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Virgin and Ravenkeeper: Difference between pages

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<div id='character-details'>
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[[File:icon_virgin.png|250px]]
[[File:icon_ravenkeeper.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I am pure. Let those who are without sin cast themselves down and suffer in my stead. My reputation shall not be stained with your venomous accusations."</p>
<p class='flavour'>"My birds will avenge me! Fly! Fly, my sweet and dutiful pets! Take your message to those in dark corners! To the manor and to the river! Let them read of the nature of my death."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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== Summary ==
== Summary ==
"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
"If you die at night, you are woken to choose a player: you learn their character."


The Virgin may inadvertently execute their accuser, confirming which players are Townsfolk in the process.
If the Ravenkeeper dies at night, they get to learn one player's character.
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<div class='example'>
<div class='example'>
The {{Good|Washerwoman}} nominates the Virgin. The {{Good|Washerwoman}} is immediately executed and the day ends.
The Ravenkeeper is killed by the {{Evil|Imp}}, and then wakes to choose a player. After some deliberation, they choose Benjamin. Benjamin is the {{Good|Empath}}, and the Ravenkeeper learns this.
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<div class='example'>
<div class='example'>
The {{Good|Drunk}}, who thinks they are the {{Good|Chef}}, nominates the Virgin. The {{Good|Drunk}} remains alive, and the Virgin loses their ability. Players may now vote on whether or not to execute the Virgin. (This happens because the {{Good|Drunk}} is not a Townsfolk.)
The {{Evil|Imp}} attacks the {{Good|Mayor}}. The {{Good|Mayor}} doesn't die, but the Ravenkeeper dies instead, due to the {{Good|Mayor}}'s ability. The Ravenkeeper is woken and chooses Douglas, who is a dead {{Good|Recluse}}. The Ravenkeeper learns that Douglas is the {{Evil|Scarlet Woman}}, since the {{Good|Recluse}} registered as a Minion.
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<div class='example'>
A dead player nominates the Virgin. The dead, however, cannot nominate. The Storyteller declares that the nomination does not count. The Virgin does not lose their ability.
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== Tips & Tricks ==
== Tips & Tricks ==


* You are one of the few Townsfolk in the game that can be absolutely confirmed as good. If a player is executed for nominating you, that is absolute and undeniable proof that you are the Virgin.
* If the Demon knows you are the Ravenkeeper, they are very unlikely to kill you. It is to your benefit to bluff as a character who is a constant threat to the evil team, such as the {{Good|Empath}}, {{Good|Fortune Teller}}, {{Good|Slayer}}, or {{Good|Undertaker}}. Even bluffing as a good character that tends to be trusted by the good team (such as {{Good|Chef}} or {{Good|Washerwoman}}) can make you look like a trusted good player in the eyes of the Demon, and attract their attention at night.
 
* Characters who have received their information or have used their ability already (like the {{Good|Washerwoman}}, {{Good|Investigator}} or {{Good|Slayer}}) are great choices to encourage into nominating you. Not only will they and their information be validated by their death, but they don't lose out on gaining any more information as the game continues.


* Characters like the {{Good|Undertaker}}, {{Good|Fortune Teller}} or even {{Good|Empath}} are great choices if they have received a little information and want to confirm they are good, or if they are under suspicion and want to remove themselves as a potential Demon.
* The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn before each night falls. You won't want to make a hasty decision and choose wildly in the moment.


* An Outsider who nominates you will not be executed. Your ability requires your nominator to be a Townsfolk, not merely good.
* Choosing living players in usually more beneficial than choosing dead players. If you learn a living player is good, you know not to execute them. If you learn a living player is evil, you know you shouldn't trust them! However, every so often, confirming that a dead player is good can be an enormous help. For example, confirming that a dead {{Good|Washerwoman}}, {{Good|Librarian}}, {{Good|Investigator}} or {{Good|Chef}} is telling the truth can help you verify their information, or picking a dead player you have suspicions about can confirm that an evil player is dead. That might even back up the {{Good|Investigator}} or {{Good|Fortune Teller}}.


* Don't like any of your potential suitors? You can nominate yourself and trigger your ability, proving you are the Virgin! This can prevent an evil Minion or hapless Outsider from wasting your ability.
* Beware of the {{Evil|Spy}} and the {{Good|Recluse}}. If you believe a player is one of them, it is unlikely that you will learn their true character if you choose them, owing to their abilities to register as other characters.  


* Once your ability activates, the nominator is immediately executed, ending the day (even if someone else had the votes and was due to be executed). Using this strategically can allow you to block an execution from happening in addition to proving yourself as good.
* If you learn a player is the {{Good|Drunk}}, then not only do you know that they are good, you can be reasonably certain that any information they gave to the group is wrong.


* If you are known to be the Virgin but haven't used your ability yet, you are a prime target for death or poisoning. Using your ability early minimizes this risk and allows you to be a rally point for the good team to work around.
* Remember that you only get your information if you die at night. Getting killed during the day reveals nothing to you.


* Waiting a couple of days before announcing that you're the Virgin can give you a chance to decide who should nominate you. A player being proven good, a few days into the game, can completely unravel an evil narrative.
* Sometimes, sitting quietly and refusing to give any information can give you the air of a powerful threat without actually having to provide any justification for your bluff.


* Not claiming to be the Virgin until you get nominated can be a powerful strategy to uncover an evil player who is claiming to be a Townsfolk, but might not be willing to nominate you if you were to claim to be the Virgin.
* You may want to tell the group that you are the Ravenkeeper first thing on the first day. This will almost guarantee that you are still alive on the final day, as the Demon will probably not kill you. This strategy means that you have more power in the late game (since living players may vote more than dead players), but you sacrifice the chance of gaining information by your death. Additionally, claiming Ravenkeeper is the sort of thing a {{Good|Slayer}} or {{Good|Undertaker}} might do early game, so it might just get you killed.


* If you can find a player that is claiming to be the {{Good|Monk}}, convince them to protect you every night. Since you no longer have to fear death in the night, you can always wait another day to get somebody to nominate you.
* If you get to use your ability by dying at night, tell the group you are the Ravenkeeper the following day. Your information will be immediately useful.  


* If your ability doesn't activate, this can mean a few things:
* If you see a good token, consider keeping that information private. If the Demon knows that you know that a player is good, that player becomes a much higher priority target, and you want the player you trust alive as long as possible.
** The person who did the nominating is evil! Evil players can nominate the Virgin so that your ability does not activate, leaving you unable to be confirmed and throwing you both into doubt.
** The person who nominated is an Outsider. This includes the {{Good|Drunk}}, who thinks they are a Townsfolk.
** You are in fact the {{Good|Drunk}} or poisoned, so you have no ability.


* Your ability only triggers the first time you are nominated. Even if you were poisoned or nominated by a non-Townsfolk, your ability is already spent, and you can no longer cause an execution from your ability.
* If you have told nobody that you are the Ravenkeeper, and you are still alive late in the game, then it is probable that a {{Evil|Spy}} is in play, telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to whom.
 
* Beware the {{Evil|Spy}}! It is the only evil character that can activate your ability, since it registers as a Townsfolk.
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== Bluffing as the Virgin ==
== Bluffing as the Ravenkeeper==
 
When bluffing as the Virgin, there are a few things you should keep in mind:


* You would never wake during the night. Pay attention to who is the first person to nominate you; it's only the first nomination that counts.
When bluffing as the Ravenkeeper, there are a few things you should keep in mind:


* A good player will never be executed due to nominating you. This means that when you are nominated, one of you will look evil, or at least drunk. If you can, get a player that the group is suspicious might be evil to nominate you. This way, if they are believed to be evil, you will be believed to be good.
* The Ravenkeeper would wake only when they die during the night, not the day. They would wake up and choose a player, then be shown a character token.


* If a Virgin is nominated, but either player is the {{Good|Drunk}}, the Virgin ability does not trigger, since either the Virgin is the {{Good|Drunk}} (not the Virgin), or the nominating player is an Outsider (not a Townsfolk). When nobody dies after nominating you, you can usually make a strong case that one of you is the {{Good|Drunk}}. This has the added benefit of any real {{Good|Drunk}} gong undetected by the group, or an outsider, perhaps even a {{Good|Saint}}, being executed because the good team think there are too many Outsiders in play.
* The Ravenkeeper is a fantastic bluff if you intend to pass the torch at some point to a Minion, or otherwise die protecting the Demon. Dying at night tends to make a player look good, and having information as a result of your death can allow you to throw blame, protect a fellow evil player, or make yourself look extremely trustworthy.
** Throwing blame allows you to point the finger at a good player as an evil one - casting doubt on them, their information, and who they trust.
** Alternatively you can back up the bluff of an evil player, confirming their identity and making them trustworthy for the good team. For example, if your Demon is claiming to be the {{Good|Monk}}, you can claim to have chosen them and seen the {{Good|Monk}} character token.
*** An advanced technique is to claim they are in fact a different character than the one they have been claiming publicly. Your fellow evil player can then reveal they were lying all along, and you are actually correct! (Make sure your teammate knows you're going to do this, or can otherwise adapt on the fly!)
** Finally, you can back up a good player's claim, which will get them to trust you and work with you. For example, if you know a player is the {{Good|Empath}}, claim you chose them and saw the {{Good|Empath}} token.


* If you are a Minion, you can get your Demon to nominate you and then bring suspicion on yourself. The more evil you look, the less evil the Demon looks, since your Demon will be the 'victim' of your bluff, and players will be more inclined to trust them.
* Don't know the identity of the player you are confirming? Claim that person is the {{Good|Drunk}}. This will also cast doubt on their information, adding an extra layer of usefulness to the strategy.


* Beware bluffing as the Virgin if a real Virgin is in play. If you have told the group that you are the Virgin, and the real Virgin proves themself by getting a Townsfolk executed, you can not possibly be the Virgin. You will need to get an evil character to nominate the real Virgin so that this doesn't happen, so the good team remains confused about who the real Virgin is.
* The Ravenkeeper is a fantastic bluff if you are trying to stay alive for the whole game. As the Demon will not want to kill a Ravenkeeper, you can claim that you are still alive in the late game because the Demon discovered your identity somehow (perhaps via the {{Evil|Spy}}, or just some good ol' fashioned eavesdropping).


* Bluffing as the Virgin, being nominated, then continuing to live afterwards, is a great opportunity to come up with another bluff. Claiming that you are actually the {{Good|Undertaker}}, or the {{Good|Monk}} for example, can be believable even if you claimed to be the Virgin for the first day or two. Since the Demon will usually rather not kill a Virgin that is under suspicion of being evil, and instead want to kill an {{Good|Undertaker}}, or a {{Good|Monk}}, then 'lying about who you were temporarily' can be very believable.
* You only get information if you die, so be careful about who you choose to confirm. Dying as a Ravenkeeper usually takes some effort, and if you then appear to 'waste' that on a {{Good|Chef}} that nobody doubts, you will look suspicious.


* If you are confident that the group believes you are the Virgin, then insist that the player who is the most dangerous to you be the one to nominate you! They will look evil when you don't die. For example, if an {{Good|Empath}} is giving the evil team a lot of trouble, you can insist that they nominate you, which will discredit them.
* The Ravenkeeper is a great bluff to fall back on in the event that your bluff as a different character falls apart. Bluffs like the {{Good|Fortune Teller}}, {{Good|Undertaker}} or {{Good|Empath}} can all run into trouble if you don't appear to have the right information, but if you reveal you were the Ravenkeeper all along, suddenly your duplicity will make sense.


* Bluffing as the Virgin can be particularly potent if you are a Minion, since a good team who believes that either you or the person who nominated you is evil might spend two days executing both of you and not executing your Demon.
* Some powerful characters will openly bluff as your character to protect themselves. Revealing yourself as the "real" Ravenkeeper and allowing them to keep the bluff can help you build trust with a good player while finding ways to undermine their ability.
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Revision as of 12:17, 22 March 2023

Icon ravenkeeper.png Information

Type Townsfolk
Artist Aiden Roberts

"My birds will avenge me! Fly! Fly, my sweet and dutiful pets! Take your message to those in dark corners! To the manor and to the river! Let them read of the nature of my death."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"If you die at night, you are woken to choose a player: you learn their character."

If the Ravenkeeper dies at night, they get to learn one player's character.

How to Run

Examples

The Ravenkeeper is killed by the Imp, and then wakes to choose a player. After some deliberation, they choose Benjamin. Benjamin is the Empath, and the Ravenkeeper learns this.

The Imp attacks the Mayor. The Mayor doesn't die, but the Ravenkeeper dies instead, due to the Mayor's ability. The Ravenkeeper is woken and chooses Douglas, who is a dead Recluse. The Ravenkeeper learns that Douglas is the Scarlet Woman, since the Recluse registered as a Minion.

Tips & Tricks

  • If the Demon knows you are the Ravenkeeper, they are very unlikely to kill you. It is to your benefit to bluff as a character who is a constant threat to the evil team, such as the Empath, Fortune Teller, Slayer, or Undertaker. Even bluffing as a good character that tends to be trusted by the good team (such as Chef or Washerwoman) can make you look like a trusted good player in the eyes of the Demon, and attract their attention at night.
  • The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn before each night falls. You won't want to make a hasty decision and choose wildly in the moment.
  • Choosing living players in usually more beneficial than choosing dead players. If you learn a living player is good, you know not to execute them. If you learn a living player is evil, you know you shouldn't trust them! However, every so often, confirming that a dead player is good can be an enormous help. For example, confirming that a dead Washerwoman, Librarian, Investigator or Chef is telling the truth can help you verify their information, or picking a dead player you have suspicions about can confirm that an evil player is dead. That might even back up the Investigator or Fortune Teller.
  • Beware of the Spy and the Recluse. If you believe a player is one of them, it is unlikely that you will learn their true character if you choose them, owing to their abilities to register as other characters.
  • If you learn a player is the Drunk, then not only do you know that they are good, you can be reasonably certain that any information they gave to the group is wrong.
  • Remember that you only get your information if you die at night. Getting killed during the day reveals nothing to you.
  • Sometimes, sitting quietly and refusing to give any information can give you the air of a powerful threat without actually having to provide any justification for your bluff.
  • You may want to tell the group that you are the Ravenkeeper first thing on the first day. This will almost guarantee that you are still alive on the final day, as the Demon will probably not kill you. This strategy means that you have more power in the late game (since living players may vote more than dead players), but you sacrifice the chance of gaining information by your death. Additionally, claiming Ravenkeeper is the sort of thing a Slayer or Undertaker might do early game, so it might just get you killed.
  • If you get to use your ability by dying at night, tell the group you are the Ravenkeeper the following day. Your information will be immediately useful.
  • If you see a good token, consider keeping that information private. If the Demon knows that you know that a player is good, that player becomes a much higher priority target, and you want the player you trust alive as long as possible.
  • If you have told nobody that you are the Ravenkeeper, and you are still alive late in the game, then it is probable that a Spy is in play, telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to whom.

Bluffing as the Ravenkeeper

When bluffing as the Ravenkeeper, there are a few things you should keep in mind:

  • The Ravenkeeper would wake only when they die during the night, not the day. They would wake up and choose a player, then be shown a character token.
  • The Ravenkeeper is a fantastic bluff if you intend to pass the torch at some point to a Minion, or otherwise die protecting the Demon. Dying at night tends to make a player look good, and having information as a result of your death can allow you to throw blame, protect a fellow evil player, or make yourself look extremely trustworthy.
    • Throwing blame allows you to point the finger at a good player as an evil one - casting doubt on them, their information, and who they trust.
    • Alternatively you can back up the bluff of an evil player, confirming their identity and making them trustworthy for the good team. For example, if your Demon is claiming to be the Monk, you can claim to have chosen them and seen the Monk character token.
      • An advanced technique is to claim they are in fact a different character than the one they have been claiming publicly. Your fellow evil player can then reveal they were lying all along, and you are actually correct! (Make sure your teammate knows you're going to do this, or can otherwise adapt on the fly!)
    • Finally, you can back up a good player's claim, which will get them to trust you and work with you. For example, if you know a player is the Empath, claim you chose them and saw the Empath token.
  • Don't know the identity of the player you are confirming? Claim that person is the Drunk. This will also cast doubt on their information, adding an extra layer of usefulness to the strategy.
  • The Ravenkeeper is a fantastic bluff if you are trying to stay alive for the whole game. As the Demon will not want to kill a Ravenkeeper, you can claim that you are still alive in the late game because the Demon discovered your identity somehow (perhaps via the Spy, or just some good ol' fashioned eavesdropping).
  • You only get information if you die, so be careful about who you choose to confirm. Dying as a Ravenkeeper usually takes some effort, and if you then appear to 'waste' that on a Chef that nobody doubts, you will look suspicious.
  • The Ravenkeeper is a great bluff to fall back on in the event that your bluff as a different character falls apart. Bluffs like the Fortune Teller, Undertaker or Empath can all run into trouble if you don't appear to have the right information, but if you reveal you were the Ravenkeeper all along, suddenly your duplicity will make sense.
  • Some powerful characters will openly bluff as your character to protect themselves. Revealing yourself as the "real" Ravenkeeper and allowing them to keep the bluff can help you build trust with a good player while finding ways to undermine their ability.