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Bone Collector and Lycanthrope: Difference between pages

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[[File:icon_bonecollector.png|250px]]
[[File:icon_lycanthrope.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Traveller|Traveller]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>John Grist</td>
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</tr>
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</table>


<p class='flavour'>"I collect many things. Hair. Teeth. Clothes. Fragments of poems. The dreams of lost lovers. My secret arts are not for you to know but my fee is a mere pittance. Bring me the blood of a noblewoman who died of heartbreak under a full moon, and you shall have your answers."</p>
<p class='flavour'>"Beneath the thin veneer of civilisation lies a howling madness."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_sects_and_violets.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>wjdXh6CxB6E</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/41202996/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-9-3%2F222062055-44100-2-a9754ed107f35.m4a">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"Once per game, at night, choose a dead player: they regain their ability until dusk."
"Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight."


The Bone Collector temporarily gives dead players their ability back.
The Lycanthrope roams the night, killing the innocent, whilst the Demon cowers indoors.
* The Bone Collector must choose a dead player. The chosen player remains dead, but they get their ability to use. If their ability was a “you start knowing” or a “once per game” ability—such as the Virgin, Slayer, Clockmaker, Seamstress, or Juggler—they may use it again, even if it was already used, until dusk falls.
* The Lycanthrope must choose an alive player each night. If the Lycanthrope chooses a dead player, the Storyteller shakes their head no and prompts the Lycanthrope to choose a different player.
* When the Bone Collector chooses a player, that player does not learn they were selected by the Bone Collector, although they find out soon enough when they are woken to use their ability.
* If the player that the Lycanthrope chooses is good, that player dies, and no other players can die tonight.
* If the Bone Collector dies, that player no longer has the ability they regained due to the Bone Collector.
* If the player the Lycanthrope attacks is evil, that player does not die, and other players may die tonight due to other characters’ abilities, such as the Demon’s.
* If the Lycanthrope attacks a good player but that good player doesn’t die, players can still die tonight due to other characters’ abilities.
* Evil characters’ abilities that don’t kill still function normally.
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== How to Run ==
== How to Run ==


Each night, wake the Bone Collector. They either shake their head no or point at any dead player. Put the Bone Collector to sleep.
Each night except the first, wake the Lycanthrope. They point at any player. Put the Lycanthrope to sleep.  


If they pointed at a dead player, '''the chosen player regains their ability'''—mark their character token with the Bone Collector’s '''HAS ABILITY''' reminder. (''They may need to be woken tonight to use their ability.'') '''The Bone Collector loses their ability'''—mark them with their '''NO ABILITY''' reminder. The next dusk, '''the chosen player loses their ability'''—remove the '''HAS ABILITY''' reminder.
If the chosen player is good, that player '''dies'''—mark them with the Lycanthrope’s '''DEAD''' reminder. Any other player that would die tonight remains alive.
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<div class='example'>
<div class='example'>
The Bone Collector gives the dead {{Good|Flowergirl}} her ability back. That night, the {{Good|Flowergirl}} learns that the Demon did indeed vote today. The following night, the {{Good|Flowergirl}} once again has no ability.
The Lycanthrope attacks the {{Good|Soldier}}. The {{Good|Soldier}} dies. Later that night, the {{Evil|Imp}} attacks the {{Good|Amnesiac}}. The {{Good|Amnesiac}} does not die.
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<div class='example'>
<div class='example'>
The Bone Collector chooses the dead {{Evil|Witch}}. The {{Evil|Witch}} wakes and curses the {{Good|Clockmaker}}. The {{Good|Clockmaker}} nominates the following day, and dies.
The Lycanthrope attacks the {{Good|Farmer}}. The {{Good|Farmer}} dies, and another good player becomes a {{Good|Farmer}}. A player is poisoned by the {{Evil|Pukka}}, but the previously poisoned player does not die before becoming healthy, because only the {{Good|Farmer}} may die tonight.
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<div class='example'>
<div class='example'>
At night, the Bone Collector chooses the dead {{Traveler|Butcher}}. The following day, after an execution has occurred, the Storyteller prompts the {{Traveler|Butcher}} to nominate again.
The Lycanthrope attacks the {{Evil|Godfather}}. The {{Evil|Godfather}} does not die. The Demon attacks the Lycanthrope, and the Lycanthrope dies. The {{Evil|Godfather}} attacks the {{Good|Washerwoman}}, and the {{Good|Washerwoman}} dies.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks ==


* As the Bone Collector, you'll want to know exactly which characters are dead. Talk to the dead players. Find out if any of them are actually different characters than they said they were when alive. Once there are a number of dead players, you'll be able to make a good decision on which one of their abilities would be most useful to have back in the game. If you think the Demon has changed players, maybe return the {{Good|Clockmaker}} ability or the {{Good|Flowergirl}} ability? If you need to know which twin is the {{Evil|Evil Twin}}, maybe return the {{Good|Town Crier}} ability, or the {{Good|Seamstress}}  ability? If you need to figure out whether a {{Evil|Vortox}} is in-play, maybe return the {{Good|Dreamer}}  or the {{Good|Juggler}}  ability?
* Try to identify good players whose death will not cause a catastrophic loss of utility to the good team. By killing them and identifying them as good, you can begin to build a circle of trust among your allies.


* You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to be very helpful. Occasionally, you may want a dead Traveller to use their ability again.  
* Beware of characters who can register as different alignments, such as the {{Evil|Spy}} and the {{Good|Recluse}}. They may die in the night or live through the night despite you choosing them, confusing your information.


* Signal to the group that you'd like to use your power on a particular player tonight. [[Sects & Violets]] needs all good players to co-operate well, so letting the group know what your intention is can really help. You can even have a private conversation and ask a player whether they would like to have their ability back tonight - they'll usually have an opinion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
* In order to regain control of night-time deaths, the evil team will need to neutralize you. Consider being somewhat reserved in your daytime conversations.


* Don't signal at all! Give a player's ability back out of the blue! This has the advantage that the evil team doesn't know what you are doing, so can't plan around it.
* To build trust with other good players and to share as much information with the good team as possible, publicly claim to be the Lycanthrope on the first day. Since you choose who dies at night, the only way that you can die is if the good team executes you. You don't need to fear the Demon killing you, so being forthright and public with your information is usually very helpful for the good team. However, if there are evil characters on the script who can kill you by other means such as the {{Evil|Assassin}} or the {{Evil|Psychopath}}, or if you are uncertain which players are good and evil and have only chosen evil players at night so far, you may want to delay publicly declaring that you are the Lycanthrope for a day or two. The evil team will want to remove a Lycanthrope as early as possible, but they usually won't be able to, so feel free to be as public as you want. Beware of Poisoners, though, as they can neutralise you without killing you if you come out and you won't be able to tell if you picked an evil player or were poisoned!


* If you have chosen a player, but things seem a bit wonky the following day - there seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly, if a death occurred last night, but the last few nights have had no deaths, you may have given the dead Demon it's ability back in a game where an {{Evil|Evil Twin}} was keeping the game going.
* Don't be afraid to attack good players at night. If you attack an evil player, this allows the Demon to attack a good player anyway. Since a good player is almost certainly going to be the player that dies at night, who would you rather have choose which good player dies? You? Or the Demon?
 
* If you are fairly certain that a particular player is evil, and you don't mind dying to learn whether or not you are correct, attack them at night. If they are evil, they will not die to your choice and either the Demon will kill them by chance and have killed an evil player for you or they will not die and the Demon will kill another player - which is great because you've just learnt that a particular player is evil and the player that died instead is almost certainly good.
 
* On the second day, the Demon (and shortly thereafter, the evil team), will likely know that there is a Lycanthrope in play. Since the Demon will choose a player to kill at night, and a different player will be revealed to have died in the morning, the Demon will quickly assume that there is a Lycanthrope. If you don't want the Demon to know which character you are, avoid staying silent and instead choose a different character to bluff as all the other players are revealing theirs.
 
* If you publicly claim to be the Lycanthrope, players are likely to suggest during the day which players you should attack at tonight. You can listen to the group's advice, or be more secretive and individualistic. After all, some evil players may be giving you bad advice on who to attack, and changing your mind at the last minute will certainly keep them on their toes!
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== Bluffing as the Lycanthrope ==
When bluffing as the Lycanthrope, there are a few things you should keep in mind:


== Tips & Tricks (if you are evil) ==
* As the evil team, you can simply kill anyone you like and attribute it to whichever of you is bluffing as the Lycanthrope.


* Talk to the dead players. Pretend that you are trying to figure out which of them is the best for you to use your ability on. This gives you ample excuse to have private conversations with dead evil players.
* As the Demon bluffing Lycanthrope (or as a Minion who is coordinating kills with their Demon), you could consider killing one of your own Minions to legitimize their bluff, given that they would only have died to the Lycanthrope’s ability if they were good.


* Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to tell the Minion in question that you are going to do so, so that they can claim to have gotten the ability of their bluffed character instead. Usually though, a Minion that gets their ability back for a night will stay quiet about it, and you will too.
* Alternatively, kill a good player and claim that you had chosen a different good player, making the player you're claiming to have chosen look extremely evil.


* Give Townsfolk their ability back, if you are aiming to appear like a good player. The Townsfolk in question will trust you, and if the group trusts them, they'll trust you too, and keep you alive until the final day. You will have gained an important extra vote on the final day, but at the cost of giving the good team an extra piece of information. Do your best to pick a Townsfolk player whose information isn't going to be very helpful.
* If there is an evil character on the script which causes poisoning or drunkenness, you could complain that none of your attempted kills are working and frame one of the good players you've spoken to as a potential Minion or Demon that is keeping you poisoned to block your ability.


* Pretend to use your ability, but don't. Get a dead Minion to tell the group that they got their Townsfolk ability back last night. Or simply signal to the entire group who you intend to use your ability on tonight, choose the Minion player, and hope they understand that you are faking it. Later in the game, give the Minion their ability back for real.
* Some Lycanthrope players tell all players that they are the Lycanthrope on day one and request the group's advice on who they should attack each night. Doing this as a Minion pretending to be the Lycanthrope is risky, as the good players may advise you to attack the Demon player. Doing this as a Demon pretending to be the Lycanthrope is much safer, as the good team is hardly going to advise you to attack yourself. Either way, coming out at the Lycanthrope early in the game and regularly sharing information each day is a very involved bluff. Like bluffing as the {{Good|Fortune Teller}} or the {{Good|Savant}}, be prepared for things to get complicated.  


* Tell the group that you gave a particular player their ability back last night, but keep your ability for another time. The player in question (if they are good) will deny that they got their ability back. The group will know that one of you is evil, and will probably exile you to be sure, but you at least throw confusion in as to who might be evil!
* If you tell the group all your Lycanthrope information all at once later in the game, but a night passes without you dying, they may request to execute you, since the Demon is likely to have chosen to kill a trusted Lycanthrope at the first opportunity they got. Have a ready-made excuse for why you didn't die on the night(s) that you supposedly attacked an evil player. You don't need an excuse for every night, just the ones where you claim to have attacked a player who didn't die.


* Saying that players are good is safer than saying players are evil. If you say that a good player is good, they won't protest. If you say an evil player is good, they won't protest. If you say a good player is evil, they will protest and they will know that you are lying, or drunk or poisoned. If you say an evil player is evil, either they protest (which makes you look evil) or they play along and make themselves look evil - which gives the good team information about who one evil player is. Telling the group that a particular player is good is safer and will cause less problems, but sooner or later you will need to tell the group that a particular player is evil, otherwise you will be claiming that all players that you have killed at night are good, which is unlikely. Choose which player you are going to claim is evil with care, and come up with a reasonable sounding argument as to why. Unless you are a Minion and are looking to get executed, of course!
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[[Category:Travellers]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]

Revision as of 09:14, 13 October 2023

Icon lycanthrope.png Information

Type Townsfolk
Artist John Grist

"Beneath the thin veneer of civilisation lies a howling madness."

Character Showcase

Summary

"Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight."

The Lycanthrope roams the night, killing the innocent, whilst the Demon cowers indoors.

  • The Lycanthrope must choose an alive player each night. If the Lycanthrope chooses a dead player, the Storyteller shakes their head no and prompts the Lycanthrope to choose a different player.
  • If the player that the Lycanthrope chooses is good, that player dies, and no other players can die tonight.
  • If the player the Lycanthrope attacks is evil, that player does not die, and other players may die tonight due to other characters’ abilities, such as the Demon’s.
  • If the Lycanthrope attacks a good player but that good player doesn’t die, players can still die tonight due to other characters’ abilities.
  • Evil characters’ abilities that don’t kill still function normally.

How to Run

Each night except the first, wake the Lycanthrope. They point at any player. Put the Lycanthrope to sleep.

If the chosen player is good, that player dies—mark them with the Lycanthrope’s DEAD reminder. Any other player that would die tonight remains alive.

Examples

The Lycanthrope attacks the Soldier. The Soldier dies. Later that night, the Imp attacks the Amnesiac. The Amnesiac does not die.

The Lycanthrope attacks the Farmer. The Farmer dies, and another good player becomes a Farmer. A player is poisoned by the Pukka, but the previously poisoned player does not die before becoming healthy, because only the Farmer may die tonight.

The Lycanthrope attacks the Godfather. The Godfather does not die. The Demon attacks the Lycanthrope, and the Lycanthrope dies. The Godfather attacks the Washerwoman, and the Washerwoman dies.

Tips & Tricks

  • Try to identify good players whose death will not cause a catastrophic loss of utility to the good team. By killing them and identifying them as good, you can begin to build a circle of trust among your allies.
  • Beware of characters who can register as different alignments, such as the Spy and the Recluse. They may die in the night or live through the night despite you choosing them, confusing your information.
  • In order to regain control of night-time deaths, the evil team will need to neutralize you. Consider being somewhat reserved in your daytime conversations.
  • To build trust with other good players and to share as much information with the good team as possible, publicly claim to be the Lycanthrope on the first day. Since you choose who dies at night, the only way that you can die is if the good team executes you. You don't need to fear the Demon killing you, so being forthright and public with your information is usually very helpful for the good team. However, if there are evil characters on the script who can kill you by other means such as the Assassin or the Psychopath, or if you are uncertain which players are good and evil and have only chosen evil players at night so far, you may want to delay publicly declaring that you are the Lycanthrope for a day or two. The evil team will want to remove a Lycanthrope as early as possible, but they usually won't be able to, so feel free to be as public as you want. Beware of Poisoners, though, as they can neutralise you without killing you if you come out and you won't be able to tell if you picked an evil player or were poisoned!
  • Don't be afraid to attack good players at night. If you attack an evil player, this allows the Demon to attack a good player anyway. Since a good player is almost certainly going to be the player that dies at night, who would you rather have choose which good player dies? You? Or the Demon?
  • If you are fairly certain that a particular player is evil, and you don't mind dying to learn whether or not you are correct, attack them at night. If they are evil, they will not die to your choice and either the Demon will kill them by chance and have killed an evil player for you or they will not die and the Demon will kill another player - which is great because you've just learnt that a particular player is evil and the player that died instead is almost certainly good.
  • On the second day, the Demon (and shortly thereafter, the evil team), will likely know that there is a Lycanthrope in play. Since the Demon will choose a player to kill at night, and a different player will be revealed to have died in the morning, the Demon will quickly assume that there is a Lycanthrope. If you don't want the Demon to know which character you are, avoid staying silent and instead choose a different character to bluff as all the other players are revealing theirs.
  • If you publicly claim to be the Lycanthrope, players are likely to suggest during the day which players you should attack at tonight. You can listen to the group's advice, or be more secretive and individualistic. After all, some evil players may be giving you bad advice on who to attack, and changing your mind at the last minute will certainly keep them on their toes!

Bluffing as the Lycanthrope

When bluffing as the Lycanthrope, there are a few things you should keep in mind:

  • As the evil team, you can simply kill anyone you like and attribute it to whichever of you is bluffing as the Lycanthrope.
  • As the Demon bluffing Lycanthrope (or as a Minion who is coordinating kills with their Demon), you could consider killing one of your own Minions to legitimize their bluff, given that they would only have died to the Lycanthrope’s ability if they were good.
  • Alternatively, kill a good player and claim that you had chosen a different good player, making the player you're claiming to have chosen look extremely evil.
  • If there is an evil character on the script which causes poisoning or drunkenness, you could complain that none of your attempted kills are working and frame one of the good players you've spoken to as a potential Minion or Demon that is keeping you poisoned to block your ability.
  • Some Lycanthrope players tell all players that they are the Lycanthrope on day one and request the group's advice on who they should attack each night. Doing this as a Minion pretending to be the Lycanthrope is risky, as the good players may advise you to attack the Demon player. Doing this as a Demon pretending to be the Lycanthrope is much safer, as the good team is hardly going to advise you to attack yourself. Either way, coming out at the Lycanthrope early in the game and regularly sharing information each day is a very involved bluff. Like bluffing as the Fortune Teller or the Savant, be prepared for things to get complicated.
  • If you tell the group all your Lycanthrope information all at once later in the game, but a night passes without you dying, they may request to execute you, since the Demon is likely to have chosen to kill a trusted Lycanthrope at the first opportunity they got. Have a ready-made excuse for why you didn't die on the night(s) that you supposedly attacked an evil player. You don't need an excuse for every night, just the ones where you claim to have attacked a player who didn't die.
  • Saying that players are good is safer than saying players are evil. If you say that a good player is good, they won't protest. If you say an evil player is good, they won't protest. If you say a good player is evil, they will protest and they will know that you are lying, or drunk or poisoned. If you say an evil player is evil, either they protest (which makes you look evil) or they play along and make themselves look evil - which gives the good team information about who one evil player is. Telling the group that a particular player is good is safer and will cause less problems, but sooner or later you will need to tell the group that a particular player is evil, otherwise you will be claiming that all players that you have killed at night are good, which is unlikely. Choose which player you are going to claim is evil with care, and come up with a reasonable sounding argument as to why. Unless you are a Minion and are looking to get executed, of course!