Washerwoman: Difference between revisions
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[[File: | [[File:icon_butler.png|250px]] | ||
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> | <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> | ||
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<td>Type</td> | <td>Type</td> | ||
<td>[[Character Types#Townsfolk|Townsfolk]]</td> | <td>[[Character Types#Townsfolk|Townsfolk]]</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<p class='flavour'>" | <p class='flavour'>"Yes, sir...<br> | ||
No, sir...<br> | |||
Certainly, sir."</p> | |||
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> | <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> | ||
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span> | <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span> | ||
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span> | <span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span> | ||
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/ | <div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/14568678/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2020-4-31%2F78444259-44100-2-4dccb990bae0b.mp3">You need to enable JavaScript to play this audio</div> | ||
</div> | </div> | ||
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<div class="small-12 large-6 columns"> | <div class="small-12 large-6 columns"> | ||
== Summary == | == Summary == | ||
" | "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." | ||
The | The Butler may only vote when their Master (another player) votes. | ||
* | * | ||
* | * | ||
</div> | </div> | ||
<div class="small-12 large-6 columns" style="padding-right: 0;"> | <div class="small-12 large-6 columns" style="padding-right: 0;"> | ||
== How to Run == | == How to Run == | ||
</div> | </div> | ||
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<div class='example'> | <div class='example'> | ||
The Butler chooses Filip to be their Master. Tomorrow, if Filip raises his hand to vote on an execution, then the Butler may too. If not, then the Butler may not raise their hand | |||
</div> | </div> | ||
<div class='example'> | <div class='example'> | ||
A nomination is in progress. The Butler and their Master both have their hands raised to vote. As the Storyteller is counting votes, the Master lowers their hand at the last second. The Butler must lower their hand immediately. | |||
</div> | </div> | ||
<div class='example'> | <div class='example'> | ||
The Butler is dead. Because dead players have no ability, the Butler may vote with their vote token at any time. | |||
</div> | </div> | ||
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== Tips & Tricks == | == Tips & Tricks == | ||
* The | * The player who you choose as your "Master" is very important. Your vote still counts as much as a normal vote, it is just that you will not be able to vote at all if your Master has their hand down. So, spend a good deal of time listening, and being involved in figuring out which players are good. If your Master is evil, you will only be voting at times when it is unhelpful to you. If your Master is good, then you may be voting at times when it can actually be helpful. Find a good Master, and stick with them. | ||
* | * If you tell your Master that you have selected them, they will often vote under the assumption that you will be voting with them. Observing how your Master wants you to vote can give you some hints as to whether your Master is good or evil. An evil Master may encourage you to vote for players that seem trustworthy. | ||
* | * Even though you may not vote unless your Master has their hand up to vote too, you do not have to vote just because they do. Remember to only vote for players you truly believe are evil, or otherwise deserve it! | ||
* | * The player you choose as your Master will usually trust you, and want to keep you alive. After all, you are in their power! It is in their best interest to help you survive, so building up that trust may come in handy if anybody nominates you for execution. | ||
* | * You can choose a dead player as your Master, but do this carefully - as dead players only have one remaining vote, they may not use it for a while, meaning that you might not be able to vote at all. | ||
* | *If particular other players think that you are evil, and want to execute you, you can often win their support by promising to be their Butler tonight. If you ask them not to nominate or vote for you today, and in return you will choose them as your master tonight, they will often agree, and keep you alive. | ||
* You | * You may choose a dead player to be your Master. Sometimes, you will do so without intending to, if you and the {{Evil|Imp}} choose the same player. If this happens, you might find it hard to vote that day, but if you know tomorrow will be the last day, it can be beneficial to tie your vote to that of someone you trust to vote for the Demon - perhaps the {{Good|Librarian}} who saw you, or else the {{Good|Virgin}} whom you all know to be good? | ||
* | * This is not a tip, but a word of warning: the onus is on you as a player to remember your ability. You may not under any circumstances vote if your Master didn't. The Storyteller will still count your vote, but by voting when your ability doesn't allow you to, you have broken the rules of the game. If this happens at a time when it doesn't affect the game, usually your Storyteller and fellow players will understand, but it's nonetheless important to only vote when you're allowed to. | ||
</div> | </div> | ||
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<div class="small-12 large-12 columns" style="padding-right: 0;"> | <div class="small-12 large-12 columns" style="padding-right: 0;"> | ||
== Bluffing as the | == Bluffing as the Butler == | ||
When bluffing as the Butler, there are a few things you should keep in mind: | |||
* You would wake each night, including the first night, and select a player. The day after, you would only be allowed to vote if that player is also voting. | |||
* Nobody suspects the Butler! It's silly, but it's true; since you don't seem like much of a threat and it is easy for you to associate yourself with good players, the Butler is a great bluff for good and evil players alike. | |||
* You don't have to stick to a single Master, but choosing one player repeatedly will help you build trust with that individual more easily. | |||
* | * Giving your vote to a good player is a great way to get them to trust you in the absence of other evidence. People like it when you trust them, and the act of making someone your Master is a great way of building trust. Alternatively, you can tie your vote to a fellow evil player, giving you a great reason to be talking to that player and trusting them... and if they get found out, you look like you were tricked! | ||
* | * You can actually vote freely, but nobody else will know that. Players who think they are your Master tend to view your vote as a bonus to their own, rather than you operating independently of them. You can take advantage of this expectation to make the good team think they have greater numbers than they actually do, and catch them off guard with a betrayal vote at the perfect moment. | ||
* If | * If you really need to vote but have aligned yourself with a persnickety Master, you can just "vote" with another Master and claim that you swapped Masters secretly. Beware - This may upset your original Master! | ||
* | * You can retroactively decide who your Master was each day. Pay attention to who's voting with you, then when asked who your Master was, name someone who voted with you. If you don't remember who that was, don't worry about it - if you can't remember who voted for what, the good team probably can't either. | ||
* | * You can coerce your Master into voting for the player(s) you want them to vote for, by threatening to choose a different Master if they don't let you vote for the players you want to vote for. | ||
</div> | </div> | ||
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[[Category:Trouble Brewing]] | [[Category:Trouble Brewing]] | ||
[[Category: | [[Category:Outsider]] |
Revision as of 14:34, 22 March 2023
Type | Townsfolk |
"Yes, sir...
No, sir...
Certainly, sir."
Cult of the Clocktower Episode by Andrew Nathenson
Summary
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
The Butler may only vote when their Master (another player) votes.
How to Run
Examples
The Butler chooses Filip to be their Master. Tomorrow, if Filip raises his hand to vote on an execution, then the Butler may too. If not, then the Butler may not raise their hand
A nomination is in progress. The Butler and their Master both have their hands raised to vote. As the Storyteller is counting votes, the Master lowers their hand at the last second. The Butler must lower their hand immediately.
The Butler is dead. Because dead players have no ability, the Butler may vote with their vote token at any time.
Tips & Tricks
- The player who you choose as your "Master" is very important. Your vote still counts as much as a normal vote, it is just that you will not be able to vote at all if your Master has their hand down. So, spend a good deal of time listening, and being involved in figuring out which players are good. If your Master is evil, you will only be voting at times when it is unhelpful to you. If your Master is good, then you may be voting at times when it can actually be helpful. Find a good Master, and stick with them.
- If you tell your Master that you have selected them, they will often vote under the assumption that you will be voting with them. Observing how your Master wants you to vote can give you some hints as to whether your Master is good or evil. An evil Master may encourage you to vote for players that seem trustworthy.
- Even though you may not vote unless your Master has their hand up to vote too, you do not have to vote just because they do. Remember to only vote for players you truly believe are evil, or otherwise deserve it!
- The player you choose as your Master will usually trust you, and want to keep you alive. After all, you are in their power! It is in their best interest to help you survive, so building up that trust may come in handy if anybody nominates you for execution.
- You can choose a dead player as your Master, but do this carefully - as dead players only have one remaining vote, they may not use it for a while, meaning that you might not be able to vote at all.
- If particular other players think that you are evil, and want to execute you, you can often win their support by promising to be their Butler tonight. If you ask them not to nominate or vote for you today, and in return you will choose them as your master tonight, they will often agree, and keep you alive.
- You may choose a dead player to be your Master. Sometimes, you will do so without intending to, if you and the Imp choose the same player. If this happens, you might find it hard to vote that day, but if you know tomorrow will be the last day, it can be beneficial to tie your vote to that of someone you trust to vote for the Demon - perhaps the Librarian who saw you, or else the Virgin whom you all know to be good?
- This is not a tip, but a word of warning: the onus is on you as a player to remember your ability. You may not under any circumstances vote if your Master didn't. The Storyteller will still count your vote, but by voting when your ability doesn't allow you to, you have broken the rules of the game. If this happens at a time when it doesn't affect the game, usually your Storyteller and fellow players will understand, but it's nonetheless important to only vote when you're allowed to.
Bluffing as the Butler
When bluffing as the Butler, there are a few things you should keep in mind:
- You would wake each night, including the first night, and select a player. The day after, you would only be allowed to vote if that player is also voting.
- Nobody suspects the Butler! It's silly, but it's true; since you don't seem like much of a threat and it is easy for you to associate yourself with good players, the Butler is a great bluff for good and evil players alike.
- You don't have to stick to a single Master, but choosing one player repeatedly will help you build trust with that individual more easily.
- Giving your vote to a good player is a great way to get them to trust you in the absence of other evidence. People like it when you trust them, and the act of making someone your Master is a great way of building trust. Alternatively, you can tie your vote to a fellow evil player, giving you a great reason to be talking to that player and trusting them... and if they get found out, you look like you were tricked!
- You can actually vote freely, but nobody else will know that. Players who think they are your Master tend to view your vote as a bonus to their own, rather than you operating independently of them. You can take advantage of this expectation to make the good team think they have greater numbers than they actually do, and catch them off guard with a betrayal vote at the perfect moment.
- If you really need to vote but have aligned yourself with a persnickety Master, you can just "vote" with another Master and claim that you swapped Masters secretly. Beware - This may upset your original Master!
- You can retroactively decide who your Master was each day. Pay attention to who's voting with you, then when asked who your Master was, name someone who voted with you. If you don't remember who that was, don't worry about it - if you can't remember who voted for what, the good team probably can't either.
- You can coerce your Master into voting for the player(s) you want them to vote for, by threatening to choose a different Master if they don't let you vote for the players you want to vote for.