Actions

Gunslinger and Beggar: Difference between pages

From Blood on the Clocktower Wiki

(Difference between pages)
No edit summary
 
No edit summary
 
Line 6: Line 6:
<div id='character-details'>
<div id='character-details'>


[[File:icon_gunslinger.png|250px]]
[[File:icon_beggar.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


Line 16: Line 16:
</table>
</table>


<p class='flavour'>"It's time someone took matters into their own hands. That someone... is me."</p>
<p class='flavour'>"Alms for the poor, good Sir? Spare a coin, Madam? Thank you. God bless! You're a right kind soul and no mistake! I'll have some swanky nosh tonight, I will!"</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
Line 35: Line 35:
<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."


The Gunslinger kills players who vote.
The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
*  
*  
*  
*  
Line 55: Line 55:


<div class='example'>
<div class='example'>
The {{Evil|Imp}} has been nominated. There are 10 players alive, and five votes for the {{Evil|Imp}}, so the {{Evil|Imp}} is about to die. The Gunslinger chooses a voting player to die. They die, and the nomination continues, with the {{Evil|Imp}} still about to die.
The {{Traveler|Beggar}} cannot vote. On the fourth day, the {{Good|Monk}} gives her vote token to the {{Traveler|Beggar}}. The {{Traveler|Beggar}} may now vote (once), and learns that the player is good. The {{Traveler|Beggar}} is evil and tells the group that the {{Good|Monk}} player is evil.
</div>
</div>


<div class='example'>
<div class='example'>
The players exile the {{Traveler|Thief}}. Then, the {{Good|Butler}} is nominated for execution and gets one vote. This is the first nomination for execution, since the {{Traveler|Thief}}’s exile does not count. The Gunslinger  chooses to kill the single voting player. Later that day, the {{Good|Saint}} is nominated and six players vote. The Gunslinger  cannot use their ability now because this is not the first vote for execution today.
The good {{Traveler|Beggar}} has three vote tokens. The {{Good|Recluse}} gives the {{Traveler|Beggar}} their vote token, and the {{Traveler|Beggar}} learns that they are evil. That day, the {{Traveler|Beggar}} dies, and loses all their vote tokens except for one.
</div>
</div>


Line 71: Line 71:
== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* Hot diggity, you're the Gunslinger ! Enjoy it while you can!
* You definitely want to learn the alignment of at least one player, but don't get too greedy. Learning 1 or 2 player's alignment could mean that 1 or 2 good players can no longer vote - this is probably acceptable. But learning 5 players' alignment could mean that 5 good players can no longer vote - and that gives evil the majority vote at the next execution, granting evil the win. Gain a vote token or two... or three... but know when to stop.


* Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the {{Good|Undertaker}}.
* Tell the truth about good players who give you their vote token. You trust them. They will probably trust you. Have a private conversation about your combined strategy for the future, and tell the group that they are good. You can trust whatever information this good player has due to their character ability, so use that to your advantage and let them help you decide who to vote for.


* You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.
* Lie about a good player who gave you their vote token. If you tell the group that a good player is in fact evil, the Demon or its Minions may seek you out and tell you who they are, believing that you are evil too. This could be amazing information. Either way, you'll want to tell the group that you were lying before the game ends, and reveal your strategy to them, otherwise they may believe that you are evil, or that the good player who selflessly gave you their token is evil.  


* Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.
* If an evil player is foolish enough or brave enough to give you their vote token, tell the truth about their alignment. Tell the group that the player is evil, and be prepared for that player to accuse you of being evil. Since it is rare for evil players to give their vote to a good beggar (but some will do so because it is so unexpected), you may find it difficult to convince the group that they are evil. It will be easier to convince the group if you can get a good player's vote token as well, as that good player will probably help you.


* Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.
* If an evil player has given you their vote token, you may want to lie about their alignment. Tell the group they they are good - this may convince the evil players that you are evil, and will encourage more evil players to give you their vote token. On the final day, you can reveal the truth.


* It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed {{Good|Undertaker}} or a suspicious looking {{Good|Recluse}}. As long as you kill a Minion or two as well , it was probably worth it.
* You can't vote. So, when you do get a vote token, use it very, very wisely. This is especially important because you may have removed a good player's ability to vote when you took their token, which means that good has less voting power overall. Make your vote count by saving it until the final day, or waiting to use it when your vote will decide whether a player is executed or not.


* You are the perfect way to deal with the {{Good|Saint}}. They can't be executed? You don't execute!
* Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.  
 
*If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.
 
* Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.
 
* If there a 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.
</div>
</div>


Line 99: Line 93:
== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Just like a good Gunslinger, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.  
* Learn the alignment of as many players as possible. Take vote tokens from as many players as possible. Even though by talking to the Demon you can learn the alignments of all players quickly, the more players that give you their vote tokens, the more players will not be able to vote on the final day. You'll be able to vote as much as you want, and that is a powerful enough ability to win the game. Good players often don't realize how powerful their dead vote is - 1 player giving it away to an evil {{Traveler|Beggar}} might not make much difference, but 4 players doing so will make a huge difference.


* Obviously, shooting the Demon is a bad idea, unless you know you have a {{Evil|Scarlet Woman}}, or you're not playing Trouble Brewing and there's a {{Evil|Zombuul}} in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the number of living players alive down one number - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a {{Evil|Baron}} or a {{Evil|Spy}}, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a {{Evil|Poisoner}} or {{Evil|Scarlet Woman}} is probably a mistake.
* When good players give your their token, tell the truth about their alignment in order to gain their trust. If you publicly tell the group that a good player is good, that goes some way in confirming their legitimacy (and therefore their information), but you may be able to convince more players to give you their token. You can lie about their alignment at a later date.
** Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!


* Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.
* Lie about good players' alignment, if you think that you can get away with it. It is much more common for good players to give their vote tokens to Beggars, so claiming that an evil player has done so is a difficult bluff. But, it is possible, and if you succeed, you have not only convinced the group of the illegitimacy of their information, you have gained a vote and convinced them of your goodness. The good player will kick and scream and do everything they can to convince the group that you are evil, so be prepared.  


* You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.
* Lie about evil players alignment, if evil players give you their tokens. There is usually not much to be gained by telling the group that an evil player is evil, beyond making yourself look good. Sure, you'll get the benefit of looking more trustworthy (and maybe even getting another player to give up their vote token), but you've sacrificed the evil player to do so. The {{Good|Chef}}, {{Good|Empath}}, {{Good|Investigator}} and {{Good|Undertaker}} in particular are very good at using the simple fact that one player is evil to deduce the alignment of several other players.  


* You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a {{Good|Fortune Teller}} keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a {{Good|Soldier}} is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the {{Good|Soldier}} is one of three living players. To avoid this situation, sacrificing yourself to remove the {{Good|Soldier}} would be well worth it.
* Tell the truth about evil players to build trust. But do so rarely. Very rarely. Since it is so unlikely that an evil {{Traveler|Beggar}} would actually tell the group the truth about an evil player's alignment, when you actually do it, it may be believed. You'll want to make sure the payoff is worth it though. It can be worth it if the evil player was heavily suspicious anyway, or if the evil player was the third or fourth player to give you their vote token. In such circumstances, building the group's faith that you are good can give you the edge and keep you alive.


* Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.
* Use your vote wisely or throw it away. Either way, it doesn't really matter. What is important is that you '''look''' like you use your vote wisely, and that you save at least one vote token for the final day. The final day is all that really matters, so who you vote for before that point is mostly about making you look trustworthy so that you can survive until the final day.


* If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.
* Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.


</div>
</div>

Revision as of 18:37, 22 March 2023

Icon beggar.png Information

Type Traveller

"Alms for the poor, good Sir? Spare a coin, Madam? Thank you. God bless! You're a right kind soul and no mistake! I'll have some swanky nosh tonight, I will!"

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."

The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.

How to Run

Examples

The Beggar cannot vote. On the fourth day, the Monk gives her vote token to the Beggar. The Beggar may now vote (once), and learns that the player is good. The Beggar is evil and tells the group that the Monk player is evil.

The good Beggar has three vote tokens. The Recluse gives the Beggar their vote token, and the Beggar learns that they are evil. That day, the Beggar dies, and loses all their vote tokens except for one.

Tips & Tricks (if you are good)

  • You definitely want to learn the alignment of at least one player, but don't get too greedy. Learning 1 or 2 player's alignment could mean that 1 or 2 good players can no longer vote - this is probably acceptable. But learning 5 players' alignment could mean that 5 good players can no longer vote - and that gives evil the majority vote at the next execution, granting evil the win. Gain a vote token or two... or three... but know when to stop.
  • Tell the truth about good players who give you their vote token. You trust them. They will probably trust you. Have a private conversation about your combined strategy for the future, and tell the group that they are good. You can trust whatever information this good player has due to their character ability, so use that to your advantage and let them help you decide who to vote for.
  • Lie about a good player who gave you their vote token. If you tell the group that a good player is in fact evil, the Demon or its Minions may seek you out and tell you who they are, believing that you are evil too. This could be amazing information. Either way, you'll want to tell the group that you were lying before the game ends, and reveal your strategy to them, otherwise they may believe that you are evil, or that the good player who selflessly gave you their token is evil.
  • If an evil player is foolish enough or brave enough to give you their vote token, tell the truth about their alignment. Tell the group that the player is evil, and be prepared for that player to accuse you of being evil. Since it is rare for evil players to give their vote to a good beggar (but some will do so because it is so unexpected), you may find it difficult to convince the group that they are evil. It will be easier to convince the group if you can get a good player's vote token as well, as that good player will probably help you.
  • If an evil player has given you their vote token, you may want to lie about their alignment. Tell the group they they are good - this may convince the evil players that you are evil, and will encourage more evil players to give you their vote token. On the final day, you can reveal the truth.
  • You can't vote. So, when you do get a vote token, use it very, very wisely. This is especially important because you may have removed a good player's ability to vote when you took their token, which means that good has less voting power overall. Make your vote count by saving it until the final day, or waiting to use it when your vote will decide whether a player is executed or not.
  • Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.

Tips & Tricks (if you are evil)

  • Learn the alignment of as many players as possible. Take vote tokens from as many players as possible. Even though by talking to the Demon you can learn the alignments of all players quickly, the more players that give you their vote tokens, the more players will not be able to vote on the final day. You'll be able to vote as much as you want, and that is a powerful enough ability to win the game. Good players often don't realize how powerful their dead vote is - 1 player giving it away to an evil Beggar might not make much difference, but 4 players doing so will make a huge difference.
  • When good players give your their token, tell the truth about their alignment in order to gain their trust. If you publicly tell the group that a good player is good, that goes some way in confirming their legitimacy (and therefore their information), but you may be able to convince more players to give you their token. You can lie about their alignment at a later date.
  • Lie about good players' alignment, if you think that you can get away with it. It is much more common for good players to give their vote tokens to Beggars, so claiming that an evil player has done so is a difficult bluff. But, it is possible, and if you succeed, you have not only convinced the group of the illegitimacy of their information, you have gained a vote and convinced them of your goodness. The good player will kick and scream and do everything they can to convince the group that you are evil, so be prepared.
  • Lie about evil players alignment, if evil players give you their tokens. There is usually not much to be gained by telling the group that an evil player is evil, beyond making yourself look good. Sure, you'll get the benefit of looking more trustworthy (and maybe even getting another player to give up their vote token), but you've sacrificed the evil player to do so. The Chef, Empath, Investigator and Undertaker in particular are very good at using the simple fact that one player is evil to deduce the alignment of several other players.
  • Tell the truth about evil players to build trust. But do so rarely. Very rarely. Since it is so unlikely that an evil Beggar would actually tell the group the truth about an evil player's alignment, when you actually do it, it may be believed. You'll want to make sure the payoff is worth it though. It can be worth it if the evil player was heavily suspicious anyway, or if the evil player was the third or fourth player to give you their vote token. In such circumstances, building the group's faith that you are good can give you the edge and keep you alive.
  • Use your vote wisely or throw it away. Either way, it doesn't really matter. What is important is that you look like you use your vote wisely, and that you save at least one vote token for the final day. The final day is all that really matters, so who you vote for before that point is mostly about making you look trustworthy so that you can survive until the final day.
  • Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.