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Goon and Lunatic: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_goon.png|250px]]
[[File:icon_lunatic.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Artist</td>
<td>Artist</td>
<td>Caitlin Murphy</td>
<td>Aiden Roberts</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Yes boss. I explained fings real good to dat geezer. He don't want me explain it again. Nah boss, I don't need no doctor - it's only a knife wound. Be right come mornin'"</p>
<p class='flavour'>"I am the night... I think."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."


The Goon is immune to other characters at night, but keeps changing allegiances.
The Lunatic thinks that they are the Demon.
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<div class='example'>
<div class='example'>
The {{Good|Courtier}} chooses the Goon. The Goon turns good, and the {{Good|Courtier}} becomes drunk.
The Lunatic, thinking they are the {{Evil|Shabaloth}}, wakes each night to choose two players. The chosen players do not die.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Evil|Shabaloth}} attacks the Goon, then the {{Good|Gossip}}. Since the {{Evil|Shabaloth}} became drunk as soon as they chose the Goon, neither player dies tonight, and the Goon turns evil. The next night, the {{Evil|Shabaloth}} attacks the {{Good|Gambler}} then the Goon. The {{Good|Gambler}} dies, then the {{Evil|Shabaloth}} becomes drunk again. The Goon is still alive and still evil.
The Lunatic, thinking they are the {{Evil|Zombuul}}, does not wake often at night. The real {{Evil|Zombuul}}, who is pretending to be the Lunatic's Minion, often attacks the same players the Lunatic chooses, to keep up the illusion that the Lunatic is the Demon.
</div>
 
<div class='example'>
The {{Good|Chambermaid}} chooses the Goon and the {{Good|Minstrel}}, and learns a "1" because the {{Good|Chambermaid}} is drunk.
</div>
 
<div class='example'>
The {{Good|Tea Lady}} neighbours the good Goon and the {{Good|Tinker}}. The {{Good|Tinker}} is executed, but does not die. The next day, the Goon is evil. The {{Good|Tinker}} is executed again and dies.
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== Tips & Tricks ==
== Tips & Tricks ==


* The Goon is in an interesting position compared to other players, as you can never be quite sure what team you'll be playing for until the very end. It is to your advantage to sit quietly, bluff as something else, and see how the game unfolds - your alignment switches will give you a ton of info, and you'll be in a good position to aid your team near the end of the game... no matter what side you're on.
* Drawing a demon token is always an exciting experience: you will be fighting the good team, killing them off at night, and lying to their faces by day! You are a dangerous scourge on the town, threatening to rip them all to shreds!! .... Well, either that, or you're the Lunatic.  


* Alternatively, and especially if you turn evil early - just come out! Letting both teams know you're in play can get them to fight for your allegiance, which is always entertaining. This also has the effect of letting players on both sides know that targeting you is a bad option... if that's something you'd like to get across. Note that this can be risky if you have a bloodthirsty town keen for executions - they could simply kill you for the crime of maybe being evil. You can try to stay their hand though - point out that once you're dead, your alignment is locked in since you will lose your ability, but if they let you live? Well, they can always turn you good again!
* The Lunatic is a unique outsider, tricking a good player into believing they are playing for evil, only to find that reality does not match up with that belief. Fortunately, these breaks in your evil narrative will be what helps you determine if you are truly evil or not! In nearly all cases, it's best to assume you are legitimate, and only actually begin to doubt if you encounter something that doesn't make sense. For example:
** The players you kill don't die, but others do. You're a {{Evil|Shabaloth}}, but for some reason only 1 out of 2 of your kills are happening every night. You're the {{Evil|Zombuul}}, but there was an execution ''and'' a kill last night. While the real demon can see and try to mimic your choices to kill, the demons in [[Bad Moon Rising]] are colorful and varied - pay close attention to why kills succeed or fail. Is a wily {{Good|Innkeeper}} getting the better of you, or does the real demon not care for your delusions?
** Talk to your 'minions'. Like a real demon, you will be told players who are evil along with you. If they are real minions, they will know you are the demon. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team and see how they behave. If they are backing you up and working with you, you probably have nothing to fear. If they are giving you odd looks, fighting against you, or even outright tell you that they're not your minion, well... that might be an indication everything isn't on the level.
** Like a real demon, you will also receive three characters that are not in play. If you are the Lunatic, these can be anything, and often will include characters that are actually in play - a hint to your true nature. If you know there's no {{Good|Tea Lady}} in play, and then across the room a {{Good|Tea Lady}} proves themselves (by executing one of their neighbours), it might be time to doubt your evil identity.
** This one seems obvious, but should you die and the game continue, that's a ''huge'' indication that you were probably not the demon haunting this town. Of course, keep in mind that if you are the {{Evil|Zombuul}}, you get one extra life, and the {{Evil|Mastermind}} forces the game to continue for one more day in the event of your death. So maybe don't jump to conclusions ''right'' away depending on how the game is looking.


* It is unlikely that you will die at night. Thanks to your powerful ability, other character's abilities will malfunction before they even get close - this is true even of the {{Evil|Pukka}}, who malfunctions before they can poison you. (Beware the {{Evil|Assassin}} though, who trumps you - the evil team ''can'' remove you if you annoy them too much!)
* If you have come to the conclusion that you are the Lunatic, don't despair - all that means is that your true objective has been revealed, and it's time to fight for the good team. You may have spent the first half of the game believing you were a bloodthirsty demon, but that doesn't mean you can't be a productive member of society now, lending your vote and voice to fighting the true evil lurking in this town.


* As you approach the end of the game, the alignment you currently are is probably the team you will be winning or losing with. If you are good, this means it is time to help - reveal who you are and give out your information! If your alignment switched on certain nights, that can be indications of when abilities failed, and can expose evil players using your silence as a safe space to bluff in. Once you do this, you'll ''really'' want to get the demon ASAP - the evil team could flip you if there's another night or two, and if that's the case you could very well hand the good team what they need to win and then not get to enjoy it.
* Don't come out right away once you figure it out - not only will the good team tend towards being suspicious and may just execute you anyway, but there's a lot you can do if the evil team thinks you're under the thrall of your own lunacy still. For example, the demon knows who you choose to kill each night - if they believe you believe, then you may be able to point towards players you suspect are ''actually'' evil. If the demon has been faithfully following you until that night and suddenly swerves, you may have hit pay-dirt. ''Evil'' pay-dirt.


* If you are evil near the end of the game, it is time to sow some chaos (if you haven't been already!). While you have the option of revealing as the Goon and claiming to be good, this is not remotely your only option - you can bluff as anything you like to create confusion, or even just to keep up the facade that you are good when you are in fact a secret fourth evil vote. Trying to find the other evil players may be a good idea at this point too, so you can be sure you're coordinating with the right bunch of dastardly ne'er-do-wells.
* If you think that you are the Lunatic, tell the group this as soon as possible. The sooner that you stop accidentally playing for the evil team, and start playing for the good team, the sooner you can put all your information together. When the good team believes that you are the Lunatic, the correct number of Outsiders can be determined, and any false information that you have given up until this point can be reversed.
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== Bluffing as the Goon ==
== Bluffing as the Lunatic ==
 
When bluffing as the Lunatic, there are a few things you should keep in mind:
 
* Bluff as a different character for a while first. Act like a demon would act for a little while before "figuring out" that you are a Lunatic. This can work even if the bluff you have chosen duplicates an in-play good character. After all... a real Lunatic often gets shown bluffs that are in-play characters.
 
* Sincerity is key. Whilst most other characters can coldly give their information, Lunatics tend to have an obvious emotional reaction - an "aha!" moment - when they figure out that they are the Lunatic. This emotional reaction can be difficult to fake for some people, but you are much more talented than that. You know how to put a little oomph into your words, and you know how effective it can be in convincing the good team that you are good.


When bluffing as the Goon, there are a few things you should keep in mind:
* If you come out as the Lunatic, the good team will want to know which players you were shown as your Minions. This is something that you will want to have thought about beforehand - pick the appropriate number of good players, and approach them privately, asking them "are you my Minion?". When they say "no", which they will, because they are good players, that will give you further credibility when you do come out as the Lunatic later on.


* The Goon can be a tricky bluff. You may want to stay silent about being the Goon for the first half of the game, or bluff as something else initially. Most Goons that come out as the Goon early in the game are killed by the good team, because the good team is afraid that a Goon will turn evil and be a liability. The good news is that staying silent about your character for a few days allows you to watch and listen, and pay attention to the things that will make your Goon bluff more believable, such as who is dying at night-time, and which "choose a character at night" characters are in play.
* Another way to falsely claim to be the Lunatic, is to reveal your actual Minion(s) to the group when you come out publicly. Tell the group that you approached your (actual) Minions, but they claimed to not be your Minions... which makes you believe that you are the Lunatic.


* If you are bluffing as the Goon, the good team will want to know when you turned evil and when you turned good. Each time you turned evil would normally coincide with fewer deaths that night - since an evil player attacked you, nobody died due to their ability. Nights you "turned evil" will need to be chosen well, if the good team is to believe you. Also, you will need to know which good players chose you on which nights, if you are to believably claim that you turned good again on that night. You can request that good players choose you at night time so that you turn good, or you can simply claim that you turned good after the player in question mentions that they chose you at night time.
* If you are claiming to be the Lunatic, the group may want to know which players you attempted to attack at night time. You can claim to have attacked the same players that the Demon has attacked, or different ones. It is up to you.


* A riskier strategy, but one that sometime works, is to tell the group that you are the evil Goon early in the game. Since a Goon can change alignment many times whilst they live, but they stop changing alignment when they die (because the have no ability), an evil Goon that is executed will stay evil for the rest of the game. This means that it is in the good team's interest to keep an evil Goon alive for a day or three, in the hope that the Goon will turn good again. Unusually, it is of benefit to the good team to execute a good Goon, and to keep an evil Goon alive...at least in the early stages of the game. You can use this to your advantage by claiming to be an evil Goon in the early game, then a good Goon in the late game.
* If you are a Minion, and the real Demon has talked to you in private to confirm that you are indeed a Minion, so as to confirm to themselves that they are not the Lunatic, feel free to lie to your own Demon. If the Demon's Minions claim to not be Minions, then the Demon will be completely convinced that they are the Lunatic, and the sincerity with which they tell the group that they are good will be palpable. After all, it is not difficult to bluff as the Lunatic if you genuinely believe that you are! You can always tell the Demon the truth later in the game, after they have convinced the good team that they are the Lunatic, so that they have all the information that they need to win as evil.


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Revision as of 15:08, 22 March 2023

Icon lunatic.png Information

Type Outsider
Artist Aiden Roberts

"I am the night... I think."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."

The Lunatic thinks that they are the Demon.

How to Run

Examples

The Lunatic, thinking they are the Shabaloth, wakes each night to choose two players. The chosen players do not die.

The Lunatic, thinking they are the Zombuul, does not wake often at night. The real Zombuul, who is pretending to be the Lunatic's Minion, often attacks the same players the Lunatic chooses, to keep up the illusion that the Lunatic is the Demon.

Tips & Tricks

  • Drawing a demon token is always an exciting experience: you will be fighting the good team, killing them off at night, and lying to their faces by day! You are a dangerous scourge on the town, threatening to rip them all to shreds!! .... Well, either that, or you're the Lunatic.
  • The Lunatic is a unique outsider, tricking a good player into believing they are playing for evil, only to find that reality does not match up with that belief. Fortunately, these breaks in your evil narrative will be what helps you determine if you are truly evil or not! In nearly all cases, it's best to assume you are legitimate, and only actually begin to doubt if you encounter something that doesn't make sense. For example:
    • The players you kill don't die, but others do. You're a Shabaloth, but for some reason only 1 out of 2 of your kills are happening every night. You're the Zombuul, but there was an execution and a kill last night. While the real demon can see and try to mimic your choices to kill, the demons in Bad Moon Rising are colorful and varied - pay close attention to why kills succeed or fail. Is a wily Innkeeper getting the better of you, or does the real demon not care for your delusions?
    • Talk to your 'minions'. Like a real demon, you will be told players who are evil along with you. If they are real minions, they will know you are the demon. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team and see how they behave. If they are backing you up and working with you, you probably have nothing to fear. If they are giving you odd looks, fighting against you, or even outright tell you that they're not your minion, well... that might be an indication everything isn't on the level.
    • Like a real demon, you will also receive three characters that are not in play. If you are the Lunatic, these can be anything, and often will include characters that are actually in play - a hint to your true nature. If you know there's no Tea Lady in play, and then across the room a Tea Lady proves themselves (by executing one of their neighbours), it might be time to doubt your evil identity.
    • This one seems obvious, but should you die and the game continue, that's a huge indication that you were probably not the demon haunting this town. Of course, keep in mind that if you are the Zombuul, you get one extra life, and the Mastermind forces the game to continue for one more day in the event of your death. So maybe don't jump to conclusions right away depending on how the game is looking.
  • If you have come to the conclusion that you are the Lunatic, don't despair - all that means is that your true objective has been revealed, and it's time to fight for the good team. You may have spent the first half of the game believing you were a bloodthirsty demon, but that doesn't mean you can't be a productive member of society now, lending your vote and voice to fighting the true evil lurking in this town.
  • Don't come out right away once you figure it out - not only will the good team tend towards being suspicious and may just execute you anyway, but there's a lot you can do if the evil team thinks you're under the thrall of your own lunacy still. For example, the demon knows who you choose to kill each night - if they believe you believe, then you may be able to point towards players you suspect are actually evil. If the demon has been faithfully following you until that night and suddenly swerves, you may have hit pay-dirt. Evil pay-dirt.
  • If you think that you are the Lunatic, tell the group this as soon as possible. The sooner that you stop accidentally playing for the evil team, and start playing for the good team, the sooner you can put all your information together. When the good team believes that you are the Lunatic, the correct number of Outsiders can be determined, and any false information that you have given up until this point can be reversed.

Bluffing as the Lunatic

When bluffing as the Lunatic, there are a few things you should keep in mind:

  • Bluff as a different character for a while first. Act like a demon would act for a little while before "figuring out" that you are a Lunatic. This can work even if the bluff you have chosen duplicates an in-play good character. After all... a real Lunatic often gets shown bluffs that are in-play characters.
  • Sincerity is key. Whilst most other characters can coldly give their information, Lunatics tend to have an obvious emotional reaction - an "aha!" moment - when they figure out that they are the Lunatic. This emotional reaction can be difficult to fake for some people, but you are much more talented than that. You know how to put a little oomph into your words, and you know how effective it can be in convincing the good team that you are good.
  • If you come out as the Lunatic, the good team will want to know which players you were shown as your Minions. This is something that you will want to have thought about beforehand - pick the appropriate number of good players, and approach them privately, asking them "are you my Minion?". When they say "no", which they will, because they are good players, that will give you further credibility when you do come out as the Lunatic later on.
  • Another way to falsely claim to be the Lunatic, is to reveal your actual Minion(s) to the group when you come out publicly. Tell the group that you approached your (actual) Minions, but they claimed to not be your Minions... which makes you believe that you are the Lunatic.
  • If you are claiming to be the Lunatic, the group may want to know which players you attempted to attack at night time. You can claim to have attacked the same players that the Demon has attacked, or different ones. It is up to you.
  • If you are a Minion, and the real Demon has talked to you in private to confirm that you are indeed a Minion, so as to confirm to themselves that they are not the Lunatic, feel free to lie to your own Demon. If the Demon's Minions claim to not be Minions, then the Demon will be completely convinced that they are the Lunatic, and the sincerity with which they tell the group that they are good will be palpable. After all, it is not difficult to bluff as the Lunatic if you genuinely believe that you are! You can always tell the Demon the truth later in the game, after they have convinced the good team that they are the Lunatic, so that they have all the information that they need to win as evil.