Summoner
From Blood on the Clocktower Wiki
Type | Minion |
"“Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"
Summary
"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
The Summoner creates a Demon.
- The Summoner may choose any player to become the Demon, even themselves.
- The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to figure this out.
- Even though there is no Demon in play for two days, the game does not end. However, if the Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
- The newly created Demon acts on the same night that it is created.
How to Run
During the setup phase, remove the Demon and add a Townsfolk.
When preparing the first night, put the Summoner’s NIGHT 1 reminder by the Summoner. When preparing the second night, put the Summoner’s NIGHT 2 reminder by the Summoner.
When preparing the third night, put the Summoner’s NIGHT 3 reminder by the Summoner.
During the first night, show the Summoner 3 not-in-play characters as bluffs.
During the night, if the Summoner has a NIGHT 3 reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player. Show the YOU ARE info token, then the Demon token. Show the YOU ARE info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.