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Beggar and Butcher: Difference between pages

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[[File:icon_beggar.png|250px]]
[[File:icon_butcher.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"Alms for the poor, good Sir? Spare a coin, Madam? Thank you. God bless! You're a right kind soul and no mistake! I'll have some swanky nosh tonight, I will!"</p>
<p class='flavour'>"It tastes like chicken. More please."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]
[[File:logo_bad_moon_rising.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
"Each day, after the 1st execution, you may nominate again."


The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
The Butcher allows a second execution to occur per day.
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<div class='example'>
<div class='example'>
The Beggar cannot vote. On the fourth day, the {{Good|Monk}} gives her vote token to the Beggar. The Beggar may now vote (once), and learns that the player is good. The Beggar is evil and tells the group that the {{Good|Monk}} player is evil.
The {{Evil|Witch}} is executed and dies. The {{Traveler|Butcher}} then nominates the {{Good|Sage}}, who gets enough votes to be executed. The {{Good|Sage}} dies too.
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<div class='example'>
<div class='example'>
The good Beggar has three vote tokens. The {{Good|Recluse}} gives the Beggar their vote token, and the Beggar learns that they are evil. That day, the Beggar dies, and loses all their vote tokens except for one.
The {{Traveler|Bone Collector}} is exiled, and then the {{Traveler|Harlot}} is exiled. There are no executions today. The {{Traveler|Butcher}} does not get to nominate again, because exiles are not executions.
</div>
 
<div class='example'>
The {{Traveler|Butcher}} nominates the {{Good|Town Crier}}, but the {{Good|Town Crier}} is not executed. The {{Good|Mathematician}} gets more votes and is executed today. The game continues, and the {{Traveler|Butcher}} nominates the {{Good|Town Crier}} again. This time, enough hands are raised, and the {{Good|Town Crier}} is executed.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* You definitely want to learn the alignment of at least one player, but don't get too greedy. Learning 1 or 2 player's alignment could mean that 1 or 2 good players can no longer vote - this is probably acceptable. But learning 5 players' alignment could mean that 5 good players can no longer vote - and that gives evil the majority vote at the next execution, granting evil the win. Gain a vote token or two... or three... but know when to stop.
* Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.  
 
* Tell the truth about good players who give you their vote token. You trust them. They will probably trust you. Have a private conversation about your combined strategy for the future, and tell the group that they are good. You can trust whatever information this good player has due to their character ability, so use that to your advantage and let them help you decide who to vote for.


* Lie about a good player who gave you their vote token. If you tell the group that a good player is in fact evil, the Demon or its Minions may seek you out and tell you who they are, believing that you are evil too. This could be amazing information. Either way, you'll want to tell the group that you were lying before the game ends, and reveal your strategy to them, otherwise they may believe that you are evil, or that the good player who selflessly gave you their token is evil.  
* During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.  


* If an evil player is foolish enough or brave enough to give you their vote token, tell the truth about their alignment. Tell the group that the player is evil, and be prepared for that player to accuse you of being evil. Since it is rare for evil players to give their vote to a good beggar (but some will do so because it is so unexpected), you may find it difficult to convince the group that they are evil. It will be easier to convince the group if you can get a good player's vote token as well, as that good player will probably help you.
* If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.


* If an evil player has given you their vote token, you may want to lie about their alignment. Tell the group they they are good - this may convince the evil players that you are evil, and will encourage more evil players to give you their vote token. On the final day, you can reveal the truth.
* If there is an {{Evil|Evil Twin}} in the game, be much more frugal with your nominations. If the Demon and the {{Evil|Evil Twin}} are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a {{Evil|Witch}} or {{Evil|Cerenovus}} is in-play and still alive.


* You can't vote. So, when you do get a vote token, use it very, very wisely. This is especially important because you may have removed a good player's ability to vote when you took their token, which means that good has less voting power overall. Make your vote count by saving it until the final day, or waiting to use it when your vote will decide whether a player is executed or not.
* If the {{Evil|Witch}} curses you, this is great news! An Evil {{Evil|Witch}} will definitely want to keep an evil {{Traveler|Butcher}} alive, so that fact that the {{Evil|Witch}} cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.  
 
* Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.  
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Learn the alignment of as many players as possible. Take vote tokens from as many players as possible. Even though by talking to the Demon you can learn the alignments of all players quickly, the more players that give you their vote tokens, the more players will not be able to vote on the final day. You'll be able to vote as much as you want, and that is a powerful enough ability to win the game. Good players often don't realize how powerful their dead vote is - 1 player giving it away to an evil Beggar might not make much difference, but 4 players doing so will make a huge difference.
* Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.
 
* When good players give your their token, tell the truth about their alignment in order to gain their trust. If you publicly tell the group that a good player is good, that goes some way in confirming their legitimacy (and therefore their information), but you may be able to convince more players to give you their token. You can lie about their alignment at a later date.


* Lie about good players' alignment, if you think that you can get away with it. It is much more common for good players to give their vote tokens to Beggars, so claiming that an evil player has done so is a difficult bluff. But, it is possible, and if you succeed, you have not only convinced the group of the illegitimacy of their information, you have gained a vote and convinced them of your goodness. The good player will kick and scream and do everything they can to convince the group that you are evil, so be prepared.  
* You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.  


* Lie about evil players alignment, if evil players give you their tokens. There is usually not much to be gained by telling the group that an evil player is evil, beyond making yourself look good. Sure, you'll get the benefit of looking more trustworthy (and maybe even getting another player to give up their vote token), but you've sacrificed the evil player to do so. The {{Good|Chef}}, {{Good|Empath}}, {{Good|Investigator}} and {{Good|Undertaker}} in particular are very good at using the simple fact that one player is evil to deduce the alignment of several other players.  
* If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more evil the Demon looks.  


* Tell the truth about evil players to build trust. But do so rarely. Very rarely. Since it is so unlikely that an evil Beggar would actually tell the group the truth about an evil player's alignment, when you actually do it, it may be believed. You'll want to make sure the payoff is worth it though. It can be worth it if the evil player was heavily suspicious anyway, or if the evil player was the third or fourth player to give you their vote token. In such circumstances, building the group's faith that you are good can give you the edge and keep you alive.
* Nominate Minions using your ability. Or don't. Whatever you think is best.  


* Use your vote wisely or throw it away. Either way, it doesn't really matter. What is important is that you '''look''' like you use your vote wisely, and that you save at least one vote token for the final day. The final day is all that really matters, so who you vote for before that point is mostly about making you look trustworthy so that you can survive until the final day.
* If an {{Evil|Evil Twin}}, a {{Evil|Witch}}, or a {{Evil|Cerenovus}} are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the {{Evil|Evil Twin}}, the good twin, and the Demon. At this point, evil has usually already won.  


* Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.
* If the Demon is a {{Evil|Fang Gu}}, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a {{Good|Snake Charmer}} becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.  


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Revision as of 18:40, 22 March 2023

Icon butcher.png Information

Type Traveller

"It tastes like chicken. More please."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

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Summary

"Each day, after the 1st execution, you may nominate again."

The Butcher allows a second execution to occur per day.

How to Run

Examples

The Witch is executed and dies. The Butcher then nominates the Sage, who gets enough votes to be executed. The Sage dies too.

The Bone Collector is exiled, and then the Harlot is exiled. There are no executions today. The Butcher does not get to nominate again, because exiles are not executions.

The Butcher nominates the Town Crier, but the Town Crier is not executed. The Mathematician gets more votes and is executed today. The game continues, and the Butcher nominates the Town Crier again. This time, enough hands are raised, and the Town Crier is executed.

Tips & Tricks (if you are good)

  • Only nominate players that you think you can execute. Executing 2 players per day is extremely helpful to the good team. Instead of 1 player dying during the day by the choice of the group and 1 player dying at night (by the choice of the Demon), there will be 2 players dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give the good team a significant advantage. If you nominate players that end up executed, you maintain this advantage. If you nominate players that you end up slipping the noose (even if you think they are evil), then you lose this advantage - your ability might as well be non-existent.
  • During the normal voting process, pay attention to which players get a lot of votes, but are not executed, and which players don't get many votes, but are not executed. Players that get an overwhelming number of votes are unlikely to be the Demon, since Minions rarely vote for the Demon is such dangerous circumstances. Players that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, choose wisely.
  • If the group keeps failing to vote for the players that you nominate, or if the group is talking about exiling you, then you can make a deal with them - you will nominate who they want you to nominate. Staying alive is better than being dead, even if it means that you go with the groups guesses instead of your own. You can always change your mind at the last minute and actually nominate a different player than the group wants you to... but they may exile you if you miss the Demon.
  • If there is an Evil Twin in the game, be much more frugal with your nominations. If the Demon and the Evil Twin are both still alive when just 3 players are alive, it is possible that evil has already won. You don't want to accidentally bring the game to an early end, and an early loss, due to too many frivolous executions. This is particularly true if a Witch or Cerenovus is in-play and still alive.
  • If the Witch curses you, this is great news! An Evil Witch will definitely want to keep an evil Butcher alive, so that fact that the Witch cursed you instead of a much more valuable target, basically confirms to the group that you are good. And, if you are good, the group knows that your choices for the extra nomination each day were made with the intention of killing the Demon. The group also knows that any other Travellers in play are much more likely to be evil, and should probably be Exiled.

Tips & Tricks (if you are evil)

  • Nominate. Nominate. Nominate. Vote. Vote. Vote. If you can secure an extra successful execution each day, then an evil victory is basically certain. Evil Butchers are incredibly dangerous. If the group kills a good player each day, and you nominate and execute a good player, and the Demon kills at night, that means 3 good players are dying each 24 hours. The good team can not sustain that level of loss for long. Even if the group kills a Minion each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours - even this rate of loss is crippling to the good team.
  • You know who the Demon is. Never nominate them using your ability. If even half the group votes, no other nominees can be nominated to exceed that tally, so there is no way to fix a foolish mistake.
  • If you really, really think that the good team trusts the Demon player, nominate them using your ability. You need to be certain that even half the group won't vote for the Demon, and be prepared for the good team to think that you are evil - after all... why would a good Butcher nominate such a trusted player? However, looking like an evil player that just nominated a trusted good player can work wonders in cementing the Demon's reputation as good for the rest of the game. If you do this, do whatever you can to look as evil as possible. The more evil you look, the more evil the Demon looks.
  • Nominate Minions using your ability. Or don't. Whatever you think is best.
  • If an Evil Twin, a Witch, or a Cerenovus are in play, co-ordinate with them to see if you can quickly get the number of living players to just 3 - the Evil Twin, the good twin, and the Demon. At this point, evil has usually already won.
  • If the Demon is a Fang Gu, watch out! The Demon may change players without you realizing it, and you may accidentally nominate and execute the Demon. Talk with the other evil players to find out which Demon is in play, and stay up to date on all evil gossip. Similarly, if a Snake Charmer becomes the Demon, you won't want to accidentally nominate your Demon, particularly late in the game.