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Plague Doctor: Difference between revisions

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<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>24/08/2023</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.</p>
<p class='flavour'>"Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>_ZcP5gr9ZWM</youtube>
<youtube>_ZcP5gr9ZWM</youtube>
</div>
<div id='jinxes'>
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Baron|baron|Evil|If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.}}
{{Jinx|Boomdandy|boomdandy|Evil|If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.}}
{{Jinx|Evil Twin|eviltwin|Evil|The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.}}
{{Jinx|Fearmonger|fearmonger|Evil|If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.}}
{{Jinx|Goblin|goblin|Evil|If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.}}
{{Jinx|Marionette|marionette|Evil|If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.}}
{{Jinx|Scarlet Woman|scarletwoman|Evil|If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.}}
{{Jinx|Spy|spy|Evil|If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.}}
</table>


</div>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"If you die, the Storyteller gains a not-in-play Minion ability."
"When you die, the Storyteller gains a Minion ability."


The Plague Doctor brings an extra Minion ability into play.
The Plague Doctor brings an extra Minion ability into play.
* The Storyteller chooses which Minion ability is gained.
* The Storyteller chooses which Minion ability is gained.
* This ability is in effect for the rest of the game.
* This ability is in effect for the rest of the game.
* Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
* Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
* If all Minions are in play, the Storyteller can gain an in-play Minion ability.
* If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.
* If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.
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== How to Run ==
== How to Run ==
When the Plague Doctor dies, place a not-in-play Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s “Storyteller Ability” reminder. If applicable, add a night token to the night sheet.
When the Plague Doctor dies, place a Minion character token in the centre of the left side of the Grimoire and mark this with the Plague Doctor’s '''STORYTELLER ABILITY''' reminder. Or, mark an in-play Minion with the '''STORYTELLER ABILITY''' reminder. If applicable, add a night token to the night sheet.  


When this Minion would normally act, the relevant choices are made by the Storyteller. </div>
When this Minion would normally act, the relevant choices are made by the Storyteller.
</div>


</div>
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.  
* Convince the town to keep you alive! You don’t want to give the evil team an extra ability. The longer you live, the less damaging your ability will be to the good team.
 
* Bluff as an undesirable target for the Demon. Claim to be a character the Demon wouldn’t want to touch, like the {{Good|Sage}} or the {{Good|Banshee}}, or claim to be a character who has already gotten all of your information, like the {{Good|Knight}}. If the Demon thinks you’re not a priority, they’ll focus on other targets and keep you alive.


* When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.
* If you die, tell everyone who you are immediately. Knowing you’re the Plague Doctor is extremely important for the good team, since your ability activates on death. It’s also worth revealing if you’re going to be executed - if the Demon knows who you are, they’ll need to choose between killing you or killing a strong information-gathering character, like the {{Good|Mathematician}} or the {{Good|Chambermaid}}.


* When you die, look for the Minion ability that came into play as a result – the ability that came into play was previously not in play, so by elimination it indicates what Minions could have been in play throughout the game.  
* When you die, look for the Minion ability that came into play as a result of your death. If you can point out a publicly visible ability, or show evidence of an ability to a good teammate, this helps prove you are the Plague Doctor and reinforces your alignment.


* Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.
* Meta your Storyteller! If there’s an ability you think your Storyteller will want to use, you can use that to figure out which Minion ability entered play when you died.  


* If you’re in a starting three Minion game, you know for a fact that every Minion ability is going to be in play when you die, so you can strategise accordingly.  
* If you die, assume that the Storyteller will use their Minion ability where it hurts the most. Since the Storyteller has perfect knowledge of the Grimoire, they can use a Minion ability more effectively than a Minion can.


* You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.
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== Bluffing as the Plague Doctor ==
== Bluffing as the Plague Doctor ==


* Plague Doctors are almost never happy to die they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the {{Good|Saint}}, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
* Plague Doctors are almost never happy to die - they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible! It’s one of the few characters, much like the {{Good|Saint}}, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
 
* Consider hiding a Minion ability (if possible) so that when you die it looks like a Minion ability has entered play. This can be tricky, depending what Minion abilities you have to work with. With the right abilities to “confirm you” as the Plague Doctor, this can help you gain trust and drive the good team’s narrative as a result. The balance, however, is that hiding a Minion ability may mean using that ability less effectively while you’re alive.  


* Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.
* Have your evil teammates claim to be affected by a “new Minion ability” when you die, to back up your bluff. Be careful, though - this has the downside of linking you directly to your fellow evil players, so the pressure is on at that point to convince the good team that you’re one of them!


* Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!
* After you die, talk to the good team, and pretend to figure out what Minion ability has entered play because of your death. If good players think you’re invested in figuring out how your ability has harmed the good team, they’re more likely to think that you’re good, too.


* Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.
* After you die, change your claim completely! Lie and say you were claiming to be the Plague Doctor to convince the evil team to kill you, but you’re actually the {{Good|Ravenkeeper}} or the {{Good|Sage}}.  


* You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a {{Evil|Pit-Hag}} that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.





Latest revision as of 08:55, 27 June 2025

Icon plaguedoctor.png Information

Type Outsider
Artist Aidan Roberts
Revealed 24/08/2023

"Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh."

Character Showcase

Related Jinxes (Open)

Icon baron.png

Baron

If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.

Icon boomdandy.png

Boomdandy

If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.

Icon eviltwin.png

Evil Twin

The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.

Icon fearmonger.png

Fearmonger

If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.

Icon goblin.png

Goblin

If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.

Icon marionette.png

Marionette

If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.

Icon scarletwoman.png

Scarlet Woman

If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

Icon spy.png

Spy

If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.

Summary

"When you die, the Storyteller gains a Minion ability."

The Plague Doctor brings an extra Minion ability into play.

  • The Storyteller chooses which Minion ability is gained.
  • This ability is in effect for the rest of the game.
  • Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
  • If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.

How to Run

When the Plague Doctor dies, place a Minion character token in the centre of the left side of the Grimoire and mark this with the Plague Doctor’s STORYTELLER ABILITY reminder. Or, mark an in-play Minion with the STORYTELLER ABILITY reminder. If applicable, add a night token to the night sheet.

When this Minion would normally act, the relevant choices are made by the Storyteller.

Examples

The Plague Doctor dies. The Storyteller gains the Poisoner ability and chooses a player to poison each night for the rest of the game.
The Plague Doctor is executed and the Storyteller gains the Cerenovus ability. That night, the Pit-Hag turns the Witch into the Cerenovus. There are now two Cerenovus abilities in play – the Storyteller’s and the new Cerenovus’.
The Plague Doctor has died and the Storyteller has had the Organ Grinder ability for two days. The Plague Doctor is made drunk by the Minstrel. The Storyteller still has the Organ Grinder ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that.

Tips & Tricks

  • Convince the town to keep you alive! You don’t want to give the evil team an extra ability. The longer you live, the less damaging your ability will be to the good team.
  • Bluff as an undesirable target for the Demon. Claim to be a character the Demon wouldn’t want to touch, like the Sage or the Banshee, or claim to be a character who has already gotten all of your information, like the Knight. If the Demon thinks you’re not a priority, they’ll focus on other targets and keep you alive.
  • If you die, tell everyone who you are immediately. Knowing you’re the Plague Doctor is extremely important for the good team, since your ability activates on death. It’s also worth revealing if you’re going to be executed - if the Demon knows who you are, they’ll need to choose between killing you or killing a strong information-gathering character, like the Mathematician or the Chambermaid.
  • When you die, look for the Minion ability that came into play as a result of your death. If you can point out a publicly visible ability, or show evidence of an ability to a good teammate, this helps prove you are the Plague Doctor and reinforces your alignment.
  • Meta your Storyteller! If there’s an ability you think your Storyteller will want to use, you can use that to figure out which Minion ability entered play when you died.
  • If you die, assume that the Storyteller will use their Minion ability where it hurts the most. Since the Storyteller has perfect knowledge of the Grimoire, they can use a Minion ability more effectively than a Minion can.

Bluffing as the Plague Doctor

  • Plague Doctors are almost never happy to die - they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible! It’s one of the few characters, much like the Saint, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
  • Consider hiding a Minion ability (if possible) so that when you die it looks like a Minion ability has entered play. This can be tricky, depending what Minion abilities you have to work with. With the right abilities to “confirm you” as the Plague Doctor, this can help you gain trust and drive the good team’s narrative as a result. The balance, however, is that hiding a Minion ability may mean using that ability less effectively while you’re alive.
  • Have your evil teammates claim to be affected by a “new Minion ability” when you die, to back up your bluff. Be careful, though - this has the downside of linking you directly to your fellow evil players, so the pressure is on at that point to convince the good team that you’re one of them!
  • After you die, talk to the good team, and pretend to figure out what Minion ability has entered play because of your death. If good players think you’re invested in figuring out how your ability has harmed the good team, they’re more likely to think that you’re good, too.
  • After you die, change your claim completely! Lie and say you were claiming to be the Plague Doctor to convince the evil team to kill you, but you’re actually the Ravenkeeper or the Sage.