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Doomsayer and Angel: Difference between pages

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[[File:icon_doomsayer.png|250px]]
[[File:icon_angel.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"And on the Seventh Day, there shall be a great flood and a pestilence upon the People of the Village of the Ravens! The dead shall rise and the living shall repent! O Woe! O Unholy day! Only by great sacrifice shall they prevail! So sayeth the Sages of Nostros and so sayeth I."</p>
<p class='flavour'>"Let those who are without sin dare to raise their hand to my chosen, for I shall strike such fools down with the fury and righteousness of a thousand storms."</p>


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== Summary ==
== Summary ==
"If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies."
"Something bad might happen to whoever is most responsible for the death of a new player."


The Doomsayer speeds up large games that are going too slowly.
Use the Angel to help new players have fun when there are one or two new players in a group of veterans.
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<div class='example'>
<div class='example'>
The {{Good|Monk}} uses the Doomsayer ability, and the {{Good|Washerwoman}} dies. Later that day, the {{Evil|Poisoner}} uses the Doomsayer ability, and the {{Evil|Baron}} dies.
The Angel protects Sarah. The Demon attacks and kills her. As punishment, the Demon cannot attack on the next night.
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<div class='example'>
<div class='example'>
An evil {{Traveler|Thief}} uses the Doomsayer ability, and the {{Evil|Scarlet Woman}} dies. Later, the {{Evil|Spy}} uses the Doomsayer ability, and the good {{Traveler|Gunslinger}} dies. Later, the Demon uses the Doomsayer ability, and the {{Evil|Spy}} dies.
Ben is the Demon and is protected by the Angel. The players do not execute him until the final day, at which point they may execute him without penalty.
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== Explanation ==
== Explanation ==


The Doomsayer allows players to sacrifice their allies in order to gain information, which shortens the game. Only living players may use the Doomsayer power, and may do so only once per game. It is their responsibility to remember to not use it again.
Being the only new player in a group can sometimes be overwhelming. Being protected by the Angel encourages all players to keep the new players alive for as long as possible, which means new players have more fun and contribute to the game more.


If a player says something like "I use the Doomsayer Power", then it is your choice as a Storyteller which player to kill, but you must kill a living ally of the player that used the Doomsayer power. So, if a good player uses the power, then a good player dies. If an evil player uses the power, then an evil player dies.  
All players know who is protected by the Angel, but not their alignment or character.  Whoever is the single player most responsible for killing a protected player, suffers some consequence. For example, if the Demon kills a protected player, the Demon suffers a penalty. If a protected player is executed, it will probably be whoever nominated them that suffers a penalty.


Obviously, you won't want to kill the Demon this way, unless the game can continue afterwards for some reason, such as a {{Evil|Scarlet Woman}} being in play. Sometimes, it may be best to kill the player who uses the Doomsayer ability. Such cases are rare, but occasionally it may be the best decision to not grant either team a large advantage.
The "something bad" that happens is up to you. However, it is recommended to either make the penalty that the player dies, that the player loses their ability for a day, or that the player may not vote for a day. A light penalty works much better than a severe one.


Once 3 players are left alive, the Doomsayer ability may no longer be used.
Remove the Angel on the final day, so that players feel free to execute players protected by the Angel.
 
The Angel does not need to be in-play unless the new players want it to be.
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Revision as of 23:33, 22 March 2023

Icon angel.png Information

Type Traveller

"Let those who are without sin dare to raise their hand to my chosen, for I shall strike such fools down with the fury and righteousness of a thousand storms."

Summary

"Something bad might happen to whoever is most responsible for the death of a new player."

Use the Angel to help new players have fun when there are one or two new players in a group of veterans.

How to Run

Examples

The Angel protects Sarah. The Demon attacks and kills her. As punishment, the Demon cannot attack on the next night.

Ben is the Demon and is protected by the Angel. The players do not execute him until the final day, at which point they may execute him without penalty.

Explanation

Being the only new player in a group can sometimes be overwhelming. Being protected by the Angel encourages all players to keep the new players alive for as long as possible, which means new players have more fun and contribute to the game more.

All players know who is protected by the Angel, but not their alignment or character. Whoever is the single player most responsible for killing a protected player, suffers some consequence. For example, if the Demon kills a protected player, the Demon suffers a penalty. If a protected player is executed, it will probably be whoever nominated them that suffers a penalty.

The "something bad" that happens is up to you. However, it is recommended to either make the penalty that the player dies, that the player loses their ability for a day, or that the player may not vote for a day. A light penalty works much better than a severe one.

Remove the Angel on the final day, so that players feel free to execute players protected by the Angel.

The Angel does not need to be in-play unless the new players want it to be.