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Village Idiot and Banshee: Difference between pages

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        [[File:icon_villageidiot.png|250px]]  
[[File:icon_banshee.png|250px]]
        <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>  
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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              <td>Type</td>
<td>Type</td>
              <td>[[Character Types #Townsfolk|Townsfolk]]</td>
<td>[[Character Types #Townsfolk|Townsfolk]]</td>
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              <td>Artist</td>
<td>Artist</td>
              <td>Chloe McDougall<
<td>Chloe McDougall</td>
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<td>Revealed</td>
<td>25/04/2024</td>
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        <p class='flavour'>”Roses are blue, and violets are red, Please reverse what I just said.”</p>
<p class='flavour'>” Dearg d’fhalt, is gorm do shùil, gheibh thu bàs ro na bha thu an dùil.”</p>


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== Summary ==  
== Summary ==
"Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]"
"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.


The Village Idiots are a group that learn players’ alignments.  
The Banshee becomes more powerful when dead – nominating and voting twice as much.
* The Village Idiot that is drunk is chosen by the Storyteller during the game setup.  
* When alive, the Banshee nominates and votes like a regular player.
* There may be one, two, or three Village Idiots in play, irrespective of the number of players.  
* When dead, they may nominate twice per day, even though dead players may normally not nominate at all.
* If there is only one Village Idiot in play, they are sober.  
* When dead, they may vote for any nomination they wish and do not need a vote token to do so. They may vote twice for the same nomination.
* The drunk Village Idiot may get true information.  
* The Banshee only gains these powers if they were killed by the Demon. Dying by execution or to a non-Demon ability does not count.
* When Village Idiots are added to the game during setup, they replace other Townsfolk.  
* To vote twice, the Banshee player raises both hands when votes are counted. If the player is unable to do this due to a physical disability, the Storyteller can count their normal vote twice.
* If a Village Idiot is created mid-game, only one is created.
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* Village Idiots act one at a time, not all together.  
* If all sober Village Idiots exit play, the remaining drunk Village Idiot remains drunk.  
* If a sober Village Idiot becomes drunk or poisoned by other means, the drunk Village Idiot remains drunk.  
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== How to Run ==  
== How to Run ==
While setting up the game, before putting the character tokens in the bag, replace zero, one or two Townsfolk tokens with Village Idiot tokens. While preparing the first night, mark one Village Idiot with the "Drunk" reminder.
If the Banshee is killed by the Demon, place the HAS ABILITY reminder token next to the Banshee and say “The Banshee has awoken” or something similarly dramatic. The Banshee may nominate twice per day, but it is the player’s responsibility to remember how many times they have nominated. The Banshee may raise two hands when voting. When counting the votes, count each hand as a vote.
During each night, wake any Village Idiot. They point to a player. Give a thumbs up or a thumbs down. Put that Village Idiot to sleep. Repeat until all Village Idiots have acted.  
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If the Banshee is killed by the Demon but does not have their ability at that time (due to being drunk or poisoned etc.) or is killed by a non-Demon ability, then do not tell the group that the Banshee ability has been triggered. The Banshee may not nominate, and needs a vote token to vote, like a regular dead player.
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If all good players are dead, the game continues. Good can still win due to the Banshee being able to nominate.
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== Examples ==
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Doug, Lewis, and Amy are all Village Idiots. Doug is drunk. At night, they all choose Evin, the {{Evil|Kazali}}. Doug learns that Evin is good. Lewis and Amy learn that Evin is evil.
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Ben and Marianna are Village Idiots. Marianna is drunk. Sarah is evil, and bluffing as the Village Idiot. Ben chooses Sarah and learns that she is evil. Marianna chooses the {{Good|Heretic}} player and learns that they are good. Sarah claims to have chosen Ben and learnt that he is evil.
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== Examples ==


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The {{Evil|Kazali}} kills the Banshee. All players learn that the Banshee has died. Tomorrow, the Banshee nominates the {{Good|Village Idiot}} and votes twice, then nominates the {{Evil|Fearmonger}} and votes twice, then votes twice when the {{Good|Shugenja}} is nominated. The next day, the Banshee doesn’t nominate at all, but votes twice for the {{Evil|Kazali}}.
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The Banshee is poisoned. The {{Evil|Ojo}} kills the Banshee. Nobody learns that the Banshee has died, and for the rest of the game, the Banshee may not nominate, and has just one vote.


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== Tips & Tricks ==
The {{Good|Lycanthrope}} kills the Banshee. The Banshee does not gain their additional powers and is not announced.
*  Find your fellow idiots. The easiest way for you to find out which of you is drunk is to compare your information and spot where there are agreements and disagreements. And, if you’re the only Village Idiot out there, you know you’re sober!
* Collaborate with other Village Idiots to all choose the same player. This can help determine which of you is drunk (if one person’s information differs), or whether there are multiple people bluffing as Village Idiots (if all information is the same).
* If there are exactly two of you and you haven't been able to work out who’s drunk, make sure to choose different players so you still get information. Two Village Idiots always choosing the same player won’t get any useful information.
* Remember that there being three Village Idiot claims doesn’t prove any of you good. Be aware of evil players bluffing, as long as there aren’t too many Village Idiots as a result, one of your compatriots could be evil and trying to make you look drunk when you’re not!
* Ignore the other Village Idiots, and assume that your information is correct. If all Village Idiots do this, the net effect will most likely be positive.
* Execute the Village Idiot that you think is drunk (in case they are actually evil).
* If a player is confirmed or strongly believed to be good or evil, choose them to determine whether you are the drunk VI or not.
* Be aware that the Storyteller may still give correct information to the drunk Village Idiot in order to prevent you becoming too powerful
* Wait a while before revealing you are a Village Idiot. If three or more other players claim to be a Village Idiot, you’ll know at least one of them is lying.  


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== Bluffing as the Village Idiot ==  
== Tips & Tricks ==
* If you find a Village Idiot pair, bluff as the third Village Idiot and “confirm” the drunk Village Idiot’s info, to provide misinformation.  
* Get killed by the Demon, by any method that works for you!
* If you find a Village Idiot pair, bluff as the third Village Idiot and “confirm” the sober Village Idiot’s info, to gain trust with the group by maybe throwing one of your more expendable evil players under the bus, then use that trust later in the game.  
* You can come out as the Banshee while still alive, if you have information backing you up, forcing the evil team to kill you and confirm you or leave you alive to the final three and have the Demon options reduced to one of the other two remaining players.
* If you get Village Idiot as a bluff, considering whether you want to get more than one evil player to bluff Village Idiot. One solo Village Idiot is often suspicious, but multiple evil players bluffing Village Idiot ties you together as a potential evil team.If the good team is not executing VIs, get the Demon to bluff VI.  
* You get confirmed when you die – take advantage of this. Get hold of every bit of information you can
* As the demon, you can still safely bluff Village Idiot even if you don’t get it shown as one of the demon’s three bluffs, you may just need to back out quickly if there are three already that go on the warpath
* Your votes become disproportionately powerful – as the numbers alive dwindle, your two votes become a larger and larger proportion of the votes required to get someone on the block. This is, however, a double-edged sword – you’re going to be having a major impact on the execution that gets most votes regardless of whether you’re right or not, so sometimes you might want to hold your fire if you have doubts!
* Bluff as the Village Idiot temporarily, until you want to reveal your main bluff – it’s great cover to pass out your “actual” info without having to claim your real character.  
* Your nominations may end up being the only good nominations remaining – unlike normally, when the game ends if there’s only evil alive to nominate, you can still nominate in death, so don’t preclude worlds where all living players are evil. It could literally come down to you correctly nominating the 1-in-3 that is the Demon of evil players living.
* If you receive the Village Idiot as a demon bluff, stay mindful of good players pretending to be Village Idiots. They may actually be powerful Townsfolk, or detrimental Outsiders like the {{Good|Damsel}} or {{Good|Heretic}}.
* You can afford to always hunt Demons once you’re dead – killing Minions may no longer be as important as you can’t automatically lose to having only evil players remaining alive. So gun for the Demon every day!
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* Use your nominations every day – you can be assured that a good player is nominating. And use your votes at least once a day – you swing the voting majority very much in the good team’s favour.
* If you find out that you died at night and the Storyteller didn’t announce you, confirm with the Storyteller that your ability didn’t trigger rather than just nominating.
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== Bluffing as the Banshee ==
* If you die at night, your bluff is ruined! Make sure the Demon knows not to kill you if you’re a Minion and don’t kill yourself if you’re a Demon.
* Bluff as something else and back into a Banshee claim if you’re truly forced to – that’s what most Banshees would do, after all.
* Come out as Banshee early and dare the evil team to kill you. It doesn’t always work, but if you can get the social reads from this on your side, it’s perfectly believable that an evil team might avoid killing you to avoid confirming you.
* Claim Banshee and link yourself strongly to a good player or two, then get killed at night. You won’t be confirmed, because you’re not the Banshee, but the resulting suspicion should drag your aligned good players down with you.
* Make sure you know what reasons there are on the script for your ability to not trigger and be prepared to build those worlds if you have to die at night. A good player would be doing the same, so it’s not suspicious, but you have to be able to build something or you’re going to have a bad time later!
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[[Category:Experimental Characters]]  
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Revision as of 23:23, 25 April 2024

Icon banshee.png Information

Type Townsfolk
Artist Chloe McDougall
Revealed 25/04/2024

” Dearg d’fhalt, is gorm do shùil, gheibh thu bàs ro na bha thu an dùil.”

Summary

"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.”

The Banshee becomes more powerful when dead – nominating and voting twice as much.

  • When alive, the Banshee nominates and votes like a regular player.
  • When dead, they may nominate twice per day, even though dead players may normally not nominate at all.
  • When dead, they may vote for any nomination they wish and do not need a vote token to do so. They may vote twice for the same nomination.
  • The Banshee only gains these powers if they were killed by the Demon. Dying by execution or to a non-Demon ability does not count.
  • To vote twice, the Banshee player raises both hands when votes are counted. If the player is unable to do this due to a physical disability, the Storyteller can count their normal vote twice.

How to Run

If the Banshee is killed by the Demon, place the HAS ABILITY reminder token next to the Banshee and say “The Banshee has awoken” or something similarly dramatic. The Banshee may nominate twice per day, but it is the player’s responsibility to remember how many times they have nominated. The Banshee may raise two hands when voting. When counting the votes, count each hand as a vote.

If the Banshee is killed by the Demon but does not have their ability at that time (due to being drunk or poisoned etc.) or is killed by a non-Demon ability, then do not tell the group that the Banshee ability has been triggered. The Banshee may not nominate, and needs a vote token to vote, like a regular dead player.

If all good players are dead, the game continues. Good can still win due to the Banshee being able to nominate.

Examples

The Kazali kills the Banshee. All players learn that the Banshee has died. Tomorrow, the Banshee nominates the Village Idiot and votes twice, then nominates the Fearmonger and votes twice, then votes twice when the Shugenja is nominated. The next day, the Banshee doesn’t nominate at all, but votes twice for the Kazali.

The Banshee is poisoned. The Ojo kills the Banshee. Nobody learns that the Banshee has died, and for the rest of the game, the Banshee may not nominate, and has just one vote.

The Lycanthrope kills the Banshee. The Banshee does not gain their additional powers and is not announced.

Tips & Tricks

  • Get killed by the Demon, by any method that works for you!
  • You can come out as the Banshee while still alive, if you have information backing you up, forcing the evil team to kill you and confirm you or leave you alive to the final three and have the Demon options reduced to one of the other two remaining players.
  • You get confirmed when you die – take advantage of this. Get hold of every bit of information you can
  • Your votes become disproportionately powerful – as the numbers alive dwindle, your two votes become a larger and larger proportion of the votes required to get someone on the block. This is, however, a double-edged sword – you’re going to be having a major impact on the execution that gets most votes regardless of whether you’re right or not, so sometimes you might want to hold your fire if you have doubts!
  • Your nominations may end up being the only good nominations remaining – unlike normally, when the game ends if there’s only evil alive to nominate, you can still nominate in death, so don’t preclude worlds where all living players are evil. It could literally come down to you correctly nominating the 1-in-3 that is the Demon of evil players living.
  • You can afford to always hunt Demons once you’re dead – killing Minions may no longer be as important as you can’t automatically lose to having only evil players remaining alive. So gun for the Demon every day!
  • Use your nominations every day – you can be assured that a good player is nominating. And use your votes at least once a day – you swing the voting majority very much in the good team’s favour.
  • If you find out that you died at night and the Storyteller didn’t announce you, confirm with the Storyteller that your ability didn’t trigger rather than just nominating.

Bluffing as the Banshee

  • If you die at night, your bluff is ruined! Make sure the Demon knows not to kill you if you’re a Minion and don’t kill yourself if you’re a Demon.
  • Bluff as something else and back into a Banshee claim if you’re truly forced to – that’s what most Banshees would do, after all.
  • Come out as Banshee early and dare the evil team to kill you. It doesn’t always work, but if you can get the social reads from this on your side, it’s perfectly believable that an evil team might avoid killing you to avoid confirming you.
  • Claim Banshee and link yourself strongly to a good player or two, then get killed at night. You won’t be confirmed, because you’re not the Banshee, but the resulting suspicion should drag your aligned good players down with you.
  • Make sure you know what reasons there are on the script for your ability to not trigger and be prepared to build those worlds if you have to die at night. A good player would be doing the same, so it’s not suspicious, but you have to be able to build something or you’re going to have a bad time later!