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[[File:icon_godfather.png|250px]]
[[File:icon_godfather.png|250px]]
<p class='flavour'>"Add compound Alpha to compound Beta... NOT TOO MUCH!"<p>
<p class='flavour'>"Normally, it's just business. But when you insult my daughter, you insult me. And when you insult me, you insult my family. You really should be more careful&mdash;it would be a shame if you had an unfortunate accident."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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The Poisoner secretly disrupts character abilities.
The Godfather takes revenge when the town kills Outsiders.


__TOC__
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== Character Text ==
== Character Text ==


"Each night, choose a player: they are poisoned tonight and tomorrow day."
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
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<div class='example'>
<div class='example'>
During the night, the {{Evil|Poisoner}} poisons the {{Good|Slayer}}. The next day, the {{Good|Slayer}} tries to slay the {{Evil|Imp}}. Nothing happens. The {{Good|Slayer}} now has no ability.
The Godfather learns that the {{Good|Lunatic}} and the {{Good|Moonchild}} are in play, so the Godfather bluffs as the {{Good|Tinker}}. During the third day, the {{Good|Lunatic}} dies by execution. That night, the Demon kills the {{Good|Minstrel}}, and the Godfather kills the {{Good|Pacifist}}.
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<div class='example'>
<div class='example'>
The poisoned {{Good|Empath}}, who neighbours two evil players, learns a "0.” The next night, the {{Good|Empath}}, no longer poisoned, learns the correct information: a "2.
The {{Good|Tinker}} is executed but remains alive, because they were protected by the {{Evil|Devil's Advocate}}. The Godfather does not act that night. The next day, the {{Good|Tinker}} dies due to their own ability. That night, the Demon kills a player, and the Godfather kills themself to appear like a good player.
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<div class='example'>
The {{Good|Investigator}} is poisoned. They learn that one of two players is the {{Evil|Baron}}, even though neither is a Minion. (Or even the right players, but the wrong Minion type.)
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<div class='example'>
The {{Good|Undertaker}} is poisoned. Even though the {{Evil|Imp}} died today, they learn that the {{Good|Virgin}} died. A few days later, a poisoned {{Good|Saint}} dies, and the game continues.
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<div class='example'>
The {{Evil|Poisoner}} poisons the {{Good|Mayor}}, then becomes the {{Evil|Imp}}. The {{Good|Mayor}} is no longer poisoned because there is no {{Evil|Poisoner}} in play.
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== Tips & Tricks ==
== Tips & Tricks ==


* Identifying targets for poison is vital. Characters who get information over several nights like the {{Good|Fortune Teller}} or {{Good|Undertaker}} are great choices if you can find them. You can also make your choice based on the player; players who are strong leaders and rallying the good team or players who are quiet and trying not to attract attention are good options.
* The Godfather either adds or removes an Outsider from the normal game setup at the Storyteller's discretion. You can then kill these innocent good players for an extra kill at night... but only if you can convince the town to do your dirty work for you! Your ability is subtle, but powerful when abused in the right ways.
 
* Undermine players who trust each other by poisoning the characters getting key info in that clique. If a group is rallying around an {{Good|Undertaker}}, you can turn the entire group on someone innocent by poisoning them at the right time.
 
* Co-ordinate with your Demon so that you are not selecting the same players - unless they are a character like the {{Good|Ravenkeeper}}, you'll just be wasting your poison for the day!
 
* Targeting characters like the {{Good|Virgin}}, {{Good|Slayer}} or {{Good|Mayor}} can be excellent, but only if they use their ability while they are poisoned. You'll need to convince them to use their ability, or time it right so that they are compromised at the moment they choose to activate.


* It's risky, but you can poison your own Demon, and use the lack of death for that night to bluff as the {{Good|Monk}} or {{Good|Soldier}}. (You should probably warn your Demon you're going to do this!)
* You start knowing which Outsiders are in play, which can help you and your evil team have an idea of what to expect. If you know there's a {{Good|Lunatic}} for example, you can expect them not to come out for a while, and can bluff as an extra Outsider yourself. Alternatively if there is a {{Good|Goon}}, you may want to seek them out and make an allegiance, turning them evil to join you instead of just getting them killed. This is reliable, powerful information - use it however best helps your team.


* If everyone is on board with the idea, try poisoning the {{Evil|Scarlet Woman}}. If the {{Evil|Imp}} chooses to kill themselves, the {{Evil|Scarlet Woman}} will become the new Demon... unless you poison them first! That way, you or a third Minion can become the new {{Evil|Imp}} and keep the {{Evil|Scarlet Woman}} in play. Just don't get your {{Evil|Imp}} killed while the {{Evil|Scarlet Woman}} is still poisoned!
* If there's one less outsider than expected, you can fill this gap with a bluff - while players will suspect you in the event of there being more or less outsiders than expected, they tend to overlook entirely if there are exactly as many outsiders as there's supposed to be. (This can also make it an exceptional bluff for your demon!)


* You will usually be more efficient as a {{Evil|Poisoner}} by selecting multiple targets around the town rather than focusing on one player for the entire game. You only really need to poison the {{Good|Fortune Teller}} on the night they're checking your Demon, for example - then you're free to mess with other characters. This method of poisoning is also more difficult to detect than sticking to one player.
* If there's one more outsider in play than expected, it's probably best to try and convince the town that there isn't a Godfather in play, and that one of the outsiders is bluffing and secretly evil. This not only keeps up the ambiguity of the minion in play (meaning the terrifying {{Evil|Mastermind}} continues to be a possibility), but if they believe you, they might even start executing, giving you a free extra kill!


* On the other hand, if you only poison one player, that player might end up looking like the {{Good|Drunk}}, perhaps hiding the real {{Good|Drunk}}, or making it look like a {{Evil|Baron}} is in play.
* Get them Outsiders executed by any means necessary! Not only are you killing a good player and activating characters like the {{Good|Moonchild}}, but you will get an extra kill that night. If you manage to time this well, your evil team can unleash a devastating counter-attack on the good team with your unexpected aid!


* On the first night, if you don't know who to poison, poison a player sitting next to the Demon. You know which player is the Demon, and on the off chance that an {{Good|Empath}} is sitting next to the Demon, you'll be giving some very damaging information to the good team.  
* Coordinate with the demon when you have the chance to kill to maximize the amount of players that die. It can be a bummer to get a kill and then totally miss because the demon was going to kill them anyway. Plus, the more players who are dead in a single night, the more likely the good team are to just totally panic.


* Make use of your {{Evil|Spy}}! They know who the best targets are and can guide you in the right direction.
* When you have a chance to kill, you can deliberately choose a dead player to mask your extra kill, hiding the fact that you are in play. This can be very useful if you are trying to push the narrative that no Godfather is in play - the good team typically stop killing Outsiders once they realize you're around, and this method keeps the shade firmly on them. Delaying gratification for a more deadly late game kill can be very satisfying!
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== Fighting the Poisoner ==
== Fighting the Poisoner ==


* The {{Evil|Poisoner}} is unlikely to target you because of your ability on the first night, since they don't know anyone but their fellow evil players and will be acting blindly. Therefore, you can usually trust that your ability will work correctly on the first night and day. This is particularly important for characters like the {{Good|Virgin}} and the {{Good|Slayer}}, who only get to use their abilities once, as well as the {{Good|Washerwoman}}, {{Good|Librarian}}, {{Good|Investigator}}, and {{Good|Chef}}.
* Count how many Outsiders are in play. If the number is 1 fewer or 1 greater than the number that there should be, then you probably have a Godfather in play. Some Outsider players, particularly the {{Good|Goon}} and the {{Good|Lunatic}} may not want to reveal who they are straight away, so this may be tricky at first. But, if you can get all Outsiders to reveal who they are, and the tally is different than expected, then you know that you have a Godfather in play or an Outsider is lying.  
 
* The {{Evil|Poisoner}} will especially want to target characters who get information over multiple nights, such as the {{Good|Empath}}, {{Good|Undertaker}} or {{Good|Fortune Teller}}. They will also be keen to undermine characters like the{{Good|Slayer}}, who can kill their Demon. If you think a Poisoner is in play, be cautious about these characters and their information, especially if they have come out publicly. However, if you believe a player has been poisoned, you can usually assume they were given false information by the Storyteller.
 
* If you are a character that would be unaffected by poison (e.g. {{Good|Recluse}}, {{Good|Chef}} who has gotten their info), you can try to bluff as a juicy target for the {{Evil|Poisoner}}, ensuring that they don't target anyone else.
 
* Separating the {{Evil|Poisoner}} from the {{Good|Drunk}} can be crucial. Knowing that you have one in play might signal what else is in the game. Uncovering a {{Good|Drunk}} might tell you that the {{Good|Recluse}} is telling you the truth, or that the {{Good|Butler}} might be lying. The {{Good|Librarian}} or {{Good|Investigator}}, {{Good|Undertaker}}, and {{Good|Ravenkeeper}} can be the best ways to find out which is in play, but a lot of different people getting wrong information might point to the {{Evil|Poisoner}}.
 
* Be alert for characters who suddenly start getting inconsistent information, especially if they have recently revealed to the group. For example, an {{Good|Empath}} who is still sitting between the same neighbours but is suddenly getting a different number to the previous nights is likely poisoned.


* In the absence of more obvious targets, poisoners typically will end up targeting players that are:
* If you know that a Godfather is in play, then you know that other Minions are not in-play (if there is only 1 Minion in-play). In this case, you know that the players claiming to be Outsiders are good and should not be executed, and also that you don't need to worry about the {{Evil|Mastermind}} or {{Evil|Devil's Advocate}}.  
** Strong or outspoken, especially if they are rallying or leading the good team
** Friends or loved ones - it's hard to resist!
** Quiet, or are trying not to attract attention; these look like they have something to hide.


* Unlike other Minions, the {{Evil|Poisoner}} is deadly throughout the entire game so long as they are alive. If you have a lead on a suspected {{Evil|Poisoner}}, it is always to your benefit to take them out as early in the game as possible. For example, an {{Good|Investigator}} may know that one of two players is the {{Evil|Poisoner}}; it is best to execute them both. Alternatively, two players may be claiming to be the same character; this is usually an indication a Minion is doubling up with an existing good player, and eliminating both of them removes the {{Evil|Poisoner}} from contention.
* If you suspect a Godfather, be cautious of killing Outsiders. Executing an Outsider loses you a good player, then you will lose another 2 (or more!) good players that night, which can be devastating.  


* Remember that the {{Evil|Poisoner}} causes information to be misleading, not wrong. If you learn that you might have been poisoned, you might still have had true information!
* In [[Bad Moon Rising]], knowing which Minions are in-play is crucial to winning. If you don't know whether a Godfather is in play or not, and an Outsider is executed, pay particular attention to how many players die that night. If an extra player dies that night, or if the number is normal, you have information about which Minions are in-play. There may be other reasons that extra players die at night, such as the {{Good|Gambler}}, {{Good|Gossip}} or {{Good|Tinker}}, so rule these causes out first.  


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Revision as of 20:14, 4 March 2023

Icon godfather.png

"Normally, it's just business. But when you insult my daughter, you insult me. And when you insult me, you insult my family. You really should be more careful—it would be a shame if you had an unfortunate accident."

Appears in Logo bad moon rising.png Information

Type Minion
Artist Aiden Roberts

The Godfather takes revenge when the town kills Outsiders.

Character Text

"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"

Examples

The Godfather learns that the Lunatic and the Moonchild are in play, so the Godfather bluffs as the Tinker. During the third day, the Lunatic dies by execution. That night, the Demon kills the Minstrel, and the Godfather kills the Pacifist.

The Tinker is executed but remains alive, because they were protected by the Devil's Advocate. The Godfather does not act that night. The next day, the Tinker dies due to their own ability. That night, the Demon kills a player, and the Godfather kills themself to appear like a good player.

Tips & Tricks

  • The Godfather either adds or removes an Outsider from the normal game setup at the Storyteller's discretion. You can then kill these innocent good players for an extra kill at night... but only if you can convince the town to do your dirty work for you! Your ability is subtle, but powerful when abused in the right ways.
  • You start knowing which Outsiders are in play, which can help you and your evil team have an idea of what to expect. If you know there's a Lunatic for example, you can expect them not to come out for a while, and can bluff as an extra Outsider yourself. Alternatively if there is a Goon, you may want to seek them out and make an allegiance, turning them evil to join you instead of just getting them killed. This is reliable, powerful information - use it however best helps your team.
  • If there's one less outsider than expected, you can fill this gap with a bluff - while players will suspect you in the event of there being more or less outsiders than expected, they tend to overlook entirely if there are exactly as many outsiders as there's supposed to be. (This can also make it an exceptional bluff for your demon!)
  • If there's one more outsider in play than expected, it's probably best to try and convince the town that there isn't a Godfather in play, and that one of the outsiders is bluffing and secretly evil. This not only keeps up the ambiguity of the minion in play (meaning the terrifying Mastermind continues to be a possibility), but if they believe you, they might even start executing, giving you a free extra kill!
  • Get them Outsiders executed by any means necessary! Not only are you killing a good player and activating characters like the Moonchild, but you will get an extra kill that night. If you manage to time this well, your evil team can unleash a devastating counter-attack on the good team with your unexpected aid!
  • Coordinate with the demon when you have the chance to kill to maximize the amount of players that die. It can be a bummer to get a kill and then totally miss because the demon was going to kill them anyway. Plus, the more players who are dead in a single night, the more likely the good team are to just totally panic.
  • When you have a chance to kill, you can deliberately choose a dead player to mask your extra kill, hiding the fact that you are in play. This can be very useful if you are trying to push the narrative that no Godfather is in play - the good team typically stop killing Outsiders once they realize you're around, and this method keeps the shade firmly on them. Delaying gratification for a more deadly late game kill can be very satisfying!


Fighting the Poisoner

  • Count how many Outsiders are in play. If the number is 1 fewer or 1 greater than the number that there should be, then you probably have a Godfather in play. Some Outsider players, particularly the Goon and the Lunatic may not want to reveal who they are straight away, so this may be tricky at first. But, if you can get all Outsiders to reveal who they are, and the tally is different than expected, then you know that you have a Godfather in play or an Outsider is lying.
  • If you know that a Godfather is in play, then you know that other Minions are not in-play (if there is only 1 Minion in-play). In this case, you know that the players claiming to be Outsiders are good and should not be executed, and also that you don't need to worry about the Mastermind or Devil's Advocate.
  • If you suspect a Godfather, be cautious of killing Outsiders. Executing an Outsider loses you a good player, then you will lose another 2 (or more!) good players that night, which can be devastating.
  • In Bad Moon Rising, knowing which Minions are in-play is crucial to winning. If you don't know whether a Godfather is in play or not, and an Outsider is executed, pay particular attention to how many players die that night. If an extra player dies that night, or if the number is normal, you have information about which Minions are in-play. There may be other reasons that extra players die at night, such as the Gambler, Gossip or Tinker, so rule these causes out first.