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Soldier and Lleech: Difference between pages

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<div id='character-details'>
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[[File:icon_soldier.png|250px]]
[[File:icon_lleech.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Demon|Demon]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>John Grist</td>
</tr>
<tr>
<td>Revealed</td>
<td>17/06/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"As David said to Goliath, as Theseus said to the Minotaur, as Arjuna said to Bhagadatta... No."</p>
<p class='flavour'>"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>iH2iTJpYt6s</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/10584750/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2020-1-24%2F52034074-44100-2-91d0b8547cab8.mp3">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"You are safe from the Demon."
"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."  


The Soldier can not be killed by the Demon.
The Lleech lives if their host lives, and dies if their host dies.
* The Soldier cannot die from the Demon's ability. So, if the Imp attacks the Soldier at night, nothing happens. Nobody dies. The Imp does not get to choose another player to attack instead.
* On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
* The Soldier can still die by execution, even if the nominator was the Demon. The Soldier is protected from the Demon's ability to kill, not the actions of the Demon player.
* If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
* If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
* From the second night onwards, players that the Lleech attacks die but are not poisoned.
* If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.
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== How to Run ==
== How to Run ==
During the night, if the Demon attacks the Soldier, the Soldier remains alive. (At dawn, declare that no one died at night.)


In other editions, Demons may have abilities other than killing. The Soldier is also protected from all other harmful effects of the Demon's ability, such as poisoning or turning the Soldier evil.
During the first night, wake the Lleech. They point at any player. That player is '''poisoned'''—mark them with the '''POISONED''' reminder. Put the Lleech to sleep.
 
Each night except the first, wake the Lleech. They point at any player. That player '''dies'''—mark them with the '''DEAD''' reminder. Put the Lleech to sleep.
 
If the Lleech would die but the player marked with the Lleech’s '''POISONED''' reminder is alive, the Lleech does not die. If the player marked with the Lleech’s '''POISONED''' reminder '''dies''', the Lleech '''dies''' and the good team wins.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.
<hr />
Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)
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<div class='example'>
The {{Evil|Imp}} attacks the Soldier. The Soldier does not die, so nobody dies that night.
The Lleech poisons the {{Good|Noble}}. The {{Good|Noble}} learns false information. The Lleech is executed, but does not die. The next day, the {{Good|Noble}} is executed. The {{Good|Noble}} and the Lleech die. Good wins.
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<div class='example'>
<div class='example'>
The {{Evil|Poisoner}} poisons the Soldier, then the {{Evil|Imp}} attacks the Soldier. The Soldier dies, since they have no ability.
The Lleech poisons the {{Good|Farmer}}. The Lleech is made drunk by the {{Good|Courtier}}. The poisoned {{Good|Farmer}} dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.
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<div class='example'>
The {{Evil|Imp}} attacks the Soldier. The Soldier dies, because they are actually the {{Good|Drunk}}.
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== Tips & Tricks ==
== Tips & Tricks ==


* If the Demon attacks you, nobody dies this night. This has two benefits. Firstly, since no good player has died at night, there are more players alive than there ought to have been, allowing the good team more time to execute. Secondly, no death of a night time supports your claim that you are indeed the Soldier.
* Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the {{Good|Preacher}} into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.  
 
* You will never know for sure that your ability has worked. If you wake up to no deaths, perhaps there is a {{Good|Monk}} in play, or the {{Evil|Imp}} decided to take a night off terrorising the living and attack someone's already dead corpse. Both of those look identical to the Demon attacking you in the night.


* Consider bluffing as a juicy Demon target, such as the {{Good|Fortune Teller}}, {{Good|Undertaker}}, {{Good|Empath}} or {{Good|Slayer}}, to attract a Demon attack.
* Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.  


* If you can prove that you are the Soldier, then the good team has an enormous advantage on the final day. Instead of good choosing between three (or four) players to execute, they will be choosing between two (or three). Getting an  {{Good|Empath}} or {{Good|Fortune Teller}} to confirm you as not the Demon can be very helpful.
* Poison someone on the other side of the circle, to draw attention as far away from you as possible.  


* A clever Demon will not attack you again after the first time unless they think they can kill you. If you can convince the Demon that a {{Good|Monk}} protected you, the Demon might try to attack you again.
* Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the {{Evil|Lleech}} they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.  


* If there are no deaths at night, don't immediately claim to be the Soldier! Perhaps the Demon attacked another player protected by the {{Good|Monk}} and has no idea you were ever protected.
* Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the {{Good|Noble}} is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.


* If you are unsure whether they are good or evil, allow powerful information characters to bluff as your role. This way, the Demon is more likely to attack you, and less likely to attack them. You can even talk with these players secretly, and agree to publicly claim to be each others' characters - they stay safe, whilst you reveal their information to the group..
* If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.


* If you die at night, you were either poisoned by the {{Evil|Poisoner}} , or you are the {{Good|Drunk}}. This is big information, and very helpful for the group to know. If you were poisoned, then a {{Evil|Poisoner}} is still alive (and in a one Minion game, you now know which Minion is in play!), which also gives you information about the alignment of the dead players. If you are the {{Good|Drunk}}, then nobody else can be the {{Good|Drunk}}. Either way, you learn something useful.
* If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.


* Tell the group you are the Soldier at some stage during the game. After all, good will need as much information as they can get at their disposal.
* In a normal Demon game, the priority is to protect the Demon from being killed. In a {{Evil|Lleech}} game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.


* If you have told nobody that you are the Soldier, you are still alive on the final day, and a death has occurred every night so far, then it is probable that a {{Evil|Spy}} is in play and telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to who.
* The {{Evil|Lleech}} can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.  


* If you never tell anyone who you are, your role can combo in a very risky way with the {{Good|Mayor}}. You might be more confident to execute nobody in final three than anyone else in your position. Even if the {{Evil|Imp}} is pretending to be the {{Good|Mayor}}, and you execute no one, evil hasn't won yet! The Demon still has to kill either you or the other surviving player, and just maybe they'll guess wrong, and you will wake to a second day with just three players alive.
* If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a {{Evil|Lleech}} game.
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== Bluffing as the Soldier ==
== Fighting the Lleech ==


When bluffing as the Soldier, there's a few things you should keep in mind:
* Figure out whether or not a {{Evil|Lleech}} is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. Once you know it's a {{Evil|Lleech}} game, then the key is to find and kill the host instead.


* The Soldier never wakes, and never acts during the day. You would receive no indication that you were ever attacked. You have no information at all to keep track of.
* Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the {{Evil|Lleech}} target is.  
** If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
** If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.


* The Soldier is an easy bluff, as you don't give any information and your alleged ability explains your longevity as the game goes on. This does not mean you should rest on your laurels though; ''because'' you have no information, people may eventually become suspicious of you as the options narrow. A Soldier who is trying to help good (by bluffing as a juicy target like the {{Good|Fortune Teller}} for the Demon to kill, for example) can carry more favor than a Soldier sitting quietly.
* Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the {{Evil|Lleech}} and it doesn't move. If you can verify a player as sober and healthy, they cannot be the {{Evil|Lleech}} host.


* Staying quiet and trying not to draw attention to yourself is the mark of a powerful character... or a Soldier trying to draw the attention of a Demon. Sitting quietly and acting cagey about your ability for a few days makes it look like you are genuinely trying to get targeted.
* If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
** A confirmed good player or any public high priority target that has survived the whole game, such as the {{Good|Balloonist}} who has come out publicly; or
** A start info character that seems to just be hanging in there, such as the {{Good|Clockmaker}} that hasn't really done much since the start of the game and has even volunteered to be executed; or
** A once per game ability character that has used their ability, such as the {{Good|Fisherman}} who has acted upon their hint but it didn't seem to do much.  


* You (or your Demon) can choose to kill an already dead player at night. This will give the illusion that no death actually occurred, allowing you to claim that you were targeted instead.
* Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.  


* Because it cannot die at night, information characters often can and will bluff as the Soldier. You can gain the trust of a player doing this by "revealing" yourself as the true Soldier, and offering to swap characters with them in order to keep them alive longer while making yourself more of a target. (Bonus: If you have a {{Evil|Poisoner}} in play, keep this player alive while completely undermining their ability!)
* Since the chance of you finding out that it's a {{Evil|Lleech}} game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a {{Evil|Lleech}} game.


* The Soldier cannot die at night (unless poisoned or actually the {{Good|Drunk}}). If you die, you'd best have a good explanation ready for why that happened!
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[[Category:Trouble Brewing]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Demons]]

Latest revision as of 11:51, 26 March 2024

Icon lleech.png Information

Type Demon
Artist John Grist
Revealed 17/06/2021

"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."

Character Showcase

Summary

"Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die."

The Lleech lives if their host lives, and dies if their host dies.

  • On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
  • If this player is alive, the Lleech cannot die. If the Lleech is executed, the Storyteller tells the group that the player lives, but not why.
  • If the player that the Lleech chose dies, the Lleech dies as well. If this means that only one or two players are left alive, good still wins, because the Demon is dead.
  • From the second night onwards, players that the Lleech attacks die but are not poisoned.
  • If a Lleech is created mid-game, they poison a player that night. They must choose an alive player.

How to Run

During the first night, wake the Lleech. They point at any player. That player is poisoned—mark them with the POISONED reminder. Put the Lleech to sleep.

Each night except the first, wake the Lleech. They point at any player. That player dies—mark them with the DEAD reminder. Put the Lleech to sleep.

If the Lleech would die but the player marked with the Lleech’s POISONED reminder is alive, the Lleech does not die. If the player marked with the Lleech’s POISONED reminder dies, the Lleech dies and the good team wins.

When giving false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly execute themselves and win the game.


Optional rule: if the host dies while the Lleech is drunk or poisoned, the Lleech dies too. (This prevents the situation where the good team are unable to win due to the host being dead and the Lleech being alive.)

Examples

The Lleech poisons the Noble. The Noble learns false information. The Lleech is executed, but does not die. The next day, the Noble is executed. The Noble and the Lleech die. Good wins.

The Lleech poisons the Farmer. The Lleech is made drunk by the Courtier. The poisoned Farmer dies, and the game continues because the Lleech is also drunk. The drunk Lleech is executed and dies, and good wins.

Tips & Tricks

  • Communicate with your Minions as early as possible, and tell them who you have poisoned. The whole evil team will need to collaborate well from the very beginning to keep this player alive. Let's say you turn the Preacher into your host, poisoning them. Not only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three.
  • Poison one of your neighbours, because then you can keep your host close and under your thumb. You can find out what their poisoned information is and try to manipulate the game to make it seem legitimate, making them disbelieve they're poisoned.
  • Poison someone on the other side of the circle, to draw attention as far away from you as possible.
  • Avoid being executed. Even though you cannot die by execution, the good team learning who the Demon is can often be enough information for them to win the game. Once the players know that the Demon is the Lleech they are likely to be locking you out from discussions, and trying to figure out which of the good players is the host.
  • Who you choose as your host can have a big impact on the game, and it's a choice you have to make blindly. If you choose a character who only gets information at the start of the game, it can be really difficult for them to figure out that they've been poisoned, making it easier for you to hide the host. However, they're much more likely to want to go along with being executed for all sorts of reasons since they have no ability to contribute to the game. If the Noble is the host, and there seems to be a lot of resistance to executing them when they're okay with it, it might telegraph really strongly that they're the host.
  • If there are just 3 players alive, getting executed is a safe strategy. Because the host is still alive, you will be executed but will not die. Then the game goes to night with three alive and you can kill the one last player that isn't the host. Note, it's really important in this situation to NOT kill the host, because otherwise you will also immediately die. This creates a tie, meaning good wins.
  • If for some reason the group seems to be circling in on the host to execute, you may need to carefully redirect attention away. If you make a lot of noise about *NOT* executing a specific player, this can come across as really suspicious. Instead, perhaps just point out someone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much shade on the host.
  • In a normal Demon game, the priority is to protect the Demon from being killed. In a Lleech game, the priority is to create as much misinformation as possible to disguise the host. That way even if there is a person who doubts their information, it's just one among many sources of misinformation.
  • The Lleech can be particularly tricky, because effectively one of the members of the "team" is good. They are not aligned with you and you don't have a lot of control over them or their poisoning. It is perfectly fine to suggest to the Storyteller possible pieces of misinformation to give out through the poisoning, but the Storyteller does not need to listen to that request.
  • If the evil team has the upper hand at the end of the game, then the Storyteller might make the poisoning of the host really noisy as a way to offset that, especially if for some reason they have flown under the radar the whole game and the good team hasn't even discovered that it's a Lleech game.

Fighting the Lleech

  • Figure out whether or not a Lleech is in play. This information determines what your goal of the game is, since until you know, you won't know which players to execute. Once you know it's a Lleech game, then the key is to find and kill the host instead.
  • Find the poisoned player. If every good player who thinks that they might be poisoned tells the group this, then the good team should be able to make a few guesses as to who the Lleech target is.
    • If someone is getting bogus info: execute them - chances are they're the host or maybe just a Minion sowing bad information. Win Win!
    • If you think you're getting bogus info: volunteer to be executed and take yourself out of the problem.
  • Use info characters to verify other players' information to try and narrow down the possible options for poisoned candidates. Remember that only one player can be poisoned by the Lleech and it doesn't move. If you can verify a player as sober and healthy, they cannot be the Lleech host.
  • If you don't have any good candidates for who the host is based on the information you have at hand, look for characters that seem to be surviving in odd ways. The following are good options for characters who are Lleech hosts flying under the radar:
    • A confirmed good player or any public high priority target that has survived the whole game, such as the Balloonist who has come out publicly; or
    • A start info character that seems to just be hanging in there, such as the Clockmaker that hasn't really done much since the start of the game and has even volunteered to be executed; or
    • A once per game ability character that has used their ability, such as the Fisherman who has acted upon their hint but it didn't seem to do much.
  • Don't forget to find out who the evil players are! While this won't win the game directly, executing the Demon is still great information. More importantly, it's very unlikely that the Demon will choose one of their own Minions as a host, so you can probably eliminate them as options.
  • Since the chance of you finding out that it's a Lleech game is higher than not, if you get down to the final day and you're not sure, it's usually safer to run with the assumption that it's not a Lleech game.