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<div id='character-details'>
<div id='character-details'>


[[File:icon_king.png|250px]]
[[File:icon_marionette.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Anica Kelsen</td>
</tr>
<tr>
<td>Revealed</td>
<td>15/04/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour' style='padding: 20px 0 0 0;'>"↑Betwixt the unknown strains of mortal strife→
<p class='flavour'>"Words, words. They're all we have to go on."</p>
                And morbid night, sweet↓ with mystery and woe
                ←Lies unfettered joys of fate’s long and colored life
                Who’s garden blooms with each painted Face to Show."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>rBTs8WsYArw</youtube>
<youtube>-2PtHuiuOaQ</youtube>


</div>
</div>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."
"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"


The King learns which characters are still alive.
The Marionette doesn't know that they are a Minion.  
* The King only gains this ability after a few nights have passed—once the dead players outnumber the living.
* The Marionette draws either a Townsfolk or an Outsider token from the bag, but is secretly the Marionette.
* At the start of the game, the Demon learns who the King is. If a King is created mid-game, the Demon learns who the King is that night.
* The Marionette neighbors the Demon. There are no players sitting in between the Marionette and the Demon.
* The King may not survive long enough to use their ability. Once the number of dead players is greater than the number of alive players, the King learns one alive character each night.
* The Demon knows which player is the Marionette.
* The King may learn good or evil characters, and may even learn the same character more than once.
* On the first night, the Marionette does not wake to learn the other evil players, and the other Minions do not learn the Marionette.
* There may not be a Choirboy in play. But if there is, and they are still alive when the Demon kills the King, the Choirboy learns who the Demon is.
* The good ability that the Marionette thinks they have doesn’t work, but the Storyteller pretends it does. It is just as if this player is the Drunk.
* The Marionette registers as evil, and as a Minion.
</div>
</div>


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== How to Run ==
== How to Run ==


During the first night, wake the Demon. Show them the '''THIS PLAYER IS''' info token, then the King token, then point at the King player. Put the Demon to sleep.
While setting up the game, before putting tokens in the bag, remove the Marionette token and add any Townsfolk token.


When the number of dead players exceeds the number of alive players, add a night token to the King’s entry on the night sheet. Each night, if the King has a night token on the night sheet, wake the King. Show one alive character token. Put the King to sleep.
If there are three Minions in play, remove another Minion token and add another Townsfolk token. During the first night, swap a good player’s character token with a not-in-play Minion character token. Wake this player, show them the '''YOU ARE''' info token then their Minion character token, then the '''YOU ARE''' info token then a thumbs down, then put them to sleep. This player is now an evil Minion. (''This ensures that only one Minion token is in the bag, so at least one good player will neighbor the Demon.'')


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
During the first night, mark a good player neighboring the Demon with the '''IS THE MARIONETTE''' reminder. Wake the Demon. Point to the player marked '''IS THE MARIONETTE''' and show the Marionette character token. Put the Demon to sleep.
Think carefully about what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final day will usually win, and that’s ok.
 
<hr />
Treat the Marionette as if they were drunk. They wake when their good character would wake, may get false information, do not wake during the Minion Info step etc.
Optional rule: the King learns an alive character once the dead '''equal or outnumber''' the living. (This makes the King more fun to play in games with an even number of players.)
</div>
</div>
</div>


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<div class='example'>
<div class='example'>
Amy is the King. There are 12 players alive, and one dead player. On the second night, she learns nothing. On the third night, she learns nothing. On the fourth day, there are 7 dead players and 6 alive players. On the fourth night, Amy learns that the {{Good|Snitch}} is alive. On the fifth night, she learns that the {{Evil|Witch}} is alive.
Marianna is the Marionette, but thinks she is the {{Good|Undertaker}}. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the Marionette.
</div>
 
<div class='example'>
Lachlan is the Demon. He tells Sarah that she is the Marionette. Lachlan is lying. There is no Marionette.  
</div>
</div>


<div class='example'>
<div class='example'>
The Demon knows that Julian is the King. Evin is claiming to be the {{Good|Choirboy}}, but is the {{Good|Butler}}. The Demon takes a risk and kills Julian. If Evin was actually the {{Good|Choirboy}}, he would have learnt which player was the Demon.
The Demon tells Ben that he is the Marionette. Ben thinks he is the {{Good|Fortune Teller}}, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* The King is one of the few characters who can come out early and confidently. The Demon knows who the King is and knows they might be a possible trap if killed too early in the game. Because the Demon can only kill the King if they’re confident the {{Good|Choirboy}} is out of the way, the King is likely to survive to the end game.
* As a Marionette, you are essentially an evil {{Good|Drunk}} - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a {{Good|Drunk}} will also work for a Marionette. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the Marionette instead of a good player!


* The King can also wait secretly. The King gets a lot of really good information at the end of the game, and while Kings often come out, staying silent might be a good way to throw the Demon off. You can quietly watch for players who seem to be paying you too much attention as this might be the Demon.
* Even though you don't know it, your alignment is evil and you will register as evil to characters like the {{Good|Seamstress}} and the {{Good|Town Crier}}. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!


* The King’s protection from the Demon lasts as long as the {{Good|Choirboy}} is alive. Find another good player and secretly let others know that they are the {{Good|Choirboy}}. If there is no {{Good|Choirboy}} in play, this might help drive the Demon mad as they desperately hunt for the {{Good|Choirboy}}. If there is one in play, it provides a false target for the Demon, helping the {{Good|Choirboy}} (and therefore you) to stay alive.
* In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a Marionette, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!


* Coming out straight away as the King creates a fun gambit. Because the only other characters who are certain whether the King is in play or not are the {{Good|Choirboy}} and the Demon. By coming out straight away, you’re throwing down a challenge that suggests you’re either the King or the Demon. In this way, you can ask people for their characters with the promise that you will consent to be executed before the final night to lessen suspicion that you’re the Demon.
* If you suspect you are a Marionette (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.


* Because the King’s information at the end of the game can be very powerful and because Kings are prime suspects of being the Demon, the chance that a public King survives to the end game is quite low. If you go public, focus on using your position to form a trusted court around you rather than surviving.
* Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a Marionette, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!


* There is a lot of fun in being the King and holding court. Make other players come to you and tell you their secrets, rather than wandering around the court like a peasant.
* Narrow down which types of Minions are in play. The Marionette is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a Marionette to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a {{Evil|Witch}} death, you're not the Marionette!
 
* If you are confident you know who the Minions are, you can also be confident you are not secretly the Marionette. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a Marionette.
 
* Hunt down the Demon with gusto! If you are a Marionette, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a {{Good|Fortune Teller}} ping on the other side of town), then you know you cannot be the Marionette! (Additionally if you ARE the Marionette, you point suspicion away from your Demon! Win-Win!)
 
* If you are concerned you are a Marionette but can't get your neighbours to open up, you can always try convincing your neighbours that they're your Marionette instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.
 
* If you are convinced you are the Marionette, then you know your role is to protect your Demon. The town also knows the Marionette is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a {{Good|Savant}}, make sure one statement is true and one is false each day.
 
* If you are a Demon, the Marionette is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a Marionette their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a Marionette in the dark - sometimes the most potent evil player is someone who is earnestly good! If your Marionette has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
 
* If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your Marionette. In fact, you can tell both of them, reassuring each that they are the 'real' Marionette and that the other is being duped! Since a Marionette doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
 
* If you are a Minion, tell your good neighbours that they are your Marionette! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
 
* Are you good, but have an uncooperative neighbour? Tell them that they're your Marionette! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the King ==
== Fighting the Marionette ==
 
* In the same way that you might look for the {{Good|Drunk}} in [[Trouble Brewing]], look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the Marionette. For example, if a player claims to be the {{Good|Empath}} and that they got a "0", but you suspect that one of their neighbours is evil, the {{Good|Empath}} may be the Marionette.
 
* If a player claims to be the Demon, and that you are the Marionette, you've got a problem. Are you the Marionette? Maybe not. If you think that the player is in fact the Demon, and that a Marionette is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the Marionette instead! If you think that the player who told you that you are the Marionette is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the Marionette, but you figure out that you are not the Marionette, you've basically won the game.
 
* If you are confident that you are not the Marionette, but you've been told that you are the Marionette, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.
 
* Find out how many players have been told that they are the Marionette. If there is more than one, it is unlikely that a Marionette is in play at all.


When bluffing as the King, there are a few things you should keep in mind:
* Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the Marionette, you can probably just ignore the fact that a Marionette is in the game. As long as you keep your neighbours alive on the final day, the fact that a Marionette is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.


* The King can be a really fun character to bluff as. Players are likely to be more accepting of Kings as being loud and directing the flow of the game. Being the King gives you a great excuse to try and steer the narrative of the game, because you should have a lot of character information at your fingertips.
* If the Marionette is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.


* It can be really helpful to build a circle of trust with a bunch of players, because if you survive until the late game, you can help verify or deny the character claims other players are making. You can support the bluff another evil player is maKing by announcing it is in play, or you can throw shade on a player by suggesting their character was never revealed to you.
* If you think the Marionette is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the {{Good|Chef}} or the {{Good|Clockmaker}}, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a Marionette in play. Either way, you and all other good players know something useful.  


* If you’re a Minion, come out publicly as the King straight away, since most players will believe you are either the King or the Demon at that point. If there is a King in play, it will make them more distrusted, undermining any information they get - even if it throws you under the bus at the same time. It’s a great way to get yourself and the real King executed, thus eliminating the problem they pose for the Demon.
* Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the {{Evil|Mastermind}} is handy, but finding out that long-dead player was actually the Marionette is amazingly helpful. Even if a {{Evil|Pit-Hag}} has been changing characters willy nilly, or a {{Evil|Pukka}} has been making everyone's information dubious, the single piece of information - that a particular player is the Marionette - should be enough to win the game for the good team when just 3 players are left alive.  


* If you survive to the end game, use the fake information you have to make powerful revelations. Confirm the bluff of a fellow evil player. Suggest that a particular Minion or a particular Demon is in play when they are not. Just be careful to make sure your information is consistent with the game so far.
* Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the Marionette in the middle of the game, and had a complete mental breakdown ;)


* Since the {{Good|Choirboy}} can only be in play if the King is in play, if the Demon learns there is no King in play they also know the {{Good|Choirboy}} is not. This could potentially be two extra bluffs (which you can give your Minions) on top of those you learn at the start of the game.
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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Minions]]

Latest revision as of 11:52, 26 March 2024

Icon marionette.png Information

Type Minion
Artist Anica Kelsen
Revealed 15/04/2021

"Words, words. They're all we have to go on."

Character Showcase

Summary

"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"

The Marionette doesn't know that they are a Minion.

  • The Marionette draws either a Townsfolk or an Outsider token from the bag, but is secretly the Marionette.
  • The Marionette neighbors the Demon. There are no players sitting in between the Marionette and the Demon.
  • The Demon knows which player is the Marionette.
  • On the first night, the Marionette does not wake to learn the other evil players, and the other Minions do not learn the Marionette.
  • The good ability that the Marionette thinks they have doesn’t work, but the Storyteller pretends it does. It is just as if this player is the Drunk.
  • The Marionette registers as evil, and as a Minion.

How to Run

While setting up the game, before putting tokens in the bag, remove the Marionette token and add any Townsfolk token.

If there are three Minions in play, remove another Minion token and add another Townsfolk token. During the first night, swap a good player’s character token with a not-in-play Minion character token. Wake this player, show them the YOU ARE info token then their Minion character token, then the YOU ARE info token then a thumbs down, then put them to sleep. This player is now an evil Minion. (This ensures that only one Minion token is in the bag, so at least one good player will neighbor the Demon.)

During the first night, mark a good player neighboring the Demon with the IS THE MARIONETTE reminder. Wake the Demon. Point to the player marked IS THE MARIONETTE and show the Marionette character token. Put the Demon to sleep.

Treat the Marionette as if they were drunk. They wake when their good character would wake, may get false information, do not wake during the Minion Info step etc.

Examples

Marianna is the Marionette, but thinks she is the Undertaker. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the Marionette.

Lachlan is the Demon. He tells Sarah that she is the Marionette. Lachlan is lying. There is no Marionette.

The Demon tells Ben that he is the Marionette. Ben thinks he is the Fortune Teller, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.

Tips & Tricks

  • As a Marionette, you are essentially an evil Drunk - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a Drunk will also work for a Marionette. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the Marionette instead of a good player!
  • Even though you don't know it, your alignment is evil and you will register as evil to characters like the Seamstress and the Town Crier. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!
  • In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a Marionette, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!
  • If you suspect you are a Marionette (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.
  • Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a Marionette, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!
  • Narrow down which types of Minions are in play. The Marionette is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a Marionette to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a Witch death, you're not the Marionette!
  • If you are confident you know who the Minions are, you can also be confident you are not secretly the Marionette. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a Marionette.
  • Hunt down the Demon with gusto! If you are a Marionette, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a Fortune Teller ping on the other side of town), then you know you cannot be the Marionette! (Additionally if you ARE the Marionette, you point suspicion away from your Demon! Win-Win!)
  • If you are concerned you are a Marionette but can't get your neighbours to open up, you can always try convincing your neighbours that they're your Marionette instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.
  • If you are convinced you are the Marionette, then you know your role is to protect your Demon. The town also knows the Marionette is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a Savant, make sure one statement is true and one is false each day.
  • If you are a Demon, the Marionette is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a Marionette their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a Marionette in the dark - sometimes the most potent evil player is someone who is earnestly good! If your Marionette has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
  • If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your Marionette. In fact, you can tell both of them, reassuring each that they are the 'real' Marionette and that the other is being duped! Since a Marionette doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
  • If you are a Minion, tell your good neighbours that they are your Marionette! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
  • Are you good, but have an uncooperative neighbour? Tell them that they're your Marionette! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.

Fighting the Marionette

  • In the same way that you might look for the Drunk in Trouble Brewing, look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the Marionette. For example, if a player claims to be the Empath and that they got a "0", but you suspect that one of their neighbours is evil, the Empath may be the Marionette.
  • If a player claims to be the Demon, and that you are the Marionette, you've got a problem. Are you the Marionette? Maybe not. If you think that the player is in fact the Demon, and that a Marionette is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the Marionette instead! If you think that the player who told you that you are the Marionette is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the Marionette, but you figure out that you are not the Marionette, you've basically won the game.
  • If you are confident that you are not the Marionette, but you've been told that you are the Marionette, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.
  • Find out how many players have been told that they are the Marionette. If there is more than one, it is unlikely that a Marionette is in play at all.
  • Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the Marionette, you can probably just ignore the fact that a Marionette is in the game. As long as you keep your neighbours alive on the final day, the fact that a Marionette is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.
  • If the Marionette is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.
  • If you think the Marionette is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the Chef or the Clockmaker, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a Marionette in play. Either way, you and all other good players know something useful.
  • Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the Mastermind is handy, but finding out that long-dead player was actually the Marionette is amazingly helpful. Even if a Pit-Hag has been changing characters willy nilly, or a Pukka has been making everyone's information dubious, the single piece of information - that a particular player is the Marionette - should be enough to win the game for the good team when just 3 players are left alive.
  • Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the Marionette in the middle of the game, and had a complete mental breakdown ;)