gossip}}
File:icon_courtier.png|link=Courtier|{{Good|Courtier}}
File:icon_professor.png|link=Professor|{{Good|Professor}}
File:icon_minstrel.png|link=Minstrel|{{Good|Minstrel}}
File:icon_tealady.png|link=Tea Lady|{{Good|Tea Lady}}
File:icon_pacifist.png|link=Pacifist|{{Good|Pacifist}}
File:icon_fool.png|link=Fool|{{Good|Fool}}
</gallery>


* Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).
== Outsiders ==


* If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!
<gallery widths=150px heights=150px mode="nolines">
File:icon_goon.png|{{Good|Goon}}
File:icon_lunatic.png|{{Good|Lunatic}}
File:icon_tinker.png|{{Good|Tinker}}
File:icon_moonchild.png|{{Good|Moonchild}}
</gallery>


* Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
== Minions ==
** Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the {{Good|Flowergirl}}, {{Good|Savant}}, and even the {{Good|Dreamer}}). A well timed move of the demon can completely throw the good team off your trail.
** Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome {{Good|Philosopher}} or {{Good|Sage}}, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known {{Good|Mutant}} to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! '''Be aware:''' Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
** Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good {{Evil|Witch}}, or a good {{Evil|Cerenovus}}, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a {{Good|Sweetheart}}, {{Good|Philosopher}} or {{Good|Snake Charmer}} can be awesome.
** Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.
<br>


== Bluffing as the Barber==
<gallery widths=150px heights=150px mode="nolines">
File:icon_godfather.png|{{Evil|Godfather}}
File:icon_devilsadvocate.png|{{Evil|Devil's Advocate}}
File:icon_assasin.png|{{Evil|Assassin}}
File:icon_mastermind.png|{{Evil|Mastermind}}
</gallery>


When bluffing as the {{Good|Barber}}, there are a few things you should keep in mind:
== Demons ==


* Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.
<gallery widths=150px heights=150px mode="nolines">
 
File:icon_zombuul.png|{{Evil|Zombuul}}
* Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.
File:icon_pukka.png|{{Evil|Pukka}}
 
File:icon_shabaloth.png|{{Evil|Shabaloth}}
* If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.
File:icon_po.png|{{Evil|Po}}
 
</gallery>
* Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the {{Evil|Witch}}, claiming to be the Barber, and you die. The following day, the {{Evil|Vigormortis}} and the {{Evil|Pit-Hag}}, who were claiming to be the {{Good|Dreamer}} and the {{Good|Sage}}, tell the group that their characters swapped, that they are now the {{Good|Sage}} and the {{Good|Dreamer}}. Game. Set. Match.


</div>
</div>
</div>
</div>
[[Category:Sects & Violets]]
[[Category:Outsider]]

Revision as of 14:48, 4 March 2023

Synopsis

The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.

Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.

Tonight, even the livestock know there is a... Bad Moon Rising.

Gameplay

Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.

Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.

When playing Bad Moon Rising…

Good players will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the Tea Lady or the Pacifist), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the Gambler or the Gossip). When good players do something, they learn something.

The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded Mastermind or the intimidating Po — and get helpful clues on which good characters accidentally killed which players (such as the Moonchild or the Tinker).

Evil players may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the Exorcist or the Courtier), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the Tea Lady's neighbours, or the Fool), then the good team is in serious trouble.

The Minions will need to time their abilities well. A well-timed Assassin's kill, a patient Devil’s Advocate, or a Mastermind that can read a room can pull victory from the jaws of defeat.

Townsfolk

Outsiders

Minions

Demons