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Alchemist

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Icon alchemist.png Information

Type Townsfolk
Artist Marianna Carr
Revealed 07/10/2021

"Visit the interior of the Earth. By rectification thou shalt find the hidden stone. Above the gold, lieth the red. Kether in Malkuth."

Character Showcase

Related Jinxes (Open)

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Boffin

If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

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Spy

If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.

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Summoner

If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.

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Widow

If the Alchemist has the Widow ability, they do not see the Grimoire.

Summary

"You have a Minion ability. When using this, the Storyteller may prompt you to choose differently."

The Alchemist has a Minion ability.

  • The Alchemist learns which ability this is on the first night.
  • They are still a good Townsfolk. They win when good wins, and lose when good loses. They register as good and as the Alchemist.
  • The Alchemist does not wake to learn who the other Minions are or who the Demon is, like Minions do.
  • If the Alchemist’s Minion ability adds or removes characters during setup, this still occurs during setup.

How to Run

During the first night, wake the Alchemist. Show the YOU ARE info token then the character token of a Minion. Put the Alchemist to sleep. Mark the Alchemist with the IS THE ALCHEMIST reminder. Swap the Alchemist token with this Minion token. Turn the Minion token upside-down. (This shows they are still good.)

The Alchemist has this Minion ability. They use it as if they were a Minion, and wake at night when that Minion would normally wake to use their ability.

Examples

The Alchemist has the Poisoner’s ability. Each night, the Alchemist wakes and chooses a player to poison.

The Alchemist has the Scarlet Woman’s ability. The Imp kills themselves at night, and the Alchemist becomes the good Imp.

The Alchemist has the Assassin’s ability. The Dreamer chooses the Alchemist. The Dreamer learns that they are either the Alchemist or the Assassin.