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__NOTOC__
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[[File:icon_atheist.png|250px]]


[[File:icon_mayor.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
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<td>Artist</td>
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<td>Aidan Roberts</td>
<p class='flavour'>"Let us disperse with unnecessary conjecture and silly paranoia. There is a perfectly rational explanation for everything. Yes, a teacup may indeed be orbiting the planet, too small to see, but I shall drink my tea from the very real china in my very real hands."</p>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
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<youtube>wvSr4QtJlKs</youtube>
 
<p class='flavour'>"We must put our differences aside, and cease this senseless killing. We are all taxpayers after all. Well, most of us."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/7236669/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2019-9-18%2F29755368-44100-2-bb562cd7e4f92.mp3">You need to enable JavaScript to play this audio</div>
 
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The Atheist knows that all players are good and that there is no such thing as Demons.
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== Summary ==
"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
 
The Mayor can win by peaceful means on the final day.
*
*
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== How to Run ==
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== Character Text ==
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"The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]"
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== Examples ==
== Examples ==


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The {{Evil|Imp}} attacks the Mayor. The Storyteller chooses that the {{Good|Ravenkeeper}} dies instead.
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There are three players alive. There are no nominations for execution today. Good wins.
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There are five players alive, including two Travellers. Both Travellers are exiled, and the vote is tied between the remaining players. Because a tied vote means neither player is executed, good wins.
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There are three Outsiders in play, when there should be two. The players execute the Storyteller. Good wins.
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The {{Good|Investigator}} learns that either the {{Good|Grandmother}} or the {{Good|Seamstress}} is the {{Evil|Boomdandy}}. The {{Good|Sweetheart}} nominates, and dies, even though there is no {{Evil|Witch}} in play. The {{Good|Slayer}} uses their ability on the {{Good|Gossip}}, who dies.
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== Tips & Tricks ==
== Tips & Tricks ==


* If you are the Atheist, you know who the Demon is: nobody. You know exactly what to do to win the game: execute the Storyteller. If you can convince the other players that you are indeed the Atheist, then that will be enough to win the game.
* Your power activates on the final day, when just three players are alive. You may not know who the Demon is, but you can definitely win by not executing. Do whatever you can to convince the group that you are the Mayor. Everything. If the good team believes you, they will either not nominate anybody, or will deliberately tie votes so that no execution occurs.


* Don't be too fussed if the other players don't believe you at first, and want to execute a few players. Executing the Storyteller on day one just because one player claims to be the Atheist is a big risk for most players to take, and it is smart to play for a few days to get as much information as possible. Claim that you are the Atheist, again and again, and have patience.
* It is often best not to reveal that you are the Mayor until late in the game. If you reveal early, the Demon may spend night after night trying to kill you, and the Storyteller may let that attempt succeed.  


* Reveal your character early. There isn't really much point lying about who you are, since there are no evil players to fool, and no Demon attacks to avoid at night.  
* You might want to tell people that you're the Mayor. Winning the game with your ability requires trust from your fellow players, and being open and honest is a fine way to acheive that trust.


* Convince as many players as possible to reveal their characters and information as early as possible. There is little point hiding information, since the player you need to beat is the Storyteller, and the Storyteller already knows everything.  
* When a character that's an unlikely target for the Demon to pick dies at night, such as the {{Good|Butler}}, this may be an indication that you were attacked instead. When convincing other players that you are the Mayor, you can use this as evidence.


* If there are characters on the script that could make you drunk, such as the {{Good|Drunk}}, do everything you can to figure out whether or not you are drunk. If you are the {{Good|Drunk}}, then you are not the Atheist at all, there is no Atheist in play, there are hidden evil players amongst you, and executing the Storyteller will result in the evil team winning.
* Once the Demon attacks you and somebody else dies, they will know for sure that you are the Mayor. At the very beginning of each morning, if a particular player looks surprised and confused, they are likely to be the Demon!


* Don't be afraid to die. Most players will want to kill the Atheist at some stage, just in case you are evil. Dying so that the good team can win is worth it, even though it will result in the Storyteller killing an extra player (or more!) that night.
* If you intend to use your ability to win the game by not executing, do everything you can to make sure you are not actually the {{Good|Drunk}}. Spend the game listening to other players, and verifying that any Outsiders are actually Outsiders. If you think a {{Good|Drunk}} is in play, you will need to figure out who it is, because if it is you, and you don't execute on the final day, evil wins. Similarly, if the only other players alive are the {{Evil|Imp}} and the {{Evil|Poisoner}}, then you will certainly be poisoned. You will need to make sure that the {{Evil|Poisoner}} is dead before using your Mayor ability.
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* If all the good team's information makes sense and is consistent, then kill all the players that this information points to as evil. Once all these players are dead, it should be much easier to convince the other players that you are the Atheist.
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* If the good team's information has some noticeable inconsistencies, such as once player learning that an {{Evil|Evil Twin}} is in play and another learning that a {{Evil|Scarlet Woman}} is in play in a one-Minion game, then highlight these inconsistencies to the group as evidence that the Storyteller is breaking the rules.
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* If there are any characters in play that have game-ending abilities, such as the {{Good|Mayor}} or {{Good|Saint}}, then check with the Storyteller as to whether or not the game will end if you take a risky action. It is best that all players know beforehand, when they are about to do something that could end the game, with either a win or a loss.
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== Bluffing as the Mayor ==


== Bluffing as the Atheist==
When bluffing as the Mayor, there are a few things you should keep in mind:


When bluffing as the {{Good|Atheist}}, there are a few things you should keep in mind:
* The Mayor would never wake at night. You would never learn if you were targeted and caused another player to die instead.


* If you are a Minion, you can bluff as the Atheist without worrying that there will be another Atheist in play. There are no evil players in an Atheist game, so the fact that you are an evil Minion means that there is no Atheist.  
* The Mayor has a good reason to survive at night, which you can use to explain your longevity as other players die. This makes it a great bluff for a Demon in particular.


* If you are the Demon, you can bluff as the Atheist, even if the Storyteller doesn't show you the Atheist as a bluff. There are no evil players in an Atheist game, so the fact that you are an evil player means that there is no Atheist.  
* Come out to a few players in private early on in the game, so that when you eventually reveal you have some backup that you're not just coming out with this claim out of nowhere.


* If you are bluffing as the Atheist, be prepared for the players to execute you at some stage. It is rare that any player claiming to be the Atheist will survive until the final day. So, bluffing as the Atheist tends to work best for characters who's ability is already used, such as the {{Evil|Baron}}, or will be used by the time you die, such as the {{Evil|Mezepheles}}. If there are characters that can keep the game going after the Demon dies, such as the {{Evil|Scarlet Woman}} or {{Evil|Mastermind}} or {{Evil|Imp}}, then this makes an Atheist bluff easier for the Demon.
* The Mayor is a fantastic fallback if another bluff doesn't work out. Coming out on the final day as the Mayor who was "in hiding" can alleviate suspicion that you may have come under if your {{Good|Fortune Teller}} information wasn't adding up.


* The first major strategy to win the game via an Atheist bluff is to spend your time convincing the good team that you are the Atheist. Unlike other characters, this may need a more social approach than usual, as most Atheists are loud and confident in what they know and what needs to happen to win. However, using the good team's information against them can also work, such as a {{Good|Empath}} learning that you are evil or a poisoned {{Good|Empath}} learning you are good - both of these result can be used as evidence that you are indeed the Atheist, since the Storyteller can break the rules to give the good team false information.
* Deliberately setting up a kill of a character that isn't 'optimal' can be used as evidence for a Mayor being in play. For example, you can target a {{Good|Recluse}}, or a {{Good|Washerwoman}} who has already given their information; both are normally low priority for the Demon, and so you can argue that this was a redirected kill from your ability.


* The second major strategy to win the game via an Atheist bluff is to convince the good team that the information that they have is inconsistent, that it points to too many players being evil, that it doesn't make sense. This is different than trying to convince them that a particular player or group of players is evil, which wouldn't make sense if you are the Atheist. If you can confuse the good team as to what is happening, they may execute the Storyteller in haste, or execute the wrong evil players and let the Demon survive. Either way, evil wins. This strategy works best with characters that can cause a lot of confusion, such as the {{Evil|Poisoner}} or the {{Evil|Vigormortis}}.
* As a good player, bluffing as the Mayor can get the Demon to target you, since they will either suspect you are a more powerful character bluffing as the Mayor to survive, or they just want to confirm the existence of a Mayor overall.


* The third major strategy to win the game via an Atheist bluff is to convince the good team that the information that they have makes too much sense! In a real Atheist game, the Storyteller will often be trying their best to make all the information consistent, or at least to make all players appear to be good. Making the argument that everything is making too much sense is making the argument that the Storyteller is responsible. This strategy works best with characters that can appear to be good, such as the {{Evil|Spy}} or the {{Evil|Imp}}.
* Good players are more likely to risk winning with the Mayor if they have no better leads. Coordinate with your evil team to keep confusion high so that on the final day, good does not feel like they have a clear path to victory.


* If your plan is to convince the group that all players are good, get your teammates to give false information that is either very consistent or wildly inaccurate. If you goal is to get a few good players executed to increase the final-day chances of an evil win, get your teammates to give false information that converges on particular players being evil.
* If you are nominated on the final day, don't despair! Unlike a regular bluff where you must beat the votes against you, a Mayor can call for the town to tie the vote instead, since that will cause no execution, allowing the Mayor ability to activate normally.
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[[Category:Experimental Characters]]
[[Category:Trouble Brewing]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Revision as of 12:15, 22 March 2023

Icon mayor.png Information

Type Townsfolk
Artist Aidan Roberts

"We must put our differences aside, and cease this senseless killing. We are all taxpayers after all. Well, most of us."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

Summary

"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."

The Mayor can win by peaceful means on the final day.

How to Run

Examples

The Imp attacks the Mayor. The Storyteller chooses that the Ravenkeeper dies instead.

There are three players alive. There are no nominations for execution today. Good wins.

There are five players alive, including two Travellers. Both Travellers are exiled, and the vote is tied between the remaining players. Because a tied vote means neither player is executed, good wins.

Tips & Tricks

  • Your power activates on the final day, when just three players are alive. You may not know who the Demon is, but you can definitely win by not executing. Do whatever you can to convince the group that you are the Mayor. Everything. If the good team believes you, they will either not nominate anybody, or will deliberately tie votes so that no execution occurs.
  • It is often best not to reveal that you are the Mayor until late in the game. If you reveal early, the Demon may spend night after night trying to kill you, and the Storyteller may let that attempt succeed.
  • You might want to tell people that you're the Mayor. Winning the game with your ability requires trust from your fellow players, and being open and honest is a fine way to acheive that trust.
  • When a character that's an unlikely target for the Demon to pick dies at night, such as the Butler, this may be an indication that you were attacked instead. When convincing other players that you are the Mayor, you can use this as evidence.
  • Once the Demon attacks you and somebody else dies, they will know for sure that you are the Mayor. At the very beginning of each morning, if a particular player looks surprised and confused, they are likely to be the Demon!
  • If you intend to use your ability to win the game by not executing, do everything you can to make sure you are not actually the Drunk. Spend the game listening to other players, and verifying that any Outsiders are actually Outsiders. If you think a Drunk is in play, you will need to figure out who it is, because if it is you, and you don't execute on the final day, evil wins. Similarly, if the only other players alive are the Imp and the Poisoner, then you will certainly be poisoned. You will need to make sure that the Poisoner is dead before using your Mayor ability.

Bluffing as the Mayor

When bluffing as the Mayor, there are a few things you should keep in mind:

  • The Mayor would never wake at night. You would never learn if you were targeted and caused another player to die instead.
  • The Mayor has a good reason to survive at night, which you can use to explain your longevity as other players die. This makes it a great bluff for a Demon in particular.
  • Come out to a few players in private early on in the game, so that when you eventually reveal you have some backup that you're not just coming out with this claim out of nowhere.
  • The Mayor is a fantastic fallback if another bluff doesn't work out. Coming out on the final day as the Mayor who was "in hiding" can alleviate suspicion that you may have come under if your Fortune Teller information wasn't adding up.
  • Deliberately setting up a kill of a character that isn't 'optimal' can be used as evidence for a Mayor being in play. For example, you can target a Recluse, or a Washerwoman who has already given their information; both are normally low priority for the Demon, and so you can argue that this was a redirected kill from your ability.
  • As a good player, bluffing as the Mayor can get the Demon to target you, since they will either suspect you are a more powerful character bluffing as the Mayor to survive, or they just want to confirm the existence of a Mayor overall.
  • Good players are more likely to risk winning with the Mayor if they have no better leads. Coordinate with your evil team to keep confusion high so that on the final day, good does not feel like they have a clear path to victory.
  • If you are nominated on the final day, don't despair! Unlike a regular bluff where you must beat the votes against you, a Mayor can call for the town to tie the vote instead, since that will cause no execution, allowing the Mayor ability to activate normally.