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Bone Collector and Bad Moon Rising: Difference between pages

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<div id='character-details'>
<div id='edition-details'>
[[File:icon_bonecollector.png|250px]]
[[File:Logo_bad_moon_rising.png|200px]]
<p class='flavour'>"I collect many things. Hair. Teeth. Clothes. Fragments of poems. The dreams of lost lovers. My secret arts are not for you to know but my fee is a mere pittance. Bring me the blood of a noblewoman who died of heartbreak under a full moon, and you shall have your answers."<p>
<table id='edition-details-characters'>
 
<tr>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<td class='edition-details-characters-title'>Townsfolk</td>
[[File:logo_sects_and_violets.png|200px]]
<td>
 
[[Grandmother]]<br>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[Sailor]]<br>
<table style="width: 90%; margin: 0 auto;">
[[Chambermaid]]<br>
[[Exorcist]]<br>
[[Innkeeper]]<br>
[[Gambler]]<br>
[[Gossip]]<br>
[[Courtier]]<br>
[[Professor]]<br>
[[Minstrel]]<br>
[[Tea Lady]]<br>
[[Pacifist]]<br>
[[Fool]]<br>
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Outsider</td>
<td>
[[Goon]]<br>
[[Lunatic]]<br>
[[Tinker]]<br>
[[Moonchild]]
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Minions</td>
<td>
[[Godfather]]<br>
[[Devil's Advocate]]<br>
[[Assassin]]<br>
[[Mastermind]]
</td>
</tr>
<tr>
<tr>
<td>Type</td>
<td class='edition-details-characters-title'>Demons</td>
<td>[[Character Types#Traveller|Traveller]]</td>
<td>
[[Zombuul]]<br>
[[Pukka]]<br>
[[Shabaloth]]<br>
[[Po]]
</td>
</tr>
</tr>
</table>
</table>
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The Bone Collector temporarily gives dead players their ability back.
== Synopsis ==
''The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.''


__TOC__
''Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.''


== Character Text ==
''Tonight, even the livestock know there is a... '''Bad Moon Rising.'''''


"Once per game, at night*, choose a dead player: they regain their ability until dusk."
__TOC__
<br><br>
 
== Examples ==
 
<div>


<div class='example'>
== Gameplay ==
The {{Traveler|Bone Collector}} gives the dead {{Good|Flowergirl}} her ability back. That night, the {{Good|Flowergirl}} learns that the Demon did indeed vote today. The following night, the {{Good|Flowergirl}} once again has no ability.
</div>


<div class='example'>
Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
The {{Traveler|Bone Collector}} chooses the dead {{Evil|Witch}}. The {{Evil|Witch}} wakes and curses the {{Good|Clockmaker}}. The {{Good|Clockmaker}} nominates the following day, and dies.
</div>


<div class='example'>
Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.
At night, the {{Traveler|Bone Collector}} chooses the dead {{Traveler|Butcher}}. The following day, after an execution has occurred, the Storyteller prompts the {{Traveler|Butcher}} to nominate again.
</div>


</div>
When playing Bad Moon Rising…


== Tips & Tricks (if you are good) ==
'''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the {{Good|Tea Lady}} or the {{Good|Pacifist}}), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the {{Good|Gambler}} or the {{Good|Gossip}}). When good players do something, they learn something.


* As the Bone Collector, you'll want to know exactly which characters are dead. Talk to the dead players. Find out if any if them are actually different characters than they said they were when alive. Once there are a number of dead players, you'll be able to make a good decision on which one of their abilities would be most useful to have back in the game. If you think the Demon has changed players, maybe return the {{Good|Clockmaker}} ability or the {{Good|Flowergirl}} ability? If you need to know which twin is the {{Evil|Evil Twin}}, maybe return the {{Good|Town Crier}} ability, or the {{Good|Seamstress}}  ability? If you need to figure out whether a {{Evil|Vortox}} is in-play, maybe return the {{Good|Dreamer}} or the {{Good|Juggler}} ability?
The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded {{Evil|Mastermind}} or the intimidating {{Evil|Po}} — and get helpful clues on which good characters accidentally killed which players (such as the {{Good|Moonchild}} or the {{Good|Tinker}}).


* You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to be very helpful. Occasionally, you may want a dead Traveller to use their ability again.  
'''Evil players''' may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the {{Good|Exorcist}} or the {{Good|Courtier}}), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the {{Good|Tea Lady}}'s neighbours, or the {{Good|Fool}}), then the good team is in serious trouble.


* Signal to the group that you'd like to use your power on a particular player tonight. [[Sects & Violets]] needs all good players to co-operate well, so letting the group know what your intention is can really help. You can even have a private conversation and ask a player whether they would like to have their ability back tonight - they'll usually have an opinion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
The Minions will need to time their abilities well. A well-timed {{Evil|Assassin}}'s kill, a patient {{Evil|Devil's Advocate}}, or a {{Evil|Mastermind}} that can read a room can pull victory from the jaws of defeat.


* Don't signal at all! Give a player's ability back out of the blue! This has the advantage that the evil team doesn't know what you are doing, so can't plan around it.
== Townsfolk ==


* If you have chosen a player, but things seem a bit wonky the following day - there seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly, if a death occurred last night, but the last few nights have had no deaths, you may have given the dead Demon it's ability back in a game where an {{Evil|Evil Twin}} was keeping the game going.  
<gallery widths=150px heights=150px mode="nolines">
<br>
File:icon_grandmother.png|link=Grandmother|{{Good|Grandmother}}
File:icon_sailor.png|link=Sailor|{{Good|Sailor}}
File:icon_chambermaid.png|link=Chambermaid|{{Good|Chambermaid}}
File:icon_exorcist.png|link=Exorcist|{{Good|Exorcist}}
File:icon_innkeeper.png|link=Innkeeper|{{Good|Innkeeper}}
File:icon_gambler.png|link=Gamble|{{Good|Gambler}}
File:icon_gossip.png|link=Gossip|{{Good|Gossip}}
File:icon_courtier.png|link=Courtier|{{Good|Courtier}}
File:icon_professor.png|link=Professor|{{Good|Professor}}
File:icon_minstrel.png|link=Minstrel|{{Good|Minstrel}}
File:icon_tealady.png|link=Tea Lady|{{Good|Tea Lady}}
File:icon_pacifist.png|link=Pacifist|{{Good|Pacifist}}
File:icon_fool.png|link=Fool|{{Good|Fool}}
</gallery>


== Tips & Tricks (if you are evil) ==
== Outsiders ==


* Talk to the dead players. Pretend that you are trying to figure out which of them is the best for you to use your ability on. This gives you ample excuse to have private conversations with dead evil players.
<gallery widths=150px heights=150px mode="nolines">
File:icon_goon.png|link=Goon|{{Good|Goon}}
File:icon_lunatic.png|link=Lunatic|{{Good|Lunatic}}
File:icon_tinker.png|link=Tinker|{{Good|Tinker}}
File:icon_moonchild.png|link=Moonchild|{{Good|Moonchild}}
</gallery>


* Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to tell the Minion in question that you are going to do so, so that they can claim to have gotten the ability of their bluffed character instead. Usually though, a Minion that gets their ability back for a night will stay quiet about it, and you will too.
== Minions ==


* Give Townsfolk their ability back, if you are aiming to appear like a good player. The Townsfolk in question will trust you, and if the group trusts them, they'll trust you too, and keep you alive until the final day. You will have gained an important extra vote on the final day, but at the cost of giving the good team an extra piece of information. Do your best to pick a Townsfolk player whose information isn't going to be very helpful.
<gallery widths=150px heights=150px mode="nolines">
File:icon_godfather.png|link=Godfather|{{Evil|Godfather}}
File:icon_devilsadvocate.png|link=Devil's Advocate|{{Evil|Devil's Advocate}}
File:icon_assassin.png|link=Assassin|{{Evil|Assassin}}
File:icon_mastermind.png|link=Mastermind|{{Evil|Mastermind}}
</gallery>


* Pretend to use your ability, but don't. Get a dead Minion to tell the group that they got their Townsfolk ability back last night. Or simply signal to the entire group who you intend to use your ability on tonight, choose the Minion player, and hope they understand that you are faking it. Later in the game, give the Minion their ability back for real.
== Demons ==


* Tell the group that you gave a particular player their ability back last night, but keep your ability for another time. The player in question (if they are good) will deny that they got their ability back. The group will know that one of you is evil, and will probably exile you to be sure, but you at least throw confusion in as to who might be evil!
<gallery widths=150px heights=150px mode="nolines">
File:icon_zombuul.png|link=Zombuul|{{Evil|Zombuul}}
File:icon_pukka.png|link=Pukka|{{Evil|Pukka}}
File:icon_shabaloth.png|link=Shabaloth|{{Evil|Shabaloth}}
File:icon_po.png|link=Po|{{Evil|Po}}
</gallery>


</div>
</div>
</div>
</div>
[[Category:Sects & Violets]]
[[Category:Travellers]]

Revision as of 23:26, 4 March 2023

Synopsis

The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.

Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.

Tonight, even the livestock know there is a... Bad Moon Rising.

Gameplay

Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.

Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.

When playing Bad Moon Rising…

Good players will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the Tea Lady or the Pacifist), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the Gambler or the Gossip). When good players do something, they learn something.

The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded Mastermind or the intimidating Po — and get helpful clues on which good characters accidentally killed which players (such as the Moonchild or the Tinker).

Evil players may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the Exorcist or the Courtier), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the Tea Lady's neighbours, or the Fool), then the good team is in serious trouble.

The Minions will need to time their abilities well. A well-timed Assassin's kill, a patient Devil's Advocate, or a Mastermind that can read a room can pull victory from the jaws of defeat.

Townsfolk

Outsiders

Minions

Demons