Actions

Recluse and Judge: Difference between pages

From Blood on the Clocktower Wiki

(Difference between pages)
No edit summary
Tag: Manual revert
 
 
Line 6: Line 6:
<div id='character-details'>
<div id='character-details'>


[[File:icon_recluse.png|250px]]
[[File:icon_judge.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


Line 12: Line 12:
<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Outsider|Outsider]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Aiden Roberts</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Garn git ya darn grub ya mitts ofma lorn yasee. Grr. Natsy pikkins yonder southwise ye begittin afta ya! Git! Me harvy no so widda licks and demmons no be fightin' hadsup ne'er ma kin. Git, assay!"</p>
<p class='flavour'>"I find the defendant guilty of the crimes of murder, fraud, arson, larceny, impersonating an officer of the law, practicing medicine without a license, slander, regicide, and littering."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]
[[File:logo_bad_moon_rising.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/8508839/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2019-10-18%2F34610165-44100-2-3bedcf44e408b.mp3">You need to enable JavaScript to play this audio</div>


</div>
</div>
Line 39: Line 31:
<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"You might register as evil & as a Minion or Demon, even if dead."
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."


The Recluse might appear to be an evil character, but is actually good.
The Judge can determine if an execution succeeds or not, regardless of who voted.
*  
*  
*  
*  
Line 59: Line 51:


<div class='example'>
<div class='example'>
The {{Good|Slayer}} uses their ability on the Recluse. The Storyteller decides that the Recluse registers as the {{Evil|Imp}}, so the Recluse dies. The {{Good|Slayer}} believes that they just killed the {{Evil|Imp}}.
The {{Good|Slayer}} was about to die, but the {{Evil|Po}} is nominated and every alive player votes, so now the {{Evil|Po}} is about to die. The evil Judge decides that the {{Evil|Po}}’s execution fails. So, as before, the {{Good|Slayer}} is about to die, and the nomination process continues.
</div>
 
<div class='example'>
The {{Good|Empath}}, who neighbours the Recluse and the {{Good|Monk}}, learns she is neighbouring one evil player. The next night, the {{Good|Empath}} learns they are neighbouring no evil players.
</div>
 
<div class='example'>
The {{Good|Investigator}} learns that either the Recluse or the {{Good|Saint}} is the {{Evil|Scarlet Woman}}.
</div>
 
<div class='example'>
The Recluse is executed. The {{Good|Undertaker}} learns that the {{Evil|Imp}} was executed.
</div>
</div>


<div class='example'>
<div class='example'>
The Recluse neighbours the {{Evil|Imp}} and an Evil Traveller. Because showing a "2" to the {{Good|Chef}} might be too revealing, the {{Good|Chef}} learns true information, a "0,” instead.
The good Judge nominates the {{Good|Professor}}. Nobody votes, but the Judge may not use their ability. A Traveller's exile is voted on. Once again, the Judge may not use their ability. The {{Good|Grandmother}} nominates the {{Good|Goon}}. Even though the {{Good|Goon}} got only one vote, the Judge decides that the {{Good|Goon}} is executed immediately.  
</div>
</div>


Line 85: Line 65:


<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks ==
== Tips & Tricks (if you are good) ==
 
* Tell everyone that you are the Recluse as soon as possible! This way, much of the good players' misinformation can be accounted for, such as that from the {{Good|Chef}}, {{Good|Empath}} or {{Good|Investigator}}. Characters that get further information, like the {{Good|Fortune Teller}} and {{Good|Ravenkeeper}} will know not to choose you. However, if the group knows that you are the Recluse, they may want to execute you anyway.


* Alternatively, stay silent about which character you are until the final day. If you can figure out which other players are Outsiders, or which characters you have been registering falsly to (hopefully not many), then you may be able to convince the group that you are actually an Outsider. Since the good team will often want to kill a Recluse, and this is not of benefit to the team as a whole, then staying alive by any means necessary is a helpful way to win.
* Save your ability until you need it. In the early stages of the game, you won't really know who to execute or who to save. Wait until the later game, where you have at least some clues to base your decision on.


* Remember that you are a good player, and are therefore generally a worse choice of execution than any evil player. You also might register as evil even after you're dead - the {{Good|Undertaker}} will not get reliable information about you.
* Watch who votes for who doesn't, and do the opposite. Since evil players are less likely to vote for evil players, then it is best to use your Judge ability to force an execution to succeed when hardly anyone votes. If hardly anyone has voted, the player is more likely to be evil. Conversely, if lots of players vote, then the player is more likely to be good - use your Judge power to prevent this execution from succeeding. Doing the opposite of what the group wants not only puts the odds in your favor, but makes sure that you are actually using your ability to full effect. There is no point in forcing an execution to pass if it would have passed anyway.


* You will usually register as evil - be suspicious of anyone saying otherwise. If you are sitting next to an {{Good|Empath}} who is saying that both their neighbours are good, or if a {{Good|Fortune Teller}} says you are not the Demon, they are probably lying, and therefore evil. Similarly, anyone who claims to have information about you being evil can often be trusted.
* ...or is there? When the Demon is nominated and gets just enough votes to be executed, the evil team will usually panic and scramble to nominate a good player immediately so that they can vote and kill a good player instead of the Demon. If you believe that this is the situation, you can use your Judge power to force the current execution to succeed, preventing any chance that the evil team can avoid the Demon's execution. You can "lock in" the current execution, and there is nothing that they can do about it.


* Don't get Slayed! The {{Good|Slayer}} will usually kill you if they select you, and this will make it look like you are the Demon and a {{Evil|Scarlet Woman}} is in play. This is not helpful to your team, and should be avoided at all costs. Similarly, avoid getting executed, since an {{Good|Undertaker}} will usually learn that you are a Minion or Demon, confusing the good team even further.
* Get a feel for the room, and Judge when the players are thinking about exiling you. Any good team worth their salt will Exile a Judge that has not used their ability on the final day, but some groups will want to do so even sooner. With the threat of a {{Evil|Shabaloth}} or a {{Evil|Po}} lurking as a possibility, or even an {{Evil|Assassin}} or {{Evil|Godfather}} to cause extra deaths at night, the good team can never be sure when the final day actually is - they may start thinking about exiling you prematurely. This has nothing to do with you appearing suspicious. It's just clever playing, because an evil Judge that is alive on the final day is so dangerous as to cause an auto-win for evil. If you can read the room and guess when the tide is turning against you (even if most players think that you are good), then make sure to use your ability before that happens.


* Registering as evil can sometimes be quite helpful. Players who say that you are evil can often be trusted, and information like the {{Good|Chef}} or {{Good|Empath}} can be downright useful in helping you detect other evil players... if you can convince the group that you are not actually evil.
* It is usually best to use your ability to save a player from execution than to force an execution to succeed. Most players that are executed are good. The odds are, you'll be saving a good player from death, and probably gaining a trusted ally in the process.


* If the players are incredibly suspicious of you, and very much want to execute you, it is best to accept your fate before the final day happens. You can even vote for yourself to make sure you are executed. If the group thinks you are evil, then dying before the final day at least confirms that you are not the Demon, and will turn the good team's attention to other players. Dying on the second last day is safe. Dying on the last day means game over for you.
* Don't nominate. Players that you nominate can still be executed, but you can not use your Judge ability to force them to be executed. If you really want to execute a particular player, wait until another player nominates instead. If no players are nominating the player that you want, talk to players in private and make allies. Ask players to nominate on your behalf. You can even "encourage" player A to nominate on your behalf, or else player B  will nominate player A. That should get the ball rolling!
</div>
</div>


Line 107: Line 85:


<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the Recluse ==
== Tips & Tricks (if you are evil) ==
 
When bluffing as the Recluse, there are a few things you should keep in mind:
 
* You would never wake, learn anything, or act during the day.
 
* "I'm not evil, I just register that way" - Since the Recluse registers as evil, it's a great excuse for you to be registering as evil. This can help you avoid heat from characters like the {{Good|Empath}}. {{Good|Fortune Teller}} and even the {{Good|Investigator}}!


* Be as helpful to the good team as possible. Tell them early that you are the Recluse and be proactive about finding other Outsiders, making sure information isn't confused, etc. If they believe you are good, it'll be to their benefit to keep you alive, even if you appear to be messing up their abilities
* Use your ability as early as you can. If you force an execution of a good player - great! If you prevent an evil player dying - great! As long as you know who is good and who is evil, you can not use your ability incorrectly. It is always helpful. Even if you are exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale noticeably towards evil.


* Use the Recluse as a backup bluff, or stay quiet about your claim for a while - you can eventually reveal and say you have been hiding to confuse evil players by hiding the existence of your Outsider status, or so that you can check the claims of players gathering information since you would register evil to them.
* It is usually best to use your ability to force an execution to succeed as opposed to preventing an execution. If you force an execution to succeed, you are definitely having an effect. If you prevent an execution from succeeding, the good team may still want to execute the same player the following day. In this case, you'll need to come up with some valid-sounding reasons why you saved the player in question from death. This is not hard to do though... you can tell them that most players are good and that you were just playing the odds, you can tell them that you wanted to use your ability before the town exiled you, or you can tell them that another player is more suspicious instead and killing the first player was a waste of valuable time. Whatever works for you.  


* As the Recluse continues to register as evil even when you are dead, you can maintain this bluff from beyond the grave, even when characters like the {{Good|Undertaker}} or {{Good|Ravenkeeper}} have had a read on you. Insisting that there is still an alive Minion or Demon out there will help sow confusion into the town.
* If you are more talented at looking evil than looking good, look evil. Look just evil enough to arouse the suspicion of one or two players, and then save a good player from being executed late in the game. If a few good players think you are evil, they will think that you saved an evil player, and do their best to get that player executed again the following day. This delaying strategy can win the game for you if timed well, because every time you delay an execution by a day, the Demon attacks that night, reducing the number of good players alive, and bringing the final day evil victory closer, or getting the wrong player executed at a later, more opportune time. Ask yourself this question: If just 3 players are left alive, would you rather that the {{Good|Gossip}} died yesterday, or is still alive today and looking as suspicious as all heck? It can be extremely useful to have good players that look evil alive on the final day, because they will get executed instead of the Demon.


* Knowing that you register as evil will give the good team information to work with; be wary of characters like the {{Good|Chef}}, who will want to use you as a focal point for finding other evil players. If you're sitting right next to your Demon, maybe wait and see what people have to say before revealing your bluff.
* If you want to nominate, go ahead and nominate evil players, even the Demon. You will always have excuse that you can't force the execution to succeed, because you can't use your Judge ability if you were the one to nominate. You'll need to judge the room though - is this a group that will interpret "The Judge can not force this execution to succeed" to mean "The Judge is not really keen to kill this player. It is a frivolous nomination." or "The Judge can not kill this player. We need to all vote to do so."?


* Claiming to be an Outsider can obscure the presence of a {{Good|Drunk}}, and perhaps imply the existence of a {{Evil|Baron}}.
* If the good team is foolish enough to allow you to survive until the final day, you can snatch a cheap and nasty victory. Ask an evil player to quickly nominate a non-Demon player, and then force the execution to succeed. Before the good team knows what is happening, a player is dead, the night is falling, and evil has won.


</div>
</div>
Line 131: Line 103:
</div>
</div>


[[Category:Trouble Brewing]]
[[Category:Travellers]]
[[Category:Outsider]]

Revision as of 18:50, 23 March 2023

Icon judge.png Information

Type Traveller

"I find the defendant guilty of the crimes of murder, fraud, arson, larceny, impersonating an officer of the law, practicing medicine without a license, slander, regicide, and littering."

Appears in Logo bad moon rising.png

Summary

"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."

The Judge can determine if an execution succeeds or not, regardless of who voted.

How to Run

Examples

The Slayer was about to die, but the Po is nominated and every alive player votes, so now the Po is about to die. The evil Judge decides that the Po’s execution fails. So, as before, the Slayer is about to die, and the nomination process continues.

The good Judge nominates the Professor. Nobody votes, but the Judge may not use their ability. A Traveller's exile is voted on. Once again, the Judge may not use their ability. The Grandmother nominates the Goon. Even though the Goon got only one vote, the Judge decides that the Goon is executed immediately.

Tips & Tricks (if you are good)

  • Save your ability until you need it. In the early stages of the game, you won't really know who to execute or who to save. Wait until the later game, where you have at least some clues to base your decision on.
  • Watch who votes for who doesn't, and do the opposite. Since evil players are less likely to vote for evil players, then it is best to use your Judge ability to force an execution to succeed when hardly anyone votes. If hardly anyone has voted, the player is more likely to be evil. Conversely, if lots of players vote, then the player is more likely to be good - use your Judge power to prevent this execution from succeeding. Doing the opposite of what the group wants not only puts the odds in your favor, but makes sure that you are actually using your ability to full effect. There is no point in forcing an execution to pass if it would have passed anyway.
  • ...or is there? When the Demon is nominated and gets just enough votes to be executed, the evil team will usually panic and scramble to nominate a good player immediately so that they can vote and kill a good player instead of the Demon. If you believe that this is the situation, you can use your Judge power to force the current execution to succeed, preventing any chance that the evil team can avoid the Demon's execution. You can "lock in" the current execution, and there is nothing that they can do about it.
  • Get a feel for the room, and Judge when the players are thinking about exiling you. Any good team worth their salt will Exile a Judge that has not used their ability on the final day, but some groups will want to do so even sooner. With the threat of a Shabaloth or a Po lurking as a possibility, or even an Assassin or Godfather to cause extra deaths at night, the good team can never be sure when the final day actually is - they may start thinking about exiling you prematurely. This has nothing to do with you appearing suspicious. It's just clever playing, because an evil Judge that is alive on the final day is so dangerous as to cause an auto-win for evil. If you can read the room and guess when the tide is turning against you (even if most players think that you are good), then make sure to use your ability before that happens.
  • It is usually best to use your ability to save a player from execution than to force an execution to succeed. Most players that are executed are good. The odds are, you'll be saving a good player from death, and probably gaining a trusted ally in the process.
  • Don't nominate. Players that you nominate can still be executed, but you can not use your Judge ability to force them to be executed. If you really want to execute a particular player, wait until another player nominates instead. If no players are nominating the player that you want, talk to players in private and make allies. Ask players to nominate on your behalf. You can even "encourage" player A to nominate on your behalf, or else player B will nominate player A. That should get the ball rolling!

Tips & Tricks (if you are evil)

  • Use your ability as early as you can. If you force an execution of a good player - great! If you prevent an evil player dying - great! As long as you know who is good and who is evil, you can not use your ability incorrectly. It is always helpful. Even if you are exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale noticeably towards evil.
  • It is usually best to use your ability to force an execution to succeed as opposed to preventing an execution. If you force an execution to succeed, you are definitely having an effect. If you prevent an execution from succeeding, the good team may still want to execute the same player the following day. In this case, you'll need to come up with some valid-sounding reasons why you saved the player in question from death. This is not hard to do though... you can tell them that most players are good and that you were just playing the odds, you can tell them that you wanted to use your ability before the town exiled you, or you can tell them that another player is more suspicious instead and killing the first player was a waste of valuable time. Whatever works for you.
  • If you are more talented at looking evil than looking good, look evil. Look just evil enough to arouse the suspicion of one or two players, and then save a good player from being executed late in the game. If a few good players think you are evil, they will think that you saved an evil player, and do their best to get that player executed again the following day. This delaying strategy can win the game for you if timed well, because every time you delay an execution by a day, the Demon attacks that night, reducing the number of good players alive, and bringing the final day evil victory closer, or getting the wrong player executed at a later, more opportune time. Ask yourself this question: If just 3 players are left alive, would you rather that the Gossip died yesterday, or is still alive today and looking as suspicious as all heck? It can be extremely useful to have good players that look evil alive on the final day, because they will get executed instead of the Demon.
  • If you want to nominate, go ahead and nominate evil players, even the Demon. You will always have excuse that you can't force the execution to succeed, because you can't use your Judge ability if you were the one to nominate. You'll need to judge the room though - is this a group that will interpret "The Judge can not force this execution to succeed" to mean "The Judge is not really keen to kill this player. It is a frivolous nomination." or "The Judge can not kill this player. We need to all vote to do so."?
  • If the good team is foolish enough to allow you to survive until the final day, you can snatch a cheap and nasty victory. Ask an evil player to quickly nominate a non-Demon player, and then force the execution to succeed. Before the good team knows what is happening, a player is dead, the night is falling, and evil has won.