Actions

Mayor: Difference between revisions

From Blood on the Clocktower Wiki

No edit summary
Tag: Reverted
No edit summary
Tag: Manual revert
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
<div id='character-details'>
<div id='character-details'>


[[File:icon_banshee.png|250px]]
[[File:icon_mayor.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


Line 12: Line 12:
<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Chloe McDougall</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>25/04/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>” Dearg d’fhalt, is gorm do shùil, gheibh thu bàs ro na bha thu an dùil.</p>
<p class='flavour'>"We must put our differences aside, and cease this senseless killing. We are all taxpayers after all. Well, most of us."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px|link=Trouble Brewing]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/7236669/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2019-9-18%2F29755368-44100-2-bb562cd7e4f92.mp3">You need to enable JavaScript to play this audio</div>


</div>
</div>
Line 36: Line 39:
<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."


The Banshee becomes more powerful when dead – nominating and voting twice as much.
The Mayor can win by peaceful means on the final day.
* When alive, the Banshee nominates and votes like a regular player.
* To survive, the Mayor sometimes "accidentally" gets someone else killed. If the Mayor is attacked and would die, the Storyteller may choose that a different player dies. Nobody learns how they died at night, just that they died.
* When dead, they may nominate twice per day, even though dead players may normally not nominate at all.
* If there are just three players alive at the end of the day, and no execution occurred that day, then the game ends and good wins.
* When dead, they may vote for any nomination they wish and do not need a vote token to do so. They may vote twice for the same nomination.
* Travellers count as players for the Mayor's victory, so must be exiled first. Remember that exiles are not executions.
* The Banshee only gains these powers if they were killed by the Demon. Dying by execution or to a non-Demon ability does not count.
* Fabled don't count as players for the Mayor's victory, as the Storyteller isn't a player.
* To vote twice, the Banshee player raises both hands when votes are counted. If the player is unable to do this due to a physical disability, the Storyteller can count their normal vote twice.
* If the Demon attacks the Mayor, and the Storyteller instead chooses a dead player, the Soldier, or a player protected by the Monk, that player does not die tonight.
</div>
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
If the Banshee is killed by the Demon, place the HAS ABILITY reminder token next to the Banshee and say “The Banshee has awoken” or something similarly dramatic. The Banshee may nominate twice per day, but it is the player’s responsibility to remember how many times they have nominated. The Banshee may raise two hands when voting. When counting the votes, count each hand as a vote.
During the night, if the Mayor would die, you choose if the Mayor actually dies, or if the Mayor remains alive and another character '''dies''' instead—put the Demon's '''DEAD''' reminder token by that character token instead of the Mayor, and put a shroud on that character token instead of the Mayor.
 
At dawn, declare that the player marked '''DEAD''' died at night. (Do not say how they died.)
 
At dusk, if exactly three players are alive and no player was executed today, declare that the game ends and good wins.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
 
We recommend you keep the Mayor alive until the final day, since it is most fun for the players that way. On rare occasions, if the group is overwhelmingly convinced early in the game that the Mayor is the Mayor, let the Mayor die so that evil has a chance to win.  
<hr>
In TROUBLE BREWING, the Mayor’s phrase “your team wins” will always mean “good wins” because the Mayor is always good. In other editions, an evil Mayor means “evil wins” instead.


If the Banshee is killed by the Demon but does not have their ability at that time (due to being drunk or poisoned etc.) or is killed by a non-Demon ability, then do not tell the group that the Banshee ability has been triggered. The Banshee may not nominate, and needs a vote token to vote, like a regular dead player.
</div>  
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If all good players are dead, the game continues. Good can still win due to the Banshee being able to nominate.
</div>
</div>
</div>


Line 65: Line 75:


<div class='example'>
<div class='example'>
The {{Evil|Kazali}} kills the Banshee. All players learn that the Banshee has died. Tomorrow, the Banshee nominates the {{Good|Village Idiot}} and votes twice, then nominates the {{Evil|Fearmonger}} and votes twice, then votes twice when the {{Good|Shugenja}} is nominated. The next day, the Banshee doesn’t nominate at all, but votes twice for the {{Evil|Kazali}}.
The {{Evil|Imp}} attacks the Mayor. The Storyteller chooses that the {{Good|Ravenkeeper}} dies instead.
</div>
</div>


<div class='example'>
<div class='example'>
The Banshee is poisoned. The {{Evil|Ojo}} kills the Banshee. Nobody learns that the Banshee has died, and for the rest of the game, the Banshee may not nominate, and has just one vote.
There are three players alive. There are no nominations for execution today. Good wins.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Good|Lycanthrope}} kills the Banshee. The Banshee does not gain their additional powers and is not announced.
There are five players alive, including two Travellers. Both Travellers are exiled, and the vote is tied between the remaining players. Because a tied vote means neither player is executed, good wins.
</div>
</div>


</div>
</div>
</div>


</div>
</div>
Line 87: Line 95:
== Tips & Tricks ==
== Tips & Tricks ==


* Get killed by the Demon, by any method that works for you!
* Your power activates on the final day, when just three players are alive. You may not know who the Demon is, but you can definitely win by not executing. Do whatever you can to convince the group that you are the Mayor. Everything. If the good team believes you, they will either not nominate anybody, or will deliberately tie votes so that no execution occurs.
 
* You can come out as the Banshee while still alive, if you have information backing you up, forcing the evil team to kill you and confirm you or leave you alive to the final three and have the Demon options reduced to one of the other two remaining players.


* You get confirmed when you die – take advantage of this. Get hold of every bit of information you can
* It is often best not to reveal that you are the Mayor until late in the game. If you reveal early, the Demon may spend night after night trying to kill you, and the Storyteller may let that attempt succeed.


* Your votes become disproportionately powerful – as the numbers alive dwindle, your two votes become a larger and larger proportion of the votes required to get someone on the block. This is, however, a double-edged sword – you’re going to be having a major impact on the execution that gets most votes regardless of whether you’re right or not, so sometimes you might want to hold your fire if you have doubts!
* You might want to tell people that you're the Mayor. Winning the game with your ability requires trust from your fellow players, and being open and honest is a fine way to acheive that trust.


* Your nominations may end up being the only good nominations remaining – unlike normally, when the game ends if there’s only evil alive to nominate, you can still nominate in death, so don’t preclude worlds where all living players are evil. It could literally come down to you correctly nominating the 1-in-3 that is the Demon of evil players living.
* When a character that's an unlikely target for the Demon to pick dies at night, such as the {{Good|Butler}}, this may be an indication that you were attacked instead. When convincing other players that you are the Mayor, you can use this as evidence.


* You can afford to always hunt Demons once you’re dead – killing Minions may no longer be as important as you can’t automatically lose to having only evil players remaining alive. So gun for the Demon every day!
* Once the Demon attacks you and somebody else dies, they will know for sure that you are the Mayor. At the very beginning of each morning, if a particular player looks surprised and confused, they are likely to be the Demon!


* Use your nominations every day – you can be assured that a good player is nominating. And use your votes at least once a day – you swing the voting majority very much in the good team’s favour.
* If you intend to use your ability to win the game by not executing, do everything you can to make sure you are not actually the {{Good|Drunk}}. Spend the game listening to other players, and verifying that any Outsiders are actually Outsiders. If you think a {{Good|Drunk}} is in play, you will need to figure out who it is, because if it is you, and you don't execute on the final day, evil wins. Similarly, if the only other players alive are the {{Evil|Imp}} and the {{Evil|Poisoner}}, then you will certainly be poisoned. You will need to make sure that the {{Evil|Poisoner}} is dead before using your Mayor ability.
 
* If you find out that you died at night and the Storyteller didn’t announce you, confirm with the Storyteller that your ability didn’t trigger rather than just nominating.
</div>
</div>


Line 109: Line 113:


<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the Mayor ==
When bluffing as the Mayor, there are a few things you should keep in mind:
* The Mayor would never wake at night. You would never learn if you were targeted and caused another player to die instead.
* The Mayor has a good reason to survive at night, which you can use to explain your longevity as other players die. This makes it a great bluff for a Demon in particular.


== Bluffing as the Banshee ==
* Come out to a few players in private early on in the game, so that when you eventually reveal you have some backup that you're not just coming out with this claim out of nowhere.


* If you die at night, your bluff is ruined! Make sure the Demon knows not to kill you if you’re a Minion and don’t kill yourself if you’re a Demon.
* The Mayor is a fantastic fallback if another bluff doesn't work out. Coming out on the final day as the Mayor who was "in hiding" can alleviate suspicion that you may have come under if your {{Good|Fortune Teller}} information wasn't adding up.


* Bluff as something else and back into a Banshee claim if you’re truly forced to – that’s what most Banshees would do, after all.
* Deliberately setting up a kill of a character that isn't 'optimal' can be used as evidence for a Mayor being in play. For example, you can target a {{Good|Recluse}}, or a {{Good|Washerwoman}} who has already given their information; both are normally low priority for the Demon, and so you can argue that this was a redirected kill from your ability.


* Come out as Banshee early and dare the evil team to kill you. It doesn’t always work, but if you can get the social reads from this on your side, it’s perfectly believable that an evil team might avoid killing you to avoid confirming you.
* As a good player, bluffing as the Mayor can get the Demon to target you, since they will either suspect you are a more powerful character bluffing as the Mayor to survive, or they just want to confirm the existence of a Mayor overall.


* Claim Banshee and link yourself strongly to a good player or two, then get killed at night. You won’t be confirmed, because you’re not the Banshee, but the resulting suspicion should drag your aligned good players down with you.
* Good players are more likely to risk winning with the Mayor if they have no better leads. Coordinate with your evil team to keep confusion high so that on the final day, good does not feel like they have a clear path to victory.


* Make sure you know what reasons there are on the script for your ability to not trigger and be prepared to build those worlds if you have to die at night. A good player would be doing the same, so it’s not suspicious, but you have to be able to build something or you’re going to have a bad time later!
* If you are nominated on the final day, don't despair! Unlike a regular bluff where you must beat the votes against you, a Mayor can call for the town to tie the vote instead, since that will cause no execution, allowing the Mayor ability to activate normally.
</div>
</div>


Line 127: Line 138:
</div>
</div>


[[Category:Experimental Characters]]
[[Category:Trouble Brewing]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Latest revision as of 08:57, 30 April 2024

Icon mayor.png Information

Type Townsfolk
Artist Aidan Roberts

"We must put our differences aside, and cease this senseless killing. We are all taxpayers after all. Well, most of us."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."

The Mayor can win by peaceful means on the final day.

  • To survive, the Mayor sometimes "accidentally" gets someone else killed. If the Mayor is attacked and would die, the Storyteller may choose that a different player dies. Nobody learns how they died at night, just that they died.
  • If there are just three players alive at the end of the day, and no execution occurred that day, then the game ends and good wins.
  • Travellers count as players for the Mayor's victory, so must be exiled first. Remember that exiles are not executions.
  • Fabled don't count as players for the Mayor's victory, as the Storyteller isn't a player.
  • If the Demon attacks the Mayor, and the Storyteller instead chooses a dead player, the Soldier, or a player protected by the Monk, that player does not die tonight.

How to Run

During the night, if the Mayor would die, you choose if the Mayor actually dies, or if the Mayor remains alive and another character dies instead—put the Demon's DEAD reminder token by that character token instead of the Mayor, and put a shroud on that character token instead of the Mayor.

At dawn, declare that the player marked DEAD died at night. (Do not say how they died.)

At dusk, if exactly three players are alive and no player was executed today, declare that the game ends and good wins.

We recommend you keep the Mayor alive until the final day, since it is most fun for the players that way. On rare occasions, if the group is overwhelmingly convinced early in the game that the Mayor is the Mayor, let the Mayor die so that evil has a chance to win.


In TROUBLE BREWING, the Mayor’s phrase “your team wins” will always mean “good wins” because the Mayor is always good. In other editions, an evil Mayor means “evil wins” instead.

Examples

The Imp attacks the Mayor. The Storyteller chooses that the Ravenkeeper dies instead.

There are three players alive. There are no nominations for execution today. Good wins.

There are five players alive, including two Travellers. Both Travellers are exiled, and the vote is tied between the remaining players. Because a tied vote means neither player is executed, good wins.

Tips & Tricks

  • Your power activates on the final day, when just three players are alive. You may not know who the Demon is, but you can definitely win by not executing. Do whatever you can to convince the group that you are the Mayor. Everything. If the good team believes you, they will either not nominate anybody, or will deliberately tie votes so that no execution occurs.
  • It is often best not to reveal that you are the Mayor until late in the game. If you reveal early, the Demon may spend night after night trying to kill you, and the Storyteller may let that attempt succeed.
  • You might want to tell people that you're the Mayor. Winning the game with your ability requires trust from your fellow players, and being open and honest is a fine way to acheive that trust.
  • When a character that's an unlikely target for the Demon to pick dies at night, such as the Butler, this may be an indication that you were attacked instead. When convincing other players that you are the Mayor, you can use this as evidence.
  • Once the Demon attacks you and somebody else dies, they will know for sure that you are the Mayor. At the very beginning of each morning, if a particular player looks surprised and confused, they are likely to be the Demon!
  • If you intend to use your ability to win the game by not executing, do everything you can to make sure you are not actually the Drunk. Spend the game listening to other players, and verifying that any Outsiders are actually Outsiders. If you think a Drunk is in play, you will need to figure out who it is, because if it is you, and you don't execute on the final day, evil wins. Similarly, if the only other players alive are the Imp and the Poisoner, then you will certainly be poisoned. You will need to make sure that the Poisoner is dead before using your Mayor ability.

Bluffing as the Mayor

When bluffing as the Mayor, there are a few things you should keep in mind:

  • The Mayor would never wake at night. You would never learn if you were targeted and caused another player to die instead.
  • The Mayor has a good reason to survive at night, which you can use to explain your longevity as other players die. This makes it a great bluff for a Demon in particular.
  • Come out to a few players in private early on in the game, so that when you eventually reveal you have some backup that you're not just coming out with this claim out of nowhere.
  • The Mayor is a fantastic fallback if another bluff doesn't work out. Coming out on the final day as the Mayor who was "in hiding" can alleviate suspicion that you may have come under if your Fortune Teller information wasn't adding up.
  • Deliberately setting up a kill of a character that isn't 'optimal' can be used as evidence for a Mayor being in play. For example, you can target a Recluse, or a Washerwoman who has already given their information; both are normally low priority for the Demon, and so you can argue that this was a redirected kill from your ability.
  • As a good player, bluffing as the Mayor can get the Demon to target you, since they will either suspect you are a more powerful character bluffing as the Mayor to survive, or they just want to confirm the existence of a Mayor overall.
  • Good players are more likely to risk winning with the Mayor if they have no better leads. Coordinate with your evil team to keep confusion high so that on the final day, good does not feel like they have a clear path to victory.
  • If you are nominated on the final day, don't despair! Unlike a regular bluff where you must beat the votes against you, a Mayor can call for the town to tie the vote instead, since that will cause no execution, allowing the Mayor ability to activate normally.