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<div id='character-details'>
<div id='character-details'>
[[File:icon_bountyhunter.png|250px]]
[[File:icon_marionette.png|250px]]
<p class='flavour'>"Alone, I walk these streets, paved with the sick stench of corruption. Its thickness worms its way into my nostrils, unbidden, burning with revulsion. And anticipation. The illness of this wretched place grows each night. And I... I am the cure."</p>
<p class='flavour'>"Words, words. They're all we have to go on."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
</table>
</table>
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<div class="small-12 large-9 large-pull-3 columns">
<div class="small-12 large-9 large-pull-3 columns">


The {{Good|Bounty Hunter}} learns all the evil players. One. Player. At. A. Time.  
The {{Evil|Marionette}} doesn't know that they are a Minion.  


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"
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<div class='example'>
<div class='example'>
On the first night, the {{Good|Bounty Hunter}} learns that Edd is evil. Edd is the {{Good|King}} who has been turned evil by the Bounty Hunter. The next day, the {{Good|King}} dies. The following night, the {{Good|Bounty Hunter}} learns that Abdallah is evil. Abdallah is the {{Evil|Goblin}}.
Marianna is the {{Evil|Marionette}}, but thinks she is the {{Good|Undertaker}}. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the {{Evil|Marionette}}.  
</div>
</div>


<div class='example'>
<div class='example'>
On the first night, the {{Good|Bounty Hunter}} learns that Evin is evil. Three days later, Evin dies. That night, the {{Good|Bounty Hunter}} learns Marianna is evil. Marianna is a Minion. Three nights later, the Demon kills Marianna and the {{Good|Bounty Hunter}} learns that Alex is evil. Alex is the Demon. The {{Good|Tea Lady}}, who was made evil by the {{Good|Bounty Hunter}}, is still alive.  
Lachlan is the Demon. He tells Sarah that she is the {{Evil|Marionette}}. Lachlan is lying. There is no {{Evil|Marionette}}.  
</div>
 
<div class='example'>
The Demon tells Ben that he is the {{Evil|Marionette}}. Ben thinks he is the {{Good|Fortune Teller}}, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.
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</div>


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== Tips & Tricks ==
== Tips & Tricks ==


* This is pretty simple, right? You know who an evil player is, right off the bat on day 1! Not even the {{Good|Investigator}} info is this strong! You should tell everyone about it immediately and get that filthy scoundrel of an evil player executed as soon as possible so you can get more information on other dastardly fiends around town and work your way closer to finding out who the Demon is!
* As a {{Evil|Marionette}}, you are essentially an evil {{Good|Drunk}} - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a {{Good|Drunk}} will also work for a {{Evil|Marionette}}. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the {{Evil|Marionette}} instead of a good player!
 
* Even though you don't know it, your alignment is evil and you will register as evil to characters like the {{Good|Seamstress}} and the {{Good|Town Crier}}. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!


* You know who an evil player is, but they don’t know you know… Maybe this is a time to sit back in the shadows and pay attention to who they talk to, whether they seem to start without a bluff and then get one after a certain conversation, or maybe they just seem entirely lost and not sure who to talk to. This can tell you who the other evil players are in the first case and that it’s probably the evil Townsfolk in the latter case. Either way, now you have a better idea of who else might be evil and if you now get them executed and see one of the only other people they spoke to on the first day, this is just more evidence that shows your information is correct!
* In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a {{Evil|Marionette}}, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!


* Once you’re public as a {{Good|Bounty Hunter}}, you’re a target for the Demon to kill, so choose your moment to make your information public with great care. Come out too early and you can just be killed before you get the full extent of your potential information. Come out too late and you won’t be able to convince enough people to execute your target in order to get more information. The game can literally swing based on how much information you get, if you manage to work your way through executing the whole evil team to find out who the Demon is, but that requires you both controlling a lot of executions and surviving to that point, so public knowledge about you has to be timed just right!
* If you suspect you are a {{Evil|Marionette}} (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.


* Remember you’ve created an evil Townsfolk in this game! Not only is this an extra evil player with an extra nomination and an extra vote, but also they have a free bluff in the character token they actually received if they want it. Even worse, however, they have an incentive to lie about their information, so this is yet another source of misinformation that you will have to be wary of. It’s also worth remembering that there’s an extra evil player if the game goes to a final three – you’ll need an extra good vote on the Demon in order for the evil team not to be able to rise up and beat your numbers just with evil votes!
* Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a {{Evil|Marionette}}, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!


* Maybe this is a moment to go up to the evil player you saw and try to convince them you’re evil too! If they’re the evil Townsfolk created by your own ability, they won’t know who the other evil players are and will possibly just trust you if you “out” as evil to them. If they’re a Minion, however, you might be putting them on their guard that they’ve been seen by a Bounty Hunter and they might be able to tell the Demon to kill you, so use this tactic with caution!
* Narrow down which types of Minions are in play. The {{Evil|Marionette}} is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a {{Evil|Marionette}} to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a {{Evil|Witch}} death, you're not the {{Evil|Marionette}}!


* If you are staying concealed, you still need to get your targets executed. So you’ll want to be either getting someone else to claim your information for you or claiming your information privately to get people on board with executing your targets – you’ll need plenty of votes, especially if you’ve seen a Minion that the evil team won’t want to be voting on.
* If you are confident you know who the Minions are, you can also be confident you are not secretly the {{Evil|Marionette}}. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a {{Evil|Marionette}}.


* Your information is, unfortunately, very fragile when poisoned – you will almost always learn a good player rather than an evil one and you may not want to get that player executed… If you think you’ve been spotted by an evil team and are just going to be poisoned consistently because you absolutely trust your latest target, maybe this is a time to accept that you’re not going to get any more good information and accept death if people don’t trust you… Or maybe you can discuss with that player and see if they’re willing to die to get you another bit of info that might not be poisoned this time. Or you can turn your attentions to hunting down that pesky {{Evil|Poisoner}} or {{Evil|Widow}} that’s messing with your info and hope the Demon kills your current target at night to get you some juicy new info!
* Hunt down the Demon with gusto! If you are a {{Evil|Marionette}}, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a {{Good|Fortune Teller}} ping on the other side of town), then you know you cannot be the {{Evil|Marionette}}! (Additionally if you ARE the {{Evil|Marionette}}, you point suspicion away from your Demon! Win-Win!)


* Pay attention to what evil characters are on the script – you don’t want to lead the town on a crusade to execute your target only to find out that they were a {{Evil|Goblin}} or {{Evil|Boomdandy}} that’s just won the game for the evil team!
* If you are concerned you are a {{Evil|Marionette}} but can't get your neighbours to open up, you can always try convincing your neighbours that they're your {{Evil|Marionette}} instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.
 
* If you are convinced you are the {{Evil|Marionette}}, then you know your role is to protect your Demon. The town also knows the {{Evil|Marionette}} is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a {{Good|Savant}}, make sure one statement is true and one is false each day.
 
* If you are a Demon, the {{Evil|Marionette}} is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a {{Evil|Marionette}} their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a {{Evil|Marionette}} in the dark - sometimes the most potent evil player is someone who is earnestly good! If your {{Evil|Marionette}} has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
 
* If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your {{Evil|Marionette}}. In fact, you can tell both of them, reassuring each that they are the 'real' {{Evil|Marionette}} and that the other is being duped! Since a {{Evil|Marionette}} doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
 
* If you are a Minion, tell your good neighbours that they are your {{Evil|Marionette}}! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
 
* Are you good, but have an uncooperative neighbour? Tell them that they're your {{Evil|Marionette}}! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.
<br>
<br>


== Bluffing as the Bounty Hunter==
== Fighting the Marionette ==
 
* In the same way that you might look for the {{Good|Drunk}} in [[Trouble Brewing]], look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the {{Evil|Marionette}}. For example, if a player claims to be the {{Good|Empath}} and that they got a "0", but you suspect that one of their neighbours is evil, the {{Good|Empath}} may be the {{Evil|Marionette}}.
 
* If a player claims to be the Demon, and that you are the {{Evil|Marionette}}, you've got a problem. Are you the {{Evil|Marionette}}? Maybe not. If you think that the player is in fact the Demon, and that a {{Evil|Marionette}} is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the {{Evil|Marionette}} instead! If you think that the player who told you that you are the {{Evil|Marionette}} is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the {{Evil|Marionette}}, but you figure out that you are not the {{Evil|Marionette}}, you've basically won the game.


When bluffing as the {{Good|Bounty Hunter}}, there are a few things you should keep in mind:
* If you are confident that you are not the {{Evil|Marionette}}, but you've been told that you are the {{Evil|Marionette}}, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.


* Bluffing as the {{Good|Bounty Hunter}} is a long game. You’ll need a detailed story of which players you discover as being evil across the course of the game. It can be wise to wait silently in the shadows, watching the game so that you can get your story straight. Remember, you’ll be needing to remember a sequence of players who you learn of as being evil and that will need to tally with any information coming from players you're claiming must be good by elimination.  
* Find out how many players have been told that they are the {{Evil|Marionette}}. If there is more than one, it is unlikely that a {{Evil|Marionette}} is in play at all.  


* Coming out as a {{Good|Bounty Hunter}} throws a lot of shade on other players. You can get key players killed and undermine trust between players. Watch out for alignment detecting characters like {{Good|Empath}} or {{Good|Cult Leader}} as they can discover that you’re lying.
* Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the {{Evil|Marionette}}, you can probably just ignore the fact that a {{Evil|Marionette}} is in the game. As long as you keep your neighbours alive on the final day, the fact that a {{Evil|Marionette}} is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.  


* Be mindful that when you’re claiming to be the {{Good|Bounty Hunter}}, you will be accusing one or more good players of being evil. The more players you accusing of being evil, the more players you’re turning into enemies. However, if you manage to pull this off just right, this can be a great way to split the game by possibly dividing the good players into two camps. Alternatively, this can be a great way to pull focus off the Demon if they’re under suspicion.
* If the {{Evil|Marionette}} is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.


* Create a clique with good players, because you will need a small bloc of allies to execute the people you set up as evil with your fake information. Go around on the first day and pick one or two good players you want to form an alliance with, and drip feed them your information. Even if you get discovered, you're likely to have gotten one or two good players executed anyway and then get executed yourself, all of which are executions that aren't going on your Demon.
* If you think the {{Evil|Marionette}} is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the {{Good|Chef}} or the {{Good|Clockmaker}}, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a {{Evil|Marionette}} in play. Either way, you and all other good players know something useful.  


* If you come out publicly, be prepared to be executed or get the Demon to kill you, as a public {{Good|Bounty Hunter}} surviving into the late game is incredibly suspicious. {{Good|Bounty Hunter}}s are high priority targets for the Demon because if they're left alive long enough they will eventually learn who the Demon is. So if you think your Minion ability is of limited value any more, get the Demon to kill you as soon as you "come out publicly" to build trust in your claims when you die at night.
* Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the {{Evil|Mastermind}} is handy, but finding out that long-dead player was actually the {{Evil|Marionette}} is amazingly helpful. Even if a [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] has been changing characters willy nilly, or a {{Evil|Pukka}} has been making everyone's information dubious, the single piece of information - that a particular player is the {{Evil|Marionette}} - should be enough to win the game for the good team when just 3 players are left alive.  


* If there’s a player voting erratically, you can set them up as the evil Townsfolk since an evil Townsfolk created by the {{Good|Bounty Hunter}} doesn’t know who the evil players are and would likely be voting that way. It can be a great way to isolate a seemingly trustworthy player whose character has been verified, because they will have started as that Townsfolk, but then turned evil by you. It's a great way to undermine provable characters like the {{Good|Virgin}}, or {{Good|Slayer}} too.
* Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the {{Evil|Marionette}} in the middle of the game, and had a complete mental breakdown ;)


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Minions]]

Revision as of 16:45, 5 March 2023

Icon marionette.png

"Words, words. They're all we have to go on."

Information

Type Minion

The Marionette doesn't know that they are a Minion.

Character Text

"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"

Examples

Marianna is the Marionette, but thinks she is the Undertaker. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the Marionette.

Lachlan is the Demon. He tells Sarah that she is the Marionette. Lachlan is lying. There is no Marionette.

The Demon tells Ben that he is the Marionette. Ben thinks he is the Fortune Teller, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.

Tips & Tricks

  • As a Marionette, you are essentially an evil Drunk - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a Drunk will also work for a Marionette. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the Marionette instead of a good player!
  • Even though you don't know it, your alignment is evil and you will register as evil to characters like the Seamstress and the Town Crier. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!
  • In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a Marionette, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!
  • If you suspect you are a Marionette (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.
  • Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a Marionette, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!
  • Narrow down which types of Minions are in play. The Marionette is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a Marionette to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a Witch death, you're not the Marionette!
  • If you are confident you know who the Minions are, you can also be confident you are not secretly the Marionette. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a Marionette.
  • Hunt down the Demon with gusto! If you are a Marionette, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a Fortune Teller ping on the other side of town), then you know you cannot be the Marionette! (Additionally if you ARE the Marionette, you point suspicion away from your Demon! Win-Win!)
  • If you are concerned you are a Marionette but can't get your neighbours to open up, you can always try convincing your neighbours that they're your Marionette instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.
  • If you are convinced you are the Marionette, then you know your role is to protect your Demon. The town also knows the Marionette is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a Savant, make sure one statement is true and one is false each day.
  • If you are a Demon, the Marionette is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a Marionette their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a Marionette in the dark - sometimes the most potent evil player is someone who is earnestly good! If your Marionette has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
  • If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your Marionette. In fact, you can tell both of them, reassuring each that they are the 'real' Marionette and that the other is being duped! Since a Marionette doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
  • If you are a Minion, tell your good neighbours that they are your Marionette! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
  • Are you good, but have an uncooperative neighbour? Tell them that they're your Marionette! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.


Fighting the Marionette

  • In the same way that you might look for the Drunk in Trouble Brewing, look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the Marionette. For example, if a player claims to be the Empath and that they got a "0", but you suspect that one of their neighbours is evil, the Empath may be the Marionette.
  • If a player claims to be the Demon, and that you are the Marionette, you've got a problem. Are you the Marionette? Maybe not. If you think that the player is in fact the Demon, and that a Marionette is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the Marionette instead! If you think that the player who told you that you are the Marionette is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the Marionette, but you figure out that you are not the Marionette, you've basically won the game.
  • If you are confident that you are not the Marionette, but you've been told that you are the Marionette, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.
  • Find out how many players have been told that they are the Marionette. If there is more than one, it is unlikely that a Marionette is in play at all.
  • Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the Marionette, you can probably just ignore the fact that a Marionette is in the game. As long as you keep your neighbours alive on the final day, the fact that a Marionette is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.
  • If the Marionette is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.
  • If you think the Marionette is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the Chef or the Clockmaker, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a Marionette in play. Either way, you and all other good players know something useful.
  • Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the Mastermind is handy, but finding out that long-dead player was actually the Marionette is amazingly helpful. Even if a Pit-Hag has been changing characters willy nilly, or a Pukka has been making everyone's information dubious, the single piece of information - that a particular player is the Marionette - should be enough to win the game for the good team when just 3 players are left alive.
  • Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the Marionette in the middle of the game, and had a complete mental breakdown ;)