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[[File:icon_shabaloth.png|250px]]
[[File:icon_bureaucrat.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Anica Kelson</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh."</p>
<p class='flavour'>"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px]]
[[File:logo_trouble_brewing.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/50124642/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2022-3-5%2F257985104-44100-2-464a9618a9043.m4a">You need to enable JavaScript to play this audio</div>
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== Summary ==
== Summary ==
"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."


The Shabaloth eats two players per night, but may vomit one of them back up the following night.
The Bureaucrat gives extra votes to a player of their choice.
*  
*  
*  
*  
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<div class='example'>
The Shabaloth attacks the {{Good|Gossip}}, then the {{Good|Gambler}}. The {{Good|Gossip}} dies, but the {{Good|Gambler}}, who was protected by the {{Good|Innkeeper}}, remains alive.  
The Bureaucrat chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.
</div>
</div>


<div class='example'>
<div class='example'>
The Shabaloth attacks the alive {{Good|Courtier}} and the dead {{Good|Exorcist}}. The {{Good|Courtier}} dies. The next night, the Storyteller decides that the {{Good|Exorcist}} becomes alive again. The {{Good|Exorcist}} doesn't act tonight--they normally act before the Shabaloth.
The Bureaucrat chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.  
</div>
</div>


<div class='example'>
<div class='example'>
The Shabaloth attacks the {{Good|Tea Lady}}’s neighbour, then the {{Good|Tea Lady}}. The {{Good|Tea Lady}}’s neighbour, who is protected by the {{Good|Tea Lady}}, doesn’t die, but then the {{Good|Tea Lady}} dies.
The Bureaucrat chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.
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== Tips & Tricks ==
== Tips & Tricks (if you are good) ==
 
* When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the {{Good|Butler}}, who can have their voting restricted because of their ability.)


* The mighty Shabaloth is the deadliest Demon in [[Bad Moon Rising]] for its brutality and consistency. Neither the {{Evil|Pukka}} or {{Evil|Zombuul}} can match your multiple kills a night on their own, and while the {{Evil|Po}} can edge you out in numbers on a single night, you take back the crown thanks to their need to charge. The good team can and should rightfully panic when they suspect you are in play; only the accidental regurgitation of one of your victims will give them anything to counter you!
* Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a {{Good|Virgin}} who has caused an execution or anyone confirmed by a {{Good|Washerwoman}} are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.


* Kill aggressively, and don't give good team a chance to catch their breath. You are not the most... nuanced of Demons, but to be fair, nobody has ever pretended you are. Smash your way through the town like Godzilla on a good day, gobbling up any character claims who can't block you. The {{Good|Chambermaid}} can't detect your bluff is phony if you've ''eaten them''. With some clever picks and an ear to the ground about which players are protected at night, you can end this game in half the time of any other Demon.
* Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, ''does''), then they are telling you a lot about their priorities and who they are aligned with.


* Alternatively, you may want play a more low-key game. You might be a hideous, ever-hungry monster, but that doesn't mean you aren't capable of a little ''strategy''. Deliberately choosing to hide your second kill can create some confusion about which Demon is in play - the good team will always be paranoid about which Demon is in play if they can't confirm it with any certainty, since relaxing for a moment is exactly when the {{Evil|Po}} can abruptly strike. This can be helpful for you since the strategies to handle the other Demons are very different to the strategies for dealing with you, and the poor good team will be caught flat-footed once you reveal yourself! It can also help you avoid the debilitating drunkenness of a {{Good|Courtier}} (who will be on the lookout for any reliable tell of what Demon is in play)... until you can find them and eat them, anyway.
* Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.


* Did the mean old town execute your Minion? Just for the crime of worshiping an ever-hungry Demon who wants to devour them all? How cruel! How unfair! Luckily for them, you are a unique Demon among your brethren, as your saliva has healing properties. Eat up your Minion's corpse at night to try and get them brought back to life. You will be subject to the whims of the Storyteller... but maybe they'll take pity on you and give you back your beloved Minion, especially if the evil team is struggling. This has the added bonus of making your Minion look ''really'' good, since typically you only regurgitate good players.
* Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.


* Sometimes your acid re-flux will get the better of you (or the Storyteller will decide you're doing too well), and you'll vomit up a good player, restoring them to life unexpectedly. This can cause a number of issues for you - for one, unless you whip out an incredibly convincing {{Good|Professor}} bluff, this will confirm that you are in play, which may be a problem depending on your strategy. More pressing is the fact that the reborn player will most likely be considered good, and other players will trust and believe them without much issue. The best way to counter this is pretty much just to kill them again immediately, preferably before they get a chance to use their ability to learn any new information about anything.  
* Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.


* Bluff well, and do what you can to spread false information. It will probably become obvious fairly quickly that a Shabaloth is in-play, and whilst the {{Evil|Zombuul}} or {{Evil|Pukka}} disrupt the good team's information by their character ability alone, you have no such luxury.  
* You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.


* If the good team doesn't know that you're in play, you can win by convincing the good team not to execute when there are just 4 players alive, killing 2 players that night and reducing the number of living players down to 2 unexpectedly. If you have an {{Evil|Assassin}} who hasn't used their ability but is still alive, or a foolish {{Good|Gossip}} or {{Good|Gambler}} who can be convinced to use their ability that night, you can even get this surprise win when there are 5 or 6 players left alive.
* The {{Traveler|Thief}} is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone ''-3 votes''! If you both trust the {{Traveler|Thief}} and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!
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== Fighting the Shabaloth ==
== Tips & Tricks (if you are evil) ==
 
* Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.


* The Shabaloth tends to be an obvious Demon. When they kill twice per night, you can learn fairly quickly which Demon is in play. However, since the Demon kills twice as much as a normal Demon, the game gets to the final day fairly quickly. Once you have figured out that the Shabaloth is in play, turn your attention to figuring out which player it is. Characters like the {{Good|Courtier}}, {{Good|Exorcist}}, {{Good|Chambermaid}} can help you do this directly, which may be more effective a method than the usual strategy of figuring out who is evil by figuring out who is good - via such characters as the {{Good|Fool}}, {{Good|Tea Lady}}, {{Good|Pacifist}} and {{Good|Gambler}}.
* Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.


* If a player is regurgitated, this is great news. Regurgitated players can't be the Shabaloth and typically are good. Sometimes a Minion will be regurgitated, but rarely. So it's generally a good idea to keep regurgitated players alive, don't execute them, and trust that they are who they say they are.  
* Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.


* In [[Trouble Brewing]] and [[Sects & Violets]], the good team may safely not execute when just 4 players are left alive. Since the Demon can only kill one player, the following day will still have 3 players left alive. In [[Bad Moon Rising]] however, this is not the case, since extra deaths may occur at night. If a Shabaloth is in play, and there are 4 (or even 5, if characters like the {{Evil|Assassin}} or {{Good|Gambler}} are alive) players left alive and nobody is executed today, then evil will win tonight. When a Shabaloth is in play, you'll want to be executing players every day, particularly when 4 or 5 players are left alive.
* Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.


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[[Category:Bad Moon Rising]]
[[Category:Travellers]]
[[Category:Demons]]

Revision as of 18:31, 22 March 2023

Icon bureaucrat.png Information

Type Traveller

"Sign here please. And here. And here. Aaaaaaaaand here. This should all be sorted and tallied by the end of the day, assuming everyone's signatures are legible. We haven't had a mix-up in the paperwork for ages. Yesterday noon, if memory serves..."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."

The Bureaucrat gives extra votes to a player of their choice.

How to Run

Examples

The Bureaucrat chooses Evin. The next day, when the first vote is being tallied, the Storyteller counts "1... 2... 3... 4-5-6... 7.” The nominated player now has seven votes for their execution, and the nomination process continues.

The Bureaucrat chooses Filip. The next day, Filip has a triple vote, which he uses during four nominations.

The Bureaucrat chooses Douglas, who is dead. The next day, Douglas uses his vote token to vote, and his vote counts as triple.

Tips & Tricks (if you are good)

  • When picking who to give your extra votes to, prioritize living players. Dead players get a single vote for the rest of the game, and will be reluctant to spend it before a critical moment, even with your ability giving them an extra punch. (Similarly, be wary of characters like the Butler, who can have their voting restricted because of their ability.)
  • Find a good player you trust or who has been confirmed in some way, and pair up with them. Characters like a Virgin who has caused an execution or anyone confirmed by a Washerwoman are great options of trustworthy players you can work with. This also has the benefit of making you look good, as you are publicly aligning yourself with a good player.
  • Watch how people vote, especially the people you choose. Depending on who is on the chopping block, players will change their vote - it's very unlikely that a Minion would vote for their Demon knowing they have 3 votes, for example. If a player doesn't take advantage of your power at a critical moment (or worse, does), then they are telling you a lot about their priorities and who they are aligned with.
  • Ask the town to help you choose who the person that receives your extra votes should be! If you don't have any strong leads on a reliable good player to trust, crowd-sourcing a solution will not only help the town trust you, but uncover good potential options for you to pick.
  • Communicate with the town about who you have picked - not only does keeping an open and honest policy help the town believe that you have a good alignment, but it helps the group when coordinating information and votes to get someone killed.
  • Deliberately lie about who you picked so that you can observe the behaviour of the player you 'picked'. While secretly giving your votes to a trustworthy player, pick someone who you want more of a read on, and see how they behave when they think they have extra voting power.
  • You are especially deadly on the final night - your ability means that one person can single-handedly kick off an execution. If you choose an evil player, good will have to work extra hard to make up the difference. Consider asking to be exiled before nominations begin - a good player may lose out on the extra kick you have to offer, but at least you know for sure your ability isn't going to cause more harm than good.
  • The Thief is your counterpart among Travellers, causing votes to count negatively... but if you both choose the same player, your abilities combine to give someone -3 votes! If you both trust the Thief and have a strong lead on an evil player, this can be a devastating way to undermine the evil team, cancelling out three evil votes!

Tips & Tricks (if you are evil)

  • Don't choose evil players ALL the time - that will look too suspicious. If you just choose the Demon over and over again. the good team has reason to believe that you are evil, as good Bureaucrats tend to change their minds more often. Choose evil players MOST, but not all, of the time. This way, evil players will be getting the majority of the triple votes, but you look more trustworthy to the good team, allowing you to survive longer.
  • Another strategy is to choose good players until the perfect moment arises. This works best if the players you choose for the first half of the game are not only good, but believed to be good by the group. Choosing good players this way builds up a lot of trust in you, trust that you can betray at the last minute, by giving an evil player triple votes on the last day, or even at a similarly crucial point late in the game.
  • Choose an evil player on the final day. Although it might be tempting to choose a good player on the final day, so that you look more trustworthy, a good player having triple voting power is a huge danger to your team and far outweighs any benefits gained due to your angelic appearance. On the contrary, an evil player getting triple votes on the final day can win the game.
  • Choose dead evil players, if you can justify your reason for doing so. The dead are generally more trustworthy than the living, so giving a dead Minion triple votes not only helps your image, but gets that brutal extra two votes for the evil teams' desired nominee. A dead evil player with triple votes is really maximizing their offensive potential, as long as they actually are believed to be good.