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<div id='edition-details'>
<div id='edition-details'>
[[File:Logo_sects_and_violets.png|200px]]
[[File:Logo_bad_moon_rising.png|200px]]
<table id='edition-details-characters'>
<table id='edition-details-characters'>
<tr>
<tr>
<td class='edition-details-characters-title'>Townsfolk</td>
<td class='edition-details-characters-title'>Townsfolk</td>
<td>
<td>
[[Clockmaker]]<br>
[[Grandmother]]<br>
[[Dreamer]]<br>
[[Sailor]]<br>
[[Snake Charmer]]<br>
[[Chambermaid]]<br>
[[Mathematician]]<br>
[[Exorcist]]<br>
[[Flowergirl]]<br>
[[Innkeeper]]<br>
[[Town Crier]]<br>
[[Gambler]]<br>
[[Oracle]]<br>
[[Gossip]]<br>
[[Savant]]<br>
[[Courtier]]<br>
[[Seamstress]]<br>
[[Professor]]<br>
[[Philosopher]]<br>
[[Minstrel]]<br>
[[Artist]]<br>
[[Tea Lady]]<br>
[[Juggler]]<br>
[[Pacifist]]<br>
[[Sage]]<br>
[[Fool]]<br>
</td>
</td>
</tr>
</tr>
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<td class='edition-details-characters-title'>Outsider</td>
<td class='edition-details-characters-title'>Outsider</td>
<td>
<td>
[[Mutant]]<br>
[[Goon]]<br>
[[Sweetheart]]<br>
[[Lunatic]]<br>
[[Barber]]<br>
[[Tinker]]<br>
[[Klutz]]
[[Moonchild]]
</td>
</td>
</tr>
</tr>
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<td class='edition-details-characters-title'>Minions</td>
<td class='edition-details-characters-title'>Minions</td>
<td>
<td>
[[Evil Twin]]<br>
[[Godfather]]<br>
[[Witch]]<br>
[[Devil's Advocate]]<br>
[[Cerenovus]]<br>
[[Assassin]]<br>
[[Pit-Hag]]
[[Mastermind]]
</td>
</td>
</tr>
</tr>
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<td class='edition-details-characters-title'>Demons</td>
<td class='edition-details-characters-title'>Demons</td>
<td>
<td>
[[Fang Gu]]<br>
[[Zombuul]]<br>
[[Vigormortis]]<br>
[[Pukka]]<br>
[[No Dashii]]<br>
[[Shabaloth]]<br>
[[Vortox]]
[[Po]]
</td>
</td>
</tr>
</tr>
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== Synopsis ==
== Synopsis ==
''Vibrant spring gives way to a warm and inviting summer. Flowers of every description blossom as far as the eye can see, tenderly nurtured in public gardens and window boxes overlooking the lavish promenade. Birds sing, artists paint and philosophers ponder life's greatest mysteries inside a bustling tavern as a circus pitches its endearingly ragged tent on the edge of town.''
''The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.''


''As the townsfolk bask in frivolity and mischief, indulging themselves in fine entertainment and even finer wine, dark and clandestine forces are assembling. Witches and cults lurk in majestic ruins on the fringes of the community, hosting secret meetings in underground caves and malevolently plotting the downfall of Ravenswood Bluff and its revelers.''
''Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.''


The time is ripe for...'' '''Sects & Violets'''. ''
''Tonight, even the livestock know there is a... '''Bad Moon Rising.'''''


__TOC__
__TOC__
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== Gameplay ==
== Gameplay ==


Sects & Violets is the craziest of the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threatening and can throw massive confusion into the mix. Characters change alignment. Players change characters. Even the evil team can lose track of who is who. This is also the first appearance of madness, which throws all manner of spanners into the works.
Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.


Intermediate. Recommended for players who want to do wild and unexpected things, pushing the limits of what can be achieved in a bluffing game.
Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.


When playing Sects & Violets...
When playing Bad Moon Rising…


'''Good players''' will almost always have more information than they know what to do with. Unlike in Trouble Brewing, where the good team can trust most of their information most of the time, the good team in Sects & Violets will need to figure out which Demon is in play to even begin to make sense of what’s going on. With a {{Evil|Fang Gu}} in play, all information is true, except for any that pertains to the Demon, who may swap players. With a {{Evil|No Dashii}} in play, two Townsfolk are poisoned, but if the good team can deduce which players these are, they’ll have found the Demon. With a {{Evil|Vigormortis}} in play, Townsfolk get poisoned when Minions die at night. With a {{Evil|Vortox}} in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they thought they knew and begin to learn something valuable.  
'''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the {{Good|Tea Lady}} or the {{Good|Pacifist}}), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the {{Good|Gambler}} or the {{Good|Gossip}}). When good players do something, they learn something.


To confuse things even further, Outsiders will usually want to lie about who they are for most of the game, and maybe even some Townsfolk will want to do the same. An Outsider that dies can cause terrible disadvantages for the good team, so wise Demons will usually want to kill them as soon as possible.  
The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded {{Evil|Mastermind}} or the intimidating {{Evil|Po}} — and get helpful clues on which good characters accidentally killed which players (such as the {{Good|Moonchild}} or the {{Good|Tinker}}).


'''Evil players''' will want to kill or otherwise remove the threat of the most dangerous Townsfolk as soon as possible. Demons can only kill once per night, but Minions such as the {{Evil|Pit-Hag}}, {{Evil|Witch}}, and {{Evil|Cerenovus}} can really help thin out the good team’s ranks if the Minion is clever. Evil players should also consider whether they give true or false information to the group, since the group may reverse-engineer that information depending on which Demon they believe is in play.
'''Evil players''' may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the {{Good|Exorcist}} or the {{Good|Courtier}}), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the {{Good|Tea Lady}}'s neighbours, or the {{Good|Fool}}), then the good team is in serious trouble.
 
The Minions will need to time their abilities well. A well-timed {{Evil|Assassin}}'s kill, a patient {{Evil|Devil's Advocate}}, or a {{Evil|Mastermind}} that can read a room can pull victory from the jaws of defeat.


== Townsfolk ==
== Townsfolk ==
<div class="row">
<div class="row">
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_clockmaker.png|250px|thumb|center|link=Clockmaker]]
[[File:icon_grandmother.png|250px|thumb|center|link=Grandmother]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Clockmaker}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Grandmother}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_dreamer.png|250px|thumb|center|link=Dreamer]]
[[File:icon_sailor.png|250px|thumb|center|link=Sailor]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Dreamer}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Sailor}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_snakecharmer.png|250px|thumb|center|link=Snake Charmer]]
[[File:icon_chambermaid.png|250px|thumb|center|link=Chambermaid]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Snake Charmer}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Chambermaid}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_mathematician.png|250px|thumb|center|link=Mathematician]]
[[File:icon_exorcist.png|250px|thumb|center|link=Exorcist]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Mathematician}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Exorcist}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_flowergirl.png|250px|thumb|center|link=Flowergirl]]
[[File:icon_innkeeper.png|250px|thumb|center|link=Innkeeper]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Flowergirl}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Innkeeper}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_towncrier.png|250px|thumb|center|link=Town Crier]]
[[File:icon_gambler.png|250px|thumb|center|link=Gambler]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Town Crier}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Gambler}}</p>
</div>
</div>
</div>
</div>
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<div class="row">
<div class="row">
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_oracle.png|250px|thumb|center|link=Oracle]]
[[File:icon_gossip.png|250px|thumb|center|link=Gossip]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Oracle}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Gossip}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_savant.png|250px|thumb|center|link=Savant]]
[[File:icon_courtier.png|250px|thumb|center|link=Courtier]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Savant}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Courtier}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_seamstress.png|250px|thumb|center|link=Seamstress]]
[[File:icon_professor.png|250px|thumb|center|link=Professor]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Seamstress}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Professor}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_philosopher.png|250px|thumb|center|link=Philosopher]]
[[File:icon_minstrel.png|250px|thumb|center|link=Minstrel]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Philosopher}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Minstrel}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_artist.png|250px|thumb|center|link=Artist]]
[[File:icon_tealady.png|250px|thumb|center|link=Tea Lady]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Artist}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Tea Lady}}</p>
</div>
</div>
<div class="small-12 medium-12 large-2 columns">
<div class="small-12 medium-12 large-2 columns">
[[File:icon_juggler.png|250px|thumb|center|link=Juggler]]
[[File:icon_pacifist.png|250px|thumb|center|link=Pacifist]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Juggler}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Pacifist}}</p>
</div>
</div>
</div>
</div>
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<div class="row">
<div class="row">
<div class="small-12 medium-12 large-2 end columns">
<div class="small-12 medium-12 large-2 end columns">
[[File:icon_sage.png|250px|thumb|center|link=Sage]]
[[File:icon_fool.png|250px|thumb|center|link=Sage]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Sage}}</p>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Fool}}</p>
</div>
</div>
</div>
</div>
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== Outsiders ==
== Outsiders ==


<div class="row">
<gallery widths=150px heights=150px mode="nolines">
<div class="small-12 medium-12 large-2 columns">
File:icon_goon.png|link=Goon|{{Good|Goon}}
[[File:icon_mutant.png|250px|thumb|center|link=Mutant]]
File:icon_lunatic.png|link=Lunatic|{{Good|Lunatic}}
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Mutant}}</p>
File:icon_tinker.png|link=Tinker|{{Good|Tinker}}
</div>
File:icon_moonchild.png|link=Moonchild|{{Good|Moonchild}}
<div class="small-12 medium-12 large-2 columns">
</gallery>
[[File:icon_sweetheart.png|250px|thumb|center|link=Sweetheart]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Sweetheart}}</p>
</div>
<div class="small-12 medium-12 large-2 columns">
[[File:icon_barber.png|250px|thumb|center|link=Barber]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Barber}}</p>
</div>
<div class="small-12 medium-12 large-2 end columns">
[[File:icon_klutz.png|250px|thumb|center|link=Klutz]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Klutz}}</p>
</div>
</div>


== Minions ==
== Minions ==


<div class="row">
<gallery widths=150px heights=150px mode="nolines">
<div class="small-12 medium-12 large-2 columns">
File:icon_godfather.png|link=Godfather|{{Evil|Godfather}}
[[File:icon_eviltwin.png|250px|thumb|center|link=Evil Twin]]
File:icon_devilsadvocate.png|link=Devil's Advocate|{{Evil|Devil's Advocate}}
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Evil Twin}}</p>
File:icon_assassin.png|link=Assassin|{{Evil|Assassin}}
</div>
File:icon_mastermind.png|link=Mastermind|{{Evil|Mastermind}}
<div class="small-12 medium-12 large-2 columns">
</gallery>
[[File:icon_witch.png|250px|thumb|center|link=Witch]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Witch}}</p>
</div>
<div class="small-12 medium-12 large-2 columns">
[[File:icon_cerenovus.png|250px|thumb|center|link=Cerenovus]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Cerenovus}}</p>
</div>
<div class="small-12 medium-12 large-2 end columns">
[[File:icon_pithag.png|250px|thumb|center|link=Pit-Hag]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Pit-Hag}}</p>
</div>
</div>


== Demons ==
== Demons ==


<div class="row">
<gallery widths=150px heights=150px mode="nolines">
<div class="small-12 medium-12 large-2 columns">
File:icon_zombuul.png|link=Zombuul|{{Evil|Zombuul}}
[[File:icon_fanggu.png|250px|thumb|center|link=Fang Gu]]
File:icon_pukka.png|link=Pukka|{{Evil|Pukka}}
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Fang Gu}}</p>
File:icon_shabaloth.png|link=Shabaloth|{{Evil|Shabaloth}}
</div>
File:icon_po.png|link=Po|{{Evil|Po}}
<div class="small-12 medium-12 large-2 columns">
</gallery>
[[File:icon_vigormortis.png|250px|thumb|center|link=Witch]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Vigormortis}}</p>
</div>
<div class="small-12 medium-12 large-2 columns">
[[File:icon_nodashii.png|250px|thumb|center|link=No Dashii]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|No Dashii}}</p>
</div>
<div class="small-12 medium-12 large-2 end columns">
[[File:icon_vortox.png|250px|thumb|center|link=Vortox]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Vortox}}</p>
</div>
</div>


</div>
</div>
</div>
</div>

Revision as of 15:48, 21 March 2023

Synopsis

The sun is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.

Ravenous wolves howl from the bowels of a rocky crevasse beyond the town borders, sending birds scattering from their cozy rooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.

Tonight, even the livestock know there is a... Bad Moon Rising.

Gameplay

Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.

Intermediate. Recommended for players who are proactive, dedicated to working as a team, and don’t fear dying.

When playing Bad Moon Rising…

Good players will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the Tea Lady or the Pacifist), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the Gambler or the Gossip). When good players do something, they learn something.

The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded Mastermind or the intimidating Po — and get helpful clues on which good characters accidentally killed which players (such as the Moonchild or the Tinker).

Evil players may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the Exorcist or the Courtier), and may need to deliberately not kill to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the Tea Lady's neighbours, or the Fool), then the good team is in serious trouble.

The Minions will need to time their abilities well. A well-timed Assassin's kill, a patient Devil's Advocate, or a Mastermind that can read a room can pull victory from the jaws of defeat.

Townsfolk

Outsiders

Minions

Demons