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Butcher and Doomsayer: Difference between pages

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[[File:icon_butcher.png|250px]]
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"It tastes like chicken. More please."</p>
<p class='flavour'>"And on the Seventh Day, there shall be a great flood and a pestilence upon the People of the Village of the Ravens! The dead shall rise and the living shall repent! O Woe! O Unholy day! Only by great sacrifice shall they prevail! So sayeth the Sages of Nostros and so sayeth I."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/40581673/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-8-21%2F219606913-44100-2-e6c4fe58e8ff.m4a">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Each day, after the 1st execution, you may nominate again."
"If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies."


The Butcher allows a second execution to occur per day.
The Doomsayer speeds up large games that are going too slowly.
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The {{Evil|Witch}} is executed and dies. The Butcher then nominates the {{Good|Sage}}, who gets enough votes to be executed. The {{Good|Sage}} dies too.
The {{Good|Monk}} uses the Doomsayer ability, and the {{Good|Washerwoman}} dies. Later that day, the {{Evil|Poisoner}} uses the Doomsayer ability, and the {{Evil|Baron}} dies.
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The {{Traveler|Bone Collector}} is exiled, and then the {{Traveler|Harlot}} is exiled. There are no executions today. The Butcher does not get to nominate again, because exiles are not executions.
An evil {{Traveler|Thief}} uses the Doomsayer ability, and the {{Evil|Scarlet Woman}} dies. Later, the {{Evil|Spy}} uses the Doomsayer ability, and the good {{Traveler|Gunslinger}} dies. Later, the Demon uses the Doomsayer ability, and the {{Evil|Spy}} dies.
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<div class='example'>
The Butcher nominates the {{Good|Town Crier}}, but the {{Good|Town Crier}} is not executed. The {{Good|Mathematician}} gets more votes and is executed today. The game continues, and the Butcher nominates the {{Good|Town Crier}} again. This time, enough hands are raised, and the {{Good|Town Crier}} is executed.
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== Tips & Tricks (if you are good) ==
== Explanation ==
 
* Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.
 
* During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.
 
* If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.
 
* If there is an {{Evil|Evil Twin}} in the game, be much more frugal with your nominations. If the Demon and the {{Evil|Evil Twin}} are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a {{Evil|Witch}} or {{Evil|Cerenovus}} is in-play and still alive.
 
* If the {{Evil|Witch}} curses you, this is great news! An Evil {{Evil|Witch}} will definitely want to keep an evil Butcher alive, so that fact that the {{Evil|Witch}} cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.
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== Tips & Tricks (if you are evil) ==
 
* Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.
 
* You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.
 
* If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more evil the Demon looks.


* Nominate Minions using your ability. Or don't. Whatever you think is best.  
The Doomsayer allows players to sacrifice their allies in order to gain information, which shortens the game. Only living players may use the Doomsayer power, and may do so only once per game. It is their responsibility to remember to not use it again.


* If an {{Evil|Evil Twin}}, a {{Evil|Witch}}, or a {{Evil|Cerenovus}} are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the {{Evil|Evil Twin}}, the good twin, and the Demon. At this point, evil has usually already won.  
If a player says something like "I use the Doomsayer Power", then it is your choice as a Storyteller which player to kill, but you must kill a living ally of the player that used the Doomsayer power. So, if a good player uses the power, then a good player dies. If an evil player uses the power, then an evil player dies.  


* If the Demon is a {{Evil|Fang Gu}}, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a {{Good|Snake Charmer}} becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.  
Obviously, you won't want to kill the Demon this way, unless the game can continue afterwards for some reason, such as a {{Evil|Scarlet Woman}} being in play. Sometimes, it may be best to kill the player who uses the Doomsayer ability. Such cases are rare, but occasionally it may be the best decision to not grant either team a large advantage.


Once 3 players are left alive, the Doomsayer ability may no longer be used.
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[[Category:Travellers]]
[[Category:Fabled]]

Revision as of 23:32, 22 March 2023

Icon doomsayer.png Information

Type Traveller

"And on the Seventh Day, there shall be a great flood and a pestilence upon the People of the Village of the Ravens! The dead shall rise and the living shall repent! O Woe! O Unholy day! Only by great sacrifice shall they prevail! So sayeth the Sages of Nostros and so sayeth I."

Summary

"If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies."

The Doomsayer speeds up large games that are going too slowly.

How to Run

Examples

The Monk uses the Doomsayer ability, and the Washerwoman dies. Later that day, the Poisoner uses the Doomsayer ability, and the Baron dies.

An evil Thief uses the Doomsayer ability, and the Scarlet Woman dies. Later, the Spy uses the Doomsayer ability, and the good Gunslinger dies. Later, the Demon uses the Doomsayer ability, and the Spy dies.

Explanation

The Doomsayer allows players to sacrifice their allies in order to gain information, which shortens the game. Only living players may use the Doomsayer power, and may do so only once per game. It is their responsibility to remember to not use it again.

If a player says something like "I use the Doomsayer Power", then it is your choice as a Storyteller which player to kill, but you must kill a living ally of the player that used the Doomsayer power. So, if a good player uses the power, then a good player dies. If an evil player uses the power, then an evil player dies.

Obviously, you won't want to kill the Demon this way, unless the game can continue afterwards for some reason, such as a Scarlet Woman being in play. Sometimes, it may be best to kill the player who uses the Doomsayer ability. Such cases are rare, but occasionally it may be the best decision to not grant either team a large advantage.

Once 3 players are left alive, the Doomsayer ability may no longer be used.