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Tinker and Lunatic: Difference between pages

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[[File:icon_tinker.png|250px]]
[[File:icon_lunatic.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I think I see the problem. Luckily, I have an idea! This catapult will shoot twice as far with just a minor adjustment..."</p>
<p class='flavour'>"I am the night... I think."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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== Summary ==
== Summary ==
"You might die at any time."
"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."


The Tinker can die at any time, for no reason.
The Lunatic thinks that they are the Demon.
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<div class='example'>
During the night, the Tinker dies, even though the Demon attacked a different player.
The Lunatic, thinking they are the {{Evil|Shabaloth}}, wakes each night to choose two players. The chosen players do not die.
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<div class='example'>
<div class='example'>
The {{Good|Tea Lady}} sits next to the Tinker and another good player, protecting the Tinker from death. The Tinker cannot die from their ability.
The Lunatic, thinking they are the {{Evil|Zombuul}}, does not wake often at night. The real {{Evil|Zombuul}}, who is pretending to be the Lunatic's Minion, often attacks the same players the Lunatic chooses, to keep up the illusion that the Lunatic is the Demon.
</div>
 
<div class='example'>
The Tinker is attacked by the Demon. The Tinker does not die because they are protected by the {{Good|Innkeeper}}. Later that night, the {{Good|Innkeeper}} dies, so the Storyteller chooses to kill the Tinker too.
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== Tips & Tricks ==
== Tips & Tricks ==


* The Storyteller holds your life in their hands and can snuff it out in an instant! Do not underestimate the petty tyranny that this power trip creates - don't give them a reason to kill you at a terribly inopportune time for the good team!
* Drawing a demon token is always an exciting experience: you will be fighting the good team, killing them off at night, and lying to their faces by day! You are a dangerous scourge on the town, threatening to rip them all to shreds!! .... Well, either that, or you're the Lunatic.


* Reveal you're the Tinker after you die, particularly if you die at night. While you can be targeted by the demon (or a wily {{Evil|Assassin}}), the Storyteller can kill you at any time, and may have knocked you off at night to bolster the evil team. For example, if the demon has been blocked by the {{Good|Exorcist}}, you might die instead to create the impression of the demon still acting. If the {{Good|Exorcist}} player knows this, they can decide to block the same player again, as opposed to writing them off as not the demon. Your death can also create the impression of different demons - for example, your extra death could point to the existence of a {{Evil|Shabaloth}}, when the demon is in fact a {{Evil|Pukka}}.
* The Lunatic is a unique outsider, tricking a good player into believing they are playing for evil, only to find that reality does not match up with that belief. Fortunately, these breaks in your evil narrative will be what helps you determine if you are truly evil or not! In nearly all cases, it's best to assume you are legitimate, and only actually begin to doubt if you encounter something that doesn't make sense. For example:
** The players you kill don't die, but others do. You're a {{Evil|Shabaloth}}, but for some reason only 1 out of 2 of your kills are happening every night. You're the {{Evil|Zombuul}}, but there was an execution ''and'' a kill last night. While the real demon can see and try to mimic your choices to kill, the demons in [[Bad Moon Rising]] are colorful and varied - pay close attention to why kills succeed or fail. Is a wily {{Good|Innkeeper}} getting the better of you, or does the real demon not care for your delusions?
** Talk to your 'minions'. Like a real demon, you will be told players who are evil along with you. If they are real minions, they will know you are the demon. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team and see how they behave. If they are backing you up and working with you, you probably have nothing to fear. If they are giving you odd looks, fighting against you, or even outright tell you that they're not your minion, well... that might be an indication everything isn't on the level.
** Like a real demon, you will also receive three characters that are not in play. If you are the Lunatic, these can be anything, and often will include characters that are actually in play - a hint to your true nature. If you know there's no {{Good|Tea Lady}} in play, and then across the room a {{Good|Tea Lady}} proves themselves (by executing one of their neighbours), it might be time to doubt your evil identity.
** This one seems obvious, but should you die and the game continue, that's a ''huge'' indication that you were probably not the demon haunting this town. Of course, keep in mind that if you are the {{Evil|Zombuul}}, you get one extra life, and the {{Evil|Mastermind}} forces the game to continue for one more day in the event of your death. So maybe don't jump to conclusions ''right'' away depending on how the game is looking.


* Rarely, you will drop dead publicly - an unfortunate accident witnessed by all of the townsfolk. While this unexpected death might seem like a bummer, consider this upside - as a ghost, the whole town knows that you ''must'' be the Tinker, and therefore are good and can be trusted! Nobody else can die publicly during the day outside of an execution. Take advantage of this knowledge to get chatting to those who remain, and aid the town after death.
* If you have come to the conclusion that you are the Lunatic, don't despair - all that means is that your true objective has been revealed, and it's time to fight for the good team. You may have spent the first half of the game believing you were a bloodthirsty demon, but that doesn't mean you can't be a productive member of society now, lending your vote and voice to fighting the true evil lurking in this town.


* The Storyteller is always striving to create a balanced game where both good and evil have an equal chance of winning. This means that even though your death will usually ''seem'' random, it's probably serving some greater cosmic purpose. This also means that it is information if they choose ''not'' to kill you, especially as the town whittles down to three players remaining. If you remain standing close to the end of the game, start to think about why the Storyteller couldn't risk killing you off. Are you among the few good players left alive? (Or are they just screwing with you because they know you expect to die?)
* Don't come out right away once you figure it out - not only will the good team tend towards being suspicious and may just execute you anyway, but there's a lot you can do if the evil team thinks you're under the thrall of your own lunacy still. For example, the demon knows who you choose to kill each night - if they believe you believe, then you may be able to point towards players you suspect are ''actually'' evil. If the demon has been faithfully following you until that night and suddenly swerves, you may have hit pay-dirt. ''Evil'' pay-dirt.


* Seriously though, be nice to the Storyteller. Most Storytellers will accept firstborns in exchange for leniency.
* If you think that you are the Lunatic, tell the group this as soon as possible. The sooner that you stop accidentally playing for the evil team, and start playing for the good team, the sooner you can put all your information together. When the good team believes that you are the Lunatic, the correct number of Outsiders can be determined, and any false information that you have given up until this point can be reversed.
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== Bluffing as the Tinker ==
== Bluffing as the Lunatic ==
 
When bluffing as the Lunatic, there are a few things you should keep in mind:


When bluffing as the Tinker, there are a few things you should keep in mind:
* Bluff as a different character for a while first. Act like a demon would act for a little while before "figuring out" that you are a Lunatic. This can work even if the bluff you have chosen duplicates an in-play good character. After all... a real Lunatic often gets shown bluffs that are in-play characters.


* Bluffing as the Tinker is easy...right up until the group starts to question why you are still alive. Aid your bluff by dying, if possible. If you are a Minion, or if you are the {{Evil|Zombuul}}, or if you are a Demon with a {{Evil|Mastermind}} in play, feel free to die (preferably at night), to make your bluff seem legitimate.  
* Sincerity is key. Whilst most other characters can coldly give their information, Lunatics tend to have an obvious emotional reaction - an "aha!" moment - when they figure out that they are the Lunatic. This emotional reaction can be difficult to fake for some people, but you are much more talented than that. You know how to put a little oomph into your words, and you know how effective it can be in convincing the good team that you are good.


* If you die at night, blame your "ability" to confuse the group. If the group believes that you died due to the Tinker ability, then they will remain unsure of which Demon is in play, and which other death-causing characters are in play too, such as the {{Good|Gambler}}, {{Good|Gossip}}, or {{Good|Grandmother}}.
* If you come out as the Lunatic, the good team will want to know which players you were shown as your Minions. This is something that you will want to have thought about beforehand - pick the appropriate number of good players, and approach them privately, asking them "are you my Minion?". When they say "no", which they will, because they are good players, that will give you further credibility when you do come out as the Lunatic later on.


* If you stay alive for a long time, simply claim that the Storyteller is deliberately not killing you, so as to make it look like you are not the Tinker. Storytellers are sometimes nasty like this. They think it's "fun". They are correct.
* Another way to falsely claim to be the Lunatic, is to reveal your actual Minion(s) to the group when you come out publicly. Tell the group that you approached your (actual) Minions, but they claimed to not be your Minions... which makes you believe that you are the Lunatic.


* The Storyteller will run a balanced game, which means that when just 3 players are left alive, the Tinker would not be randomly killed by the Storyteller just to give evil the win. You can use this information to your advantage, by telling the group to keep you alive as the game comes to an end.
* If you are claiming to be the Lunatic, the group may want to know which players you attempted to attack at night time. You can claim to have attacked the same players that the Demon has attacked, or different ones. It is up to you.


* If you are bluffing as the Tinker, and the real Tinker starts giving you funny looks, it is probably best to change your bluff. If the Storyteller kills the real Tinker in the day time, which they might (but shouldn't), then that will confirm that they are indeed the Tinker, and you are lying. Have a backup plan at the ready.
* If you are a Minion, and the real Demon has talked to you in private to confirm that you are indeed a Minion, so as to confirm to themselves that they are not the Lunatic, feel free to lie to your own Demon. If the Demon's Minions claim to not be Minions, then the Demon will be completely convinced that they are the Lunatic, and the sincerity with which they tell the group that they are good will be palpable. After all, it is not difficult to bluff as the Lunatic if you genuinely believe that you are! You can always tell the Demon the truth later in the game, after they have convinced the good team that they are the Lunatic, so that they have all the information that they need to win as evil.


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Revision as of 15:20, 22 March 2023

Icon lunatic.png Information

Type Outsider
Artist Aiden Roberts

"I am the night... I think."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

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Summary

"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."

The Lunatic thinks that they are the Demon.

How to Run

Examples

The Lunatic, thinking they are the Shabaloth, wakes each night to choose two players. The chosen players do not die.

The Lunatic, thinking they are the Zombuul, does not wake often at night. The real Zombuul, who is pretending to be the Lunatic's Minion, often attacks the same players the Lunatic chooses, to keep up the illusion that the Lunatic is the Demon.

Tips & Tricks

  • Drawing a demon token is always an exciting experience: you will be fighting the good team, killing them off at night, and lying to their faces by day! You are a dangerous scourge on the town, threatening to rip them all to shreds!! .... Well, either that, or you're the Lunatic.
  • The Lunatic is a unique outsider, tricking a good player into believing they are playing for evil, only to find that reality does not match up with that belief. Fortunately, these breaks in your evil narrative will be what helps you determine if you are truly evil or not! In nearly all cases, it's best to assume you are legitimate, and only actually begin to doubt if you encounter something that doesn't make sense. For example:
    • The players you kill don't die, but others do. You're a Shabaloth, but for some reason only 1 out of 2 of your kills are happening every night. You're the Zombuul, but there was an execution and a kill last night. While the real demon can see and try to mimic your choices to kill, the demons in Bad Moon Rising are colorful and varied - pay close attention to why kills succeed or fail. Is a wily Innkeeper getting the better of you, or does the real demon not care for your delusions?
    • Talk to your 'minions'. Like a real demon, you will be told players who are evil along with you. If they are real minions, they will know you are the demon. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team and see how they behave. If they are backing you up and working with you, you probably have nothing to fear. If they are giving you odd looks, fighting against you, or even outright tell you that they're not your minion, well... that might be an indication everything isn't on the level.
    • Like a real demon, you will also receive three characters that are not in play. If you are the Lunatic, these can be anything, and often will include characters that are actually in play - a hint to your true nature. If you know there's no Tea Lady in play, and then across the room a Tea Lady proves themselves (by executing one of their neighbours), it might be time to doubt your evil identity.
    • This one seems obvious, but should you die and the game continue, that's a huge indication that you were probably not the demon haunting this town. Of course, keep in mind that if you are the Zombuul, you get one extra life, and the Mastermind forces the game to continue for one more day in the event of your death. So maybe don't jump to conclusions right away depending on how the game is looking.
  • If you have come to the conclusion that you are the Lunatic, don't despair - all that means is that your true objective has been revealed, and it's time to fight for the good team. You may have spent the first half of the game believing you were a bloodthirsty demon, but that doesn't mean you can't be a productive member of society now, lending your vote and voice to fighting the true evil lurking in this town.
  • Don't come out right away once you figure it out - not only will the good team tend towards being suspicious and may just execute you anyway, but there's a lot you can do if the evil team thinks you're under the thrall of your own lunacy still. For example, the demon knows who you choose to kill each night - if they believe you believe, then you may be able to point towards players you suspect are actually evil. If the demon has been faithfully following you until that night and suddenly swerves, you may have hit pay-dirt. Evil pay-dirt.
  • If you think that you are the Lunatic, tell the group this as soon as possible. The sooner that you stop accidentally playing for the evil team, and start playing for the good team, the sooner you can put all your information together. When the good team believes that you are the Lunatic, the correct number of Outsiders can be determined, and any false information that you have given up until this point can be reversed.

Bluffing as the Lunatic

When bluffing as the Lunatic, there are a few things you should keep in mind:

  • Bluff as a different character for a while first. Act like a demon would act for a little while before "figuring out" that you are a Lunatic. This can work even if the bluff you have chosen duplicates an in-play good character. After all... a real Lunatic often gets shown bluffs that are in-play characters.
  • Sincerity is key. Whilst most other characters can coldly give their information, Lunatics tend to have an obvious emotional reaction - an "aha!" moment - when they figure out that they are the Lunatic. This emotional reaction can be difficult to fake for some people, but you are much more talented than that. You know how to put a little oomph into your words, and you know how effective it can be in convincing the good team that you are good.
  • If you come out as the Lunatic, the good team will want to know which players you were shown as your Minions. This is something that you will want to have thought about beforehand - pick the appropriate number of good players, and approach them privately, asking them "are you my Minion?". When they say "no", which they will, because they are good players, that will give you further credibility when you do come out as the Lunatic later on.
  • Another way to falsely claim to be the Lunatic, is to reveal your actual Minion(s) to the group when you come out publicly. Tell the group that you approached your (actual) Minions, but they claimed to not be your Minions... which makes you believe that you are the Lunatic.
  • If you are claiming to be the Lunatic, the group may want to know which players you attempted to attack at night time. You can claim to have attacked the same players that the Demon has attacked, or different ones. It is up to you.
  • If you are a Minion, and the real Demon has talked to you in private to confirm that you are indeed a Minion, so as to confirm to themselves that they are not the Lunatic, feel free to lie to your own Demon. If the Demon's Minions claim to not be Minions, then the Demon will be completely convinced that they are the Lunatic, and the sincerity with which they tell the group that they are good will be palpable. After all, it is not difficult to bluff as the Lunatic if you genuinely believe that you are! You can always tell the Demon the truth later in the game, after they have convinced the good team that they are the Lunatic, so that they have all the information that they need to win as evil.