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Pukka and Shabaloth: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_pukka.png|250px]]
[[File:icon_shabaloth.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aiden Roberts</td>
<td>Anica Kelson</td>
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</tr>
</table>
</table>


<p class='flavour'>"You truly have been kind welcoming me into your beautiful home. I am so sorry I accidentally scratched you. A little thing. No matter. But please, take this golden toothpick as a humble token of my regret."</p>
<p class='flavour'>"Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy."
"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."


The Pukka poisons its victims, who die at a later time.
The Shabaloth eats two players per night, but may vomit one of them back up the following night.
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*  
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<div class='example'>
<div class='example'>
The Pukka poisons the {{Good|Chambermaid}}. The {{Good|Chambermaid}} gets false information. The next night, the {{Good|Chambermaid}} dies.
The Shabaloth attacks the {{Good|Gossip}}, then the {{Good|Gambler}}. The {{Good|Gossip}} dies, but the {{Good|Gambler}}, who was protected by the {{Good|Innkeeper}}, remains alive.  
</div>
</div>


<div class='example'>
<div class='example'>
The Pukka poisons the {{Good|Fool}}. The next day, the {{Good|Fool}} is executed and dies because they have no ability. The next night, nobody dies and the Pukka poisons the {{Good|Gossip}}. The next night, the Pukka is drunk and tries to poison the {{Good|Tinker}}, but does not. The next night, the {{Good|Gossip}} dies because the Pukka is sober.
The Shabaloth attacks the alive {{Good|Courtier}} and the dead {{Good|Exorcist}}. The {{Good|Courtier}} dies. The next night, the Storyteller decides that the {{Good|Exorcist}} becomes alive again. The {{Good|Exorcist}} doesn't act tonight--they normally act before the Shabaloth.
</div>
</div>


<div class='example'>
<div class='example'>
The Pukka poisons the {{Good|Pacifist}}. The next night, the {{Good|Exorcist}} chooses the Pukka to not wake tonight. The {{Good|Pacifist}} dies, but the Pukka does not wake to attack tonight.
The Shabaloth attacks the {{Good|Tea Lady}}’s neighbour, then the {{Good|Tea Lady}}. The {{Good|Tea Lady}}’s neighbour, who is protected by the {{Good|Tea Lady}}, doesn’t die, but then the {{Good|Tea Lady}} dies.
</div>
 
<div class='example'>
The {{Good|Moonchild}} is executed, dies, and chooses the {{Good|Courtier}}. That night, the Pukka chooses the {{Good|Moonchild}}. The {{Good|Courtier}} does not die because the {{Good|Moonchild}} is poisoned.
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== Tips & Tricks ==
== Tips & Tricks ==


* The devious Pukka is the deadliest demon in [[Bad Moon Rising]] for its viciousness and cruelty. All the other demons give the town the courtesy of a single night; the Pukka has no such patience, sowing chaos into the town from the first night, selecting their first victim before the townsfolk even get a chance to act. The {{Evil|Zombuul}} may be a little hardier than you, and the {{Evil|Shabaloth}} and {{Evil|Po}} may kill more effectively, but they are vulnerable to the most deadly weapon the good team wields: information. Not only do you kill but you neutralize your victims, forcing them to spend their last days in delirium, their information confused and the danger they once posed reduced to nothing. The good team always hopes you are not in play, lest they have to spend the whole game doubting all of the information that would normally lead them right to your door.
* The mighty Shabaloth is the deadliest Demon in [[Bad Moon Rising]] for its brutality and consistency. Neither the {{Evil|Pukka}} or {{Evil|Zombuul}} can match your multiple kills a night on their own, and while the {{Evil|Po}} can edge you out in numbers on a single night, you take back the crown thanks to their need to charge. The good team can and should rightfully panic when they suspect you are in play; only the accidental regurgitation of one of your victims will give them anything to counter you!


* Factor in who you want to poison as well as who you want to kill. An aggressive and talkative {{Good|Chambermaid}} who doesn't realize their last day of information is wrong can do a lot of legwork for you beyond the grave. If you get very lucky, you could catch an {{Good|Exorcist}} or {{Good|Courtier}} out before they catch you, or you can expose an {{Good|Innkeeper}}'s patrons to your {{Evil|Godfather}} or a {{Good|Moonchild}} curse with a little bit of a good timing. You are the only evil player in [[Bad Moon Rising]] who has the ability to befuddle your target's information, so why not take full advantage?
* Kill aggressively, and don't give good team a chance to catch their breath. You are not the most... nuanced of Demons, but to be fair, nobody has ever pretended you are. Smash your way through the town like Godzilla on a good day, gobbling up any character claims who can't block you. The {{Good|Chambermaid}} can't detect your bluff is phony if you've ''eaten them''. With some clever picks and an ear to the ground about which players are protected at night, you can end this game in half the time of any other Demon.


* Target players who you don't think are going to be executed the next day. If the good team executes your poisoned victim, then there'll be no death that night from you... which wily good players might use to detect that you are in play. A badly timed execution will leave you scrambling to play catch up for the rest of the game!
* Alternatively, you may want play a more low-key game. You might be a hideous, ever-hungry monster, but that doesn't mean you aren't capable of a little ''strategy''. Deliberately choosing to hide your second kill can create some confusion about which Demon is in play - the good team will always be paranoid about which Demon is in play if they can't confirm it with any certainty, since relaxing for a moment is exactly when the {{Evil|Po}} can abruptly strike. This can be helpful for you since the strategies to handle the other Demons are very different to the strategies for dealing with you, and the poor good team will be caught flat-footed once you reveal yourself! It can also help you avoid the debilitating drunkenness of a {{Good|Courtier}} (who will be on the lookout for any reliable tell of what Demon is in play)... until you can find them and eat them, anyway.


* Target players who the good team suspects are bluffing being immune to execution, like the {{Good|Sailor}}, or a {{Good|Tea Lady}} and her neighbour. Even with the lack of death the following night, it will look like they faked their ability using a {{Evil|Devil's Advocate}}, and can even lead the good team to believe they are in fact a {{Evil|Zombuul}}. (And any day the good team spends executing dead players is a good day for you!)
* Did the mean old town execute your Minion? Just for the crime of worshiping an ever-hungry Demon who wants to devour them all? How cruel! How unfair! Luckily for them, you are a unique Demon among your brethren, as your saliva has healing properties. Eat up your Minion's corpse at night to try and get them brought back to life. You will be subject to the whims of the Storyteller... but maybe they'll take pity on you and give you back your beloved Minion, especially if the evil team is struggling. This has the added bonus of making your Minion look ''really'' good, since typically you only regurgitate good players.


* Your poison cannot be blocked by anything but the wily {{Good|Goon}}, but characters can still be protected from death at night by characters like the {{Good|Tea Lady}} or {{Good|Innkeeper}}. You have nothing to fear from a {{Good|Fool}} or a {{Good|Sailor}}, but choose carefully nonetheless - it won't do to miss a kill, especially since you're competing with the {{Evil|Shabaloth}} or {{Evil|Po}}. Reliable and methodical should be your goal.
* Sometimes your acid re-flux will get the better of you (or the Storyteller will decide you're doing too well), and you'll vomit up a good player, restoring them to life unexpectedly. This can cause a number of issues for you - for one, unless you whip out an incredibly convincing {{Good|Professor}} bluff, this will confirm that you are in play, which may be a problem depending on your strategy. More pressing is the fact that the reborn player will most likely be considered good, and other players will trust and believe them without much issue. The best way to counter this is pretty much just to kill them again immediately, preferably before they get a chance to use their ability to learn any new information about anything.  


* Try to mask the fact that there is a Pukka in play for as long as possible. Once the good team know you are in play, they can start backtracking your poisoned information, undoing all your hard work! While it might seem like bluffing a {{Evil|Zombuul}} would be the obvious choice, in can in fact be easier to mimic a {{Evil|Po}} or even a {{Evil|Shabaloth}} with the help of an {{Evil|Assassin}} or a {{Evil|Godfather}}... or just some risk taking townsfolk. For example, if you know a {{Good|Gossip}} statement will produce a death that night, that can be the time to have your minions act, creating multiple deaths that mimic a charged up {{Evil|Po}} attack. While they may track you down eventually, the goal is that by the time they do... it's too late for them to stop you.
* Bluff well, and do what you can to spread false information. It will probably become obvious fairly quickly that a Shabaloth is in-play, and whilst the {{Evil|Zombuul}} or {{Evil|Pukka}} disrupt the good team's information by their character ability alone, you have no such luxury.
 
* If the good team doesn't know that you're in play, you can win by convincing the good team not to execute when there are just 4 players alive, killing 2 players that night and reducing the number of living players down to 2 unexpectedly. If you have an {{Evil|Assassin}} who hasn't used their ability but is still alive, or a foolish {{Good|Gossip}} or {{Good|Gambler}} who can be convinced to use their ability that night, you can even get this surprise win when there are 5 or 6 players left alive.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
== Fighting the Pukka ==
== Fighting the Shabaloth ==
 
* The first step to fighting the Pukka is figuring out the Pukka is in play. Look for suspicious deaths of a night time, such as the {{Good|Fool}} dying early, or {{Good|Sailor}} dying at all. Or, consider that when nobody dies at night time, that it was due to a the Pukka target being executed that day instead. If a pattern forms around these two signals, you almost certainly have a Pukka in the game.


* Once you have figured out that a Pukka is in play, you'll need to do some informational backtracking. Each player that died last night, was poisoned the day and night beforehand. Dead {{Good|Tea Lady}}s have a reason that their ability did not work while alive. Dead {{Good|Gambler}}s have a reason that they did not die when they picked a player the night before. Dead {{Good|Chambermaid}}s got false information the night before last. Dead {{Good|Exorcist}}s might have actually chosen the Demon on a night where players died. Backtracking can be complicated, since what happened the night before last is more difficult to remember than what happened last night, but will grant enormous information if you can do it.
* The Shabaloth tends to be an obvious Demon. When they kill twice per night, you can learn fairly quickly which Demon is in play. However, since the Demon kills twice as much as a normal Demon, the game gets to the final day fairly quickly. Once you have figured out that the Shabaloth is in play, turn your attention to figuring out which player it is. Characters like the {{Good|Courtier}}, {{Good|Exorcist}}, {{Good|Chambermaid}} can help you do this directly, which may be more effective a method than the usual strategy of figuring out who is evil by figuring out who is good - via such characters as the {{Good|Fool}}, {{Good|Tea Lady}}, {{Good|Pacifist}} and {{Good|Gambler}}.


* If Pukka is in play, nobody is safe. The {{Good|Fool}} and the {{Good|Sailor}} can not be protected by their character ability etc. Also, since the Pukka chooses who to kill a full night earlier than normal, it is beneficial for all good players to reveal their characters and information to the group publicly as soon as possible. Sometimes, with other Demons, it can be beneficial for some good players to not reveal who they are, so that the Demon attacks certain players and leaves others alone - but with the Pukka, this is not the case. Reveal everything, and work as a team to bring that pesky poisoner to justice!
* If a player is regurgitated, this is great news. Regurgitated players can't be the Shabaloth and typically are good. Sometimes a Minion will be regurgitated, but rarely. So it's generally a good idea to keep regurgitated players alive, don't execute them, and trust that they are who they say they are.


* If you have no idea which players are evil, execute players who you think are poisoned. All things being equal, it is best to execute a good player who is poisoned by the Pukka than a good player that is not, because when you execute a Pukka victim, nobody dies due to the Demon that night. Obviously, it is better to execute evil players, but if you have no information about who is good or evil, err on the side of voting to execute players that seem to be poisoned.
* In [[Trouble Brewing]] and [[Sects & Violets]], the good team may safely not execute when just 4 players are left alive. Since the Demon can only kill one player, the following day will still have 3 players left alive. In [[Bad Moon Rising]] however, this is not the case, since extra deaths may occur at night. If a Shabaloth is in play, and there are 4 (or even 5, if characters like the {{Evil|Assassin}} or {{Good|Gambler}} are alive) players left alive and nobody is executed today, then evil will win tonight. When a Shabaloth is in play, you'll want to be executing players every day, particularly when 4 or 5 players are left alive.


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Revision as of 18:12, 22 March 2023

Icon shabaloth.png Information

Type Demon
Artist Anica Kelson

"Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."

The Shabaloth eats two players per night, but may vomit one of them back up the following night.

How to Run

Examples

The Shabaloth attacks the Gossip, then the Gambler. The Gossip dies, but the Gambler, who was protected by the Innkeeper, remains alive.

The Shabaloth attacks the alive Courtier and the dead Exorcist. The Courtier dies. The next night, the Storyteller decides that the Exorcist becomes alive again. The Exorcist doesn't act tonight--they normally act before the Shabaloth.

The Shabaloth attacks the Tea Lady’s neighbour, then the Tea Lady. The Tea Lady’s neighbour, who is protected by the Tea Lady, doesn’t die, but then the Tea Lady dies.

Tips & Tricks

  • The mighty Shabaloth is the deadliest Demon in Bad Moon Rising for its brutality and consistency. Neither the Pukka or Zombuul can match your multiple kills a night on their own, and while the Po can edge you out in numbers on a single night, you take back the crown thanks to their need to charge. The good team can and should rightfully panic when they suspect you are in play; only the accidental regurgitation of one of your victims will give them anything to counter you!
  • Kill aggressively, and don't give good team a chance to catch their breath. You are not the most... nuanced of Demons, but to be fair, nobody has ever pretended you are. Smash your way through the town like Godzilla on a good day, gobbling up any character claims who can't block you. The Chambermaid can't detect your bluff is phony if you've eaten them. With some clever picks and an ear to the ground about which players are protected at night, you can end this game in half the time of any other Demon.
  • Alternatively, you may want play a more low-key game. You might be a hideous, ever-hungry monster, but that doesn't mean you aren't capable of a little strategy. Deliberately choosing to hide your second kill can create some confusion about which Demon is in play - the good team will always be paranoid about which Demon is in play if they can't confirm it with any certainty, since relaxing for a moment is exactly when the Po can abruptly strike. This can be helpful for you since the strategies to handle the other Demons are very different to the strategies for dealing with you, and the poor good team will be caught flat-footed once you reveal yourself! It can also help you avoid the debilitating drunkenness of a Courtier (who will be on the lookout for any reliable tell of what Demon is in play)... until you can find them and eat them, anyway.
  • Did the mean old town execute your Minion? Just for the crime of worshiping an ever-hungry Demon who wants to devour them all? How cruel! How unfair! Luckily for them, you are a unique Demon among your brethren, as your saliva has healing properties. Eat up your Minion's corpse at night to try and get them brought back to life. You will be subject to the whims of the Storyteller... but maybe they'll take pity on you and give you back your beloved Minion, especially if the evil team is struggling. This has the added bonus of making your Minion look really good, since typically you only regurgitate good players.
  • Sometimes your acid re-flux will get the better of you (or the Storyteller will decide you're doing too well), and you'll vomit up a good player, restoring them to life unexpectedly. This can cause a number of issues for you - for one, unless you whip out an incredibly convincing Professor bluff, this will confirm that you are in play, which may be a problem depending on your strategy. More pressing is the fact that the reborn player will most likely be considered good, and other players will trust and believe them without much issue. The best way to counter this is pretty much just to kill them again immediately, preferably before they get a chance to use their ability to learn any new information about anything.
  • Bluff well, and do what you can to spread false information. It will probably become obvious fairly quickly that a Shabaloth is in-play, and whilst the Zombuul or Pukka disrupt the good team's information by their character ability alone, you have no such luxury.
  • If the good team doesn't know that you're in play, you can win by convincing the good team not to execute when there are just 4 players alive, killing 2 players that night and reducing the number of living players down to 2 unexpectedly. If you have an Assassin who hasn't used their ability but is still alive, or a foolish Gossip or Gambler who can be convinced to use their ability that night, you can even get this surprise win when there are 5 or 6 players left alive.

Fighting the Shabaloth

  • The Shabaloth tends to be an obvious Demon. When they kill twice per night, you can learn fairly quickly which Demon is in play. However, since the Demon kills twice as much as a normal Demon, the game gets to the final day fairly quickly. Once you have figured out that the Shabaloth is in play, turn your attention to figuring out which player it is. Characters like the Courtier, Exorcist, Chambermaid can help you do this directly, which may be more effective a method than the usual strategy of figuring out who is evil by figuring out who is good - via such characters as the Fool, Tea Lady, Pacifist and Gambler.
  • If a player is regurgitated, this is great news. Regurgitated players can't be the Shabaloth and typically are good. Sometimes a Minion will be regurgitated, but rarely. So it's generally a good idea to keep regurgitated players alive, don't execute them, and trust that they are who they say they are.
  • In Trouble Brewing and Sects & Violets, the good team may safely not execute when just 4 players are left alive. Since the Demon can only kill one player, the following day will still have 3 players left alive. In Bad Moon Rising however, this is not the case, since extra deaths may occur at night. If a Shabaloth is in play, and there are 4 (or even 5, if characters like the Assassin or Gambler are alive) players left alive and nobody is executed today, then evil will win tonight. When a Shabaloth is in play, you'll want to be executing players every day, particularly when 4 or 5 players are left alive.