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Shabaloth and Zombuul: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_shabaloth.png|250px]]
[[File:icon_zombuul.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Artist</td>
<td>Artist</td>
<td>Anica Kelson</td>
<td>Aiden Roberts</td>
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</tr>
</table>
</table>


<p class='flavour'>"Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh."</p>
<p class='flavour'>""I do not. Understand. Your ways. Fellow human. Show me. The dirt. Where the holy. Lay. Sleeping. I too. Must sleep. Soon."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."


The Shabaloth eats two players per night, but may vomit one of them back up the following night.
The Zombuul secretly remains alive while in the grave.
*  
*  
*  
*  
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<div class='example'>
<div class='example'>
The Shabaloth attacks the {{Good|Gossip}}, then the {{Good|Gambler}}. The {{Good|Gossip}} dies, but the {{Good|Gambler}}, who was protected by the {{Good|Innkeeper}}, remains alive.  
The Zombuul is executed and appears to die. They cannot attack tonight. A few days later, only two players appear alive on the Town Square. The good team is fairly certain that one of the dead players is the Zombuul, and the game continues until one more player dies.
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<div class='example'>
<div class='example'>
The Shabaloth attacks the alive {{Good|Courtier}} and the dead {{Good|Exorcist}}. The {{Good|Courtier}} dies. The next night, the Storyteller decides that the {{Good|Exorcist}} becomes alive again. The {{Good|Exorcist}} doesn't act tonight--they normally act before the Shabaloth.
Nobody died today. That night, the Zombuul attacks. The next day, the {{Good|Tinker}} dies. That night, the Zombuul does not wake.  
</div>
 
<div class='example'>
The Shabaloth attacks the {{Good|Tea Lady}}’s neighbour, then the {{Good|Tea Lady}}. The {{Good|Tea Lady}}’s neighbour, who is protected by the {{Good|Tea Lady}}, doesn’t die, but then the {{Good|Tea Lady}} dies.
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== Tips & Tricks ==
== Tips & Tricks ==


* The mighty Shabaloth is the deadliest Demon in [[Bad Moon Rising]] for its brutality and consistency. Neither the {{Evil|Pukka}} or {{Evil|Zombuul}} can match your multiple kills a night on their own, and while the {{Evil|Po}} can edge you out in numbers on a single night, you take back the crown thanks to their need to charge. The good team can and should rightfully panic when they suspect you are in play; only the accidental regurgitation of one of your victims will give them anything to counter you!
* The sinister Zombuul is the deadliest Demon in [[Bad Moon Rising]] for its stealth and survivability. The {{Evil|Shabaloth}} and {{Evil|Po}} may kill many and the {{Evil|Pukka}} may strike with their poison, but they are all disappointingly fragile when the town eventually uncovers them. Not so for you - you're hard to find and harder to kill, and your patience is legendary; you're content to lie among the dead and listen peacefully as the town tears themselves apart looking for a Demon among the living, not ever suspecting that one of the rotting corpses in the graveyard still draws breath. The good team should pray you're not the Demon they're facing, because then no player is safe; the dead and the living alike are all equally and terrifyingly suspect.


* Kill aggressively, and don't give good team a chance to catch their breath. You are not the most... nuanced of Demons, but to be fair, nobody has ever pretended you are. Smash your way through the town like Godzilla on a good day, gobbling up any character claims who can't block you. The {{Good|Chambermaid}} can't detect your bluff is phony if you've ''eaten them''. With some clever picks and an ear to the ground about which players are protected at night, you can end this game in half the time of any other Demon.
* You only have the ability to kill at night if nobody has died during the day. This can be difficult, since even though players are dying, it is primarily the good team that is killing them, meaning that a troublesome {{Good|Exorcist}} or {{Good|Courtier}} hovering around may continue to survive when you badly need them gone. One way to work around this limitation is to speak up for no executions, but the good team may find that suspicious and start questioning your allegiance if you push for that too often. A more reasonable strategy is to encourage executions that you don't think will cause death - for example, a {{Good|Sailor}} claim, or the neighbours of a {{Good|Tea Lady}}. This gives the good team information, but will also grant you your precious kill... providing the {{Good|Tinker}} doesn't drop dead in the middle of the day, anyway. You could also (probably only once) argue for a {{Evil|Mastermind}}, leveraging the good team's paranoia about whether or not they killed the Demon to have them hold off for a night rather than risking losing the game.


* Alternatively, you may want play a more low-key game. You might be a hideous, ever-hungry monster, but that doesn't mean you aren't capable of a little ''strategy''. Deliberately choosing to hide your second kill can create some confusion about which Demon is in play - the good team will always be paranoid about which Demon is in play if they can't confirm it with any certainty, since relaxing for a moment is exactly when the {{Evil|Po}} can abruptly strike. This can be helpful for you since the strategies to handle the other Demons are very different to the strategies for dealing with you, and the poor good team will be caught flat-footed once you reveal yourself! It can also help you avoid the debilitating drunkenness of a {{Good|Courtier}} (who will be on the lookout for any reliable tell of what Demon is in play)... until you can find them and eat them, anyway.
* Kill yourself, and hide in plain sight as a dead player! This can be especially effective if the good team thinks a different Demon is in play, since they will ignore the dead as suspects and focus on the living. Even if they ''do'' suspect you, choosing to die at the right moment can throw them off your trail - for example, get yourself executed early to "test" your {{Good|Sailor}} immunity, and blame a {{Evil|Pukka}} for your death. Alternatively and more simply, you can just choose yourself and die at night - players who die at night tend to be good and considered trustworthy. Finally, you can coordinate with your {{Evil|Godfather}} to take you out at an opportune time, making it look like there isn't a Zombuul in play ''and'' that you are an innocent victim of circumstance. Then, you can use your death as a platform to spread misinformation and confuse the good team... or simply sit back and watch the game unfold.


* Did the mean old town execute your Minion? Just for the crime of worshiping an ever-hungry Demon who wants to devour them all? How cruel! How unfair! Luckily for them, you are a unique Demon among your brethren, as your saliva has healing properties. Eat up your Minion's corpse at night to try and get them brought back to life. You will be subject to the whims of the Storyteller... but maybe they'll take pity on you and give you back your beloved Minion, especially if the evil team is struggling. This has the added bonus of making your Minion look ''really'' good, since typically you only regurgitate good players.
* Rather than dying early, you can instead decide to be a sophisticated undead who lives among the people and lives as long as possible! Surviving this way has several advantages - for one, you can keep bluffing and giving out new information, helping mislead the good team. You're guaranteed to survive death at least once, so you have a backup in the event that suspicion turns on you. Finally, if the good team starts to suspect that you are the Demon in play, you can direct their suspicions to the dead - if they spend an execution or two on your victims, that's an execution or two they can't use on you!
 
* Sometimes your acid re-flux will get the better of you (or the Storyteller will decide you're doing too well), and you'll vomit up a good player, restoring them to life unexpectedly. This can cause a number of issues for you - for one, unless you whip out an incredibly convincing {{Good|Professor}} bluff, this will confirm that you are in play, which may be a problem depending on your strategy. More pressing is the fact that the reborn player will most likely be considered good, and other players will trust and believe them without much issue. The best way to counter this is pretty much just to kill them again immediately, preferably before they get a chance to use their ability to learn any new information about anything.
 
* Bluff well, and do what you can to spread false information. It will probably become obvious fairly quickly that a Shabaloth is in-play, and whilst the {{Evil|Zombuul}} or {{Evil|Pukka}} disrupt the good team's information by their character ability alone, you have no such luxury.  
 
* If the good team doesn't know that you're in play, you can win by convincing the good team not to execute when there are just 4 players alive, killing 2 players that night and reducing the number of living players down to 2 unexpectedly. If you have an {{Evil|Assassin}} who hasn't used their ability but is still alive, or a foolish {{Good|Gossip}} or {{Good|Gambler}} who can be convinced to use their ability that night, you can even get this surprise win when there are 5 or 6 players left alive.
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== Fighting the Shabaloth ==
== Fighting the Zombuul ==
 
* Pay attention to when and why death happens. If there are deaths at night, but not after a player died by execution, you almost certainly have a Zombuul in your midst. Once you know this, you can do the following...


* The Shabaloth tends to be an obvious Demon. When they kill twice per night, you can learn fairly quickly which Demon is in play. However, since the Demon kills twice as much as a normal Demon, the game gets to the final day fairly quickly. Once you have figured out that the Shabaloth is in play, turn your attention to figuring out which player it is. Characters like the {{Good|Courtier}}, {{Good|Exorcist}}, {{Good|Chambermaid}} can help you do this directly, which may be more effective a method than the usual strategy of figuring out who is evil by figuring out who is good - via such characters as the {{Good|Fool}}, {{Good|Tea Lady}}, {{Good|Pacifist}} and {{Good|Gambler}}.
* Suspect the dead. Execute the dead you suspect the most. Talk to the dead to find out whose story is not making sense, and focus on those players. You don't know for certain that the Zombuul is among the dead players, but that is a good place to start. If you can confirm early on that certain dead players are not the Zombuul, you'll have the advantage later in the game.


* If a player is regurgitated, this is great news. Regurgitated players can't be the Shabaloth and typically are good. Sometimes a Minion will be regurgitated, but rarely. So it's generally a good idea to keep regurgitated players alive, don't execute them, and trust that they are who they say they are.  
* Execute every single day. Even if you kill good players, at least that is better than executing nobody and having the Demon choose who dies instead.


* In [[Trouble Brewing]] and [[Sects & Violets]], the good team may safely not execute when just 4 players are left alive. Since the Demon can only kill one player, the following day will still have 3 players left alive. In [[Bad Moon Rising]] however, this is not the case, since extra deaths may occur at night. If a Shabaloth is in play, and there are 4 (or even 5, if characters like the {{Evil|Assassin}} or {{Good|Gambler}} are alive) players left alive and nobody is executed today, then evil will win tonight. When a Shabaloth is in play, you'll want to be executing players every day, particularly when 4 or 5 players are left alive.
* On the final day, it is unlikely that the Zombuul is among the living is. By this point, most Zombuuls will have killed themself at night, or simply been unlucky enough to be executed. Since the Zombuul kills much less frequently than other Demons, the chance that it is already dead when the final day dawns is high. If you have no other information, make sure that the final execution of the game is the execution of a dead player.


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Revision as of 18:11, 22 March 2023

Icon zombuul.png Information

Type Demon
Artist Aiden Roberts

""I do not. Understand. Your ways. Fellow human. Show me. The dirt. Where the holy. Lay. Sleeping. I too. Must sleep. Soon."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."

The Zombuul secretly remains alive while in the grave.

How to Run

Examples

The Zombuul is executed and appears to die. They cannot attack tonight. A few days later, only two players appear alive on the Town Square. The good team is fairly certain that one of the dead players is the Zombuul, and the game continues until one more player dies.

Nobody died today. That night, the Zombuul attacks. The next day, the Tinker dies. That night, the Zombuul does not wake.

Tips & Tricks

  • The sinister Zombuul is the deadliest Demon in Bad Moon Rising for its stealth and survivability. The Shabaloth and Po may kill many and the Pukka may strike with their poison, but they are all disappointingly fragile when the town eventually uncovers them. Not so for you - you're hard to find and harder to kill, and your patience is legendary; you're content to lie among the dead and listen peacefully as the town tears themselves apart looking for a Demon among the living, not ever suspecting that one of the rotting corpses in the graveyard still draws breath. The good team should pray you're not the Demon they're facing, because then no player is safe; the dead and the living alike are all equally and terrifyingly suspect.
  • You only have the ability to kill at night if nobody has died during the day. This can be difficult, since even though players are dying, it is primarily the good team that is killing them, meaning that a troublesome Exorcist or Courtier hovering around may continue to survive when you badly need them gone. One way to work around this limitation is to speak up for no executions, but the good team may find that suspicious and start questioning your allegiance if you push for that too often. A more reasonable strategy is to encourage executions that you don't think will cause death - for example, a Sailor claim, or the neighbours of a Tea Lady. This gives the good team information, but will also grant you your precious kill... providing the Tinker doesn't drop dead in the middle of the day, anyway. You could also (probably only once) argue for a Mastermind, leveraging the good team's paranoia about whether or not they killed the Demon to have them hold off for a night rather than risking losing the game.
  • Kill yourself, and hide in plain sight as a dead player! This can be especially effective if the good team thinks a different Demon is in play, since they will ignore the dead as suspects and focus on the living. Even if they do suspect you, choosing to die at the right moment can throw them off your trail - for example, get yourself executed early to "test" your Sailor immunity, and blame a Pukka for your death. Alternatively and more simply, you can just choose yourself and die at night - players who die at night tend to be good and considered trustworthy. Finally, you can coordinate with your Godfather to take you out at an opportune time, making it look like there isn't a Zombuul in play and that you are an innocent victim of circumstance. Then, you can use your death as a platform to spread misinformation and confuse the good team... or simply sit back and watch the game unfold.
  • Rather than dying early, you can instead decide to be a sophisticated undead who lives among the people and lives as long as possible! Surviving this way has several advantages - for one, you can keep bluffing and giving out new information, helping mislead the good team. You're guaranteed to survive death at least once, so you have a backup in the event that suspicion turns on you. Finally, if the good team starts to suspect that you are the Demon in play, you can direct their suspicions to the dead - if they spend an execution or two on your victims, that's an execution or two they can't use on you!

Fighting the Zombuul

  • Pay attention to when and why death happens. If there are deaths at night, but not after a player died by execution, you almost certainly have a Zombuul in your midst. Once you know this, you can do the following...
  • Suspect the dead. Execute the dead you suspect the most. Talk to the dead to find out whose story is not making sense, and focus on those players. You don't know for certain that the Zombuul is among the dead players, but that is a good place to start. If you can confirm early on that certain dead players are not the Zombuul, you'll have the advantage later in the game.
  • Execute every single day. Even if you kill good players, at least that is better than executing nobody and having the Demon choose who dies instead.
  • On the final day, it is unlikely that the Zombuul is among the living is. By this point, most Zombuuls will have killed themself at night, or simply been unlucky enough to be executed. Since the Zombuul kills much less frequently than other Demons, the chance that it is already dead when the final day dawns is high. If you have no other information, make sure that the final execution of the game is the execution of a dead player.