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<p class='flavour'>"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"</p>
<p class='flavour'>"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"</p>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>LrcFyEg2DIs</youtube>
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<div id='jinxes'>
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
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<table style="width: 90%; margin: 0 auto;">
{{Jinx|Alchemist|alchemist|Good|If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.}}
{{Jinx|Clockmaker|clockmaker|Good|If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.}}
{{Jinx|Courtier|courtier|Good|If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.}}
{{Jinx|Engineer|engineer|Good|If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.}}
{{Jinx|Hatter|hatter|Good|The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.}}
{{Jinx|Kazali|kazali|Evil|The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.}}
{{Jinx|Legion|legion|Evil|If the Summoner creates Legion, most players (including all evil players) become evil Legion.}}
{{Jinx|Lord of Typhon|lordoftyphon|Evil|If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.}}
{{Jinx|Marionette|marionette|Evil|The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.}}
{{Jinx|Pit-Hag|pithag|Evil|The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.}}
{{Jinx|Poppy Grower|poppygrower|Good|If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.}}
{{Jinx|Preacher|preacher|Good|If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.}}
{{Jinx|Pukka|pukka|Evil|The Summoner may choose a player to become the Pukka on the 2nd night.}}
{{Jinx|Riot|riot|Evil|If the Summoner creates Riot, all Minions also become Riot.}}
{{Jinx|Zombuul|zombuul|Evil|If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.}}
</table>


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Latest revision as of 14:59, 7 October 2024

Icon summoner.png Information

Type Minion
Artist Lachlan Bastiaen
Revealed 21/03/2024

"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness"

Character Showcase

Related Jinxes (Open)

Icon alchemist.png

Alchemist

If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.

Icon clockmaker.png

Clockmaker

If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.

Icon courtier.png

Courtier

If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Icon engineer.png

Engineer

If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.

Icon hatter.png

Hatter

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Icon kazali.png

Kazali

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Icon legion.png

Legion

If the Summoner creates Legion, most players (including all evil players) become evil Legion.

Icon lordoftyphon.png

Lord of Typhon

If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.

Icon marionette.png

Marionette

The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.

Icon pithag.png

Pit-Hag

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Icon poppygrower.png

Poppy Grower

If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.

Icon preacher.png

Preacher

If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Icon pukka.png

Pukka

The Summoner may choose a player to become the Pukka on the 2nd night.

Icon riot.png

Riot

If the Summoner creates Riot, all Minions also become Riot.

Icon zombuul.png

Zombuul

If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

Summary

"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"

The Summoner creates a Demon.

  • The Summoner may choose any player to become the Demon, even themselves.
  • The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to figure this out.
  • Even though there is no Demon in play for two days, the game does not end. However, if the Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
  • The newly created Demon acts on the same night that it is created.

How to Run

During the setup phase, remove the Demon and add a Townsfolk.

When preparing the first night, put the Summoner’s NIGHT 1 reminder by the Summoner. When preparing the second night, put the Summoner’s NIGHT 2 reminder by the Summoner. When preparing the third night, put the Summoner’s NIGHT 3 reminder by the Summoner.

During the first night, show the Summoner 3 not-in-play characters as bluffs.

During the night, if the Summoner has a NIGHT 3 reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player. Show the YOU ARE info token, then the Demon token. Show the YOU ARE info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.

Examples

On the third night, the Summoner chooses the Snitch player, and the Lleech. The Snitch becomes the evil Lleech, and chooses a player to poison, and a player to kill.

On the first day, the Summoner is executed. Good wins.

On the third night, the Summoner turns the Alchemist into the Leviathan. At dawn, all players learn that Leviathan is in play, and that it is day three of five.