Actions

Flowergirl and Town Crier: Difference between pages

From Blood on the Clocktower Wiki

(Difference between pages)
No edit summary
 
No edit summary
 
Line 6: Line 6:
<div id='character-details'>
<div id='character-details'>


[[File:icon_flowergirl.png|250px]]
[[File:icon_towncrier.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


Line 20: Line 20:
</table>
</table>


<p class='flavour'>"Yesterday's violets have withered and died, but today my poppies bloom."</p>
<p class='flavour'>"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
Line 27: Line 27:
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/25712874/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-0-25%2F074ace96-1cf2-19b2-fb7e-01e17929830a.mp3">You need to enable JavaScript to play this audio</div>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/36357196/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-5-29%2F201300987-44100-2-239325c1c46f1.m4a">You need to enable JavaScript to play this audio</div>


</div>
</div>
Line 39: Line 39:
<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night*, you learn if a Demon voted today."
"Each night*, you learn if a Minion nominated today."


The Flowergirl knows if the Demon voted or not.
The Town Crier knows when Minions nominate.
* A Demon’s vote counts whether or not the nominee was executed.
* Each night, the Town Crier learns either a “yes” or a “no”.
* The Flowergirl does not detect if the Demon raised their hand for other reasons, such as when the players “vote” on what to order for dinner, or when the players raise their hand to exile a Traveller.
* They do not learn which players are Minions or how many Minions made nominations, just whether or not any Minions made nominations today.
* If the Demon changes players after the original Demon voted but before the Flowergirl wakes to learn their information, the Flowergirl detects the original Demon.
* If there are two (or more!) Demons, even dead Demons, the Flowergirl detects if any of them voted. If even one Demon voted, the Flowergirl learns a “yes”.
</div>
</div>


Line 51: Line 49:
== How to Run ==
== How to Run ==


Each dawn, mark the Flowergirl with the '''DEMON NOT VOTED''' reminder, and remove the '''DEMON VOTED''' reminder, if any.  
Each dawn, mark the Town Crier with the '''MINIONS NOT NOMINATED''' reminder, and remove the '''MINION NOMINATED''' reminder, if any.


Each day, if the Demon votes for any execution, replace the '''DEMON NOT VOTED''' reminder with the '''DEMON VOTED''' reminder.
Each day, if any Minion makes a nomination, replace the '''MINIONS NOT NOMINATED''' reminder with the '''MINION NOMINATED''' reminder.


Each night except the first, wake the Flowergirl. If the Flowergirl is marked '''DEMON NOT VOTED''', shake your head no. If the Flowergirl is marked '''DEMON VOTED''', nod your head yes.
Each night except the first, wake the Town Crier. If the Town Crier is marked '''MINIONS NOT NOMINATED''', shake your head no. If the Town Crier is marked '''MINION NOMINATED''', nod your head yes. Then, put the Town Crier to sleep. Remove the '''MINION NOMINATED''' reminder, if any.
Then, put the Flowergirl to sleep.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If you forget whether the Demon voted or not, wake the Demon at night and ask by showing them the <span style='font-style: normal'>'''DID YOU VOTE TODAY?'''</span> info token. They must answer honestly, then go to sleep.
If you forget whether a Minion made a nomination or not, wake each Minion at night and ask by showing them the <span style='font-style: normal'>'''DID YOU NOMINATE TODAY?'''</span> info token. They must answer honestly, then go to sleep.
</div>
</div>
</div>
</div>
Line 72: Line 69:


<div class='example'>
<div class='example'>
There was one nomination today. Lots of players voted, the player was executed, but the Demon did not vote. That night, the Flowergirl learns that the Demon did not vote today.  
Today, four players nominated. Two of them were Minions. Many players voted, but there was no execution. That night, the Town Crier learns a “yes.”   
</div>
</div>


<div class='example'>
<div class='example'>
There were three nominations today. The Demon voted during the second nomination. Nobody was executed. That night, the Flowergirl learns that the Demon voted today.
A Minion called for the exile of a Traveller, who was exiled. That night, the Town Crier learns a “no.(Exiles are never affected by character abilities.)
</div>
 
<div class='example'>
There were no nominations today. A Traveller was exiled, and all players raised their hand to support the exile. That night, the Flowergirl learns that the Demon did not vote today. (Exiles are never affected by abilities.)
</div>
</div>


Line 92: Line 85:
== Tips & Tricks ==
== Tips & Tricks ==


* Pay attention! You need to keep track of who votes each day, or your information isn't going to be very helpful. Evil players can and will lie about whether they voted or not, so you can't rely on polling the group about who voted if you forget, either. Your information narrows the demon's location down every time you receive it, so make sure it's useful.
* Pay attention to who is doing the nominating! This seems obvious, but your information only matters if you know who nominated to correspond with the info you get each night. Evil players will definitely lie to you if you rely on the town to remember on your behalf, and there's a lot of info flying around in general which can lead to good players simply forgetting after a few days.
 
* Get as many nominations as you can, and from different people each day. You become more powerful the more people you detect over the course of the game.  


* Keep an eye on who ''doesn't'' vote as much the players who do. Evil players are less likely to want to vote and draw your attention, but if you get a number of players voting and get a 'no', then you know that the demon is among those who didn't that day. Also keep an eye out for players jumping on a bandwagon of a large voting majority - this could be the demon trying to disguise themselves among the large number of players, limiting your information.
* Unlike the {{Good|Fortune Teller}}, getting a "no" doesn't tell you very much. A "no" might still be a Demon who you very much want to execute. Value your "yes" instead - this tells you that you have definitively got a Minion, and you can work on getting them neutralized or executed.


* For an execution, only half the living player's votes are required. If an execution is happening, try to convince the group to limit their votes to only what is required. This will allow you to make a clean divide between two sets of players - if you receive a "yes", then you know the demon is among those asked to vote today. If "no", you know that the demon is among those who didn't. Controlling voting in this way makes it easier to narrow down where the demon is, BUT be aware that it will likely get you targeted and killed much more quickly than staying quiet and observing the votes naturally.
* Beware the {{Evil|Witch}}! They want nominations as much as you do, since it increases their chance of killing players. Try to guess who the {{Evil|Witch}} may have chosen (e.g. Players who are playing very aggressively or have already nominated a lot), and encourage different players to be the ones to nominate instead.


* Your power allows you to detect the demon, so you are an extremely high value target for the evil team to undermine and kill early. Try and form an alliance with another player you think is good and let them do the talking for you. In particular, characters like the {{Good|Sage}} (who want the demon to target them) will be eager to take on your role and draw the demon's ire while you continue to collect information in the background. This can also protect you from being targeted by the {{Evil|Witch}}, {{Evil|Cerenovus}}, and {{Evil|Pit Hag}}, all of who can disrupt you.
* If you are faced with an {{Evil|Evil Twin}}, you can get just one of them to nominate and get a read on which one is actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the {{Evil|Vortox}} or your ability malfunctioning; getting the wrong Twin is a game over!


* You share a special synergy with the {{Good|Town Crier}}, as both of you are invested in nominations and executions. While you are keeping track of who voted, also pay special consideration to who nominates. Not only can this help out your fellow good player, but if you are controlling votes for the sake of your information, it doesn't cost you anything to give them a little extra to work with.
* You have a special synergy with the {{Good|Flowergirl}}, who also has a vested interest in nominations and executions. While trying to get nominations, it can also help to pay attention to who is voting and when - it doesn't cost anything extra to help out your fellow good player, and it helps them avoid the risk of coming out to try and curry those votes themselves and exposing themselves to the demon.


* You can detect if a {{Evil|Vortox}} is play under rare circumstances. If all players vote, and you learn that Demon did not vote, then either a {{Evil|Vortox}} is in play (which is extremely helpful information to know), or you are drunk/poisoned (which is also very useful for the town to know!)
* If you learn that a particular player is a Minion early in the game, it is best to execute them. If you learn learn that a particular player is a Minion late in the game, then you may want to keep them alive, whilst you execute other players. After all, the aim of the game is to execute the Demon, not Minions.
</div>
</div>


Line 110: Line 105:


<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the Flowergirl ==
== Bluffing as the Town Crier ==
 
When bluffing as the Flowergirl, there are a few things you should keep in mind:
 
* The information that you give each day will narrow down the possible Demon. If, on the second day, you say that one of five people is the Demon, this number may be down to 3 the next day. Do not implicate your fellow evil players if possible. Pay attention to who voted and who didn't, and get good players killed.


* Or, if you do implicate evil players this way, do what you can to look as evil as possible yourself. Smile when you lie. Accuse trusted players of being evil. Misremember your character. If you look evil, the players that the good team believes you are trying to kill will look good. If one of these players is the Demon, you have done well.
When bluffing as the Town Crier, there are a few things you should keep in mind:


* You can direct the good team to vote in a particular way. If you suggest which players should or shouldn't vote, you can give more damning information the following day. However, since the Demon would usually kill a real Flowergirl that acted in this way, the good team will probably be wondering why you are still alive after a few days of this.
* Use your ability to control who nominates, and where those nominations go! The good team will be hungry for your information and the chance to prove they are not a Minion, and you can use this to request people nominate and target certain players. This is especially potent if you have a {{Evil|Witch}}, since you can pressure someone into nominating... and then they die. (Note: They will not be very happy with you if you choose to pull this.)


* If you are a Minion, get the Demon to kill you of a night time. Players that die this way are usually more trusted than those that die by execution.  
* Give contrary information to help your team-mates look good, and good players look evil. If a Minion nominated, say they didn't. If a Minion did not nominate, say they did. Simple.


* Stay silent for a few days before revealing that you are the Flowergirl. Real Flowergirl's usually do this, so it makes you look more legitimate. Or, bluff as a character that doesn't disrupt the game too much for a few days, such as the {{Good|Sage}} or the {{Good|Sweetheart}}, then reveal that you are the Flowergirl later on.
* In the later game, make your fellow Minions look evil by claiming (correctly!) that they are Minions. This makes you look great, because you're outing a dangerous evil player - the good team will be much more likely to trust you. The later you do this, the less chance they have of actually executing your fellow evil player, too.


* The Flowergirl is a great backup bluff, in case your first bluff falls flat. For example, you can cause a lot of chaos by bluffing as the {{Good|Juggler}} or the {{Good|Seamstress}}, then later in the game, claiming that you are actually the Flowergirl, and those previous characters were just bluffs you used to trick the Demon into keeping you alive.
* On the final day (or close to it), implicate the Demon as a Minion. If they believe you, the good team will not want to waste a precious execution on them when the "real" Demon is still lurking out there somewhere. Be careful not to do this too early though, or they might just execute them to be on the safe side!


* Act confused. The Flowergirl is a confusing character at times. There can be a lot of different players voting, and even real Flowergirls make mistakes remembering who did and who didn't, especially for several days at a time. Telling the group that you are the Flowergirl, but that you can't quite remember or can't quite figure out who the Demon is, is perfectly fine. Even giving deliberately contradictory information from day to day will often not be suspect.
* Have you got an {{Evil|Evil Twin}}? Tell the group that the good Twin registered for your ability! While they'll probably be very cautious to execute, this can be the first step to a smear campaign that could lead you to an unexpected victory.


*Flowergirls can detect if a {{Evil|Vortox}} is in play under rare circumstances. If a {{Evil|Vortox}} is in play, and you think that the good team is figuring out that a {{Evil|Vortox}} is in play, give accurate information on when the {{Evil|Vortox}} voted, so that the good players will reverse this information.
* Once all Minions are dead, don't accuse good players of being Minions. In Sects & Violets, Minions act in a public way, such as the {{Evil|Pit-Hag}} changing people's characters, or the {{Evil|Witch}} killing people that nominate. If good has an excellent reason to suspect that all Minions are dead due to the lack of visible game effects, then they will look with suspicion at any Town Crier who keeps claiming that a Minion is still alive.
</div>
</div>



Revision as of 16:56, 23 March 2023

Icon towncrier.png Information

Type Townsfolk
Artist Aiden Roberts

"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"Each night*, you learn if a Minion nominated today."

The Town Crier knows when Minions nominate.

  • Each night, the Town Crier learns either a “yes” or a “no”.
  • They do not learn which players are Minions or how many Minions made nominations, just whether or not any Minions made nominations today.

How to Run

Each dawn, mark the Town Crier with the MINIONS NOT NOMINATED reminder, and remove the MINION NOMINATED reminder, if any.

Each day, if any Minion makes a nomination, replace the MINIONS NOT NOMINATED reminder with the MINION NOMINATED reminder.

Each night except the first, wake the Town Crier. If the Town Crier is marked MINIONS NOT NOMINATED, shake your head no. If the Town Crier is marked MINION NOMINATED, nod your head yes. Then, put the Town Crier to sleep. Remove the MINION NOMINATED reminder, if any.

If you forget whether a Minion made a nomination or not, wake each Minion at night and ask by showing them the DID YOU NOMINATE TODAY? info token. They must answer honestly, then go to sleep.

Examples

Today, four players nominated. Two of them were Minions. Many players voted, but there was no execution. That night, the Town Crier learns a “yes.”

A Minion called for the exile of a Traveller, who was exiled. That night, the Town Crier learns a “no.” (Exiles are never affected by character abilities.)

Tips & Tricks

  • Pay attention to who is doing the nominating! This seems obvious, but your information only matters if you know who nominated to correspond with the info you get each night. Evil players will definitely lie to you if you rely on the town to remember on your behalf, and there's a lot of info flying around in general which can lead to good players simply forgetting after a few days.
  • Get as many nominations as you can, and from different people each day. You become more powerful the more people you detect over the course of the game.
  • Unlike the Fortune Teller, getting a "no" doesn't tell you very much. A "no" might still be a Demon who you very much want to execute. Value your "yes" instead - this tells you that you have definitively got a Minion, and you can work on getting them neutralized or executed.
  • Beware the Witch! They want nominations as much as you do, since it increases their chance of killing players. Try to guess who the Witch may have chosen (e.g. Players who are playing very aggressively or have already nominated a lot), and encourage different players to be the ones to nominate instead.
  • If you are faced with an Evil Twin, you can get just one of them to nominate and get a read on which one is actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the Vortox or your ability malfunctioning; getting the wrong Twin is a game over!
  • You have a special synergy with the Flowergirl, who also has a vested interest in nominations and executions. While trying to get nominations, it can also help to pay attention to who is voting and when - it doesn't cost anything extra to help out your fellow good player, and it helps them avoid the risk of coming out to try and curry those votes themselves and exposing themselves to the demon.
  • If you learn that a particular player is a Minion early in the game, it is best to execute them. If you learn learn that a particular player is a Minion late in the game, then you may want to keep them alive, whilst you execute other players. After all, the aim of the game is to execute the Demon, not Minions.

Bluffing as the Town Crier

When bluffing as the Town Crier, there are a few things you should keep in mind:

  • Use your ability to control who nominates, and where those nominations go! The good team will be hungry for your information and the chance to prove they are not a Minion, and you can use this to request people nominate and target certain players. This is especially potent if you have a Witch, since you can pressure someone into nominating... and then they die. (Note: They will not be very happy with you if you choose to pull this.)
  • Give contrary information to help your team-mates look good, and good players look evil. If a Minion nominated, say they didn't. If a Minion did not nominate, say they did. Simple.
  • In the later game, make your fellow Minions look evil by claiming (correctly!) that they are Minions. This makes you look great, because you're outing a dangerous evil player - the good team will be much more likely to trust you. The later you do this, the less chance they have of actually executing your fellow evil player, too.
  • On the final day (or close to it), implicate the Demon as a Minion. If they believe you, the good team will not want to waste a precious execution on them when the "real" Demon is still lurking out there somewhere. Be careful not to do this too early though, or they might just execute them to be on the safe side!
  • Have you got an Evil Twin? Tell the group that the good Twin registered for your ability! While they'll probably be very cautious to execute, this can be the first step to a smear campaign that could lead you to an unexpected victory.
  • Once all Minions are dead, don't accuse good players of being Minions. In Sects & Violets, Minions act in a public way, such as the Pit-Hag changing people's characters, or the Witch killing people that nominate. If good has an excellent reason to suspect that all Minions are dead due to the lack of visible game effects, then they will look with suspicion at any Town Crier who keeps claiming that a Minion is still alive.