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Gunslinger and Scapegoat: Difference between pages

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<div id='character-details'>
<div id='character-details'>
[[File:icon_beggar.png|250px]]
[[File:icon_scapegoat.png|250px]]
<p class='flavour'>"Alms for the poor, good Sir? Spare a coin, Madam? Thank you. God bless! You're a right kind soul and no mistake! I'll have some swanky nosh tonight, I will!"<p>
<p class='flavour'>"Good evening! Thank you for inviting me to the ball. I'm not from around here, but you sure seem like a friendly bunch, by golly. I'm sure we'll get along just dandy. What's all that rope for?"<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
</tr>
</table>
</table>
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<div class="small-12 large-9 large-pull-3 columns">
<div class="small-12 large-9 large-pull-3 columns">


The Beggar can not vote unless someone gives them a token to use, but they learn if the player that does so is good or evil.
The Scapegoat is executed instead of an ally.


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
"If a player of your alignment is executed, you might be executed instead."
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<div class='example'>
<div class='example'>
The {{Traveler|Beggar}} cannot vote. On the fourth day, the {{Good|Monk}} gives her vote token to the {{Traveler|Beggar}}. The {{Traveler|Beggar}} may now vote (once), and learns that the player is good. The {{Traveler|Beggar}} is evil and tells the group that the {{Good|Monk}} player is evil.
The {{Good|Fortune Teller}} is about to be executed, but the Storyteller chooses to execute the good {{Traveler|Scapegoat}} instead. The {{Good|Fortune Teller}} lives and the {{Traveler|Scapegoat}} dies. That night, the {{Good|Undertaker}} learns that a {{Traveler|Scapegoat}} was executed today.
</div>
</div>


<div class='example'>
<div class='example'>
The good {{Traveler|Beggar}} has three vote tokens. The {{Good|Recluse}} gives the {{Traveler|Beggar}} their vote token, and the {{Traveler|Beggar}} learns that they are evil. That day, the {{Traveler|Beggar}} dies, and loses all their vote tokens except for one.
The {{Evil|Poisoner}} is about to be executed, but the Storyteller chooses to execute the evil {{Traveler|Scapegoat}} instead. The Storyteller could have let the {{Evil|Poisoner}} die as normal, but chose not to.
</div>
 
<div class='example'>
The {{Evil|Spy}} is about to be executed. The good {{Traveler|Scapegoat}} dies instead.  
</div>
</div>


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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* You definitely want to learn the alignment of at least one player, but don't get too greedy. Learning 1 or 2 player's alignment could mean that 1 or 2 good players can no longer vote - this is probably acceptable. But learning 5 players' alignment could mean that 5 good players can no longer vote - and that gives evil the majority vote at the next execution, granting evil the win. Gain a vote token or two... or three... but know when to stop.
* Stay alive, however you can. Lay low and don't tempt the Demon into attacking you. Avoid getting exiled until after your ability triggers. If you can live long enough for you to die in place of an executed player, that helps enormously. The Storyteller will often wait for the second half of the game for your ability to make your ability trigger, so be patient, and play it safe.


* Tell the truth about good players who give you their vote token. You trust them. They will probably trust you. Have a private conversation about your combined strategy for the future, and tell the group that they are good. You can trust whatever information this good player has due to their character ability, so use that to your advantage and let them help you decide who to vote for.
* When the Storyteller declares that the players kill you instead of the normal executee, this is great! Talk to the player you saved in private. You know that they are good, and they know that you are good. Work together, vote together, and win together. Encourage them to tell you any information that they have due to their character ability, and any information that they have due to other private conversations they have had. Do whatever you can to keep this player alive, and save your vote for when they vote too.


* Lie about a good player who gave you their vote token. If you tell the group that a good player is in fact evil, the Demon or its Minions may seek you out and tell you who they are, believing that you are evil too. This could be amazing information. Either way, you'll want to tell the group that you were lying before the game ends, and reveal your strategy to them, otherwise they may believe that you are evil, or that the good player who selflessly gave you their token is evil.
* Vote liberally, and try to convince others to do the same. If execute an evil player, that's great! The Demon will often bluff as a powerful information-gathering character that the good team doesn't want to execute, so taking a chance on executing the {{Good|Fortune Teller}} might help your teammate enormoursly. If you execute a good player, you might be executed instead, which is what you want - you can keep that very real {{Good|Fortune Teller}} alive!


* If an evil player is foolish enough or brave enough to give you their vote token, tell the truth about their alignment. Tell the group that the player is evil, and be prepared for that player to accuse you of being evil. Since it is rare for evil players to give their vote to a good beggar (but some will do so because it is so unexpected), you may find it difficult to convince the group that they are evil. It will be easier to convince the group if you can get a good player's vote token as well, as that good player will probably help you.
* After you have talked to the player who's life you saved, do whatever you can to convince the rest of the group that they are good. You have two publicly known facts to help you do this:
** Most Travellers are good. The odds are that you are good, are good, therefore the odds are that the player you saved is good, are good.
** Both you and the player you saved are the same alignment. If there is a {{Good|Chef}} or {{Good|Empath}} in play, their information would need to be congruent with you both being the same alignment. If an {{Good|Investigator}} or {{Good|Fortune Teller}} is in-play, their information may be incongruent with you both being evil. It is rare that a piece of information such as "two players are the same alignment" becomes publicly known, so use it to the full.


* If an evil player has given you their vote token, you may want to lie about their alignment. Tell the group they they are good - this may convince the evil players that you are evil, and will encourage more evil players to give you their vote token. On the final day, you can reveal the truth.
* Beware of the {{Evil|Spy}}! If they get the votes, you, the poor, innocent, good {{Traveller|Scapegoat}} might be executed instead! You at least learn that they weren't the Demon when you were executed, so it's not all bad news!


* You can't vote. So, when you do get a vote token, use it very, very wisely. This is especially important because you may have removed a good player's ability to vote when you took their token, which means that good has less voting power overall. Make your vote count by saving it until the final day, or waiting to use it when your vote will decide whether a player is executed or not.
* Feeling devious? Go up to a player you don't trust and tell them you're evil. Convince them to get themselves executed so you can 'prove' you're on the same team - only to watch them get executed for their crime of believing you. One Minon (or even Demon!) down.


* Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.  
* To help convince the group that you are good, make the argument that another Traveller in the game is evil. Whether they are actually good or evil doesn't really matter to you. What does matter is that if the group thinks that one of them is evil, they will believe that you are good, because the chance of there being 2 evil Travellers is small. A group that believes that you are the good Traveller will keep you alive long enough for you to use your ability, and will believe that the player whose life you save is good too. And you never know, maybe the Traveller that you are throwing under the bus actually is evil after all!
<br>
<br>


== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* Learn the alignment of as many players as possible. Take vote tokens from as many players as possible. Even though by talking to the Demon you can learn the alignments of all players quickly, the more players that give you their vote tokens, the more players will not be able to vote on the final day. You'll be able to vote as much as you want, and that is a powerful enough ability to win the game. Good players often don't realize how powerful their dead vote is - 1 player giving it away to an evil {{Traveler|Beggar}} might not make much difference, but 4 players doing so will make a huge difference.
* Stay alive, however you can. So that the Demon doesn't kill you, either talk to the Demon to let them know that you are evil, or otherwise get a message to them.  Avoid getting exiled no matter the cost. The Storyteller will almost always wait until the Demon is executed for your ability to trigger, so you remaining alive until that happens will save the evil team from defeat. Sometimes, the Storyteller will make your ability trigger when a Minion is executed instead. If this happens, that's still great, because at least that Minion gets another night and day in the game.
 
* When good players give your their token, tell the truth about their alignment in order to gain their trust. If you publicly tell the group that a good player is good, that goes some way in confirming their legitimacy (and therefore their information), but you may be able to convince more players to give you their token. You can lie about their alignment at a later date.


* Lie about good players' alignment, if you think that you can get away with it. It is much more common for good players to give their vote tokens to Beggars, so claiming that an evil player has done so is a difficult bluff. But, it is possible, and if you succeed, you have not only convinced the group of the illegitimacy of their information, you have gained a vote and convinced them of your goodness. The good player will kick and scream and do everything they can to convince the group that you are evil, so be prepared.
* You are that rare beast, an evil traveller who can prove themselves evil to their Demon! If they get the votes and you're executed instead, they know that you must be their ally!


* Lie about evil players alignment, if evil players give you their tokens. There is usually not much to be gained by telling the group that an evil player is evil, beyond making yourself look good. Sure, you'll get the benefit of looking more trustworthy (and maybe even getting another player to give up their vote token), but you've sacrificed the evil player to do so. The {{Good|Chef}}, {{Good|Empath}}, {{Good|Investigator}} and {{Good|Undertaker}} in particular are very good at using the simple fact that one player is evil to deduce the alignment of several other players.  
* If the good team begins to think that you are evil, it may be best to die. Either get yourself exiled, or get the Demon to kill you. If you live, and your ability triggers when a Minion dies, the good team will believe that the Minion you saved is in fact evil. This may give them all the information they need to deduce who the Demon is.  


* Tell the truth about evil players to build trust. But do so rarely. Very rarely. Since it is so unlikely that an evil {{Traveler|Beggar}} would actually tell the group the truth about an evil player's alignment, when you actually do it, it may be believed. You'll want to make sure the payoff is worth it though. It can be worth it if the evil player was heavily suspicious anyway, or if the evil player was the third or fourth player to give you their vote token. In such circumstances, building the group's faith that you are good can give you the edge and keep you alive.
* When the Storyteller declares that the players kill you instead of the normal executee, this is great! Talk to the player you saved in private, just as if you were a good player. You can talk about the weather, football, whatever. As long as the good team believes that you are good, they will believe that the player you saved is good. If this player is the Demon, this strategy could win you the game. If this player is a Minion, they get to keep their ability and their daily voting power.


* Use your vote wisely or throw it away. Either way, it doesn't really matter. What is important is that you '''look''' like you use your vote wisely, and that you save at least one vote token for the final day. The final day is all that really matters, so who you vote for before that point is mostly about making you look trustworthy so that you can survive until the final day.
* If the game is near to a close, and you died in place of a Minion, it may be best if you look as evil as possible to the group. The following day, if just 3 or 4 players are left alive, the good team will probably execute the player you saved, believing them to be the Demon. If you look evil, the good team thinks that the Minion is evil, and may not click that they are not in fact the Demon. This strategy may still be useful if 5, 6, or even 7 players are still alive. Convincing the group to execute a Minion (again) at least means that they are not executing the Demon, and good loses precious time and votes in the process.  


* Be proactive in getting players to give you their vote token. Ask. Demand. Bargain. Beg. Others will not usually volunteer to give you their token, because they have other things on their mind, but will often consider it if you pester them a little.
* Do whatever you can to convince the rest of the group that the player who's life you saved is good. This may be an uphill struggle, depending on the number of other Travellers in play. Since the group will know for a fact that you are both the same alignment, they may be able to use this information to prove or disprove other player's alignments. Pay attention, and focus on discrediting key players. For example, If the {{Evil|Imp}} just got executed but saved by you, and the {{Good|Empath}} is sitting next to you and knows that one of their neighbours is evil, you will need to completely discredit either the {{Good|Empath}}, or their other living neighbour... otherwise it's curtains for team evil.


</div>
</div>

Revision as of 22:40, 4 March 2023

Icon scapegoat.png

"Good evening! Thank you for inviting me to the ball. I'm not from around here, but you sure seem like a friendly bunch, by golly. I'm sure we'll get along just dandy. What's all that rope for?"

Appears in Logo trouble brewing.png Information

Type Traveller

The Scapegoat is executed instead of an ally.

Character Text

"If a player of your alignment is executed, you might be executed instead."

Examples

The Fortune Teller is about to be executed, but the Storyteller chooses to execute the good Scapegoat instead. The Fortune Teller lives and the Scapegoat dies. That night, the Undertaker learns that a Scapegoat was executed today.

The Poisoner is about to be executed, but the Storyteller chooses to execute the evil Scapegoat instead. The Storyteller could have let the Poisoner die as normal, but chose not to.

The Spy is about to be executed. The good Scapegoat dies instead.

Tips & Tricks (if you are good)

  • Stay alive, however you can. Lay low and don't tempt the Demon into attacking you. Avoid getting exiled until after your ability triggers. If you can live long enough for you to die in place of an executed player, that helps enormously. The Storyteller will often wait for the second half of the game for your ability to make your ability trigger, so be patient, and play it safe.
  • When the Storyteller declares that the players kill you instead of the normal executee, this is great! Talk to the player you saved in private. You know that they are good, and they know that you are good. Work together, vote together, and win together. Encourage them to tell you any information that they have due to their character ability, and any information that they have due to other private conversations they have had. Do whatever you can to keep this player alive, and save your vote for when they vote too.
  • Vote liberally, and try to convince others to do the same. If execute an evil player, that's great! The Demon will often bluff as a powerful information-gathering character that the good team doesn't want to execute, so taking a chance on executing the Fortune Teller might help your teammate enormoursly. If you execute a good player, you might be executed instead, which is what you want - you can keep that very real Fortune Teller alive!
  • After you have talked to the player who's life you saved, do whatever you can to convince the rest of the group that they are good. You have two publicly known facts to help you do this:
    • Most Travellers are good. The odds are that you are good, are good, therefore the odds are that the player you saved is good, are good.
    • Both you and the player you saved are the same alignment. If there is a Chef or Empath in play, their information would need to be congruent with you both being the same alignment. If an Investigator or Fortune Teller is in-play, their information may be incongruent with you both being evil. It is rare that a piece of information such as "two players are the same alignment" becomes publicly known, so use it to the full.
  • Beware of the Spy! If they get the votes, you, the poor, innocent, good Template:Traveller might be executed instead! You at least learn that they weren't the Demon when you were executed, so it's not all bad news!
  • Feeling devious? Go up to a player you don't trust and tell them you're evil. Convince them to get themselves executed so you can 'prove' you're on the same team - only to watch them get executed for their crime of believing you. One Minon (or even Demon!) down.
  • To help convince the group that you are good, make the argument that another Traveller in the game is evil. Whether they are actually good or evil doesn't really matter to you. What does matter is that if the group thinks that one of them is evil, they will believe that you are good, because the chance of there being 2 evil Travellers is small. A group that believes that you are the good Traveller will keep you alive long enough for you to use your ability, and will believe that the player whose life you save is good too. And you never know, maybe the Traveller that you are throwing under the bus actually is evil after all!


Tips & Tricks (if you are evil)

  • Stay alive, however you can. So that the Demon doesn't kill you, either talk to the Demon to let them know that you are evil, or otherwise get a message to them. Avoid getting exiled no matter the cost. The Storyteller will almost always wait until the Demon is executed for your ability to trigger, so you remaining alive until that happens will save the evil team from defeat. Sometimes, the Storyteller will make your ability trigger when a Minion is executed instead. If this happens, that's still great, because at least that Minion gets another night and day in the game.
  • You are that rare beast, an evil traveller who can prove themselves evil to their Demon! If they get the votes and you're executed instead, they know that you must be their ally!
  • If the good team begins to think that you are evil, it may be best to die. Either get yourself exiled, or get the Demon to kill you. If you live, and your ability triggers when a Minion dies, the good team will believe that the Minion you saved is in fact evil. This may give them all the information they need to deduce who the Demon is.
  • When the Storyteller declares that the players kill you instead of the normal executee, this is great! Talk to the player you saved in private, just as if you were a good player. You can talk about the weather, football, whatever. As long as the good team believes that you are good, they will believe that the player you saved is good. If this player is the Demon, this strategy could win you the game. If this player is a Minion, they get to keep their ability and their daily voting power.
  • If the game is near to a close, and you died in place of a Minion, it may be best if you look as evil as possible to the group. The following day, if just 3 or 4 players are left alive, the good team will probably execute the player you saved, believing them to be the Demon. If you look evil, the good team thinks that the Minion is evil, and may not click that they are not in fact the Demon. This strategy may still be useful if 5, 6, or even 7 players are still alive. Convincing the group to execute a Minion (again) at least means that they are not executing the Demon, and good loses precious time and votes in the process.
  • Do whatever you can to convince the rest of the group that the player who's life you saved is good. This may be an uphill struggle, depending on the number of other Travellers in play. Since the group will know for a fact that you are both the same alignment, they may be able to use this information to prove or disprove other player's alignments. Pay attention, and focus on discrediting key players. For example, If the Imp just got executed but saved by you, and the Empath is sitting next to you and knows that one of their neighbours is evil, you will need to completely discredit either the Empath, or their other living neighbour... otherwise it's curtains for team evil.