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Damsel and Golem: Difference between pages

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[[File:icon_damsel.png|250px]]
[[File:icon_golem.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"Don't touch the hair, honey."</p>
<p class='flavour'>"Golem help? Golem smash! Golem help."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>DGir9xoEdqg</youtube>
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== Summary ==
== Summary ==
"All Minions know you are in play. If a Minion publicly guesses you (once), your team loses."
"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."


The Damsel absolutely, positively cannot be found out by the evil team.
The Golem kills the player they nominate.
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<div class='example'>
Marianna is the Damsel. She is bluffing as the {{Good|Lycanthrope}}. The {{Evil|Witch}} guesses that Marianna is the Damsel. Evil wins.
The Golem nominates the {{Good|Poppy Grower}}. The {{Good|Poppy Grower}} dies. The Golem may not nominate again this game.
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<div class='example'>
Doug is the Damsel. The {{Evil|Poisoner}} guesses that Julian is the Damsel. The game continues. The {{Evil|Goblin}} guesses that Doug is the Damsel. The game continues because the {{Evil|Poisoner}} has used up the one guess the Minions share.
The Golem nominates the {{Good|Recluse}}. The {{Good|Recluse}} registers as the Demon. Nothing happens, and the Storyteller begins counting votes for the {{Good|Recluse}} to be executed. The Golem may not nominate again this game.
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== Tips & Tricks ==
== Tips & Tricks ==


* Don't tell anyone that you are the Damsel! Don't even hint that you might be! If an evil player believes that you are the Damsel, then correctly guesses that you are the Damsel, the evil team wins.  
* If you want to prove that you are the Golem, nominate a player that you know is not the Demon. That player will die, and the good team now has faith that you are the Golem. This strategy has comes with a significant drawback though - the loss of the nominating power of two good players. Before nominating this way, ask yourself "Is it worth it?"


* Tell one or two trusted players that you are the Damsel, so that the group doesn't put too much pressure on you to reveal who you are. You'll want to make very sure that these one or two players are good before telling them though. Characters that can confirm that they are good, such as the {{Good|Virgin}} or {{Good|Slayer}} are particularly useful, since you can sometimes trust them completely. Even characters that can almost prove that they are good, such as the {{Good|Undertaker}}, {{Good|Washerwoman}}, or {{Good|Juggler}} are worth talking to, trusting, and telling who you are.  
* If you want to find out whether a player is the Demon or not, nominate them. If they don't die, you will know that they are the Demon. You may have a difficult time convincing the good team that you are the Golem, because your nomination will be indistinguishable from the nomination of an evil player, but YOU will know the truth. That is significant.  


* Bluff as a Townsfolk, not an Outsider. All players know how many Outsiders are in play. All Minions know that a Damsel is in play. Minions will tend to be more suspicious of players claiming to be Outsiders if the number of claimed Outsiders equals the numbers of Outsiders in play. For example, if there is only meant to be one Outsider in play, and they know that there is a Damsel, and there is one player claiming to be the {{Good|Sweetheart}}, then the {{Good|Sweetheart}} is probably the Damsel.
* If you want to remove a Minion from the game, wait patiently and only nominate when you think you have found out who a Minion is. Minions can still die from your ability, and this can be extraordinarily helpful. Unlike other Outsiders, the Golem's ability can be used entirely to help the good team.  


* The Minions know you're in play. Be attentive to which players are watching and listening more than usual.  
* If you have nominated already, pay attention to how many players are still alive. Also keep in mind how many evil players may still be alive. If the game gets to the point where only three players are alive, including you, and both the other players are evil, the good team won't be able to win because there is nobody able to nominate the Demon. Similarly, if there are four players alive, including you, and the only other good player nominates a non-Demon player, the good team will not be able to win. It isn't very detrimental to not be able to nominate early in the game, but it can be a significant hinderance on the final day.  


* Avoid bluffing at all if the town is also fairly silent about their characters. If most other players have not revealed who they are, being silent means that you'll look like just another Townsfolk. Minions will need to choose randomly to guess correctly, and that's probably far too risky for them.  
* If you can, save your ability for the final day. If there are only two other players alive, you have a fifty percent chance of picking the Demon, and learning who the Demon is. If you accidentally choose a non-Demon player and lose the game, at least the game was lost due to a good player acting with a fifty percent chance of winning, and not an evil team outvoting the good team. A good player deciding the fate of the game, is generally better than leaving things to a democratic vote.  


* If you are a good character that isn't the Damsel, but the Damsel is on the script, be aware that is a great reason for good players to lie and act suspicious. Treat other players with less suspicion, put less pressure on them to reveal who they are (even when they have been nominated), and generally cut the good team some slack. Assuming that a Damsel is in play, even when nobody has claimed to be the Damsel, means that the real Damsel has some cover.
* Consider not nominating at all. Whilst this is less fun (boo!), sometimes it is best to keep players alive (yay!).  
 
* If you are a good character that isn't the Damsel, pretend to be the Damsel and see if you can bait the Minion players into guessing that you are the Damsel. You'll probably only be convincing by spreading a rumour, not publicly claiming to be the Damsel, but you never know. If a Minion guesses that you are the Damsel, then the good team has found out who a Minion is, which is fantastic information. This strategy works even if there is a real Damsel in play too - in which case, the real Damsel can safely come out as the Damsel, since the Minions are only allowed one Damsel-guess per game.
 
* Boldly claim to be the Damsel who has already been chosen by the {{Good|Huntsman}} and changed into a different character! If this were true, you would no longer be the Damsel, and therefore the Minions guessing that you are the Damsel will have no effect. Minions may not want to reveal who they are to risk a guess on a Damsel claiming to no longer be the Damsel. Be aware though... this strategy is very risky. Since you will really still be the Damsel, evil can still win by guessing that you are the Damsel, and they know who you are now. 
 
* If you suspect there's a {{Good|Huntsman}}, make them your number one priority - if you transform into a townsfolk, you gain a cool ability, and you can't be named by the Minions anymore. The good team will be working to reunite you, while the evil team will be working to intercept, so tread carefully while you make the hunter the hunted!
 
* If a Minion has come out and guessed who the Damsel is but it wasn't you, congratulations! The evil team only gets one chance for a Minion to name you, and that part of your ability is now inert. Feel free to come out and gloat a little bit!
 
* If a Minion has come out and guessed who the Damsel is but it wasn't you, congratulations! However, maybe it's worth being wary - it could have been an evil Townsfolk or a Demon pretending to make the guess, exactly so you'll come out and gloat and then an actual Minion can use the guess on you and win the game through your own hubris...
 
* If you are killed (at night or by execution), you will no longer have an ability and can come out. Be wary about being too eager to get executed, though - Minions will be on the watch for that!
 
* You hold the fate of the game in your hands. Very few characters have this power. Remember how important you are. Much like the {{Good|Heretic}}, your ability can lose your team the game if the wrong people learn who you are at the wrong time. While you are alive, you are the most dangerous good player in the game (to your own team!).
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== Bluffing as the Damsel ==
== Bluffing as the Golem ==
 
When bluffing as the Damsel, there are a few things you should keep in mind:
 
* The Damsel is a pretty dangerous character to be, since coming out to the wrong person at the wrong time could cost their entire team the game. If you're going to bluff as a Damsel, you need to embody that mindset - no Damsel would publicly come out to the group, for example. Play as if your ability will lose you the game (cautious, cagey, and openly lying), or the good team might smell that you are not as helpless as you seem!
 
* The Damsel is an advanced bluff compared to some due to its win/lose nature - both the good team and evil team are very incentivized to figure out who and where a Damsel is. Don't be discouraged though - while the good team will be paying extra attention to you, they can't easily call you out (because if they're wrong, they lose!) and if you manage to convince them? You're golden. A lot of risk for a lot of reward!
 
* Damsels will typically try to pick out a good player they trust to bring into the fold, and you can do the same. Find a good player you want to spend a lot of time worrying about you and a potential {{Good|Huntsman}}, and not your Demon and the rest of the evil team. By sharing your secret, you can easily create a bond of trust that will last at least for a few days, and hopefully keep that player working on you and your problem as opposed to the more pressure issue of who the Demon is!
 
* Coordinating with your evil team can lead to very effective Damsel bluffs. The most obvious option is to have one of you as the {{Good|Huntsman}} and one of you as the Damsel. Once they 'find' you and successfully turn you, you both come out and both look good! If you're going to try this, make sure to let the good team do the hard work of reuniting you - if you come together without any real reason to do so, players may find you suspicious instead. Also be ready to abandon the bluff if your fellow evil player comes under fire - the Damsel can exist without a {{Good|Huntsman}}, and if you look like the victim of a devious Minion trap, all the better!


* If you can convince an evil teammate to fall on their sword, a triumphant Damsel coming out after the Minion has been tricked into guessing the wrong person is a great look. Not only will the good team be incredibly relieved that the Damsel's lose condition is off the table, but they'll be satisfied that an evil player has been outed! Be careful to time this well - a Minion making a Damsel guess will usually do so when they're either very certain or very desperate. Pull it off though, and you'll be believed good for the rest of the game!
When bluffing as the Golem, there are a few things you should keep in mind:


* If you're going to pretend to have transformed, make sure to pick your new character carefully - doubling up with a good player will undo all your hard work so far since the {{Good|Huntsman}} always transforms the Damsel into something not-in-play.
* Bluffing as the Golem is tricky. Most of the time, a real Golem will cause a death when they nominate. You will need to have a ready-made excuse as to why the player you nominated didn't die. Either you are drunk or poisoned (unlikely) or the player you chose is the Demon (also unlikely).  


* If you're going to pretend to have transformed, deliberately double up with another good player and accuse them of lying about their ability! The Damsel cannot become an in-play character, so if the town believes you, the other person must be lying. :)
* Nominate players that are extremely suspicious, and look like the Demon.  


* If your first good bluff is falling apart, use the Damsel as a fallback - similar to the {{Good|Mutant}}, good players will probably back off if they think the reason you lied was to cover up your Outsider identity, rather than the fact you are evil. Everyone knows the Damsel is a potential problem, so some pointed eye contact and whispers should hopefully get your point across!
* If you are a Minion, nominate earlier in the game, and expect to die as a result. When you nominate a player and they don't die, it is likely that the good team will kill both you and the player you nominated, and the Demon will kill two players over those two resulting nights. Killing four players is a useful way to get to the final day, but you will need to sacrifice yourself to do it.


* Try to get an evil player who's not a Minion to publicly guess someone as the Damsel. This may convince the Damsel that the Minions have used their one guess for the game and so they may reveal themselves publicly - allowing a real Minion to then guess the real Damsel and win. Be very careful here - in most games, the only evil players who aren't Minions will be the demon, so it's a risky strategy to pull off as it will often require the demon claiming to be an evil role. But if you have a good player who's turned Evil - perhaps the {{Good|Goon}}, or a player turned evil by the {{Evil|Mezepheles}} or {{Good|Bounty Hunter}} - they can serve this role admirably. Just make sure the evil player bluffing as the Minion doesn't pick the *actual* Damsel, as the Damsel will then be wise to their ruse when the game doesn't end.
* If you are the Demon, wait until late in the game to nominate a player. With fewer players alive, the chance of you seemingly nominating the real Demon is increased, and the good team is more likely to believe that you are the Golem, and not execute you. Even if you can convince the good team to execute the nominated player and execute you tomorrow, you may be able to make sure that tomorrow never comes if you are a Demon that kills multiple times at night, like the {{Evil|Shabaloth}}, {{Evil|Po}} or {{Evil|Al-Hadikhia}}.


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Outsiders]]
[[Category:Outsider]]

Revision as of 15:30, 22 March 2023

Icon golem.png Information

Type Outsider

"Golem help? Golem smash! Golem help."

Character Showcase

Summary

"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."

The Golem kills the player they nominate.

How to Run

Examples

The Golem nominates the Poppy Grower. The Poppy Grower dies. The Golem may not nominate again this game.

The Golem nominates the Recluse. The Recluse registers as the Demon. Nothing happens, and the Storyteller begins counting votes for the Recluse to be executed. The Golem may not nominate again this game.

Tips & Tricks

  • If you want to prove that you are the Golem, nominate a player that you know is not the Demon. That player will die, and the good team now has faith that you are the Golem. This strategy has comes with a significant drawback though - the loss of the nominating power of two good players. Before nominating this way, ask yourself "Is it worth it?"
  • If you want to find out whether a player is the Demon or not, nominate them. If they don't die, you will know that they are the Demon. You may have a difficult time convincing the good team that you are the Golem, because your nomination will be indistinguishable from the nomination of an evil player, but YOU will know the truth. That is significant.
  • If you want to remove a Minion from the game, wait patiently and only nominate when you think you have found out who a Minion is. Minions can still die from your ability, and this can be extraordinarily helpful. Unlike other Outsiders, the Golem's ability can be used entirely to help the good team.
  • If you have nominated already, pay attention to how many players are still alive. Also keep in mind how many evil players may still be alive. If the game gets to the point where only three players are alive, including you, and both the other players are evil, the good team won't be able to win because there is nobody able to nominate the Demon. Similarly, if there are four players alive, including you, and the only other good player nominates a non-Demon player, the good team will not be able to win. It isn't very detrimental to not be able to nominate early in the game, but it can be a significant hinderance on the final day.
  • If you can, save your ability for the final day. If there are only two other players alive, you have a fifty percent chance of picking the Demon, and learning who the Demon is. If you accidentally choose a non-Demon player and lose the game, at least the game was lost due to a good player acting with a fifty percent chance of winning, and not an evil team outvoting the good team. A good player deciding the fate of the game, is generally better than leaving things to a democratic vote.
  • Consider not nominating at all. Whilst this is less fun (boo!), sometimes it is best to keep players alive (yay!).

Bluffing as the Golem

When bluffing as the Golem, there are a few things you should keep in mind:

  • Bluffing as the Golem is tricky. Most of the time, a real Golem will cause a death when they nominate. You will need to have a ready-made excuse as to why the player you nominated didn't die. Either you are drunk or poisoned (unlikely) or the player you chose is the Demon (also unlikely).
  • Nominate players that are extremely suspicious, and look like the Demon.
  • If you are a Minion, nominate earlier in the game, and expect to die as a result. When you nominate a player and they don't die, it is likely that the good team will kill both you and the player you nominated, and the Demon will kill two players over those two resulting nights. Killing four players is a useful way to get to the final day, but you will need to sacrifice yourself to do it.
  • If you are the Demon, wait until late in the game to nominate a player. With fewer players alive, the chance of you seemingly nominating the real Demon is increased, and the good team is more likely to believe that you are the Golem, and not execute you. Even if you can convince the good team to execute the nominated player and execute you tomorrow, you may be able to make sure that tomorrow never comes if you are a Demon that kills multiple times at night, like the Shabaloth, Po or Al-Hadikhia.