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[[File:icon_thief.png|250px]]
[[File:icon_gunslinger.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I aint done nuffink. I weren't even in dat alley last night! It weren't me what stole Mayor Bruno's briefcase wiv all dem fancy dockoments innit. Besides, it was too 'eavy to carry far."</p>
<p class='flavour'>"It's time someone took matters into their own hands. That someone... is me."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/17822079/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2020-7-10%2Fcc1d04a9-265d-3055-64a5-de99c5104c77.mp3">You need to enable JavaScript to play this audio</div>
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== Summary ==
== Summary ==
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."


The Thief steals votes from a player, making their vote count negatively.
The Gunslinger kills players who vote.
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<div class='example'>
The Thief chooses Marianna. The next day, while tallying the first vote, the Storyteller counts "1... 2... 3... 2... 3... 4... 5.” The nominated player now has five votes for their execution, and the nomination process continues.
The {{Evil|Imp}} has been nominated. There are 10 players alive, and five votes for the {{Evil|Imp}}, so the {{Evil|Imp}} is about to die. The Gunslinger chooses a voting player to die. They die, and the nomination continues, with the {{Evil|Imp}} still about to die.
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<div class='example'>
<div class='example'>
The Thief chooses Abdallah. Abdallah votes for an execution, and instead of the tally being six, it is four. Since 10 players are alive, the nominee is not executed today. Later that day, the players are voting to exile the {{Traveler|Gunslinger}}. Abdallah votes to exile, and his vote counts as positive.
The players exile the {{Traveler|Thief}}. Then, the {{Good|Butler}} is nominated for execution and gets one vote. This is the first nomination for execution, since the {{Traveler|Thief}}’s exile does not count. The Gunslinger  chooses to kill the single voting player. Later that day, the {{Good|Saint}} is nominated and six players vote. The Gunslinger  cannot use their ability now because this is not the first vote for execution today.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* Use your ability to undermine players who you believe are evil! Secretly pick a player you suspect at night, and do not let them know tomorrow that their vote is now negative. When this player votes, they'll be voting with the expectation that they'll be counting towards the vote, when in fact they'll be undermining whatever cause they're working for. This is especially potent later in the game, when the evil team will be more aggressively voting to get good players killed and defend their own.
* Hot diggity, you're the Gunslinger ! Enjoy it while you can!


* Weaponize your negativity - pick a player you believe to be good, and tell them about it! While this does mean one less good vote on the table, this player now has the very powerful ability to vote ''against'' a nomination. If you both believe the evil team is making a push, you can immediately counter them by throwing this unexpected negative vote into the mix.
* Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the {{Good|Undertaker}}.


* Swap up who you are picking, especially if you're trying to pick evil players. Once a player knows their vote counts negatively, they can use it to their advantage. To avoid this, change who you pick each night, moving the negative vote around and keeping players guessing where the negative vote is hiding now. Keeping up this strategy can be beneficial even if you are primarily picking good players, since the evil team could kill a repeat player to stop them abusing your ability. Additionally, you will gain interesting information about every player you pick, so selecting as many unknowns as you can and trying to read their reaction can be very helpful!
* You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.


* Double and triple bluff who you picked publicly. Players who believe their vote counts negatively will react differently to players who think their vote is normal. With the power of words alone, you can able to convince an evil player not to vote at a critical juncture, believing that they'll hurt their team if they do. Meanwhile, the vote is ''actually'' with a good player you trust. Combining this with a switching strategy will prevent anyone weaponizing your ability unless you actually want them to.
* Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.


* Remember that you can pick dead players if you want to. This is particularly useful on the final day, since that is when most dead players will be using their single vote. If a dead player asks you to pick them before the final day, this may be a useful option too. A dead {{Good|Virgin}} that you know is good and will use a single negative vote wisely, is often  better choice than a living player that intends to use their negative vote willy-nilly.
* Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.


* Keep quiet about who you pick so nobody knows what to expect! This will often mean that players you want to execute, don't get executed, which is an unfortunate downside. However, when each player first votes each day, you can observe their reaction and body language. If they seem pleased that a vote was negative, they are more likely to be an evil player, since they now have the power to prevent the Demon from being executed today.
* It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed {{Good|Undertaker}} or a suspicious looking {{Good|Recluse}}. As long as you kill a Minion or two as well , it was probably worth it.


* If a {{Traveler|Bureaucrat}} is in play, and you think that they are good, co-ordinate with them and both choose the same player, giving a whopping 3 negative votes to a player of your choice. Even if you think the {{Traveler|Bureaucrat}} might be evil, you may be able to convince them to play along with the triple-negative vote strategy, for fear of being Exiled if they don't.
* You are the perfect way to deal with the {{Good|Saint}}. They can't be executed? You don't execute!
 
*If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.
 
* Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.
 
* If there a 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.
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== Tips & Tricks (if you are evil) ==
* Just like a good Gunslinger, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.
 
* Obviously, shooting the Demon is a bad idea, unless you know you have a {{Evil|Scarlet Woman}}, or you're not playing Trouble Brewing and there's a {{Evil|Zombuul}} in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the number of living players alive down one number - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a {{Evil|Baron}} or a {{Evil|Spy}}, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a {{Evil|Poisoner}} or {{Evil|Scarlet Woman}} is probably a mistake.
** Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!
 
* Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.


* Pick good players who are figuring out who is good and who is evil, but don't tell them that you have stolen their vote. They will vote for executions that they want to pass, and this will often mean that they are voting for good players. Avoid choosing good players that are completely clueless as to who is evil, as their negative vote may have the opposite effect to what you want. In the situation where a good player has a negative vote, you may want to nominate suspicious-looking evil players earlier rather than later each day, because the good player with the negative vote will realize afterwards that they can deliberately make an execution fail.  
* You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.


* Lie about who you chose. This will cause confusion and trick the good players into making executions fail when they don't want them to. If a player believes that they have a negative vote, they will vote when they want an execution to fail, but accidentally increase its chances of succeeding instead.
* You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a {{Good|Fortune Teller}} keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a {{Good|Soldier}} is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the {{Good|Soldier}} is one of three living players. To avoid this situation, sacrificing yourself to remove the {{Good|Soldier}} would be well worth it.


* Pick evil players, and tell them that you have picked them. Evil players know exactly who is good and who is evil, so will always use their negative vote effectively. You may need to swap between evil players - choosing the Demon one night, then choosing a Minion the next night.
* Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.


* On the final day, you definitely want to choose an evil player, and have them know that you have chosen them. Even if the good team Exiles you after the fact, having a negative vote on the Demon is incredibly helpful. It may even win you the game!
* If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.


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Revision as of 18:34, 22 March 2023

Icon gunslinger.png Information

Type Traveller

"It's time someone took matters into their own hands. That someone... is me."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

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Summary

"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."

The Gunslinger kills players who vote.

How to Run

Examples

The Imp has been nominated. There are 10 players alive, and five votes for the Imp, so the Imp is about to die. The Gunslinger chooses a voting player to die. They die, and the nomination continues, with the Imp still about to die.

The players exile the Thief. Then, the Butler is nominated for execution and gets one vote. This is the first nomination for execution, since the Thief’s exile does not count. The Gunslinger chooses to kill the single voting player. Later that day, the Saint is nominated and six players vote. The Gunslinger cannot use their ability now because this is not the first vote for execution today.

Tips & Tricks (if you are good)

  • Hot diggity, you're the Gunslinger ! Enjoy it while you can!
  • Deaths caused by your ability are not executions, and as such, they don't cause the day to end, and nor does the character you shot get seen by the Undertaker.
  • You get the opportunity to kill a player each day. Make the most of it, and remember to let the Storyteller know that you wish to use your ability. Doing so every day practically doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily execution. If you use your ability each day, two thirds of all deaths are chosen by the good team. These are great odds.
  • Pay attention to the vibe of the group. Sometimes, the good players will not want you to kill a player each day. If you go against their desires, they may Exile you as soon as they can. Pay attention and get your fingers off the trigger if you want to stay alive.
  • Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous it can be to vote when you are in play. Demons will usually not vote if they think there is even a small chance that you will shoot them. Use this information to your advantage! By executing those players that seem fearful of voting, you may luck upon the Demon. Or, you may startle the Demon into voting, which gives you a chance of killing them single-handedly.
  • It's ok if a few innocent bystanders die. Don't be afraid to take out a supposed Undertaker or a suspicious looking Recluse. As long as you kill a Minion or two as well , it was probably worth it.
  • You are the perfect way to deal with the Saint. They can't be executed? You don't execute!
  • If you live until just 3 players are left alive, be very wary of who you kill. The Demon may try to psyche you out and get you to kill Minion (or a good player), which will reduce the player count to just 2 players... and evil wins. Beware.
  • Ignore all of the above advice, and never use your ability. Sit. Wait. Watch. Be passive and silent and unassuming. Watch people's body language and listen to what arguments they are making. When you think that you know who the Demon is, say nothing, and wait until that player votes on the first nomination of the day - then BOOM. Either you've won the game and have one very surprised dead Demon, or you blew it and killed a nobody.
  • If there a 3 or more other Travellers in the game, you know that 1 of them is probably evil. It may be worth taking out an evil Traveller before they can do too much harm.
  • Just like a good Gunslinger, it is best if you kill each day. After all, you have insider information on who you should be killing and who you shouldn't, so go nuts. The more destruction you cause, the quicker that the game will get to the final day, and the more evil players will be alive compared to good, which gives your team greater voting power. Just like a good gunslinger though, listen to the group's opinion on what your actions should be, and don't go kill crazy unless they want you to.
  • Obviously, shooting the Demon is a bad idea, unless you know you have a Scarlet Woman, or you're not playing Trouble Brewing and there's a Zombuul in the game. Luckily, you know who the Demon is, so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anyway, putting a cap in that Minion's arse may be the best option. Each Minion that you kill reduces the number of living players alive down one number - and that means that an evil victory is one step closer. Killing a Minion that has already used their ability, such as a Baron or a Spy, is probably more helpful than keeping them alive. Killing a Minion that still has trouble to cause, such as a Poisoner or Scarlet Woman is probably a mistake.
    • Of course, if you want to avoid shooting Minions, you'll have to learn who they are - be sure to coordinate with your Demon!
  • Encourage the Demon to vote. Since you'll not be killing them, they can vote freely. Tell the group that the players that are not voting are probably the Demon.
  • You can play it safe, if you want to stay alive longer. Each day, kill the player that looks the most suspicious, regardless of what character they are claiming to be. This will ingratiate you with the good team, because it looks like you are trying to kill evil players. You can even ask the other players who they think you should kill. If the good players see you repeatedly killing the players that they want to kill, you'll live a long time.
  • You can throw caution to the wind, and kill the most dangerous, powerful good player to remove their ability from the game. If a Fortune Teller keeps getting fantastic information, and is believed to be trustworthy by the good team, you can quickly and easily neutralize that threat. The downside is that the good team will quickly vote to exile you afterwards. But there are situations where it is worth it. Another example is if a Soldier is in the game, and the good players overwhelmingly believe them, then you may foresee a troublesome final day where the Soldier is one of three living players. To avoid this situation, sacrificing yourself to remove the Soldier would be well worth it.
  • Use fear as a weapon. Nominate evil players, or bluff nominating evil players, and dare the good team to vote for it. You'll probably get exiled, but you can have some control over the execution for a day or two.
  • If the good players are foolish enough to keep you alive until just 3 players are left alive (not including Travellers), you've basically won. As soon as the first vote happens, kill a non-Demon player and seize victory.