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<div id='edition-details'>
<div id='character-details'>
[[File:Logo_bad_moon_rising.png|200px]]
[[File:icon_po.png|250px]]
<table id='edition-details-characters'>
<p class='flavour'>"Would you like a flower? I'm so lonely."<p>
<tr>
 
<td class='edition-details-characters-title'>Townsfolk</td>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<td>
[[File:logo_bad_moon_rising.png|200px]]
[[Grandmother]]<br>
 
[[Sailor]]<br>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[Chambermaid]]<br>
<table style="width: 90%; margin: 0 auto;">
[[Exorcist]]<br>
[[Innkeeper]]<br>
[[Gambler]]<br>
[[Gossip]]<br>
[[Courtier]]<br>
[[Professor]]<br>
[[Minstrel]]<br>
[[Tea Lady]]<br>
[[Pacifist]]<br>
[[Fool]]<br>
</td>
</tr>
<tr>
<tr>
<td class='edition-details-characters-title'>Outsider</td>
<td>Type</td>
<td>
<td>[[Character Types#Demon|Demon]]</td>
[[Goon]]<br>
[[Lunatic]]<br>
[[Tinker]]<br>
[[Moonchild]]
</td>
</tr>
</tr>
<tr>
<tr>
<td class='edition-details-characters-title'>Minions</td>
<td>Artist</td>
<td>
<td>Anica Kelson</td>
[[Godfather]]<br>
[[Devil's Advocate]]<br>
[[Assassin]]<br>
[[Mastermind]]
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Demons</td>
<td>
[[Zombuul]]<br>
[[Pukka]]<br>
[[Shabaloth]]<br>
[[Po]]
</td>
</tr>
</tr>
</table>
</table>
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== Synopsis ==
The Po can choose to attack nobody at night, but goes on a rampage the following night.
''The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.''
 
''Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.''
 
''Tonight, even the livestock know there is a... '''Bad Moon Rising.'''''


__TOC__
__TOC__


== Gameplay ==
== Character Text ==


Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
<br><br>


Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.
== Examples ==


When playing Bad Moon Rising…
<div>


'''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the {{Good|Tea Lady}} or the {{Good|Pacifist}}), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the {{Good|Gambler}} or the {{Good|Gossip}}). When good players do something, they learn something.
<div class='example'>
On the second night, the Po attacks one player. On the third night, the Po chooses to attack nobody. On the fourth night, the Po attacks three players.
</div>


The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded {{Evil|Mastermind}} or the intimidating {{Evil|Po}} — and get helpful clues on which good characters accidentally killed which players (such as the {{Good|Moonchild}} or the {{Good|Tinker}}).
<div class='example'>
The Po chooses to attack nobody, but is drunk. The next night, the Po is poisoned. They choose three players, but none of them die. The following night, the Po is sober and healthy and attacks a player, who dies.
</div>


'''Evil players''' may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the {{Good|Exorcist}} or the {{Good|Courtier}}), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the {{Good|Tea Lady}}'s neighbours, or the {{Good|Fool}}), then the good team is in serious trouble.
<div class='example'>
The Po attacks the {{Good|Moonchild}}, then the {{Good|Goon}}, then the {{Good|Grandmother}}. Only the {{Good|Moonchild}} dies, because the Po became drunk when they attacked the {{Good|Goon}}.
</div>


The Minions will need to time their abilities well. A well-timed {{Evil|Assassin}}'s kill, a patient {{Evil|Devil's Advocate}}, or a {{Evil|Mastermind}} that can read a room can pull victory from the jaws of defeat.
</div>


== Townsfolk ==
== Tips & Tricks ==


<gallery widths=150px heights=150px mode="nolines">
* The Po is the deadliest demon in [[Bad Moon Rising]] for its patience and ferocity. No other demon can hope to unleash as much devastation in a single night as you are capable of. Unlike the brutal {{Evil|Shabaloth}}, none of your victims are coming back from the dead unexpectedly. Unlike the {{Evil|Zombuul}} and the {{Evil|Pukka}}, you only wait if ''you'' choose it. The good team should tremble in fear at the mere thought that you are in play, knowing that at any time, you will unleash hell and leave the town torn asunder.
File:icon_grandmother.png|link=Grandmother|{{Good|Grandmother}}
File:icon_sailor.png|link=Sailor|{{Good|Sailor}}
File:icon_chambermaid.png|link=Chambermaid|{{Good|Chambermaid}}
File:icon_exorcist.png|link=Exorcist|{{Good|Exorcist}}
File:icon_innkeeper.png|link=Innkeeper|{{Good|Innkeeper}}
File:icon_gambler.png|link=Gamble|{{Good|Gambler}}
File:icon_gossip.png|link=Gossip|{{Good|Gossip}}
File:icon_courtier.png|link=Courtier|{{Good|Courtier}}
File:icon_professor.png|link=Professor|{{Good|Professor}}
File:icon_minstrel.png|link=Minstrel|{{Good|Minstrel}}
File:icon_tealady.png|link=Tea Lady|{{Good|Tea Lady}}
File:icon_pacifist.png|link=Pacifist|{{Good|Pacifist}}
File:icon_fool.png|link=Fool|{{Good|Fool}}
</gallery>


== Outsiders ==
* Playing the Po is all about choosing how you want to kill. You have a few more options available to you than your average demon, and utilizing them well will be key for your victory.
** Kill once per night, ignoring the charge ability entirely in favor of consistency. One advantage of this is it eliminates the 'charge' night of no deaths that is your most obvious tell, and makes you almost indistinguishable from a {{Evil|Zombuul}} or {{Evil|Pukka}}... at least initially. The good team wasting resources trying to detect a dead demon or doubting their own information is great for you! The obvious disadvantage is that you kill much less, which gives the good team a little longer to see through your deception and track you down.
** Don't hold back - charge and kill consistently. By utilizing your charge ability every single night, you basically get to 'kill two, kill one free' - meaning that you get one more kill than normal across the two nights. If the good team is dead, they won't be able to detect a dang thing! The downside to this method is that it will be pretty obvious that you are in play - you get the most kills in a single night of any character, and the good team will pick up on that. This can back you unexpectedly into a corner, as characters like the {{Good|Courtier}} may wine and dine you, making you drunk, or the {{Good|Gossip}} can start getting ''very'' specific in the statements that they make.
** Finally, mix and match! Both methods above are viable depending on the game, but it pays to be flexible - kill once per night for a while, wait until you have three targets earmarked who you ''know'' will die, and then unleash your charged kill. Or unleash a charged kill early... but bluff as a {{Good|Moonchild}} to mask the extra kill, and then kill normally for the rest of the game. By mixing and matching your charged kill and regular kill, you can adapt to the situation as it unfolds - maybe the good team is wily and has a lot of information, and hiding your demon identity is crucial. Or maybe they're scattered, and you should finish them off before they have a chance to unite. Either way, you are versatile, so you might as well take full advantage of it. The downside to this method is that timing is everything - you have to plan your moves in advance, which means that if you didn't charge a kill on a night you ''really'' need more than one person dead, you could end up in hot water.


<gallery widths=150px heights=150px mode="nolines">
* Co-ordinate with the {{Evil|Assassin}} and the {{Evil|Godfather}} (and even the good players!) to mask the nights you don't kill. If a death occurs on the night where you are preparing for a triple kill, the good players will usually believe the death was due to the Demon attacking, and this false information will lead them astray about which demon is in play, and may even make them believe good players are lying when they are not. For example, if you don't kill one night (because you are preparing for a triple kill the following night), but that night, a player dies due to the {{Good|Gossip}} having made a true public statement during the day, the good team may believe that the {{Good|Gossip}}'s statement was false, since they believe that the death was due to the Demon attacking and not the {{Good|Gossip}}. Tricky.
File:icon_goon.png|link=Goon|{{Good|Goon}}
<br>
File:icon_lunatic.png|link=Lunatic|{{Good|Lunatic}}
File:icon_tinker.png|link=Tinker|{{Good|Tinker}}
File:icon_moonchild.png|link=Moonchild|{{Good|Moonchild}}
</gallery>


== Minions ==
== Fighting the Po ==


<gallery widths=150px heights=150px mode="nolines">
* Figure out that the Po is in play as soon as you can. Determine how deaths happen due to a night action - 1 player dying each night as regular as Clockwork implies a Po is in play, as does nobody dying one night then 2 or 3 people dying the next. The {{Evil|Shabaloth}} usually kills more players each and every night, and the {{Evil|Zombuul}} and the {{Evil|Pukka}} often have a night with no death, but without the extra kills the following night. If you figure out a Po is in play, the {{Good|Courtier}} can nullify their power effectively, and other good players that kill players, such as the {{Good|Moonchild}}, {{Good|Grandmother}}, {{Good|Gambler}} and {{Good|Gossip}}, know to be particularly careful.
File:icon_godfather.png|link=Godfather|{{Evil|Godfather}}
File:icon_devilsadvocate.png|link=Devil's Advocate|{{Evil|Devil's Advocate}}
File:icon_assassin.png|link=Assassin|{{Evil|Assassin}}
File:icon_mastermind.png|link=Mastermind|{{Evil|Mastermind}}
</gallery>


== Demons ==
* Good characters that can prevent death need to co-ordinate well, and use their abilities to the fullest. {{Good|Tea Lady}}s, {{Good|Fool}}s, {{Good|Innkeeper}}s, even {{Good|Goon}}s and {{Good|Sailor}}s, should be doing whatever that can to use their powers to the maximum, saving valuable lives so that the Po triple-kill doesn't destroy the town.
 
<gallery widths=150px heights=150px mode="nolines">
File:icon_zombuul.png|link=Zombuul|{{Evil|Zombuul}}
File:icon_pukka.png|link=Pukka|{{Evil|Pukka}}
File:icon_shabaloth.png|link=Shabaloth|{{Evil|Shabaloth}}
File:icon_po.png|link=Po|{{Evil|Po}}
</gallery>


* Always pay attention to how many players are left alive. Once just 5 players are left alive, the Po can win that night if the good team executes nobody that day. If other characters that cause death due to a night action are in-play, that number is even higher. If you think a Po is in-play, and 4, 5 or even 6 players are alive, think seriously about who you will execute that day... it may be your last!
</div>
</div>
</div>
</div>
[[Category:Bad Moon Rising]]
[[Category:Demons]]

Revision as of 23:40, 4 March 2023

Icon po.png

"Would you like a flower? I'm so lonely."

Appears in Logo bad moon rising.png Information

Type Demon
Artist Anica Kelson

The Po can choose to attack nobody at night, but goes on a rampage the following night.

Character Text

"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."

Examples

On the second night, the Po attacks one player. On the third night, the Po chooses to attack nobody. On the fourth night, the Po attacks three players.

The Po chooses to attack nobody, but is drunk. The next night, the Po is poisoned. They choose three players, but none of them die. The following night, the Po is sober and healthy and attacks a player, who dies.

The Po attacks the Moonchild, then the Goon, then the Grandmother. Only the Moonchild dies, because the Po became drunk when they attacked the Goon.

Tips & Tricks

  • The Po is the deadliest demon in Bad Moon Rising for its patience and ferocity. No other demon can hope to unleash as much devastation in a single night as you are capable of. Unlike the brutal Shabaloth, none of your victims are coming back from the dead unexpectedly. Unlike the Zombuul and the Pukka, you only wait if you choose it. The good team should tremble in fear at the mere thought that you are in play, knowing that at any time, you will unleash hell and leave the town torn asunder.
  • Playing the Po is all about choosing how you want to kill. You have a few more options available to you than your average demon, and utilizing them well will be key for your victory.
    • Kill once per night, ignoring the charge ability entirely in favor of consistency. One advantage of this is it eliminates the 'charge' night of no deaths that is your most obvious tell, and makes you almost indistinguishable from a Zombuul or Pukka... at least initially. The good team wasting resources trying to detect a dead demon or doubting their own information is great for you! The obvious disadvantage is that you kill much less, which gives the good team a little longer to see through your deception and track you down.
    • Don't hold back - charge and kill consistently. By utilizing your charge ability every single night, you basically get to 'kill two, kill one free' - meaning that you get one more kill than normal across the two nights. If the good team is dead, they won't be able to detect a dang thing! The downside to this method is that it will be pretty obvious that you are in play - you get the most kills in a single night of any character, and the good team will pick up on that. This can back you unexpectedly into a corner, as characters like the Courtier may wine and dine you, making you drunk, or the Gossip can start getting very specific in the statements that they make.
    • Finally, mix and match! Both methods above are viable depending on the game, but it pays to be flexible - kill once per night for a while, wait until you have three targets earmarked who you know will die, and then unleash your charged kill. Or unleash a charged kill early... but bluff as a Moonchild to mask the extra kill, and then kill normally for the rest of the game. By mixing and matching your charged kill and regular kill, you can adapt to the situation as it unfolds - maybe the good team is wily and has a lot of information, and hiding your demon identity is crucial. Or maybe they're scattered, and you should finish them off before they have a chance to unite. Either way, you are versatile, so you might as well take full advantage of it. The downside to this method is that timing is everything - you have to plan your moves in advance, which means that if you didn't charge a kill on a night you really need more than one person dead, you could end up in hot water.
  • Co-ordinate with the Assassin and the Godfather (and even the good players!) to mask the nights you don't kill. If a death occurs on the night where you are preparing for a triple kill, the good players will usually believe the death was due to the Demon attacking, and this false information will lead them astray about which demon is in play, and may even make them believe good players are lying when they are not. For example, if you don't kill one night (because you are preparing for a triple kill the following night), but that night, a player dies due to the Gossip having made a true public statement during the day, the good team may believe that the Gossip's statement was false, since they believe that the death was due to the Demon attacking and not the Gossip. Tricky.


Fighting the Po

  • Figure out that the Po is in play as soon as you can. Determine how deaths happen due to a night action - 1 player dying each night as regular as Clockwork implies a Po is in play, as does nobody dying one night then 2 or 3 people dying the next. The Shabaloth usually kills more players each and every night, and the Zombuul and the Pukka often have a night with no death, but without the extra kills the following night. If you figure out a Po is in play, the Courtier can nullify their power effectively, and other good players that kill players, such as the Moonchild, Grandmother, Gambler and Gossip, know to be particularly careful.
  • Good characters that can prevent death need to co-ordinate well, and use their abilities to the fullest. Tea Ladys, Fools, Innkeepers, even Goons and Sailors, should be doing whatever that can to use their powers to the maximum, saving valuable lives so that the Po triple-kill doesn't destroy the town.
  • Always pay attention to how many players are left alive. Once just 5 players are left alive, the Po can win that night if the good team executes nobody that day. If other characters that cause death due to a night action are in-play, that number is even higher. If you think a Po is in-play, and 4, 5 or even 6 players are alive, think seriously about who you will execute that day... it may be your last!