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Bureaucrat and Bone Collector: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."<p> <span style="display: blo...")
 
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<div id='character-details'>
<div id='character-details'>
[[File:icon_beggar.png|250px]]
[[File:icon_bonecollector.png|250px]]
<p class='flavour'>"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."<p>
<p class='flavour'>"I collect many things. Hair. Teeth. Clothes. Fragments of poems. The dreams of lost lovers. My secret arts are not for you to know but my fee is a mere pittance. Bring me the blood of a noblewoman who died of heartbreak under a full moon, and you shall have your answers."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|200px]]
[[File:logo_sects_and_violets.png|200px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
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The Bureaucrat gives extra votes to a player of their choice.
The Bone Collector temporarily gives dead players their ability back.


__TOC__
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== Character Text ==
== Character Text ==


"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
"Once per game, at night*, choose a dead player: they regain their ability until dusk."
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<div class='example'>
<div class='example'>
The {{Traveler|Bureaucrat}} chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.
The {{Traveler|Bone Collector}} gives the dead {{Good|Flowergirl}} her ability back. That night, the {{Good|Flowergirl}} learns that the Demon did indeed vote today. The following night, the {{Good|Flowergirl}} once again has no ability.
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<div class='example'>
<div class='example'>
The {{Traveler|Bureaucrat}} chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.  
The {{Traveler|Bone Collector}} chooses the dead {{Evil|Witch}}. The {{Evil|Witch}} wakes and curses the {{Good|Clockmaker}}. The {{Good|Clockmaker}} nominates the following day, and dies.
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<div class='example'>
<div class='example'>
The {{Traveler|Bureaucrat}} chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.
At night, the {{Traveler|Bone Collector}} chooses the dead {{Traveler|Butcher}}. The following day, after an execution has occurred, the Storyteller prompts the {{Traveler|Butcher}} to nominate again.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the {{Good|Butler}}, who can have their voting restricted because of their ability.)
* As the Bone Collector, you'll want to know exactly which characters are dead. Talk to the dead players. Find out if any if them are actually different characters than they said they were when alive. Once there are a number of dead players, you'll be able to make a good decision on which one of their abilities would be most useful to have back in the game. If you think the Demon has changed players, maybe return the {{Good|Clockmaker}} ability or the {{Good|Flowergirl}} ability? If you need to know which twin is the {{Evil|Evil Twin}}, maybe return the {{Good|Town Crier}} ability, or the {{Good|Seamstress}}  ability? If you need to figure out whether a {{Evil|Vortox}} is in-play, maybe return the {{Good|Dreamer}}  or the {{Good|Juggler}}  ability?


* Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a {{Good|Virgin}} who has caused an execution or anyone confirmed by a {{Good|Washerwoman}} are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.
* You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to be very helpful. Occasionally, you may want a dead Traveller to use their ability again.  


* Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, ''does''), then they are telling you a lot about their priorities and who they are aligned with.
* Signal to the group that you'd like to use your power on a particular player tonight. [[Sects & Violets]] needs all good players to co-operate well, so letting the group know what your intention is can really help. You can even have a private conversation and ask a player whether they would like to have their ability back tonight - they'll usually have an opinion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.


* Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.
* Don't signal at all! Give a player's ability back out of the blue! This has the advantage that the evil team doesn't know what you are doing, so can't plan around it.  


* Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.
* If you have chosen a player, but things seem a bit wonky the following day - there seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly, if a death occurred last night, but the last few nights have had no deaths, you may have given the dead Demon it's ability back in a game where an {{Evil|Evil Twin}} was keeping the game going.
 
* Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.
 
* You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.
 
* The {{Traveler|Thief}} is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone ''-3 votes''! If you both trust the {{Traveler|Thief}} and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.  
* Talk to the dead players. Pretend that you are trying to figure out which of them is the best for you to use your ability on. This gives you ample excuse to have private conversations with dead evil players.
 
* Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to tell the Minion in question that you are going to do so, so that they can claim to have gotten the ability of their bluffed character instead. Usually though, a Minion that gets their ability back for a night will stay quiet about it, and you will too.


* Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.
* Give Townsfolk their ability back, if you are aiming to appear like a good player. The Townsfolk in question will trust you, and if the group trusts them, they'll trust you too, and keep you alive until the final day. You will have gained an important extra vote on the final day, but at the cost of giving the good team an extra piece of information. Do your best to pick a Townsfolk player whose information isn't going to be very helpful.


* Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.
* Pretend to use your ability, but don't. Get a dead Minion to tell the group that they got their Townsfolk ability back last night. Or simply signal to the entire group who you intend to use your ability on tonight, choose the Minion player, and hope they understand that you are faking it. Later in the game, give the Minion their ability back for real.


* Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.
* Tell the group that you gave a particular player their ability back last night, but keep your ability for another time. The player in question (if they are good) will deny that they got their ability back. The group will know that one of you is evil, and will probably exile you to be sure, but you at least throw confusion in as to who might be evil!


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[[Category:Trouble Brewing]]
[[Category:Sects & Violets]]
[[Category:Travellers]]
[[Category:Travellers]]

Revision as of 23:15, 4 March 2023

Icon bonecollector.png

"I collect many things. Hair. Teeth. Clothes. Fragments of poems. The dreams of lost lovers. My secret arts are not for you to know but my fee is a mere pittance. Bring me the blood of a noblewoman who died of heartbreak under a full moon, and you shall have your answers."

Appears in Logo sects and violets.png Information

Type Traveller

The Bone Collector temporarily gives dead players their ability back.

Character Text

"Once per game, at night*, choose a dead player: they regain their ability until dusk."

Examples

The Bone Collector gives the dead Flowergirl her ability back. That night, the Flowergirl learns that the Demon did indeed vote today. The following night, the Flowergirl once again has no ability.

The Bone Collector chooses the dead Witch. The Witch wakes and curses the Clockmaker. The Clockmaker nominates the following day, and dies.

At night, the Bone Collector chooses the dead Butcher. The following day, after an execution has occurred, the Storyteller prompts the Butcher to nominate again.

Tips & Tricks (if you are good)

  • As the Bone Collector, you'll want to know exactly which characters are dead. Talk to the dead players. Find out if any if them are actually different characters than they said they were when alive. Once there are a number of dead players, you'll be able to make a good decision on which one of their abilities would be most useful to have back in the game. If you think the Demon has changed players, maybe return the Clockmaker ability or the Flowergirl ability? If you need to know which twin is the Evil Twin, maybe return the Town Crier ability, or the Seamstress ability? If you need to figure out whether a Vortox is in-play, maybe return the Dreamer or the Juggler ability?
  • You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to be very helpful. Occasionally, you may want a dead Traveller to use their ability again.
  • Signal to the group that you'd like to use your power on a particular player tonight. Sects & Violets needs all good players to co-operate well, so letting the group know what your intention is can really help. You can even have a private conversation and ask a player whether they would like to have their ability back tonight - they'll usually have an opinion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
  • Don't signal at all! Give a player's ability back out of the blue! This has the advantage that the evil team doesn't know what you are doing, so can't plan around it.
  • If you have chosen a player, but things seem a bit wonky the following day - there seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly, if a death occurred last night, but the last few nights have had no deaths, you may have given the dead Demon it's ability back in a game where an Evil Twin was keeping the game going.


Tips & Tricks (if you are evil)

  • Talk to the dead players. Pretend that you are trying to figure out which of them is the best for you to use your ability on. This gives you ample excuse to have private conversations with dead evil players.
  • Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to tell the Minion in question that you are going to do so, so that they can claim to have gotten the ability of their bluffed character instead. Usually though, a Minion that gets their ability back for a night will stay quiet about it, and you will too.
  • Give Townsfolk their ability back, if you are aiming to appear like a good player. The Townsfolk in question will trust you, and if the group trusts them, they'll trust you too, and keep you alive until the final day. You will have gained an important extra vote on the final day, but at the cost of giving the good team an extra piece of information. Do your best to pick a Townsfolk player whose information isn't going to be very helpful.
  • Pretend to use your ability, but don't. Get a dead Minion to tell the group that they got their Townsfolk ability back last night. Or simply signal to the entire group who you intend to use your ability on tonight, choose the Minion player, and hope they understand that you are faking it. Later in the game, give the Minion their ability back for real.
  • Tell the group that you gave a particular player their ability back last night, but keep your ability for another time. The player in question (if they are good) will deny that they got their ability back. The group will know that one of you is evil, and will probably exile you to be sure, but you at least throw confusion in as to who might be evil!