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[[File:icon_lunatic.png|250px]]
[[File:icon_moonchild.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I am the night... I think."</p>
<p class='flavour'>"Scorpio looks sideways at the lovers, and you have a choice to make. With silver cross my palm, and your fate shall be revealed. With steel cross my throat, and by the stars you shall regret it."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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== Summary ==
== Summary ==
"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."
"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."


The Lunatic thinks that they are the Demon.
The Moonchild curses someone upon death, killing them too.
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<div class='example'>
<div class='example'>
The Lunatic, thinking they are the {{Evil|Shabaloth}}, wakes each night to choose two players. The chosen players do not die.
The {{Evil|Pukka}} kills the Moonchild. The next morning, the Moonchild chooses a player, who is the {{Good|Exorcist}}. That night, the {{Good|Exorcist}} dies.
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<div class='example'>
<div class='example'>
The Lunatic, thinking they are the {{Evil|Zombuul}}, does not wake often at night. The real {{Evil|Zombuul}}, who is pretending to be the Lunatic's Minion, often attacks the same players the Lunatic chooses, to keep up the illusion that the Lunatic is the Demon.
The {{Good|Pacifist}} is in play. The Moonchild is executed but remains alive. The Moonchild does not choose a player, because the Moonchild did not die.
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<div class='example'>
The {{Evil|Shabaloth}} eats the Moonchild. The Moonchild chooses the {{Evil|Assassin}}, who remains alive. The {{Evil|Shabaloth}} regurgitates the Moonchild. A few nights later, the {{Evil|Shabaloth}} eats the Moonchild again. This time, the Moonchild chooses the {{Good|Gossip}}, who dies.
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== Tips & Tricks ==
== Tips & Tricks ==


* Drawing a demon token is always an exciting experience: you will be fighting the good team, killing them off at night, and lying to their faces by day! You are a dangerous scourge on the town, threatening to rip them all to shreds!! .... Well, either that, or you're the Lunatic.  
* Try to avoid dying if you can! Even though you're an Outsider, you are still a good player, and in Bad Moon Rising you don't always have a lot of good players to spare. This is especially true for you, since the extra player who dies thanks to your ability ''must'' be good, meaning you can't even hope to take someone evil out with you. Bluffing as something difficult to kill (like the {{Good|Fool}} or {{Good|Goon}}) to avoid the demon's attention is a good option, especially if you quietly reveal to good players your ''real'' ability so they don't turn around and execute you. Alternatively, you can just not admit anything to anyone until you absolutely must, keeping yourself safe that way!


* The Lunatic is a unique outsider, tricking a good player into believing they are playing for evil, only to find that reality does not match up with that belief. Fortunately, these breaks in your evil narrative will be what helps you determine if you are truly evil or not! In nearly all cases, it's best to assume you are legitimate, and only actually begin to doubt if you encounter something that doesn't make sense. For example:
* DO die. This isn't always the best move (and should really only be attempted early in the game), but your ability is a pretty strong confirmation that a player is good. If they die, you can be confident they are telling the truth, which in turn means that you can trust their information. It's best to coordinate who you're going to choose before your death - some good players will be more comfortable with an early death compared to others. Asking for the town to execute you for the sake of gaining information is also a good way to build trust if you are dealing with suspicion - most evil players will not volunteer to die. A {{Evil|Zombuul}} or {{Evil|Devil's Advocate}} may throw a spanner in your works though!
** The players you kill don't die, but others do. You're a {{Evil|Shabaloth}}, but for some reason only 1 out of 2 of your kills are happening every night. You're the {{Evil|Zombuul}}, but there was an execution ''and'' a kill last night. While the real demon can see and try to mimic your choices to kill, the demons in [[Bad Moon Rising]] are colorful and varied - pay close attention to why kills succeed or fail. Is a wily {{Good|Innkeeper}} getting the better of you, or does the real demon not care for your delusions?
** Talk to your 'minions'. Like a real demon, you will be told players who are evil along with you. If they are real minions, they will know you are the demon. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team and see how they behave. If they are backing you up and working with you, you probably have nothing to fear. If they are giving you odd looks, fighting against you, or even outright tell you that they're not your minion, well... that might be an indication everything isn't on the level.
** Like a real demon, you will also receive three characters that are not in play. If you are the Lunatic, these can be anything, and often will include characters that are actually in play - a hint to your true nature. If you know there's no {{Good|Tea Lady}} in play, and then across the room a {{Good|Tea Lady}} proves themselves (by executing one of their neighbours), it might be time to doubt your evil identity.
** This one seems obvious, but should you die and the game continue, that's a ''huge'' indication that you were probably not the demon haunting this town. Of course, keep in mind that if you are the {{Evil|Zombuul}}, you get one extra life, and the {{Evil|Mastermind}} forces the game to continue for one more day in the event of your death. So maybe don't jump to conclusions ''right'' away depending on how the game is looking.


* If you have come to the conclusion that you are the Lunatic, don't despair - all that means is that your true objective has been revealed, and it's time to fight for the good team. You may have spent the first half of the game believing you were a bloodthirsty demon, but that doesn't mean you can't be a productive member of society now, lending your vote and voice to fighting the true evil lurking in this town.
* On death, choose someone you think is good to inflict with your deadly curse. There's a couple of great reasons for this! Firstly, should they die: you know you can trust that they are good, and that any information they have is ''probably'' reliable. Secondly, if your ability activates and this person dies, it is likely that you are telling the truth. While the evil team ''can'' simulate your ability activating via the help of the Demon or {{Evil|Assassin}}, they will often just accept the free extra kill that you provided, leading to an unusual number of deaths. If the good team believes you, they can believe the person you killed, and from there start to piece information together to ferret out the evil team lurking among them!


* Don't come out right away once you figure it out - not only will the good team tend towards being suspicious and may just execute you anyway, but there's a lot you can do if the evil team thinks you're under the thrall of your own lunacy still. For example, the demon knows who you choose to kill each night - if they believe you believe, then you may be able to point towards players you suspect are ''actually'' evil. If the demon has been faithfully following you until that night and suddenly swerves, you may have hit pay-dirt. ''Evil'' pay-dirt.
* On death, choose someone you suspect is evil. There's a couple of great reasons for this! Firstly, if you believe that the following night is going to see a lot of death (e.g., a {{Evil|Po}} has charged up), then the extra kill from your ability might be the one that pushes the game firmly in evil's favor. Secondly, should that player not die? You can now be reasonably confident that they ''are'' evil. The confirmation is not as drastic as confirming someone as good, but if you believe you are sober, then regard that player with a lot of suspicion moving forward - there's usually more than one clue that someone isn't who they claim to be.


* If you think that you are the Lunatic, tell the group this as soon as possible. The sooner that you stop accidentally playing for the evil team, and start playing for the good team, the sooner you can put all your information together. When the good team believes that you are the Lunatic, the correct number of Outsiders can be determined, and any false information that you have given up until this point can be reversed.
* When choosing the player you intend to pick, be aware that characters that "cannot die" or are protected at night will not die as a result of your ability. This includes characters like the {{Good|Sailor}} and {{Good|Fool}}, and players in the company of a {{Good|Tea Lady}} or an {{Good|Innkeeper}}. Try to have a good idea of who is who before you die, so you can choose around these character. Or, if you want to avoid an extra death, you can deliberately choose one of them, keeping the death toll from rising too dramatically.
 
* If the {{Evil|Godfather}} is in play, they will get the chance to kill the same night that you die and curse someone. If you suspect a {{Evil|Godfather}}, be aware of this extra kill and plan your choice accordingly. Also be aware that they ''could'' choose to trick you into believing you killed a good player, but in fact it was an evil minion thrown under the bus to sow chaos and confusion in the afterlife!
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== Bluffing as the Lunatic ==
== Bluffing as the Moonchild ==
 
When bluffing as the Lunatic, there are a few things you should keep in mind:


* Bluff as a different character for a while first. Act like a demon would act for a little while before "figuring out" that you are a Lunatic. This can work even if the bluff you have chosen duplicates an in-play good character. After all... a real Lunatic often gets shown bluffs that are in-play characters.
When bluffing as the Moonchild, there are a few things you should keep in mind:


* Sincerity is key. Whilst most other characters can coldly give their information, Lunatics tend to have an obvious emotional reaction - an "aha!" moment - when they figure out that they are the Lunatic. This emotional reaction can be difficult to fake for some people, but you are much more talented than that. You know how to put a little oomph into your words, and you know how effective it can be in convincing the good team that you are good.
* Bluff as the Moonchild so that the good players are afraid to execute you. Depending on how many players are left alive, many good players will be reluctant to execute a Moonchild. The threat that another player will die if you die can be enough to dissuade them from voting for you.


* If you come out as the Lunatic, the good team will want to know which players you were shown as your Minions. This is something that you will want to have thought about beforehand - pick the appropriate number of good players, and approach them privately, asking them "are you my Minion?". When they say "no", which they will, because they are good players, that will give you further credibility when you do come out as the Lunatic later on.
* Even better than just saying that you might be killing another player too if you die, is telegraphing specifically who you will pick if you die. For example, if the players are discussing whether or not to execute you, you can claim that if you die, you intend to pick the player claiming to be the {{Good|Innkeeper}}. After all - you will have to pick someone. This may be enough to get the {{Good|Innkeeper}} to avoid voting for you, as well as any other player who wants to keep the {{Good|Innkeeper}} alive.


* Another way to falsely claim to be the Lunatic, is to reveal your actual Minion(s) to the group when you come out publicly. Tell the group that you approached your (actual) Minions, but they claimed to not be your Minions... which makes you believe that you are the Lunatic.
* The Moonchild is an interesting bluff to reveal once you are dead. If you have stayed silent about your character up until this point, or if you feel like changing your bluff upon death, the Moonchild is a great choice. You die. You claim to be the Moonchild. You pretend to curse a player. Whether or not that player dies, good will tend to focus on your Moonchild ability to the exclusion of other, more important, information.


* If you are claiming to be the Lunatic, the group may want to know which players you attempted to attack at night time. You can claim to have attacked the same players that the Demon has attacked, or different ones. It is up to you.
* When it comes time to curse a player - pick a good player, and co-ordinate with the other evil players so that this player lives through the night. For example, if you choose the {{Good|Tea Lady}}, and then they live through the night, they will look evil the following day, and probably be the executed player.


* If you are a Minion, and the real Demon has talked to you in private to confirm that you are indeed a Minion, so as to confirm to themselves that they are not the Lunatic, feel free to lie to your own Demon. If the Demon's Minions claim to not be Minions, then the Demon will be completely convinced that they are the Lunatic, and the sincerity with which they tell the group that they are good will be palpable. After all, it is not difficult to bluff as the Lunatic if you genuinely believe that you are! You can always tell the Demon the truth later in the game, after they have convinced the good team that they are the Lunatic, so that they have all the information that they need to win as evil.
* When it comes time to curse a player - pick an evil player, and co-ordinate with the other evil players so that this player dies tonight. Either the Demon, an {{Evil|Assassin}} or {{Evil|Godfather}} can kill this player, which will make this evil player look good. You will lose an evil player because of this strategy, but sometimes feeding misinformation to the good team is more important than keeping evil players alive.


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Revision as of 15:21, 22 March 2023

Icon moonchild.png Information

Type Outsider
Artist Aiden Roberts

"Scorpio looks sideways at the lovers, and you have a choice to make. With silver cross my palm, and your fate shall be revealed. With steel cross my throat, and by the stars you shall regret it."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."

The Moonchild curses someone upon death, killing them too.

How to Run

Examples

The Pukka kills the Moonchild. The next morning, the Moonchild chooses a player, who is the Exorcist. That night, the Exorcist dies.

The Pacifist is in play. The Moonchild is executed but remains alive. The Moonchild does not choose a player, because the Moonchild did not die.

The Shabaloth eats the Moonchild. The Moonchild chooses the Assassin, who remains alive. The Shabaloth regurgitates the Moonchild. A few nights later, the Shabaloth eats the Moonchild again. This time, the Moonchild chooses the Gossip, who dies.

Tips & Tricks

  • Try to avoid dying if you can! Even though you're an Outsider, you are still a good player, and in Bad Moon Rising you don't always have a lot of good players to spare. This is especially true for you, since the extra player who dies thanks to your ability must be good, meaning you can't even hope to take someone evil out with you. Bluffing as something difficult to kill (like the Fool or Goon) to avoid the demon's attention is a good option, especially if you quietly reveal to good players your real ability so they don't turn around and execute you. Alternatively, you can just not admit anything to anyone until you absolutely must, keeping yourself safe that way!
  • DO die. This isn't always the best move (and should really only be attempted early in the game), but your ability is a pretty strong confirmation that a player is good. If they die, you can be confident they are telling the truth, which in turn means that you can trust their information. It's best to coordinate who you're going to choose before your death - some good players will be more comfortable with an early death compared to others. Asking for the town to execute you for the sake of gaining information is also a good way to build trust if you are dealing with suspicion - most evil players will not volunteer to die. A Zombuul or Devil's Advocate may throw a spanner in your works though!
  • On death, choose someone you think is good to inflict with your deadly curse. There's a couple of great reasons for this! Firstly, should they die: you know you can trust that they are good, and that any information they have is probably reliable. Secondly, if your ability activates and this person dies, it is likely that you are telling the truth. While the evil team can simulate your ability activating via the help of the Demon or Assassin, they will often just accept the free extra kill that you provided, leading to an unusual number of deaths. If the good team believes you, they can believe the person you killed, and from there start to piece information together to ferret out the evil team lurking among them!
  • On death, choose someone you suspect is evil. There's a couple of great reasons for this! Firstly, if you believe that the following night is going to see a lot of death (e.g., a Po has charged up), then the extra kill from your ability might be the one that pushes the game firmly in evil's favor. Secondly, should that player not die? You can now be reasonably confident that they are evil. The confirmation is not as drastic as confirming someone as good, but if you believe you are sober, then regard that player with a lot of suspicion moving forward - there's usually more than one clue that someone isn't who they claim to be.
  • When choosing the player you intend to pick, be aware that characters that "cannot die" or are protected at night will not die as a result of your ability. This includes characters like the Sailor and Fool, and players in the company of a Tea Lady or an Innkeeper. Try to have a good idea of who is who before you die, so you can choose around these character. Or, if you want to avoid an extra death, you can deliberately choose one of them, keeping the death toll from rising too dramatically.
  • If the Godfather is in play, they will get the chance to kill the same night that you die and curse someone. If you suspect a Godfather, be aware of this extra kill and plan your choice accordingly. Also be aware that they could choose to trick you into believing you killed a good player, but in fact it was an evil minion thrown under the bus to sow chaos and confusion in the afterlife!

Bluffing as the Moonchild

When bluffing as the Moonchild, there are a few things you should keep in mind:

  • Bluff as the Moonchild so that the good players are afraid to execute you. Depending on how many players are left alive, many good players will be reluctant to execute a Moonchild. The threat that another player will die if you die can be enough to dissuade them from voting for you.
  • Even better than just saying that you might be killing another player too if you die, is telegraphing specifically who you will pick if you die. For example, if the players are discussing whether or not to execute you, you can claim that if you die, you intend to pick the player claiming to be the Innkeeper. After all - you will have to pick someone. This may be enough to get the Innkeeper to avoid voting for you, as well as any other player who wants to keep the Innkeeper alive.
  • The Moonchild is an interesting bluff to reveal once you are dead. If you have stayed silent about your character up until this point, or if you feel like changing your bluff upon death, the Moonchild is a great choice. You die. You claim to be the Moonchild. You pretend to curse a player. Whether or not that player dies, good will tend to focus on your Moonchild ability to the exclusion of other, more important, information.
  • When it comes time to curse a player - pick a good player, and co-ordinate with the other evil players so that this player lives through the night. For example, if you choose the Tea Lady, and then they live through the night, they will look evil the following day, and probably be the executed player.
  • When it comes time to curse a player - pick an evil player, and co-ordinate with the other evil players so that this player dies tonight. Either the Demon, an Assassin or Godfather can kill this player, which will make this evil player look good. You will lose an evil player because of this strategy, but sometimes feeding misinformation to the good team is more important than keeping evil players alive.