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Juggler and Barber: Difference between pages

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(Difference between pages)
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"For my next trick, as per request, I will need a flower, a bag of beans, a toy snake, a paintbrush, and a motorized gasoline-powered hedge trimming device. I warn you, this trick may be my last. Oh dear."<p> <span style="display: block; color: black; font-size: 20px; text-ali...")
 
 
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[[File:icon_juggler.png|250px]]
[[File:icon_barber.png|250px]]
<p class='flavour'>"For my next trick, as per request, I will need a flower, a bag of beans, a toy snake, a paintbrush, and a motorized gasoline-powered hedge trimming device. I warn you, this trick may be my last. Oh dear."<p>
<p class='flavour'>"Did you know that barbery and surgery were once the same profession? No? Well, now you do."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Outsider|Outsider]]</td>
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The Juggler takes the risk of convincing people to reveal their characters on the 1st day, in the hope of guessing as many as possible that are telling the truth.
The Barber allows the Demon to swap any 2 player's characters.


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== Character Text ==
== Character Text ==


"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
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<div class='example'>
<div class='example'>
During the first day, the Juggler guesses that Alex is the {{Good|Town Crier}}, Mia is the {{Evil|No Dashii}}, and Julian is the {{Good|Sage}}. That night, the Juggler learns a "2," meaning two of those guesses were correct.
The Barber dies. The Demon considers swapping the {{Good|Clockmaker}} and the {{Good|Juggler}}, but then does nothing.
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<div class='example'>
<div class='example'>
During the fourth night, the {{Good|Savant}} gets turned into the Juggler. The next day, the new Juggler guesses that Benjamin is the {{Evil|Pit-Hag}}, that Benjamin is the {{Evil|Witch}}, and that Amy is the {{Evil|Pit-Hag}}. That night, the Juggler learns a "1.”
The Barber dies. The Demon swaps the alive {{Good|Snake Charmer}} with the dead Barber. Now, there is an alive Barber and a dead {{Good|Snake Charmer}}.
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<div class='example'>
The Barber dies. The {{Evil|Vortox}} swaps themself with an alive {{Evil|Witch}}.
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== Tips & Tricks ==
<div class='example'>
The Barber dies. The {{Evil|Vigormortis}} swaps themself with a dead {{Good|Sweetheart}}. The old {{Evil|Vigormortis}} is now the evil {{Good|Sweetheart}}. Because the {{Evil|Pit-Hag}} created a good Demon during the previous night, the game continues.
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* Try to guess as many good characters as you can! The more good characters you are able to name and confirm, the more good players you'll have in the town that you can trust. This also helps protect you and other information gathering characters from the Demon - you might be a prime target alone, but the Demon will have to choose very carefully if a {{Good|Savant}}, {{Good|Flowergirl}} ''and'' yourself are out and active.
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* Guessing that someone is an evil character is powerful if you can confirm it, but difficult without a lead. If you intend to go down this path, try to seek out a {{Good|Dreamer}} and their information (they'll definitely have one evil character for somebody by the time you use your ability!). This can also be very effective when dealing with an {{Evil|Evil Twin}}.
== Tips & Tricks ==


* Guess the maximum amount of characters you can - you'll get a read on 5 people, and the number you get back will give you a LOT to work with, whether or not it backs up the claims made to you. Getting the fabled 5 is incredibly tricky, but manage it and you'll have ''5'' people you can completely trust - a massive blow for the evil team!
* Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.


* Guess a small number of characters for focused information on a particular set of players. This can be especially effective for targeting evil players, but you can also use it to confirm the existence of a {{Evil|Vortox}} by checking information that is verifiable as true.  
* Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the {{Good|Sage}}, who the demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).


* A proactive Juggler is a high priority target for the Demon. Consider getting someone to double up with you to confuse the Demon about where the real Juggler is. Bonus points if you can find a {{Good|Sage}}, since if the Demon picks wrong, it's doubly bad for them!
* If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal ''after'' someone has come out as changed, you will look a lot more credible.


* Convince as many people to reveal as possible, even if you don't eventually target them with you ability. The good team thrives on freedom of information, and your ability facilitates this - use it to get a dialogue happening in your town about information. This has the bonus of allowing the good team to coordinate while leaving the Demon with no clear cut target that they should definitely pick on - no matter what, ''somebody'' will be alive the next day with new information.
* Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).


* There's no penalty for guessing the wrong character; in fact, false info is just as useful as true info! If you don't get the number you expected, you might have an evil player in your midst trying to confuse things, or an outsider like the {{Good|Sweetheart}} trying to hide, or even have been affected by the {{Evil|Cerenovus}}! Figuring out why your number was wrong will give you valuable information about the town.
* If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!


* This is less a tip for the Juggler, and more the Juggler's teammates. Do you suspect your Juggler is not who they claim? Lie to them! Deliberately giving them a false role and seeing if they detect you is a great test to counter the Juggler bluff. (Just be sure to let them know afterwards!)
* Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
 
** Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the {{Good|Flowergirl}}, {{Good|Savant}}, and even the {{Good|Dreamer}}). A well timed move of the demon can completely throw the good team off your trail.
* Not everyone will want to reveal to you. Evil players will be among them - having a confident bluff on the first day can be a struggle, especially if they are a Minion. However, outsiders (especially ones like the {{Good|Klutz}}) and characters like the {{Good|Oracle}} or {{Good|Town Crier}} will also be reluctant, trying to avoid drawing attention to themselves as Demon targets. It's worth being suspicious of anyone who doesn't share, but don't automatically condemn them either.
** Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome {{Good|Philosopher}} or {{Good|Sage}}, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known {{Good|Mutant}} to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! '''Be aware:''' Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
** Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good {{Evil|Witch}}, or a good {{Evil|Cerenovus}}, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a {{Good|Sweetheart}}, {{Good|Philosopher}} or {{Good|Snake Charmer}} can be awesome.
** Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.
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== Bluffing as the Juggler==
== Bluffing as the Sweetheart==
 
When bluffing as the {{Good|Juggler}}, there are a few things you should keep in mind:
 
* Don't be shy. The Juggler acts publicly. This means that the Storyteller, and the whole group, will hear you make your guesses. Jugglers typically want to guess as many people as possible, and will do their best to convince the group that they are the Juggler, and that as many people as possible should reveal their character. If you are bluffing as the Juggler, get as many people talking about who they are as you can.
 
* Make yourself look good by only guessing good players and confirming that good players are telling the truth. When you support the claims of good players, they will trust you more. For example, if you guess that the {{Good|Flowergirl}} is the {{Good|Flowergirl}}, the {{Good|Clockmaker}} is the {{Good|Clockmaker}}, and the {{Good|Savant}} is the {{Good|Savant}}, and you tell the group that all three guesses were correct, you appear to be very helpful indeed.


* Or, make good players look evil by only guessing good player's characters, but telling the group that you guessed a character incorrectly. If you are believed to be the Juggler, this will make these good players mistrust each other. For example, if you guess the {{Good|Dreamer}}, the {{Good|Artist}}, the {{Good|Seamstress}} and the {{Good|Town Crier}}, but you tell the group that you only got 3 out of 4 correct, this implies that 1 of these players are lying. With any luck, the group will tie themselves in knots trying to figure out who it is, and executing all four players.
When bluffing as the {{Good|Sweetheart}}, there are a few things you should keep in mind:


* Back up the bluffs of your fellow evil players by guessing their characters. Encourage them to say which good character they are on the first day, then claim that your guesses were correct. For example, guess that the {{Evil|Witch}} player, who is pretending to be the {{Good|Sweetheart}} is actually the {{Good|Sweetheart}}, and that the {{Good|Snake Charmer}} is actually the {{Good|Snake Charmer}}. When you tell the group that you got both guesses correct, the {{Evil|Witch}} appears good to the group.
* Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.


* Use your ability to undermine the trustworthiness of a particular player, and lay suspicion on them. You can guess just the one character, and tell the group that your guess was incorrect. Or guess their character and another very trustworthy player or two, and say you guessed incorrectly. This technique is especially useful when you target the good twin and get them executed, which makes the {{Evil|Evil Twin}} ability trigger, winning you the game. Or, putting a lot of suspicion on a {{Good|Savant}} or a {{Good|Clockmaker}} can make them look evil, and their information suspect, giving you a little more breathing room.
* Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.


* Beware tricky players, who may reveal a false character in the hopes of tricking you. Some good players have a reason to lie about who they are. If they do so, and you guess their character, but tell the group that all your guesses were correct, then they will now that you are lying. You can always claim that it is actually they who are lying, or that the incorrectness of your information is due to a {{Evil|No Dashii}} or a {{Evil|Vortox}} or a dead {{Good|Sweetheart}}, but that is a trickier argument to be believed much of the time.
* If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.


* Pretending to be the Juggler can reveal some high priority targets for the Demon to kill. Many Demons will want to kill a {{Good|Flowergirl}} or {{Good|Savant}} or {{Good|Oracle}} as soon as possible, or other powerful characters for the current game setup. Getting the good players to reveal who they are can help the Demon choose wisely. Of course, in Sects & Violets, all choices are good choices for the Demon, but some are better choices than others, depending on the situation.
* Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the {{Evil|Witch}}, claiming to be the Barber, and you die. The following day, the {{Evil|Vigormortis}} and the {{Evil|Pit-Hag}}, who were claiming to be the {{Good|Dreamer}} and the {{Good|Sage}}, tell the group that their characters swapped, that they are now the {{Good|Sage}} and the {{Good|Dreamer}}. Game. Set. Match.


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[[Category:Sects & Violets]]
[[Category:Sects & Violets]]
[[Category:Townsfolk]]
[[Category:Outsider]]

Revision as of 14:25, 4 March 2023

Icon barber.png

"Did you know that barbery and surgery were once the same profession? No? Well, now you do."

Appears in Logo sects and violets.png Information

Type Outsider
Artist Aiden Roberts

The Barber allows the Demon to swap any 2 player's characters.

Character Text

"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."

Examples

The Barber dies. The Demon considers swapping the Clockmaker and the Juggler, but then does nothing.

The Barber dies. The Demon swaps the alive Snake Charmer with the dead Barber. Now, there is an alive Barber and a dead Snake Charmer.

The Barber dies. The Vortox swaps themself with an alive Witch.

The Barber dies. The Vigormortis swaps themself with a dead Sweetheart. The old Vigormortis is now the evil Sweetheart. Because the Pit-Hag created a good Demon during the previous night, the game continues.

Tips & Tricks

  • Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.
  • Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the Sage, who the demon wants to avoid at all costs, or characters like the Artist and Juggler who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).
  • If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal after someone has come out as changed, you will look a lot more credible.
  • Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).
  • If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!
  • Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
    • Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the Flowergirl, Savant, and even the Dreamer). A well timed move of the demon can completely throw the good team off your trail.
    • Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome Philosopher or Sage, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known Mutant to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! Be aware: Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
    • Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good Witch, or a good Cerenovus, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a Sweetheart, Philosopher or Snake Charmer can be awesome.
    • Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.


Bluffing as the Sweetheart

When bluffing as the Sweetheart, there are a few things you should keep in mind:

  • Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.
  • Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.
  • If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.
  • Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the Witch, claiming to be the Barber, and you die. The following day, the Vigormortis and the Pit-Hag, who were claiming to be the Dreamer and the Sage, tell the group that their characters swapped, that they are now the Sage and the Dreamer. Game. Set. Match.