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Bureaucrat and Thief: Difference between pages

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[[File:icon_bureaucrat.png|250px]]
[[File:icon_thief.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."</p>
<p class='flavour'>"I aint done nuffink. I weren't even in dat alley last night! It weren't me what stole Mayor Bruno's briefcase wiv all dem fancy dockoments innit. Besides, it was too 'eavy to carry far."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."


The Bureaucrat gives extra votes to a player of their choice.
The Thief steals votes from a player, making their vote count negatively.
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<div class='example'>
<div class='example'>
The Bureaucrat chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.
The Thief chooses Marianna. The next day, while tallying the first vote, the Storyteller counts "1... 2... 3... 2... 3... 4... 5.” The nominated player now has five votes for their execution, and the nomination process continues.
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<div class='example'>
<div class='example'>
The Bureaucrat chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.  
The Thief chooses Abdallah. Abdallah votes for an execution, and instead of the tally being six, it is four. Since 10 players are alive, the nominee is not executed today. Later that day, the players are voting to exile the {{Traveler|Gunslinger}}. Abdallah votes to exile, and his vote counts as positive.
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<div class='example'>
The Bureaucrat chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the {{Good|Butler}}, who can have their voting restricted because of their ability.)
* Use your ability to undermine players who you believe are evil! Secretly pick a player you suspect at night, and do not let them know tomorrow that their vote is now negative. When this player votes, they'll be voting with the expectation that they'll be counting towards the vote, when in fact they'll be undermining whatever cause they're working for. This is especially potent later in the game, when the evil team will be more aggressively voting to get good players killed and defend their own.
 
* Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a {{Good|Virgin}} who has caused an execution or anyone confirmed by a {{Good|Washerwoman}} are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.


* Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, ''does''), then they are telling you a lot about their priorities and who they are aligned with.
* Weaponize your negativity - pick a player you believe to be good, and tell them about it! While this does mean one less good vote on the table, this player now has the very powerful ability to vote ''against'' a nomination. If you both believe the evil team is making a push, you can immediately counter them by throwing this unexpected negative vote into the mix.


* Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.
* Swap up who you are picking, especially if you're trying to pick evil players. Once a player knows their vote counts negatively, they can use it to their advantage. To avoid this, change who you pick each night, moving the negative vote around and keeping players guessing where the negative vote is hiding now. Keeping up this strategy can be beneficial even if you are primarily picking good players, since the evil team could kill a repeat player to stop them abusing your ability. Additionally, you will gain interesting information about every player you pick, so selecting as many unknowns as you can and trying to read their reaction can be very helpful!


* Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.
* Double and triple bluff who you picked publicly. Players who believe their vote counts negatively will react differently to players who think their vote is normal. With the power of words alone, you can able to convince an evil player not to vote at a critical juncture, believing that they'll hurt their team if they do. Meanwhile, the vote is ''actually'' with a good player you trust. Combining this with a switching strategy will prevent anyone weaponizing your ability unless you actually want them to.


* Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.
* Remember that you can pick dead players if you want to. This is particularly useful on the final day, since that is when most dead players will be using their single vote. If a dead player asks you to pick them before the final day, this may be a useful option too. A dead {{Good|Virgin}} that you know is good and will use a single negative vote wisely, is often  better choice than a living player that intends to use their negative vote willy-nilly.


* You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.
* Keep quiet about who you pick so nobody knows what to expect! This will often mean that players you want to execute, don't get executed, which is an unfortunate downside. However, when each player first votes each day, you can observe their reaction and body language. If they seem pleased that a vote was negative, they are more likely to be an evil player, since they now have the power to prevent the Demon from being executed today.


* The {{Traveler|Thief}} is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone ''-3 votes''! If you both trust the {{Traveler|Thief}} and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!
* If a {{Traveler|Bureaucrat}} is in play, and you think that they are good, co-ordinate with them and both choose the same player, giving a whopping 3 negative votes to a player of your choice. Even if you think the {{Traveler|Bureaucrat}} might be evil, you may be able to convince them to play along with the triple-negative vote strategy, for fear of being Exiled if they don't.
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.  
* Pick good players who are figuring out who is good and who is evil, but don't tell them that you have stolen their vote. They will vote for executions that they want to pass, and this will often mean that they are voting for good players. Avoid choosing good players that are completely clueless as to who is evil, as their negative vote may have the opposite effect to what you want. In the situation where a good player has a negative vote, you may want to nominate suspicious-looking evil players earlier rather than later each day, because the good player with the negative vote will realize afterwards that they can deliberately make an execution fail.  


* Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.
* Lie about who you chose. This will cause confusion and trick the good players into making executions fail when they don't want them to. If a player believes that they have a negative vote, they will vote when they want an execution to fail, but accidentally increase its chances of succeeding instead.


* Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.
* Pick evil players, and tell them that you have picked them. Evil players know exactly who is good and who is evil, so will always use their negative vote effectively. You may need to swap between evil players - choosing the Demon one night, then choosing a Minion the next night.


* Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.
* On the final day, you definitely want to choose an evil player, and have them know that you have chosen them. Even if the good team Exiles you after the fact, having a negative vote on the Demon is incredibly helpful. It may even win you the game!


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Revision as of 18:33, 22 March 2023

Icon thief.png Information

Type Traveller

"I aint done nuffink. I weren't even in dat alley last night! It weren't me what stole Mayor Bruno's briefcase wiv all dem fancy dockoments innit. Besides, it was too 'eavy to carry far."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

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Summary

"Each night, choose a player (not yourself): their vote counts negatively tomorrow."

The Thief steals votes from a player, making their vote count negatively.

How to Run

Examples

The Thief chooses Marianna. The next day, while tallying the first vote, the Storyteller counts "1... 2... 3... 2... 3... 4... 5.” The nominated player now has five votes for their execution, and the nomination process continues.

The Thief chooses Abdallah. Abdallah votes for an execution, and instead of the tally being six, it is four. Since 10 players are alive, the nominee is not executed today. Later that day, the players are voting to exile the Gunslinger. Abdallah votes to exile, and his vote counts as positive.

Tips & Tricks (if you are good)

  • Use your ability to undermine players who you believe are evil! Secretly pick a player you suspect at night, and do not let them know tomorrow that their vote is now negative. When this player votes, they'll be voting with the expectation that they'll be counting towards the vote, when in fact they'll be undermining whatever cause they're working for. This is especially potent later in the game, when the evil team will be more aggressively voting to get good players killed and defend their own.
  • Weaponize your negativity - pick a player you believe to be good, and tell them about it! While this does mean one less good vote on the table, this player now has the very powerful ability to vote against a nomination. If you both believe the evil team is making a push, you can immediately counter them by throwing this unexpected negative vote into the mix.
  • Swap up who you are picking, especially if you're trying to pick evil players. Once a player knows their vote counts negatively, they can use it to their advantage. To avoid this, change who you pick each night, moving the negative vote around and keeping players guessing where the negative vote is hiding now. Keeping up this strategy can be beneficial even if you are primarily picking good players, since the evil team could kill a repeat player to stop them abusing your ability. Additionally, you will gain interesting information about every player you pick, so selecting as many unknowns as you can and trying to read their reaction can be very helpful!
  • Double and triple bluff who you picked publicly. Players who believe their vote counts negatively will react differently to players who think their vote is normal. With the power of words alone, you can able to convince an evil player not to vote at a critical juncture, believing that they'll hurt their team if they do. Meanwhile, the vote is actually with a good player you trust. Combining this with a switching strategy will prevent anyone weaponizing your ability unless you actually want them to.
  • Remember that you can pick dead players if you want to. This is particularly useful on the final day, since that is when most dead players will be using their single vote. If a dead player asks you to pick them before the final day, this may be a useful option too. A dead Virgin that you know is good and will use a single negative vote wisely, is often better choice than a living player that intends to use their negative vote willy-nilly.
  • Keep quiet about who you pick so nobody knows what to expect! This will often mean that players you want to execute, don't get executed, which is an unfortunate downside. However, when each player first votes each day, you can observe their reaction and body language. If they seem pleased that a vote was negative, they are more likely to be an evil player, since they now have the power to prevent the Demon from being executed today.
  • If a Bureaucrat is in play, and you think that they are good, co-ordinate with them and both choose the same player, giving a whopping 3 negative votes to a player of your choice. Even if you think the Bureaucrat might be evil, you may be able to convince them to play along with the triple-negative vote strategy, for fear of being Exiled if they don't.

Tips & Tricks (if you are evil)

  • Pick good players who are figuring out who is good and who is evil, but don't tell them that you have stolen their vote. They will vote for executions that they want to pass, and this will often mean that they are voting for good players. Avoid choosing good players that are completely clueless as to who is evil, as their negative vote may have the opposite effect to what you want. In the situation where a good player has a negative vote, you may want to nominate suspicious-looking evil players earlier rather than later each day, because the good player with the negative vote will realize afterwards that they can deliberately make an execution fail.
  • Lie about who you chose. This will cause confusion and trick the good players into making executions fail when they don't want them to. If a player believes that they have a negative vote, they will vote when they want an execution to fail, but accidentally increase its chances of succeeding instead.
  • Pick evil players, and tell them that you have picked them. Evil players know exactly who is good and who is evil, so will always use their negative vote effectively. You may need to swap between evil players - choosing the Demon one night, then choosing a Minion the next night.
  • On the final day, you definitely want to choose an evil player, and have them know that you have chosen them. Even if the good team Exiles you after the fact, having a negative vote on the Demon is incredibly helpful. It may even win you the game!