From Blood on the Clocktower Wiki
This is a page covering general strategies for good and evil players.
This is a guide and not gospel. Follow your heart!
I'm good, now what?
- Your single most powerful tool in this game is your voice.
- Use your dead vote wisely
- Share information
- Tell the truth at some stage
- Buff to get killed / avoid getting killed
- Trust one or two players
- Be helpful to the group
- Engage the dead players
- Prove who you are
- Find out "what you job is"
- Stay alive
- Die early if people think you are evil
- Keep players that you trust alive
- Play the logic, not the bodylanguage
- Use your intuition if confused
- Who is not the Demon is just as important as who is the Demon
- Work 'dem Outsiders. Confirm which of them are in fact Outsiders.
- Outsider tips - prove you are an Outsider.
- Outsider tips - overcome your disability
- Townsfolk tips - use your ability to the best you can
- How to handle double-ups
- Work as a team - you can rarely win by yourself
- Kill with grace, die with dignity
- Be proactive - get other player's to use their abilities on you
- Talk to players in secret
- Once you reveal you are a powerful "every night" Townsfolk, you are ripe for poisoning.
I'm evil, now what?
- Kill with grace and die with dignity. People trust nice players.
- Get comfortable lying while you're good so that you're prepared for when you are evil.
- Be proactive - talk to other players, gain their trust, and use their abilities on you.
- Gain trust in secret, but communicate with the group.
- The game ends if the Demon dies.
- Lie about who you are. Never admit you are evil.
- Lie! Lie about everything! All the time!
- Tell the truth - it makes you look awesome!
- Be helpful to the group, so that you can backstab them later.
- Undermine other players and their claims.
- Support the claims of other evil players.
- Stay alive!
- Keep evil players alive.
- Spread as much misinformation as you can.
- Your goal is to manipulate - you don't have to poison a good player to undermine their ability. For example, getting the trust of a Fortune Teller and directing them to pick anyone but your demon? Pretty sweet. Alternatively, get a Slayer to trust you, and then help them decide which OTHER player they'd like to use their ability on!
- Be someone undecided. The good team will waste a lot of time trying to convince you of things.
- Never vote for your demon (unless you're certain there's a backup plan).
- It is okay to die:
- If you die, your demon has not died; better you than them.
- If you die on the final day, you win the game for your team!
- Double up with an existing good player to undermine them and make you both look evil.
- If you are in any way uncertain about how the character that you are bluffing as works - ask the Storyteller!