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<div id='character-details'>
<div id='character-details'>
[[File:icon_po.png|250px]]
[[File:icon_gunslinger.png|250px]]
<p class='flavour'>"Would you like a flower? I'm so lonely."<p>
<p class='flavour'>"It's time someone took matters into their own hands. That someone... is me."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|200px]]
[[File:logo_trouble_brewing.png|200px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Anica Kelson</td>
</tr>
</tr>
</table>
</table>
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<div class="small-12 large-9 large-pull-3 columns">


The Po can choose to attack nobody at night, but goes on a rampage the following night.
The Gunslinger kills players who vote.


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
<br><br>
<br><br>


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<div class='example'>
<div class='example'>
On the second night, the Po attacks one player. On the third night, the Po chooses to attack nobody. On the fourth night, the Po attacks three players.
The {{Evil|Imp}} has been nominated. There are 10 players alive, and five votes for the {{Evil|Imp}}, so the {{Evil|Imp}} is about to die. The {{Traveler|Gunslinger}} chooses a voting player to die. They die, and the nomination continues, with the {{Evil|Imp}} still about to die.
</div>
</div>


<div class='example'>
<div class='example'>
The Po chooses to attack nobody, but is drunk. The next night, the Po is poisoned. They choose three players, but none of them die. The following night, the Po is sober and healthy and attacks a player, who dies.
The players exile the {{Traveler|Thief}}. Then, the {{Good|Butler}} is nominated for execution and gets one vote. This is the first nomination for execution, since the {{Traveler|Thief}}’s exile does not count. The {{Traveler|Gunslinger}}  chooses to kill the single voting player. Later that day, the {{Good|Saint}} is nominated and six players vote. The {{Traveler|Gunslinger}}  cannot use their ability now because this is not the first vote for execution today.
</div>
</div>


<div class='example'>
The Po attacks the {{Good|Moonchild}}, then the {{Good|Goon}}, then the {{Good|Grandmother}}. Only the {{Good|Moonchild}} dies, because the Po became drunk when they attacked the {{Good|Goon}}.
</div>
</div>


</div>
== Tips & Tricks (if you are good) ==
 
* Hot diggity, you're the {{Traveler|Gunslinger}} ! Enjoy it while you can!
 
* Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the {{Good|Undertaker}}.
 
* You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.
 
* Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.
 
* Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.
 
* It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed {{Good|Undertaker}} or a suspicious looking {{Good|Recluse}}. As long as you kill a Minion or two as well , it was probably worth it.


== Tips & Tricks ==
* You are the perfect way to deal with the {{Good|Saint}}. They can't be executed? You don't execute!


* The Po is the deadliest demon in [[Bad Moon Rising]] for its patience and ferocity. No other demon can hope to unleash as much devastation in a single night as you are capable of. Unlike the brutal {{Evil|Shabaloth}}, none of your victims are coming back from the dead unexpectedly. Unlike the {{Evil|Zombuul}} and the {{Evil|Pukka}}, you only wait if ''you'' choose it. The good team should tremble in fear at the mere thought that you are in play, knowing that at any time, you will unleash hell and leave the town torn asunder.
*If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.


* Playing the Po is all about choosing how you want to kill. You have a few more options available to you than your average demon, and utilizing them well will be key for your victory.
* Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.  
** Kill once per night, ignoring the charge ability entirely in favor of consistency. One advantage of this is it eliminates the 'charge' night of no deaths that is your most obvious tell, and makes you almost indistinguishable from a {{Evil|Zombuul}} or {{Evil|Pukka}}... at least initially. The good team wasting resources trying to detect a dead demon or doubting their own information is great for you! The obvious disadvantage is that you kill much less, which gives the good team a little longer to see through your deception and track you down.
** Don't hold back - charge and kill consistently. By utilizing your charge ability every single night, you basically get to 'kill two, kill one free' - meaning that you get one more kill than normal across the two nights. If the good team is dead, they won't be able to detect a dang thing! The downside to this method is that it will be pretty obvious that you are in play - you get the most kills in a single night of any character, and the good team will pick up on that. This can back you unexpectedly into a corner, as characters like the {{Good|Courtier}} may wine and dine you, making you drunk, or the {{Good|Gossip}} can start getting ''very'' specific in the statements that they make.
** Finally, mix and match! Both methods above are viable depending on the game, but it pays to be flexible - kill once per night for a while, wait until you have three targets earmarked who you ''know'' will die, and then unleash your charged kill. Or unleash a charged kill early... but bluff as a {{Good|Moonchild}} to mask the extra kill, and then kill normally for the rest of the game. By mixing and matching your charged kill and regular kill, you can adapt to the situation as it unfolds - maybe the good team is wily and has a lot of information, and hiding your demon identity is crucial. Or maybe they're scattered, and you should finish them off before they have a chance to unite. Either way, you are versatile, so you might as well take full advantage of it. The downside to this method is that timing is everything - you have to plan your moves in advance, which means that if you didn't charge a kill on a night you ''really'' need more than one person dead, you could end up in hot water.  


* Co-ordinate with the {{Evil|Assassin}} and the {{Evil|Godfather}} (and even the good players!) to mask the nights you don't kill. If a death occurs on the night where you are preparing for a triple kill, the good players will usually believe the death was due to the Demon attacking, and this false information will lead them astray about which demon is in play, and may even make them believe good players are lying when they are not. For example, if you don't kill one night (because you are preparing for a triple kill the following night), but that night, a player dies due to the {{Good|Gossip}} having made a true public statement during the day, the good team may believe that the {{Good|Gossip}}'s statement was false, since they believe that the death was due to the Demon attacking and not the {{Good|Gossip}}. Tricky.
* If there a 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.
<br>
<br>


== Fighting the Po ==
== Tips & Tricks (if you are evil) ==
 
* Just like a good {{Traveler|Gunslinger}}, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.
 
* Obviously, shooting the Demon is a bad idea, unless you know you have a {{Evil|Scarlet Woman}}, or you're not playing Trouble Brewing and there's a {{Evil|Zombuul}} in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the number of living players alive down one number - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a {{Evil|Baron}} or a {{Evil|Spy}}, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a {{Evil|Poisoner}} or {{Evil|Scarlet Woman}} is probably a mistake.
** Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!
 
* Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.
 
* You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.
 
* You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a {{Good|Fortune Teller}} keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a {{Good|Soldier}} is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the {{Good|Soldier}} is one of three living players. To avoid this situation, sacrificing yourself to remove the {{Good|Soldier}} would be well worth it.


* Figure out that the Po is in play as soon as you can. Determine how deaths happen due to a night action - 1 player dying each night as regular as Clockwork implies a Po is in play, as does nobody dying one night then 2 or 3 people dying the next. The {{Evil|Shabaloth}} usually kills more players each and every night, and the {{Evil|Zombuul}} and the {{Evil|Pukka}} often have a night with no death, but without the extra kills the following night. If you figure out a Po is in play, the {{Good|Courtier}} can nullify their power effectively, and other good players that kill players, such as the {{Good|Moonchild}}, {{Good|Grandmother}}, {{Good|Gambler}} and {{Good|Gossip}}, know to be particularly careful.
* Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.


* Good characters that can prevent death need to co-ordinate well, and use their abilities to the fullest. {{Good|Tea Lady}}s, {{Good|Fool}}s, {{Good|Innkeeper}}s, even {{Good|Goon}}s and {{Good|Sailor}}s, should be doing whatever that can to use their powers to the maximum, saving valuable lives so that the Po triple-kill doesn't destroy the town.
* If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.


* Always pay attention to how many players are left alive. Once just 5 players are left alive, the Po can win that night if the good team executes nobody that day. If other characters that cause death due to a night action are in-play, that number is even higher. If you think a Po is in-play, and 4, 5 or even 6 players are alive, think seriously about who you will execute that day... it may be your last!
</div>
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</div>
</div>


[[Category:Bad Moon Rising]]
[[Category:Trouble Brewing]]
[[Category:Demons]]
[[Category:Travellers]]

Revision as of 23:45, 4 March 2023

Icon gunslinger.png

"It's time someone took matters into their own hands. That someone... is me."

Appears in Logo trouble brewing.png Information

Type Townsfolk

The Gunslinger kills players who vote.

Character Text

"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."

Examples

The Imp has been nominated. There are 10 players alive, and five votes for the Imp, so the Imp is about to die. The Gunslinger chooses a voting player to die. They die, and the nomination continues, with the Imp still about to die.

The players exile the Thief. Then, the Butler is nominated for execution and gets one vote. This is the first nomination for execution, since the Thief’s exile does not count. The Gunslinger chooses to kill the single voting player. Later that day, the Saint is nominated and six players vote. The Gunslinger cannot use their ability now because this is not the first vote for execution today.

Tips & Tricks (if you are good)

  • Hot diggity, you're the Gunslinger ! Enjoy it while you can!
  • Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the Undertaker.
  • You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.
  • Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.
  • Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.
  • It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed Undertaker or a suspicious looking Recluse. As long as you kill a Minion or two as well , it was probably worth it.
  • You are the perfect way to deal with the Saint. They can't be executed? You don't execute!
  • If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.
  • Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.
  • If there a 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.


Tips & Tricks (if you are evil)

  • Just like a good Gunslinger, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.
  • Obviously, shooting the Demon is a bad idea, unless you know you have a Scarlet Woman, or you're not playing Trouble Brewing and there's a Zombuul in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the number of living players alive down one number - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a Baron or a Spy, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a Poisoner or Scarlet Woman is probably a mistake.
    • Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!
  • Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.
  • You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.
  • You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a Fortune Teller keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a Soldier is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the Soldier is one of three living players. To avoid this situation, sacrificing yourself to remove the Soldier would be well worth it.
  • Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.
  • If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.